Advertisement
Guest User

Final Fantasy Legend, The (USA) - EXCALIPUNCH EDITION.txt

a guest
Apr 14th, 2023
18
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.15 KB | None | 0 0
  1. // R5.4.13
  2.  
  3. Experimental version for debugging Excalibur (0E) and Martial Arts (1D) formulae.
  4.  
  5. Modifications:
  6.  
  7. - Change HAMMER's formula to 0E, primary value to 200, and secondary value to 0.
  8. - Change RAPIER's formula to 0E, primary value to 0, and secondary value to 100.
  9. - Change LONG's formula to 0E, primary value to 8, and secondary value to 8.
  10. - Change SABER's formula to 0E, primary value to 1, and secondary value to 100.
  11. - Change PUNCH's secondary data to 255.
  12.  
  13. Expected results:
  14.  
  15. - HAMMER will either always do ~200 or do ~200-300.
  16. - RAPIER will either always do ~100 or do ~100-150.
  17. - SABER will either always do ~100 or do ~100-150, even if primary value is required to be non-zero.
  18. Which deals variable damage will establish which byte carries the fixed damage, assuming it is a fixed-random split and not a piercing-reducable split.
  19.  
  20. - LONG will do ~5-10.
  21. By reducing the range drastically, target DEF becomes a major player; this result would show a lack of offensive stat influence or of piercing.
  22.  
  23. - PUNCH will vary wildly between ~5 and ~250.
  24. This would establish that secondary byte for martial arts is treated as a random range.
  25.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement