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  1. Initialize engine version: 2018.2.0f2 (787658998520)
  2. Forcing GfxDevice: OpenGL Core
  3. GfxDevice: creating device client; threaded=1
  4. Renderer: GeForce GTX 1080 Ti/PCIe/SSE2
  5. Vendor: NVIDIA Corporation
  6. Version: 4.5.0 NVIDIA 430.86
  7. GLES: 0
  8. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  9. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  10. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  11. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  12. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  13. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
  14. object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program
  15. 5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed
  16. _depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buff
  17. er_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  18. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
  19. Begin MonoManager ReloadAssembly
  20. - Completed reload, in 0.042 seconds
  21. <RI> Initializing input.
  22.  
  23. <RI> Input initialized.
  24.  
  25. <RI> Initialized touch support.
  26.  
  27. UnloadTime: 0.208400 ms
  28. 2019-06-30T09:18:35 0.002 INF [Steamworks.NET] SteamAPI_Init() ok
  29. 2019-06-30T09:18:35 0.022 INF NET: InitCallbacks
  30. 2019-06-30T09:18:35 0.025 INF Texture quality is set to 0
  31. 2019-06-30T09:18:35 0.025 INF Precaching...
  32. 2019-06-30T09:18:35 0.027 INF Precaching file: 7DaysToDie_Data/resources.assets
  33. 2019-06-30T09:18:35 0.082 INF [EAC] Not loading, not started from launcher
  34. 2019-06-30T09:18:35 0.137 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  35. 2019-06-30T09:18:35 0.449 INF Precaching file: Data/Bundles/blocktextureatlases
  36. 2019-06-30T09:18:35 0.708 INF Precaching file: Data/Bundles/terraintextures
  37. 2019-06-30T09:18:35 0.723 INF Precaching done
  38. 2019-06-30T09:18:41 5.938 INF Loading main scene
  39. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  40. UnloadTime: 1.123600 ms
  41. 2019-06-30T09:18:41 5.997 INF Awake
  42. 2019-06-30T09:18:41 6.015 WRN Setting global culture failed!
  43. Localization language: English
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  46.  
  47. 2019-06-30T09:18:41 6.037 INF Version: Alpha 17.4 (b4) Compatibility Version: Alpha 17.4, Build: Windows 64 Bit
  48. 2019-06-30T09:18:41 6.037 INF System information:
  49. 2019-06-30T09:18:41 6.037 INF OS: Windows 10 (10.0.0) 64bit
  50. 2019-06-30T09:18:41 6.037 INF CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (cores: 12)
  51. 2019-06-30T09:18:41 6.037 INF RAM: 16320 MB
  52. 2019-06-30T09:18:41 6.037 INF GPU: GeForce GTX 1080 Ti/PCIe/SSE2 (11127 MB)
  53. 2019-06-30T09:18:41 6.038 INF Graphics API: OpenGL 4.5.0 NVIDIA 430.86 (shader level 5.0)
  54. 2019-06-30T09:18:41 6.038 INF Last played version: Alpha 17.4
  55. 2019-06-30T09:18:41 6.038 INF Local UTC offset: -7 hours
  56. 2019-06-30T09:18:41 6.038 WRN Setting global culture failed!
  57. 2019-06-30T09:18:41 6.041 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-glcore -logfile D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2019-06-30__09-18-32.txt
  58. 2019-06-30T09:18:41 6.043 INF Not running in Big Picture Mode, no on-screen keyboard available
  59. 2019-06-30T09:18:41 6.043 INF Starting PlayerInputManager...
  60. 2019-06-30T09:18:41 6.049 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  61. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  62. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\XInputInterface32
  63. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  64. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  65. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libXInputInterface32
  66. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  67. 2019-06-30T09:18:41 6.097 INF Starting UserProfileManager...
  68. 2019-06-30T09:18:41 6.110 INF ApplyAllOptions current screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen True FullScreenWindow
  69. 2019-06-30T09:18:41 6.134 INF [MODS] No mods folder found
  70. 2019-06-30T09:18:41 6.140 INF Loading permissions file at 'C:\Users\Clean Install\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  71. 2019-06-30T09:18:41 6.167 INF Loading permissions file done.
  72. 2019-06-30T09:18:41 6.200 INF Awake done in 202 ms
  73. 2019-06-30T09:18:41 6.320 INF Atlas reset took 117 ms
  74. 2019-06-30T09:18:41 6.320 INF Atlas load took 120 ms
  75. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  76. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
  77. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  78.  
  79. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  80. Total: 3.848200 ms (FindLiveObjects: 0.474100 ms CreateObjectMapping: 0.090200 ms MarkObjects: 3.259700 ms DeleteObjects: 0.024100 ms)
  81.  
  82. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  83.  
  84. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  85. Total: 3.706300 ms (FindLiveObjects: 0.414000 ms CreateObjectMapping: 0.078000 ms MarkObjects: 3.199000 ms DeleteObjects: 0.015000 ms)
  86.  
  87. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  88.  
  89. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  90. Total: 3.206600 ms (FindLiveObjects: 0.352900 ms CreateObjectMapping: 0.057200 ms MarkObjects: 2.793900 ms DeleteObjects: 0.002400 ms)
  91.  
  92. 2019-06-30T09:18:41 6.424 INF User joined: Grat Dalton
  93. UMA Overlay loading took 162 ms
  94.  
  95. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  96.  
  97. UMA Slot loading took 0 ms
  98.  
  99. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  100.  
  101. 2019-06-30T09:18:42 6.888 INF Reloading serveradmin.xml
  102. 2019-06-30T09:18:42 6.888 INF Loading permissions file at 'C:\Users\Clean Install\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  103. 2019-06-30T09:18:42 6.889 INF Loading permissions file done.
  104. 2019-06-30T09:18:43 8.499 INF WorldStaticData.Init() needed 1.463s
  105. 2019-06-30T09:18:43 8.593 INF [Steamworks.NET] Login ok.
  106. 2019-06-30T09:18:44 8.827 INF AchievementManager: Received stats and achievements from Steam
  107. 2019-06-30T09:18:48 13.651 INF NET: Starting server protocols
  108. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  109. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
  110. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  111. 2019-06-30T09:18:48 13.665 INF NET: LiteNetLib server started
  112. 2019-06-30T09:18:48 13.665 INF [Steamworks.NET] NET: Server started
  113. 2019-06-30T09:18:48 13.665 INF StartGame
  114. 2019-06-30T09:18:49 13.797 INF Atlas reset took 121 ms
  115. Unloading 3 Unused Serialized files (Serialized files now loaded: 4)
  116.  
  117. Unloading 731 unused Assets to reduce memory usage. Loaded Objects now: 24889.
  118. Total: 34.643100 ms (FindLiveObjects: 2.083000 ms CreateObjectMapping: 0.639000 ms MarkObjects: 31.299000 ms DeleteObjects: 0.621800 ms)
  119.  
  120. 2019-06-30T09:18:49 14.267 INF Persistent GamePrefs saved
  121. GamePref.AdminFileName = serveradmin.xml
  122. GamePref.AirDropFrequency = 72
  123. GamePref.AirDropMarker = True
  124. GamePref.AutopilotMode = 0
  125. GamePref.BedrollDeadZoneSize = 15
  126. GamePref.BlockDamageAI = 25
  127. GamePref.BlockDamageAIBM = 25
  128. GamePref.BlockDamagePlayer = 100
  129. GamePref.BloodMoonEnemyCount = 24
  130. GamePref.BloodMoonFrequency = 7
  131. GamePref.BloodMoonRange = 0
  132. GamePref.BloodMoonWarning = 8
  133. GamePref.BuildCreate = True
  134. GamePref.ConnectToServerIP = 127.0.0.1
  135. GamePref.ConnectToServerPort = 26900
  136. GamePref.ControlPanelEnabled = False
  137. GamePref.ControlPanelPort = 8080
  138. GamePref.CraftTimer =
  139. GamePref.CreateLevelDim = 8
  140. GamePref.CreateLevelName = My Level
  141. GamePref.CreativeMenuEnabled = False
  142. GamePref.DayCount = 3
  143. GamePref.DayLightLength = 18
  144. GamePref.DayNightLength = 60
  145. GamePref.DebugMenuEnabled = False
  146. GamePref.DebugMenuShowTasks = False
  147. GamePref.DebugStopEnemiesMoving = False
  148. GamePref.DropOnDeath = 2
  149. GamePref.DropOnQuit = 0
  150. GamePref.DynamicSpawner =
  151. GamePref.EACEnabled = False
  152. GamePref.EnemyDifficulty = 0
  153. GamePref.EnemySpawnMode = True
  154. GamePref.FavoriteServersList =
  155. GamePref.FragLimit = 20
  156. GamePref.GameDifficulty = 2
  157. GamePref.GameGuidClient =
  158. GamePref.GameMode = GameModeSurvival
  159. GamePref.GameName = My Game
  160. GamePref.GameNameClient = My Game
  161. GamePref.GameVersion = Alpha 17.4
  162. GamePref.GameWorld = New Esiri Valley
  163. GamePref.HideCommandExecutionLog = 0
  164. GamePref.JoiningOptions = True
  165. GamePref.LandClaimCount = 1
  166. GamePref.LandClaimDeadZone = 30
  167. GamePref.LandClaimDecayMode = 0
  168. GamePref.LandClaimExpiryTime = 3
  169. GamePref.LandClaimOfflineDurabilityModifier = 4
  170. GamePref.LandClaimOnlineDurabilityModifier = 4
  171. GamePref.LandClaimSize = 41
  172. GamePref.LastGameResetRevision = 13
  173. GamePref.LastLoadedPrefab =
  174. GamePref.LastLoadedPrefabSize =
  175. GamePref.LootAbundance = 150
  176. GamePref.LootRespawnDays = 30
  177. GamePref.LootTimer =
  178. GamePref.MatchLength = 10
  179. GamePref.MaxSpawnedAnimals = 50
  180. GamePref.MaxSpawnedZombies = 60
  181. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  182. GamePref.NoGraphicsMode = False
  183. GamePref.OptionsAA = 1
  184. GamePref.OptionsAllowController = True
  185. GamePref.OptionsAmbientVolumeLevel = 1
  186. GamePref.OptionsAudioOcclusion = False
  187. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  188. GamePref.OptionsControllerVibration = True
  189. GamePref.OptionsDeferredLighting = True
  190. GamePref.OptionsDynamicMusicEnabled = False
  191. GamePref.OptionsDynamicMusicVolume = 1
  192. GamePref.OptionsFieldOfView = 78
  193. GamePref.OptionsFieldOfViewNew = 65
  194. GamePref.OptionsForegroundGlobalOpacity = 1
  195. GamePref.OptionsGamma = 0.375
  196. GamePref.OptionsGfxBloom = True
  197. GamePref.OptionsGfxDOF = False
  198. GamePref.OptionsGfxMotionBlur = 0
  199. GamePref.OptionsGfxSSAO = True
  200. GamePref.OptionsGfxSSReflections = True
  201. GamePref.OptionsGfxSunShafts = True
  202. GamePref.OptionsGraphicsQuality = 4
  203. GamePref.OptionsGrassDistance = 2
  204. GamePref.OptionsHudOpacity = 1
  205. GamePref.OptionsHudSize = 2
  206. GamePref.OptionsInterfaceSensitivity = 0.75
  207. GamePref.OptionsInvertMouse = False
  208. GamePref.OptionsJournalPopup = True
  209. GamePref.OptionsLODDistance = 1
  210. GamePref.OptionsMicVolumeLevel = 0.75
  211. GamePref.OptionsMouseSensitivity = 0.2
  212. GamePref.OptionsMusicVolumeLevel = 0.5
  213. GamePref.OptionsOverallAudioVolumeLevel = 1
  214. GamePref.OptionsPlayerModel = playerFemale
  215. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  216. GamePref.OptionsPOICulling = 0
  217. GamePref.OptionsReflectedShadows = True
  218. GamePref.OptionsReflectionBounces = 1
  219. GamePref.OptionsReflectionCullList = Default
  220. GamePref.OptionsReflectionFarClip = 100
  221. GamePref.OptionsReflectionQuality = 2
  222. GamePref.OptionsReflectionRefreshMode = ViaScripting
  223. GamePref.OptionsReflectionRefreshRate = 0
  224. GamePref.OptionsReflectionShadowDistance = 20
  225. GamePref.OptionsReflectionTimeSlicingMode = Trees ReflectionsOnly Terrain
  226. GamePref.OptionsResolution = 0
  227. GamePref.OptionsScreenBoundsValue = 1
  228. GamePref.OptionsShadowDistance = 2
  229. GamePref.OptionsShowCompass = True
  230. GamePref.OptionsShowCrosshair = True
  231. GamePref.OptionsStabSpawnBlocksOnGround = True
  232. GamePref.OptionsStreamingMipmapsBudget = 4096
  233. GamePref.OptionsStreamingMipmapsEnabled = True
  234. GamePref.OptionsTempCelsius = False
  235. GamePref.OptionsTextureQuality = 0
  236. GamePref.OptionsTreeDistance = 4
  237. GamePref.OptionsTreeQuality = 3
  238. GamePref.OptionsUMATextureQuality = 0
  239. GamePref.OptionsViewDistance = 7
  240. GamePref.OptionsVoiceChatEnabled = True
  241. GamePref.OptionsVoiceVolumeLevel = 0.75
  242. GamePref.OptionsVsync = 0
  243. GamePref.OptionsWaterParticleLimiter = 1
  244. GamePref.OptionsWaterQuality = 1
  245. GamePref.OptionsZoomMouseSensitivity = 0.5
  246. GamePref.PartySharedKillRange = 100
  247. GamePref.PersistentPlayerProfiles = True
  248. GamePref.PlayerAutologin = False
  249. GamePref.PlayerId = 76561198023387850
  250. GamePref.PlayerKillingMode = 2
  251. GamePref.PlayerName = Grat Dalton
  252. GamePref.PlayerSafeZoneHours = 7
  253. GamePref.PlayerSafeZoneLevel = 5
  254. GamePref.PlayerToken =
  255. GamePref.RebuildMap = False
  256. GamePref.SaveGameFolder = C:\Users\Clean Install\AppData\Roaming/7DaysToDie/Saves
  257. GamePref.SelectionContextMode = 0
  258. GamePref.SelectionOperationMode = 0
  259. GamePref.ServerAdminSlots = 0
  260. GamePref.ServerAdminSlotsPermission = 0
  261. GamePref.ServerDescription =
  262. GamePref.ServerDisabledNetworkProtocols =
  263. GamePref.ServerIP =
  264. GamePref.ServerIsPublic = True
  265. GamePref.ServerLoginConfirmationText =
  266. GamePref.ServerMaxPlayerCount = 1
  267. GamePref.ServerName = Default Server
  268. GamePref.ServerPort = 26900
  269. GamePref.ServerReservedSlots = 0
  270. GamePref.ServerReservedSlotsPermission = 100
  271. GamePref.ServerVisibility = 0
  272. GamePref.ServerWebsiteURL =
  273. GamePref.ShowFriendPlayerOnMap = True
  274. GamePref.TelnetEnabled = False
  275. GamePref.TelnetFailedLoginLimit = 10
  276. GamePref.TelnetFailedLoginsBlocktime = 10
  277. GamePref.TelnetPort = 25003
  278. GamePref.TerminalWindowEnabled = True
  279. GamePref.UNUSED_OptionsBloom =
  280. GamePref.UNUSED_OptionsDOF =
  281. GamePref.UNUSED_OptionsImageEffects =
  282. GamePref.UNUSED_OptionsMotionBlur =
  283. GamePref.UNUSED_OptionsObjectBlur =
  284. GamePref.UNUSED_OptionsSSAO =
  285. GamePref.UNUSED_OptionsSunShafts =
  286. GamePref.UserDataFolder = C:\Users\Clean Install\AppData\Roaming/7DaysToDie
  287. GamePref.WorldGenSeed =
  288. GamePref.WorldGenSize = 8192
  289. GamePref.XPMultiplier = 175
  290. GamePref.ZombieBMMove = 1
  291. GamePref.ZombieFeralMove = 0
  292. GamePref.ZombieMove = 0
  293. GamePref.ZombieMoveNight = 0
  294. GamePref.ZombiePlayers = True
  295. GameStat.AirDropFrequency = 0
  296. GameStat.AirDropMarker = False
  297. GameStat.AnimalCount = 0
  298. GameStat.AutoParty = False
  299. GameStat.BlockDamagePlayer = 100
  300. GameStat.BloodMoonDay = 0
  301. GameStat.BloodMoonEnemyCount = 8
  302. GameStat.BloodMoonWarning = 8
  303. GameStat.ChunkStabilityEnabled = True
  304. GameStat.CraftTimer =
  305. GameStat.CurrentRoundIx = 0
  306. GameStat.DayLightLength = 18
  307. GameStat.DayLimitActive = False
  308. GameStat.DayLimitThisRound = 0
  309. GameStat.DropOnDeath = 1
  310. GameStat.DropOnQuit = 0
  311. GameStat.EnemyCount = 0
  312. GameStat.EnemyDifficulty = Normal
  313. GameStat.EnemySpawnMode = True
  314. GameStat.FragLimitActive = False
  315. GameStat.FragLimitThisRound = 0
  316. GameStat.GameDifficulty = 2
  317. GameStat.GameDifficultyBonus = 1
  318. GameStat.GameModeId = 0
  319. GameStat.GameState = 0
  320. GameStat.GlobalMessageToShow =
  321. GameStat.IsCreativeMenuEnabled = False
  322. GameStat.IsFlyingEnabled = False
  323. GameStat.IsPlayerCollisionEnabled = True
  324. GameStat.IsPlayerDamageEnabled = True
  325. GameStat.IsResetMapOnRestart = False
  326. GameStat.IsSaveSupplyCrates = True
  327. GameStat.IsSpawnEnemies = True
  328. GameStat.IsSpawnNearOtherPlayer = False
  329. GameStat.IsTeleportEnabled = False
  330. GameStat.IsVersionCheckDone = True
  331. GameStat.LandClaimCount = 1
  332. GameStat.LandClaimDeadZone = 30
  333. GameStat.LandClaimDecayMode = 0
  334. GameStat.LandClaimExpiryTime = 3
  335. GameStat.LandClaimOfflineDurabilityModifier = 32
  336. GameStat.LandClaimOnlineDurabilityModifier = 32
  337. GameStat.LandClaimSize = 41
  338. GameStat.LoadScene =
  339. GameStat.LootTimer =
  340. GameStat.OptionsPOICulling = 0
  341. GameStat.PartySharedKillRange = 100
  342. GameStat.PlayerKillingMode = KillStrangersOnly
  343. GameStat.ScoreDiedMultiplier = -5
  344. GameStat.ScorePlayerKillMultiplier = 1
  345. GameStat.ScoreZombieKillMultiplier = 1
  346. GameStat.ShowAllPlayersOnMap = False
  347. GameStat.ShowFriendPlayerOnMap = True
  348. GameStat.ShowSpawnWindow = False
  349. GameStat.ShowWindow =
  350. GameStat.ShowZombieCounter = False
  351. GameStat.TimeLimitActive = False
  352. GameStat.TimeLimitThisRound = 0
  353. GameStat.TimeOfDayIncPerSec = 20
  354. GameStat.XPMultiplier = 100
  355. GameStat.ZombieHordeMeter = False
  356. 2019-06-30T09:18:49 14.282 INF StartAsServer
  357. 2019-06-30T09:18:52 16.956 INF Block IDs with mapping
  358. 2019-06-30T09:18:52 16.956 INF BlockIDs from Mapping
  359. 2019-06-30T09:18:52 17.380 INF Item IDs with mapping
  360. 2019-06-30T09:18:52 17.380 INF ItemIDs from Mapping
  361. 2019-06-30T09:18:54 19.119 INF createWorld: New Esiri Valley, My Game, GameModeSurvival
  362. 2019-06-30T09:18:54 19.206 INF Started thread ChunkCalc
  363. 2019-06-30T09:18:54 19.206 INF Started thread ChunkRegeneration
  364. 2019-06-30T09:18:54 19.446 INF World.Load: New Esiri Valley
  365. 2019-06-30T09:18:54 19.454 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  366. 2019-06-30T09:18:54 19.454 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  367. 2019-06-30T09:19:03 27.817 INF Started thread GenerateChunks
  368. 2019-06-30T09:19:03 28.193 INF Loading dtm raw file took 301ms
  369. 2019-06-30T09:19:04 28.813 INF Biomes image size w= 8192, h = 8192
  370. 2019-06-30T09:19:05 30.419 INF Loading and creating biomes took 2226ms
  371. 2019-06-30T09:19:06 31.575 INF Loading and parsing of generator took 1155ms
  372. 2019-06-30T09:19:06 31.580 INF Started thread SaveChunks C:\Users\Clean Install\AppData\Roaming/7DaysToDie/Saves/New Esiri Valley/My Game\Region
  373. 2019-06-30T09:19:08 33.392 INF AstarManager Init
  374. 2019-06-30T09:19:11 36.213 INF Weather Packages Created FROM BIOMES
  375. 2019-06-30T09:19:11 36.343 INF createWorld() done
  376. 2019-06-30T09:19:11 36.343 INF Loading players.xml
  377. 2019-06-30T09:19:11 36.448 INF Created player with id=171
  378. 2019-06-30T09:19:11 36.464 INF Loaded player
  379. 2019-06-30T09:19:11 36.735 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 0
  380. 2019-06-30T09:19:11 36.735 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 24, default = 8
  381. 2019-06-30T09:19:11 36.735 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100
  382. 2019-06-30T09:19:11 36.735 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100
  383. 2019-06-30T09:19:11 36.735 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100
  384. 2019-06-30T09:19:11 36.735 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
  385. 2019-06-30T09:19:11 36.735 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 175, default = 100
  386. 2019-06-30T09:19:12 36.820 INF OpenSpawnWindow
  387. 2019-06-30T09:19:12 36.823 INF StartGame done
  388. 2019-06-30T09:19:12 37.036 INF [Steamworks.NET] GameServer.Init successful
  389. Calling Animator.GotoState on Synchronize layer
  390.  
  391. (Filename: Line: 1352)
  392.  
  393. 2019-06-30T09:19:12 37.498 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90127081551264777, public IP=70.179.3.46
  394. 2019-06-30T09:19:12 37.506 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
  395. 2019-06-30T09:19:12 37.640 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241067162175, server SteamID=90127081551264777, server public IP=70.179.3.46, server port=26900
  396. 2019-06-30T09:19:12 37.642 INF [Steamworks.NET] Lobby entered: 109775241067162175
  397. 2019-06-30T09:19:14 39.371 INF Respawn almost done
  398. 2019-06-30T09:19:14 39.374 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -2709, 46, 67): localplayer
  399. 2019-06-30T09:19:41 66.738 INF Time: 0.80m FPS: 72.27 Heap: 3012.6MB Max: 3012.6MB Chunks: 306 CGO: 181 Ply: 1 Zom: 0 Ent: 1 (3) Items: 2 CO: 1 RSS: 5392.1MB
  400. 2019-06-30T09:20:11 96.739 INF Time: 1.30m FPS: 79.54 Heap: 3049.2MB Max: 3049.2MB Chunks: 306 CGO: 205 Ply: 1 Zom: 0 Ent: 2 (5) Items: 4 CO: 1 RSS: 5484.4MB
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