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  1. /*
  2. * example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
  3. * $Id$
  4. *
  5. * Works for Unreal3.2 and up
  6. *
  7. * Okay guys. This is the new example.conf. Its look is much like C++, kinda.
  8. * Anyway it is time to go over this. It's hard to pick up at first, but
  9. * with some pratice and reading you'll understand.
  10. *
  11. * Just copy this file to your main unrealircd dir and call it 'unrealircd.conf'.
  12. *
  13. * NOTE: All lines, except the opening { line, end in an ;, including the
  14. * closing } line. The IRCd will ignore commented lines.
  15. *
  16. * PLEASE READ doc/unreal32docs.html! The online version is also available at:
  17. * www.vulnscan.org/UnrealIRCd/unreal32docs.html
  18. * It contains a lot information about the configfile: gives information about
  19. * every block, variable, etc..
  20. * If you try to edit this file without reading the documentation properly
  21. * then you are pretty much guaranteed to fail!
  22. */
  23.  
  24. /* Type of comments */
  25. #Comment type 1 (Shell type)
  26. // Comment type 2(C++ style)
  27. /* Comment type 3 (C Style) */
  28. #those lines are ignored by the ircd.
  29.  
  30. /*
  31. * UnrealIRCd supports modules, loading some of them is required.
  32. * You need at least the commands module and a cloaking module.
  33. */
  34.  
  35. /* FOR *NIX, uncomment the following 2lines: */
  36. include "modules.default.conf";
  37. include "operclass.default.conf";
  38. /* NOTE: cloaking module is included in modules.default.conf */
  39. /* FOR Windows, uncomment the following 2 lines: */
  40. //loadmodule "modules/commands.dll";
  41. //loadmodule "modules/cloak.dll";
  42.  
  43. /*
  44. * You can also include other configuration files.
  45. * help.conf contains all the /helpop text. The badwords.*.conf
  46. * files contain all the badword entries for mode +G...
  47. * spamfilter.conf contains some good rules for current trojans.
  48. * You probably want to include them:
  49. */
  50. include "help/help.conf";
  51. /* all badwords are now in badwords.conf */
  52. include "badwords.conf";
  53. include "spamfilter.conf";
  54.  
  55. /*
  56. * NEW: me {}
  57. * OLD: M:Line
  58. * me {} defines the name, description and unreal server numeric for
  59. * this server. Syntax is as follows:
  60. * me {
  61. * name "server.name";
  62. * info "Server Description";
  63. * numeric (server numeric*);
  64. * };
  65. * If linking, this numeric may not be used by any other server on the network.
  66. */
  67. me {
  68. name irc.chatlatin.org;
  69. info "LATIN CHAT servidor";
  70. sid 001;
  71. };
  72.  
  73. /*
  74. * NEW: admin {}
  75. * OLD: A:Line
  76. * Admin gives information on the server admin. you
  77. * may put as many lines under admin { as you wish.
  78. * Syntax is as follows:
  79. * admin {
  80. * "first line";
  81. * "second line";
  82. * [etc]
  83. * };
  84. */
  85. admin {
  86. "Aaron Farias";
  87. "Dark";
  88. "Aaronfarias@att.net";
  89. };
  90.  
  91. /*
  92. * NEW: class {}
  93. * OLD: Y:line (old was confusing)
  94. * These define settings for classes. A class is a group setting for
  95. * connections. Example, server connections, instead of going to a client's
  96. * class, you direct it to the server class. Syntax is as follows
  97. * class (class name)
  98. * {
  99. * pingfreq (how often to ping a user/server in seconds);
  100. * maxclients (how many connections for this class);
  101. * sendq (maximum send queue from a connection);
  102. * recvq (maximum receive queue from a connection [flood control]);
  103. * };
  104. */
  105.  
  106. class clients
  107. {
  108. pingfreq 90;
  109. maxclients 500;
  110. sendq 100000;
  111. recvq 8000;
  112. };
  113.  
  114. class servers
  115. {
  116. pingfreq 90;
  117. maxclients 10; /* Max servers we can have linked at a time */
  118. sendq 1000000;
  119. connfreq 100; /* How many seconds between each connection attempt */
  120. };
  121.  
  122. /*
  123. * NEW: allow {}
  124. * OLD: I:Line
  125. * This defines allowing of connections...
  126. * Basically for clients, it allows them to connect so you can have some
  127. * control and/or set a password.
  128. * Syntax is as follows:
  129. * allow {
  130. * ip (ip mask to allow);
  131. * hostname (host mask);
  132. * class (class to send them to [see class {}]);
  133. * password "(password)"; (optional)
  134. * maxperip (how many connections per ip); (optional)
  135. * };
  136. */
  137.  
  138. allow {
  139. ip "*@*";
  140. class clients;
  141. maxperip 65535;
  142. };
  143.  
  144. /* Passworded allow line */
  145. allow {
  146. /* CHANGED BY 3.2.x TO 4.0 CONF UPGRADE!! Was: ip *@255.255.255.255; hostname *@*.passworded.ugly.people; */
  147. ip "*@255.255.255.255";
  148. class clients;
  149. maxperip 1;
  150. password "f00Ness";
  151. };
  152.  
  153. /*
  154. * NEW: allow channel {}
  155. * OLD: chrestrict
  156. * Allows a user to join a channel...
  157. * like an except from deny channel.
  158. * Syntax:
  159. * allow channel {
  160. * channel "channel name";
  161. * class "clients"; (optional)
  162. * };
  163. */
  164. allow channel {
  165. channel "#WarezSucks";
  166. class "clients";
  167. };
  168.  
  169. /*
  170. * NEW: oper {}
  171. * OLD: O:Line
  172. * Defines an IRC Operator
  173. * IRC operators are there to keep sanity to the server and usually keep it
  174. * maintained and connected to the network.
  175. * The syntax is as follows:
  176. * oper (login) {
  177. * class (class to put them in, if different from I, moves them to new
  178. * class);
  179. * from {
  180. * userhost (ident@host);
  181. * userhost (ident@host);
  182. * };
  183. * flags
  184. * {
  185. * (flags here*);
  186. * };
  187. * OR
  188. * flags "old type flags, like OAaRD";
  189. * };
  190. */
  191.  
  192.  
  193. /* For a list of oper flags, see doc/unreal32docs.html#operblock
  194. * [HIGHLY recommended to read]
  195. */
  196.  
  197. oper Dark {
  198. mask *;
  199. password "clave";
  200. class clients;
  201. operclass netadmin;
  202. swhois "is a Network Root Administrator";
  203. };
  204.  
  205. oper DJ {
  206. mask *@*;
  207. password "clve";
  208. class clients;
  209. operclass netadmin;
  210. swhois "is a Network Administrator";
  211. };
  212.  
  213.  
  214.  
  215. /*
  216. * NEW: listen {}
  217. * OLD: P:Line
  218. * This defines a port for the ircd to bind to, to
  219. * allow users/servers to connect to the server.
  220. * Syntax is as follows:
  221. * listen (ip number):(port number)
  222. * {
  223. * options {
  224. * (options here);
  225. * };
  226. * };
  227. * or for a plain
  228. * listen: listen (ip):(port);
  229. *
  230. * NOTICE: for ipv6 ips (3ffe:b80:2:51d::2 etc), use listen [ip]:port;
  231. *
  232. * That works also.
  233. */
  234.  
  235. /* Options for listen:
  236. OLD | NEW
  237. S serversonly
  238. C clientsonly
  239. J java
  240. s ssl
  241. * standard
  242. */
  243.  
  244. /* NOTE ON SSL PORTS: SSL ports are pretty non-standardized,
  245. * besides numerous high-SSL ports, some people say you should run
  246. * it at 994 because that's the official SSL port.. but that
  247. * requires root! Besides, port 194 is the official irc port and
  248. * have you ever seen an ircd running on that?
  249. * So, our suggestion is to use port 6697 for SSL, this is used by
  250. * quite some networks and is recognized by for example StunTour.
  251. * You are free to open up as many SSL ports as you want, but
  252. * by (also) using 6697 you help the world standardize a bit ;).
  253. */
  254. /*
  255. listen *:7999
  256. {
  257. options
  258. {
  259. ssl;
  260. clientsonly;
  261. };
  262. };
  263. */
  264.  
  265. listen {
  266. ip *;
  267. port 9999;
  268. };
  269.  
  270. listen {
  271. ip *;
  272. port 8888;
  273. options {
  274. ssl;
  275. };
  276. };
  277.  
  278. /* NOTE: If you are on an IRCd shell with multiple IP's you are
  279. * likely to get 'Address already in use' errors in your log
  280. * and the ircd won't start. This means you MUST bind
  281. * to a specific IP instead of '*', so for example:
  282. * listen 1.2.3.4:6667;
  283. * Obviously, replace the IP with the IP that was assigned to you.
  284. */
  285.  
  286. /*
  287. * NEW: link {}
  288. * OLD: C/N:Lines
  289. * This defines an okay for a server connection.
  290. * NOTE: BOTH SERVERS NEED A LINK {} SETTING TO CONNECT PROPERLY!
  291. * Syntax is as follows:
  292. * link (server name)
  293. * {
  294. * username (username, * works too);
  295. * hostname (ip number/hostmask);
  296. * bind-ip (What IP to bind to when connecting, or *);
  297. * port (port to connect to, if any);
  298. * hub (If this is a hub, * works, or servermasks it may bring in);
  299. * [or leaf *;]
  300. * password-connect "(pass to send)";
  301. * password-receive "(pass we should receive)";
  302. * class (class to direct servers into);
  303. * options {
  304. * (options here*);
  305. * };
  306. * // If we use SSL, we can choose what cipher to use in SSL mode
  307. * // Retrieve a list by "openssl ciphers", separate ciphers with :'s
  308. *
  309. * ciphers "DES-CBC3-MD5";
  310. *
  311. * };
  312. */
  313.  
  314.  
  315.  
  316.  
  317.  
  318. /*
  319. *
  320. * NEW: ulines {}
  321. * OLD: U:Line
  322. * U-lines give servers more power/commands, this should ONLY be set
  323. * for services/stats servers and NEVER for normal UnrealIRCd servers!
  324. * Syntax is as follows:
  325. * ulines {
  326. * (server to uline);
  327. * (server to uline);
  328. * [etc]
  329. * };
  330. */
  331. ulines {
  332. services.roxnet.org;
  333. stats.roxnet.org;
  334. };
  335.  
  336. /*
  337. * NEW: drpass {}
  338. * OLD: X:Line
  339. * This defines the passwords for /die and /restart.
  340. * Syntax is as follows:
  341. * drpass {
  342. * restart "(password for restarting)";
  343. * die "(password for die)";
  344. * };
  345. */
  346. drpass {
  347. restart "I-love-to-restart";
  348. die "die-you-stupid";
  349. };
  350.  
  351. /*
  352. * NEW: log {} OLD: N/A Tells the ircd where and what to log(s). You can have
  353. * as many as you wish.
  354. *
  355. * FLAGS: errors, kills, tkl, connects, server-connects, oper
  356. *
  357. * Syntax:
  358. * log "log file"
  359. * {
  360. * flags
  361. * {
  362. * flag;
  363. * flag;
  364. * etc..
  365. * };
  366. * };
  367. */
  368.  
  369. log "ircd.log" {
  370. /* Delete the log file and start a new one when it reaches 2MB, leave this out to always use the
  371. same log */
  372. maxsize 2097152;
  373. flags {
  374. oper;
  375. connects;
  376. server-connects;
  377. kills;
  378. errors;
  379. sadmin-commands;
  380. chg-commands;
  381. oper-override;
  382. spamfilter;
  383. };
  384. };
  385.  
  386. /*
  387. * NEW: alias {}
  388. * OLD: N/A
  389. * This allows you to set command aliases such as /nickserv, /chanserv etc
  390. * FLAGS: services, stats, normal
  391. *
  392. * Syntax:
  393. * alias "name" {
  394. * target "points to";
  395. * type aliastype;
  396. * };
  397. *
  398. * [NOTE: You could also include a pre-defined alias file here, see doc/unreal32docs.html section 2.9]
  399. */
  400.  
  401. // This points the command /nickserv to the user NickServ who is connected to the set::services-server server
  402. /*alias NickServ {
  403. target "NickServ";
  404. type services;
  405. };*/
  406.  
  407. // If you want the command to point to the same nick as the command, you can leave the nick entry out
  408. //alias ChanServ { type services; };
  409.  
  410. // Points the /statserv command to the user StatServ on the set::stats-server server
  411. //alias StatServ { type stats; };
  412.  
  413. // Points the /superbot command to the user SuperBot
  414. //alias SuperBot { type normal; };
  415.  
  416.  
  417. /* Standard aliases */
  418. alias NickServ { type services; };
  419. alias ChanServ { type services; };
  420. alias MemoServ { type services; };
  421. alias OperServ { type services; };
  422. alias HelpServ { type services; };
  423. alias StatServ { type services; };
  424. alias BotServ { type services; };
  425. alias HostServ { type services; };
  426. alias cs { nick chanserv; type services; };
  427. alias ns { nick nickserv; type services; };
  428. alias ms { nick memoserv; type services; };
  429. alias os { nick operserv; type services; };
  430. alias hs { nick hostserv; type services; };
  431. alias bs { nick botserv; type services; };
  432.  
  433. /*
  434. * NEW: alias {}
  435. * OLD: N/A
  436. * This allows you to set command aliases such as /identify, /services, etc
  437. *
  438. * Syntax:
  439. * alias "name" {
  440. * format "format string" {
  441. * target "points to";
  442. * type aliastype;
  443. * parameters "parameters to send";
  444. * };
  445. * type command;
  446. * };
  447. */
  448. /* This is shown seperately because even though it has teh same name as the previous directive, it is very
  449. * different in syntax, although it provides a similar function and relys on the standard aliases to work.
  450. */
  451. /*
  452. alias "identify" {
  453. format "^#" {
  454. target "chanserv";
  455. type services;
  456. parameters "IDENTIFY %1-";
  457. };
  458. format "^[^#]" {
  459. target "nickserv";
  460. type services;
  461. parameters "IDENTIFY %1-";
  462. };
  463. type command;
  464. };
  465. */
  466. /* The alias::format directive is a regular expression. The first format matches the /identify command when
  467. * the first character is a #. It then passes this along to the chanserv alias with the parameters IDENTIFY
  468. * %1-. The second format matches then /identify command when the first character is not a #. It then
  469. * passes the command to the nickserv alias with parameters IDENTIFY %1-.
  470. */
  471.  
  472. /* The alias::format::parameters is similar to scripting languages. %N (where N is a number) represents a
  473. * parameter sent to the command (in this case /identify). If you specify %N- it means all parameters from
  474. * N until the last parameter in the string. You may also specify %n which is replaced by
  475. * the user's nickname.
  476. */
  477.  
  478. /* Standard aliases */
  479. alias "services" {
  480. format "^#" {
  481. target "chanserv";
  482. type services;
  483. parameters "%1-";
  484. };
  485. format "^[^#]" {
  486. target "nickserv";
  487. type services;
  488. parameters "%1-";
  489. };
  490. type command;
  491. };
  492.  
  493. alias "identify" {
  494. format "^#" {
  495. target "chanserv";
  496. type services;
  497. parameters "IDENTIFY %1-";
  498. };
  499. format "^[^#]" {
  500. target "nickserv";
  501. type services;
  502. parameters "IDENTIFY %1-";
  503. };
  504. type command;
  505. };
  506.  
  507. /* This is an example of a real command alias */
  508. /* This maps /GLINEBOT to /GLINE <parameter> 2d etc... */
  509. alias "glinebot" {
  510. format ".+" {
  511. command "gline";
  512. type real;
  513. parameters "%1 2d Bots are not allowed on this server, please read the faq at http://www.example.com/faq/123";
  514. };
  515. type command;
  516. };
  517.  
  518. /*
  519. * NEW: files {}
  520. * OLD: include/config.h
  521. *
  522. * This block overrides the IRCd's default paths for loading things
  523. * like the MOTD, saving its PID, or writing/loading its tunefile. The
  524. * existence of this block allows one UnrealIRCd installation to
  525. * support multiple running instances when combined with the -c
  526. * commandline option.
  527. *
  528. * As usual, relative paths are interpreted relative to the directory
  529. * where UnrealIRCd would find unrealircd.conf if -c is _not_
  530. * specified on the commandline.
  531. */
  532. files
  533. {
  534. /* The Message Of The Day shown to users who log in: */
  535. /* motd /home/ircd/unreal/ircd.motd; */
  536.  
  537. /*
  538. * A short MOTD. If this file exists, it will be displayed to
  539. * the user in place of the MOTD. Users can still view the
  540. * full MOTD by using the /MOTD command.
  541. */
  542. /* shortmotd ircd.smotd; */
  543.  
  544. /* Shown when an operator /OPERs up */
  545. /* opermotd oper.motd; */
  546.  
  547. /* Services MOTD append. */
  548. /* svsmotd ircd.svsmotd; */
  549.  
  550. /* Bot MOTD */
  551. /* botmotd bot.motd; */
  552.  
  553. /* Shown upon /RULES */
  554. /* rules ircd.rules; */
  555.  
  556. /*
  557. * Where the IRCd stores and loads a few values which should
  558. * be persistent across server restarts. Must point to an
  559. * existing file which the IRCd has permission to alter or to
  560. * a file in a folder within which the IRCd may create files.
  561. */
  562. /* tunefile ircd.tune; */
  563.  
  564. /* Where to save the IRCd's pid. Should be writable by the IRCd. */
  565. /* pidfile ircd.pid; */
  566. };
  567.  
  568. /*
  569. * NEW: tld {}
  570. * OLD: T:Line
  571. * This sets a different motd and rules files
  572. * depending on the clients hostmask.
  573. * Syntax is as follows:
  574. * tld {
  575. * mask (ident@host);
  576. * motd "(motd file)";
  577. * rules "(rules file)";
  578. * };
  579. */
  580.  
  581. tld {
  582. mask *@*;
  583. motd "/home/dark/unrealircd/ircd.motd";
  584. rules "/home/dark/unrealircd/ircd.motd";
  585. channel "#main";
  586. };
  587.  
  588. official-channels {
  589. "#main" { topic "The Main Channel"; };
  590. "#opers" { topic "Our Opers"; };
  591. };
  592.  
  593. /* note: you can just delete the example block above,
  594. * in which case the defaults motd/rules files (ircd.motd, ircd.rules)
  595. * will be used for everyone.
  596. */
  597.  
  598. /*
  599. * NEW: ban nick {}
  600. * OLD: Q:Line
  601. * Bans a nickname, so it can't be used.
  602. * Syntax is as follows:
  603. * ban nick {
  604. * mask "(nick to ban)";
  605. * reason "(reason)";
  606. * };
  607. */
  608. ban nick {
  609. mask "*C*h*a*n*S*e*r*v*";
  610. reason "Reserved for Services";
  611. };
  612. /*
  613. * NEW: ban ip {}
  614. * OLD: Z:Line
  615. * Bans an ip from connecting to the network.
  616. * Syntax:
  617. * ban ip { mask (ip number/hostmask); reason "(reason)"; };
  618. */
  619. ban ip {
  620. mask 195.86.232.81;
  621. reason "Delinked server";
  622. };
  623. /*
  624. * NEW: ban server {}
  625. * OLD: Server Q:Line
  626. * Disables a server from connecting to the network.
  627. * if the server links to a remote server, local server
  628. * will disconnect from the network.
  629. * Syntax is as follows:
  630. * ban server {
  631. * mask "(server name)";
  632. * reason "(reason to give)";
  633. * };
  634. */
  635.  
  636. ban server {
  637. mask eris.berkeley.edu;
  638. reason "Get out of here.";
  639. };
  640. /*
  641. * NEW: ban user {}
  642. * OLD: K:Line
  643. * This makes it so a user from a certain mask can't connect
  644. * to your server.
  645. * Syntax:
  646. * ban user { mask (hostmask/ip number); reason "(reason)"; };
  647. */
  648.  
  649. ban user {
  650. mask *tirc@*.saturn.bbn.com;
  651. reason "Idiot";
  652. };
  653.  
  654. /*
  655. * NEW: ban realname {}
  656. * OLD: n:Line
  657. * This bans a certain realname from being used.
  658. * Syntax:
  659. * ban realname {
  660. * mask "(real name)";
  661. * reason "(reason)";
  662. * };
  663. */
  664.  
  665. ban realname {
  666. mask "Swat Team";
  667. reason "mIRKFORCE";
  668. };
  669.  
  670. ban realname {
  671. mask "sub7server";
  672. reason "sub7";
  673. };
  674.  
  675. /*
  676. * NOTE FOR ALL BANS, they may be repeated for addition entries!
  677. *
  678. * NEW: except ban {}
  679. * OLD: E:Line
  680. * This makes it so you can't get banned.
  681. * Syntax:
  682. * except ban { mask (ident@host); };
  683. * Repeat the except ban {} as many times
  684. * as you want for different hosts.
  685. */
  686.  
  687. except ban {
  688. /* don't ban stskeeps */
  689. mask *stskeeps@212.*;
  690. };
  691.  
  692. /*
  693. * NEW: deny dcc {}
  694. * OLD: dccdeny.conf
  695. * Use this to block dcc send's... stops
  696. * viruses better.
  697. * Syntax:
  698. * deny dcc
  699. * {
  700. * filename "file to block (ie, *exe)";
  701. * reason "reason";
  702. * };
  703. */
  704. deny dcc {
  705. filename "*sub7*";
  706. reason "Possible Sub7 Virus";
  707. };
  708.  
  709. /*
  710. * NEW: deny channel {}
  711. * OLD: N/A (NEW)
  712. * This blocks channels from being joined.
  713. * Syntax:
  714. * deny channel {
  715. * channel "(channel)";
  716. * reason "reason";
  717. * class "clients"; (optional)
  718. * };
  719. */
  720. deny channel {
  721. channel "*warez*";
  722. reason "Warez is illegal";
  723. class "clients";
  724. };
  725.  
  726. /*
  727. * NEW: vhost {}
  728. * OLD: Vhost.conf file
  729. * This sets a fake ip for non-opers, or
  730. * opers too lazy to /sethost :P
  731. * Syntax:
  732. * vhost {
  733. * vhost (vhost.com);
  734. * from {
  735. * userhost (ident@host to allow to use it);
  736. * };
  737. * login (login name);
  738. * password (password);
  739. * };
  740. * then to use this vhost, do /vhost (login) (password) in IRC
  741. */
  742. vhost {
  743. vhost i.hate.microsefrs.com;
  744. mask *.image.dk;
  745. login stskeeps;
  746. password moocowsrulemyworld;
  747. };
  748.  
  749. /* You can include other configuration files */
  750. /* include "klines.conf"; */
  751.  
  752. /* Network configuration */
  753. set {
  754. modes-on-join "+fnr-cipst [15m#m3,4j#R5]:10";
  755. network-name "Latin-chat";
  756. default-server "irc.chatlatin.org";
  757. services-server "services.localhost";
  758. stats-server "stats.localhost";
  759. help-channel "#main";
  760. hiddenhost-prefix "rox";
  761. /* prefix-quit "no"; */
  762. /* Cloak keys should be the same at all servers on the network.
  763. * They are used for generating masked hosts and should be kept secret.
  764. * The keys should be 3 random strings of 5-100 characters
  765. * (10-20 chars is just fine) and must consist of lowcase (a-z),
  766. * upcase (A-Z) and digits (0-9) [see first key example].
  767. * HINT: On *NIX, you can run './unreal gencloak' in your shell to let
  768. * Unreal generate 3 random strings for you.
  769. */
  770. cloak-keys {
  771. "aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
  772. "aoAr1HnR6gl3sJ7hVz4Zb7x4Yw11";
  773. "aoAr1HnR6gl3sJ7hVz4Zb7x4Yw22";
  774. };
  775. /* on-oper host */
  776. };
  777.  
  778. /* Server specific configuration */
  779.  
  780. set {
  781. kline-address "timido@ubuntu.com";
  782. modes-on-connect "+w";
  783. modes-on-oper "+xwgs";
  784. oper-auto-join "#opers";
  785. options {
  786. hide-ulines;
  787. /* You can enable ident checking here if you want */
  788. /* identd-check; */
  789. show-connect-info;
  790. };
  791.  
  792. maxchannelsperuser 10;
  793. /* The minimum time a user must be connected before being allowed to use a QUIT message,
  794. * This will hopefully help stop spam */
  795. anti-spam-quit-message-time 10s;
  796. /* Make the message in static-quit show in all quits - meaning no
  797. custom quits are allowed on local server */
  798. /* static-quit "Client quit"; */
  799.  
  800. /* You can also block all part reasons by uncommenting this and say 'yes',
  801. * or specify some other text (eg: "Bye bye!") to always use as a comment.. */
  802. /* static-part yes; */
  803.  
  804. /* This allows you to make certain stats oper only, use * for all stats,
  805. * leave it out to allow users to see all stats. Type '/stats' for a full list.
  806. * Some admins might want to remove the 'kGs' to allow normal users to list
  807. * klines, glines and shuns.
  808. */
  809. oper-only-stats "okfGsMRUEelLCXzdD";
  810.  
  811. /* Throttling: this example sets a limit of 3 connection attempts per 60s (per host). */
  812. anti-flood { connect-flood 3:60; };
  813.  
  814. /* Anti flood protection */
  815. anti-flood {
  816. nick-flood 3:60; /* 3 nickchanges per 60 seconds (the default) */
  817. };
  818.  
  819. /* Spam filter */
  820. spamfilter {
  821. ban-time 1d; /* default duration of a *line ban set by spamfilter */
  822. ban-reason "Spam/Advertising"; /* default reason */
  823. virus-help-channel "#help"; /* channel to use for 'viruschan' action */
  824. /* except "#help"; channel to exempt from filtering */
  825. };
  826. };
  827.  
  828. /*
  829. * Problems or need more help?
  830. * 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
  831. * 2) www.vulnscan.org/UnrealIRCd/faq/ <- contains 80% of your questions!
  832. * 3) If you still have problems you can go irc.unrealircd.org #unreal-support,
  833. * note that we require you to READ THE DOCUMENTATION and FAQ first!
  834. */
  835.  
  836.  
  837. link services.localhost {
  838. incoming {
  839. mask *;
  840. };
  841. outgoing {
  842. bind-ip *;
  843. hostname 127.0.0.1;
  844. port 5825;
  845. options { };
  846. };
  847. password "clave";
  848. class servers;
  849. };
  850.  
  851. ulines {
  852. services.localhost;
  853. };
  854.  
  855. listen {
  856. ip 127.0.0.1;
  857. port 5825;
  858. options {
  859. serversonly;
  860. };
  861. };
  862.  
  863.  
  864. listen { ip *; port 5825; options { }; };
  865.  
  866.  
  867.  
  868. webirc {
  869. mask 99.88.239.170;
  870. password "clave";
  871. };
  872.  
  873.  
  874. blacklist efnetrbl {
  875. dns {
  876. name rbl.efnetrbl.org;
  877. type record;
  878. reply { 1; 4; 5; };
  879. };
  880. action gline;
  881. ban-time 24h;
  882. reason "Proxy/Drone/TOR detected. Check http://rbl.efnetrbl.org/?i=$ip for details.";
  883. };
  884.  
  885.  
  886.  
  887.  
  888.  
  889. blacklist dronebl {
  890. dns {
  891. name dnsbl.dronebl.org;
  892. type record;
  893. reply { 3; 5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15; 16; };
  894. };
  895. action gline;
  896. ban-time 24h;
  897. reason "Proxy/Drone detected. Check https://dronebl.org/lookup?ip=$ip for details. No Lamers Use your Real Host";
  898. };
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