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Askyblock config

Sep 28th, 2017
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  1. #############################################################################
  2. # Config for ASkyBlock V3.0.7
  3. # Maintainer: tastybento
  4. # It is recommended that you check at least these settings:
  5. #
  6. # 1. island distance - the distance between islands. If upgrading set to what you had.
  7. #    If you change island distance, you MUST reset the world.
  8. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  9. # 3. islandLevel (general section) - the height you want your islands to float
  10. # 4. protectionRange - how big a player's island is at the start
  11. #
  12. ##############################################################################
  13.  
  14. ##### Island Related Settings #####
  15.  
  16. island:
  17.   # Space between islands in blocks - NEVER change this mid-game.
  18.    # Values for a new world:
  19.    # 400 - puts players distance enough that they usually cannot see each other
  20.    # 200 - allows some expansion of the protected zone (recommended)
  21.    # 110 - for compatibility with established worlds. Cozy.
  22.    # 50 - minimum - not recommended
  23.    # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  24.    # OR RESET YOUR WORLD
  25.    # Value must be an even number
  26.    distance: 200
  27.  
  28.    # Default protection range (even number). Min = 0, Recommended = 100
  29.    # Larger values will take longer to calculate the island level
  30.    # Admins can change protection sizes for players individually using /asadmin setrange
  31.    # or set this permission: askyblock.island.range.<number>
  32.    # For optimal performance, keep protection range at leat 16 blocks less than distance.
  33.    protectionRange: 100
  34.  
  35.    # Start islands at these coordinates. This is where new islands will start in the
  36.    # world. These must be a factor of your island distance, but the plugin will auto
  37.    # calculate the closest location on the grid. Islands develop around this location
  38.    # both positively and negatively in a square grid.
  39.    # If none of this makes sense, leave it at 0,0.
  40.    startx: 0
  41.    startz: 0
  42.  
  43.    # Sea level height (don't changes this mid-game unless you delete the world)
  44.    # Minimum is 0, which means you are playing sky block!
  45.    # If sea level is less than about 10, then players will drop right through it
  46.    # if it exists. Makes for an interesting variation on skyblock.
  47.    sealevel: 0
  48.  
  49.    # Island level - the height of the island.
  50.    # Lowest level is 5
  51.    islandlevel: 120
  52.  
  53.    #How many resets a player is allowed (override with /asadmin clearreset <player>
  54.    #Value of -1 means unlimited, 0 means hardcore - no resets.
  55.    #Example, 2 resets means they get 2 resets or 3 islands lifetime
  56.    resetlimit: 5
  57.  
  58.    #How long a player must wait before they can reset their island again in second
  59.    resetwait: 300
  60.  
  61.    #The number of seconds to wait for confirmation of a reset
  62.    resetconfirmwait: 10
  63.  
  64.    #How long a player must wait until they can rejoin a team island after being
  65.    #kicked in minutes. This slows the effectiveness of players repeating challenges
  66.    #by repetitively being invited to a team island.
  67.    invitewait: 60
  68.  
  69.    # Default max team size
  70.    # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  71.    # Permission size cannot be less than the default.
  72.    maxteamsize: 20
  73.    
  74.    # Island level calculation cool down in seconds
  75.    levelwait: 60
  76.    
  77.    # Items that will be in the chest when the player starts an island
  78.    # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  79.    # or <Material>:<Data>:<Qty>
  80.    # Use <Data> to set the durability of a item or to select sub-items/colors.
  81.    #
  82.    # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  83.    #
  84.    # The format for POTIONS is as follows:
  85.    #
  86.    # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  87.    # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  88.    # LEVEL is a number, 1 or 2
  89.    # LINGER is for V1.9 servers and later
  90.    # Examples:
  91.    # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  92.    # POTION:INSTANT_DAMAGE:2::LINGER:2
  93.    # POTION:JUMP:2:::1
  94.    # POTION:WEAKNESS::::1   -  any weakness potion
  95.    #
  96.    # Valid potion names are:
  97.    # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  98.    # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  99.    # For V1.9 these are also available:
  100.    # LUCK, MUNDANE, THICK, AWKWARD
  101.    #
  102.    # Check console for errors and guidance after reloading configuration
  103.    # Schematics can override this - see schematicsection
  104.  
  105.    chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  106.  
  107.    # Default island companion. Set schematic-specific companions in the schematicsection
  108.    # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  109.    # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
  110.  
  111.    companion: COW
  112.  
  113.    # Default list of names, picked at random that will apply to the companion
  114.    # You can add more if you like. If none are listed, the companion will not be
  115.    # named.
  116.    # Set schematic-specific companion names in the schematicsection
  117.    companionnames:
  118.   - "&aD&6a&di&6s&9y"
  119.    
  120.    # Island naming
  121.    # Only players with the askyblock.island.name permission can name their island
  122.    # It is displayed in the top ten and enter and exit announcements
  123.    # It replaces the owner's name. Players can use & for color coding.
  124.    # These set the minimum and maximum size of a name.
  125.    minnamelength: 0
  126.    maxnamelength: 20
  127.      
  128.    # Players with askyblock.islandfly permission can fly on their island. This setting is
  129.    # how many seconds the player keeps fly mode while flying outside his island before it
  130.    # is removed (and they fall).
  131.    # Negative value will be considered as 0.
  132.    flytimeoutside: 0
  133.    
  134.    # The permissions listed below will be given to the player while he is inside his island.
  135.    # They will be automatically revoked when he leaves his island.
  136.    islandtemporaryperms:
  137.   #- "amazing.permission"
  138.    
  139.    # System settings - these cannot be changed by players, only viewed
  140.    # Allow Enderman Griefing (default is to allow, see next setting)
  141.    allowendermangriefing: true
  142.    # Make enderman drop the block he is holding if he dies (recommended)
  143.    endermandeathdrop: true
  144.    # Allow creeper explosion damage to block (explosion still hurts)
  145.    allowcreeperdamage: true
  146.    # Allow visitors to use creeper explosions to grief islands
  147.    allowcreepergriefing: false
  148.    # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  149.    allowtntdamage: false
  150.    # Allow fire extinguishing by visitors
  151.    allowfireextinguish: false
  152.    # Allow chests to be blown up by creepers or TNT
  153.    allowchestdamage: false
  154.    # Allow visitors to keep their items if they die
  155.    allowvisitorkeepinvondeath: false
  156.    # Allow pistons to push outside of the protected area (maybe to make bridges)
  157.    allowpistonpush: true
  158.    # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  159.    allowitemframedamage: false
  160.  
  161. # General Settings
  162. general:
  163.   # Name of the world - if it does not exist then it will be generated
  164.    worldName: ASkyBlock
  165.  
  166.    # Default language for new players.
  167.    # This is the filename in the locale folder without .yml.
  168.    # If this does not exist, the default en-US will be used.
  169.    defaultlanguage: en-US
  170.    
  171.    # Check for updates - this will tell Ops and the console if there is a new
  172.    # version available. It contacts dev.bukkit.org to request the latest version
  173.    # info. It does not download the latest version or change any files
  174.    checkupdates: true
  175.    
  176.    # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).
  177.    # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",
  178.    # however, you can toggle here this feature.
  179.    silencecommandfeedback: true
  180.    
  181.    # Show enter/exit notices in Action Bar (11.1+)
  182.    # Only shows if notices are enabled in settings
  183.    showinactionbar: true
  184.    
  185.    # Maximum number of islands. Set to 0 for unlimited.
  186.    # If the number of islands is greater than this number, no new islands will be
  187.    # allowed
  188.    maxIslands: 0
  189.    
  190.    # Use the control panel as the default display for /island
  191.    # /island will always create an island if one does not exist
  192.    # If the control panel is not used, then /island will teleport the player home
  193.    # Players can change this setting using /island cp on or /island cp off
  194.    usecontrolpanel: true
  195.  
  196.    # Create Nether - if this is false, the nether world will not be made and access to
  197.    # the nether will not occur. Other plugins may still enable
  198.    # portal usage.
  199.    # Note: Some challenges will not be possible if there is no nether.
  200.    # Note that with a standard nether all players arrive at the same portal and entering a
  201.    # portal will return them back to their islands.
  202.    createnether: true
  203.  
  204.    # New island-style nether. Change to false for standard nether
  205.    newnether: true
  206.    # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  207.    nethertrees: true  
  208.    # Make the new nether roof, if false, there is nothing up there
  209.    # Change to false if lag is a problem from the generation
  210.    netherroof: true
  211.    # Nether spawn protection radius - this is the distance around the nether spawn
  212.    # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  213.    # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  214.    # Only applies to standard nether.
  215.    netherspawnradius: 25
  216.    
  217.    # Calculate level on login
  218.    # If true, the plugin will run the level command for the player when they login
  219.    # If the command is busy, it will fail silently
  220.    loginlevel: false
  221.  
  222.    #Commands to run when the player resets their island (uncomment and customize)
  223.    # [player] is the player name of who is reseting
  224.    # If the command is proceeded by [SELF] the command will be run as that player
  225.    # E.g., - "[SELF] kit tools"
  226.    resetcommands:
  227.   #- "kit tools [player]"
  228.    #- "some other command"
  229.  
  230.    # Commands to execute when player leaves a team, either by leaving or being kicked
  231.    # Commands will execute even if the player is offline, so may cause errors in
  232.    # the console if the commands doesn't make sense
  233.    leavecommands:
  234.   #- "kit tools [player]"
  235.    #- "some other command"
  236.  
  237.    # Commands to execute when a player starts a new island for the first time - NOT a reset
  238.    startcommands:
  239.   #- "asadmin lock [player]"
  240.    #- "[SELF] balance"
  241.    #- "some other command"
  242.  
  243.    # Commands to execute when a player joins a new team island (does /island accept)
  244.    teamstartcommands:
  245.   #- "[SELF] balance"
  246.    #- "some other command"
  247.  
  248.    # Visitor banned commands: Visitors to islands cannot use these commands
  249.    visitorbannedcommands:
  250.   - spawner
  251.    - spawnmob
  252.  
  253.    # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  254.    pvpcooldown: 60
  255.  
  256.    # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  257.    # If they fall to the void, they get TP'd to their island.
  258.    invinciblevisitors: false
  259.    
  260.    # Only used if invinciblevisitors is set to TRUE
  261.    # This allow you to customize what kind of damage visitors should not receive
  262.    # If you want visitors to receive a listed damage, put a "#" at the start of the line
  263.    # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  264.    invinciblevisitorsoptions:
  265.   - BLOCK_EXPLOSION
  266.    - CONTACT
  267.    - CUSTOM
  268.    - DROWNING
  269.    - ENTITY_ATTACK
  270.    - ENTITY_EXPLOSION
  271.    - FALL
  272.    - FALLING_BLOCK
  273.    - FIRE
  274.    - FIRE_TICK
  275.    - LAVA
  276.    - LIGHTNING
  277.    - MAGIC
  278.    - POISON
  279.    - PROJECTILE
  280.    - STARVATION
  281.    - SUFFOCATION
  282.    - THORNS
  283.    - WITHER
  284.    # 1.9+ only
  285.    - DRAGON_BREATH
  286.    - FLY_INTO_WALL
  287.    # 1.10+ only
  288.    - HOT_FLOOR
  289.    # 1.11+ only
  290.    - CRAMMING
  291.  
  292.    # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
  293.    #
  294.    # Acid damage to player per second by being in acid if they have no armor on.
  295.    # A fully health player has 20 health points. Players will regen some health
  296.    # so the default will give players about 3 seconds to get out the acid
  297.    # 0 = no damage, 10 = default damage, 20 = instant death
  298.    aciddamage: 0
  299.    # Damage that monsters will experience.
  300.    mobaciddamage: 0
  301.    # Damage that rain does.
  302.    raindamage: 0
  303.    # Damage that animals will experience in acid.
  304.    animaldamage: 0
  305.    # Damage chickens in acid - true or false - chickens tend to go swimming...
  306.    damagechickens: false
  307.    # Destroy items in water after this many seconds. Timing is variable and may occur
  308.    # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
  309.    # be on for this setting to work. i.e., it'll work with water too.
  310.    # Items fizz when they are destroyed.
  311.    itemdestroyafter: 0
  312.    # Ops receive damage from acid (Set to true if you want Ops to play properly)
  313.    damageops: false
  314.    # Armor protection.
  315.    # Protect players from acid rain if they have a helmet on
  316.    helmetprotection: true
  317.    # Protect players from all acid if they have a full set of armor on
  318.    fullarmorprotection: false
  319.    # Damage type to apply in addition to acid damage
  320.    # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  321.    # If you just want these to act, then make the acid damage 0 above
  322.    # Note - these are potion effects and so can be cured by milk
  323.    damagetype:
  324.   #-confusion
  325.    
  326.    # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  327.    # players return to their island if the island has been overrun by monsters
  328.    # Con is that it kills any mob grinders
  329.    # Remove mobs when logging in
  330.    loginremovemobs: true
  331.  
  332.    # Remove mobs when /island.
  333.    islandremovemobs: false
  334.    
  335.    # Mob white list - these mobs will NOT be removed when logging in or doing /island
  336.    mobwhitelist:
  337.   - WITHER
  338.    - ENDERMAN
  339.    - PIG_ZOMBIE
  340.    #- ZOMBIE_VILLAGER
  341.  
  342.    # Sets the limit for number of monsters that can spawn in a chunk in this world.
  343.    # Note: this does not limit the number of monsters, just how many spawn naturally.
  344.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  345.    monsterspawnlimit: 100
  346.    
  347.    # Sets the limit for number of animals that can spawn in a chunk in this world.
  348.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  349.    animalspawnlimit: 15
  350.    
  351.    # Animal breeding limits - if this is set to more than 0, then players will not be able
  352.    # to breed more animals than that number on their island. A value of zero means no
  353.    # limit. Note that animals will not be killed or reduced to this limit.
  354.    # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  355.    # still appear, but breeding will not happen.
  356.    # Limit includes nether island if nether islands are active.
  357.    breedinglimit: 0
  358.    
  359.    # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  360.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  361.    # Max is 100
  362.    wateranimalspawnlimit: 15
  363.  
  364.    # Villager limit - this is per team player, so an island of 4 will have 4x this number
  365.    # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  366.    villagerlimit: 10
  367.      
  368.    # General entity limiting
  369.    # Use this section to limit how many entities can be added to an island.
  370.    # 0 means the item will be blocked from placement completely.
  371.    # Uncomment to set the limit. The numbers are just suggested values.
  372.    # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
  373.    # up to 30 in the nether.
  374.    entitylimits:
  375.     # Mobs, animals and other living entities
  376.      #BAT: 10
  377.      #BLAZE: 10
  378.      #BOAT: 10
  379.      #CAVE_SPIDER: 10
  380.      #CHICKEN: 10
  381.      #COW: 10
  382.      #CREEPER: 10
  383.      #DONKEY: 10
  384.      #ENDERMAN: 10
  385.      #HORSE: 10
  386.      #HUSK: 10
  387.      #IRON_GOLEM: 10
  388.      #LLAMA: 10
  389.      #MAGMA_CUBE: 10
  390.      #MULE: 10
  391.      #MUSHROOM_COW: 10
  392.      #OCELOT: 10
  393.      #PIG: 10
  394.      #PIG_ZOMBIE: 10
  395.      #POLAR_BEAR: 10
  396.      #RABBIT: 10
  397.      #SHEEP: 10
  398.      #SKELETON: 10
  399.      #SKELETON_HORSE: 10
  400.      #SLIME: 10
  401.      #SNOWMAN: 10
  402.      #SPIDER: 10
  403.      #SQUID: 10
  404.      #STRAY: 10
  405.      #WITCH: 10
  406.      #WITHER: 10
  407.      #WITHER_SKELETON: 10
  408.      #WOLF: 10
  409.      #ZOMBIE: 10
  410.      #ZOMBIE_HORSE: 10
  411.      #ZOMBIE_VILLAGER: 10    
  412.      # These are the ONLY blocks that can be limited (because they are entities).
  413.      #BANNER: 20
  414.      #ITEM_FRAME: 30
  415.      #FURNACE: 10
  416.      #CHEST: 50
  417.      #TRAPPED_CHEST: 50
  418.      #ENDER_CHEST: 1
  419.      #JUKEBOX: 5
  420.      #DISPENSER: 5
  421.      #DROPPER: 5
  422.      #SIGN: 10
  423.      #MOB_SPAWNER: 10
  424.      #NOTE_BLOCK: 5
  425.      #ENCHANTMENT_TABLE: 5
  426.      #BEACON: 12
  427.      #SKULL: 50
  428.      #DAYLIGHT_DETECTOR: 10
  429.      HOPPER: 30
  430.      #REDSTONE_COMPARATOR: 30
  431.      #FLOWER_POT: 20
  432.      #PAINTING: 5
  433.      #ARMOR_STAND: 5
  434.      #BREWING_STAND: 20
  435.  
  436.    # Islands below this level will be removed if they are abandoned and admins issue the purge command
  437.    abandonedislandlevel: 10
  438.    # Maximum number of islands to purge in one go. Don't make this too big because if you
  439.    # stop the server mid run, you may end up with incompletely deleted islands
  440.    maxpurge: 500
  441.  
  442.    ##### Economy ######
  443.    # Use economy or not. If true, an economy plugin is required. If false,
  444.    # no money is used or give and the mini-shop is disabled.
  445.    # If there is no economy plugin present anyway, money will be automatically
  446.    # disabled.
  447.    useeconomy: true
  448.  
  449.    # Reset Money - if this is true, will reset the player's money to
  450.    # the starting money (see below) when they start an island or reset
  451.    # Recommendation is that this is set to true, but if you run multi-worlds
  452.    # make sure your economy handles multi-worlds too.
  453.    resetmoney: false
  454.    
  455.    # Use the minishop or not
  456.    useminishop: true
  457.  
  458.    # Starting money - this is how much money new players will have as their
  459.    # balance at the start of an island.
  460.    startingmoney: 00.00
  461.  
  462.    # Reset Challenges - if this is true, player's challenges will reset when they
  463.    # reset an island or if they are kicked or leave a team. Prevents exploiting the
  464.    # challenges by doing them repeatedly.
  465.    resetchallenges: false
  466.  
  467.    # Reset inventory - if true, the player's inventory will be cleared when they start
  468.    # or restart and island. Default is true.
  469.    # Note: if you have MultiInv running or a similar inventory control plugin, that
  470.    # plugin may still reset the inventory when the world changes.
  471.    resetinventory: true
  472.  
  473.    # Allow kicked players to keep their inventory.
  474.    # If false, kicked player's inventory will be thrown at the island leader if the
  475.    # kicked player is online and in the island world.
  476.    kickedkeepinv: false
  477.  
  478.    # Kicked or leaving players lose resets
  479.    # Players who leave a team will lose an island reset chance
  480.    # If a player has zero resets left and leaves a team, they cannot make a new
  481.    # island by themselves and can only join a team.
  482.    # Leave this true to avoid players exploiting free islands
  483.    leaversloseresets: true
  484.    
  485.    # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  486.    # start or restart their island. Default is false.
  487.    # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  488.    # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  489.    # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  490.    # permission.
  491.    resetenderchest: false
  492.  
  493.    # Allow /island teleport when falling. If set to false, all teleporting is
  494.    # disabled until death from the void or until you hit something.
  495.    # See commands that this will block too
  496.    # Using "*" (with quotes) will block ALL commands when falling
  497.    allowfallingteleport: true
  498.    blockingcommands:
  499.   - home
  500.    #- anotherCommand
  501.    #- andAnotherOne
  502.    #- "*"
  503.  
  504.    # Broadcast 1st time challenge completion messages to all players.
  505.    # Change to false if the spam becomes too much.
  506.    broadcastmessages: true
  507.  
  508.    # Remove non-repeatable challenges from the challenge GUI when complete
  509.    removecompleteonetimechallenges: false
  510.  
  511.    # Add enchanted glow to completed challenges
  512.    addcompletedglow: true
  513.    
  514.    # Default maximum number of homes a player can have. Min = 1
  515.    # Accessed via sethome <number> or go <number>
  516.    # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>  
  517.    maxhomes: 1
  518.  
  519.    # Make island if player teleports to the island world and does not have one
  520.    makeislandifnone: false
  521.  
  522.    # Immediately teleport player to their island (home 1 if it exists) when
  523.    # entering the world
  524.    immediateteleport: false
  525.  
  526.    # Have player's respawn on their island if they die
  527.    respawnonisland: false
  528.  
  529.    # Team Chat
  530.    # This enables player to set is so their chat goes to their team mates only
  531.    # using the /island teamchat command.
  532.    # The prefix [Team Chat] that goes in front of team chats is in the locale files
  533.    teamchat: true
  534.  
  535.    # Set this to true will log all messages sent in TeamChats to console
  536.    # If set to false, it won't be logged.
  537.    logteamchat: true
  538.  
  539.    # Variables to use as chat prefixes. You can change them to be what you want.
  540.    # {ISLAND_LEVEL} is replaced by the player's island level.
  541.    # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
  542.    # {ISLAND_PLAYER} is replaced by the player's display name
  543.    # Confirmed to work with Essentials Chat, Multiverse Core.
  544.    # Do not use these in PEX prefixes - it doesn't work.
  545.    chatlevelprefix: "{ISLAND_LEVEL}"
  546.    chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
  547.    chatislandplayer: "{ISLAND_PLAYER}"
  548.    # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
  549.    # e.g : [23.5k] instead of [23562]
  550.    fancylevelinchat: true
  551.      
  552.    # Restrict Wither and other flying mobs
  553.    # Any flying mobs that exit the island space where they were spawned will be removed.
  554.    # Includes blaze and ghast.
  555.    restrictwither: true
  556.    
  557.    # Warp Restriction - needed levels to be able to create a warp
  558.    # 0 or negative values will disable this restriction
  559.    # 10 is default
  560.    warplevelrestriction: 10
  561.    
  562.    # Warp panel - GUI for welcome warp signs. If set to false, old-style
  563.    # text will be used
  564.    usewarppanel: true
  565.    
  566.    # Mute death messages
  567.    mutedeathmessages: false
  568.    
  569.    # How often the grid will be saved to file in mins. Default is 5 minutes.
  570.    # This helps prevent issues if the server crashes. Grid is also saved at important
  571.    # points in the game
  572.    backupduration: 5
  573.    
  574.    # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  575.    # If you have another scoreboard plugin, it may not work.
  576.    # If true, players can push each other (default 1.9 behavior) if false,
  577.    # players will not be able to push. Recommendation is to leave this true.
  578.    allowpushing: true
  579.  
  580.    # Recover super flat - if the generator does not run for some reason, you can get
  581.    # super flat chunks (grass). To remove automatically, select this option. Turn off
  582.    # if there are no more because it may cause lag.
  583.    # This will regenerate any chunks with bedrock at y=0 when they are loaded
  584.    recoversuperflat: false
  585.    
  586.    # Allow coops to be permanent
  587.    # If you change this, change the text in the locale files about coop ending due to
  588.    # log out.
  589.    persistentcoops: false
  590.    
  591.    # Only allow the island leader to coop players.
  592.    # Island members wont be able to coop other players.
  593.    onlyleadercancoop: false
  594.  
  595.    # Below you can list all account names that ASkyBlock will ignore for some protection.
  596.    # Configure it at your own risk!!
  597.    # This option is mainly for compatibility with mods.
  598.    fakeplayers:
  599.   # - [CoFH]
  600.    # - [BuildCraft]
  601.    
  602.    # Allow obsidian to be scooped up with an empty bucket back into lava
  603.    # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  604.    # Recommendation is to keep this true so that newbies don't bother you or reset their
  605.    # island unnecessarily.
  606.    allowobsidianscooping: true
  607.    
  608.    # By default, island top ten (/is top) is displayed as a GUI.
  609.    # If this option is set to TRUE, the top ten will be displayed
  610.    # in chat, like in older versions (up to V3.0.3.3), which can
  611.    # be a little spammy.
  612.    # Recommendation is to keep this false.
  613.    islandtopteninchat: false
  614.    
  615.    # Toggle Magic Cobblestone Generator
  616.    # If set to true, a cobble generator will not just generate cobblestone, but
  617.    # also blocks you have specified.
  618.    # Default is false, because it highly changes the gameplay.
  619.    usemagiccobblegen: true
  620.    
  621.    # If set to true, Magic Cobblestone Generator will only work at spawn
  622.    # Beware! Spawn MUST be in the same world that islands to work.
  623.    magiccobblegenonlyatspawn: false
  624.    
  625.    # This won't be considered if usemagiccobblegen is set to false.
  626.    # You can add, remove a block or modify its probability to be generated.
  627.    # You can also set different probabilities from specified minimum levels
  628.    magiccobblegenchances:
  629.     # These probabilities will apply by default
  630.      default:
  631.        COBBLESTONE: 20.0
  632.        STONE: 45.0
  633.        COAL_ORE: 15.0
  634.        IRON_ORE: 10.0
  635.        DIAMOND_ORE: 1.0
  636.        EMERALD_ORE: 0.5
  637.        GOLD_ORE: 5.5
  638.        REDSTONE_ORE: 3  
  639.      #These probabilities will apply if island level is higher than 500.
  640.      500:
  641.        COBBLESTONE: 20.0
  642.        STONE: 20.0
  643.        COAL_ORE: 20.0
  644.        IRON_ORE: 15.0
  645.        REDSTONE_ORE: 10.0
  646.        DIAMOND_ORE: 5.0
  647.        EMERALD_ORE: 3.0
  648.        GOLD_ORE: 7
  649.    
  650.    # Disable redstone operation on islands unless a team member is online.
  651.    # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  652.    # Default is false
  653.    disableofflineredstone: false
  654.    
  655.    # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited
  656.    # TNT creation with this. Default is allowed, set to false if you need it off.
  657.    allowTNTpushing: true
  658.    
  659.    # Config.yml version. DO NOT EDIT. This number only changes if the latest
  660.    # plugin config has been updated. If a new config is detected, it will be
  661.    # auto-saved to config.new.yml.
  662.    version: 3.0.7
  663.    
  664. # Protection settings
  665. protection:
  666.   # Protection Setting Flags:
  667.    # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
  668.    # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
  669.    # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
  670.    # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
  671.    # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
  672.    # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
  673.    # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
  674.    #
  675.    # Players can be given the ability to change settings in the GUI with permissions
  676.    # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
  677.    # Permissions are not case sensitive.
  678.    #
  679.    # -- World defaults --
  680.    # Applies everywhere and are the default for islands and spawn.
  681.    # If not listed, default is false.
  682.    # Changing a setting here will only affect new islands. Use /asadmin settingsreset
  683.    # to reset individual or all settings across all islands. See /asadmin settingsreset help.
  684.    world:
  685.     # Acid causes damage above sea-level (if acid is active)
  686.      ACID_DAMAGE: true
  687.      # Allow anvil use
  688.      ANVIL: false
  689.      # Allow armor stand use (1.8+ only)
  690.      ARMOR_STAND: false
  691.      # Allow beacon use
  692.      BEACON: false
  693.      # Allow bed use
  694.      BED: false
  695.      # Players can break blocks or generally damage things
  696.      BREAK_BLOCKS: false
  697.      # Allow animal breeding
  698.      BREEDING: false
  699.      # Allow use of cauldrons and brewing stands
  700.      BREWING: false
  701.      # Allow use of buckets, either fill or dump them
  702.      BUCKET: false
  703.      # Collect Lava (overrides BUCKET setting for collecting lava)
  704.      COLLECT_LAVA: false
  705.      # Collect water (overrides BUCKET setting for collecting water)
  706.      COLLECT_WATER: false
  707.      # Allow access chests of any kind, droppers, dispensers and hoppers
  708.      CHEST: false
  709.      # Allow eating or use of chorus fruit
  710.      CHORUS_FRUIT: false
  711.      # Allow use of crafting benches
  712.      CRAFTING: true
  713.      # Allow creepers to hurt players (but not damage blocks)
  714.      CREEPER_PAIN: true
  715.      # Allow crop trampling
  716.      CROP_TRAMPLE: false
  717.      # Allow use of doors or trapdoors. Not including redstone activations.
  718.      DOOR: true
  719.      # Allow chicken egg throwing
  720.      EGGS: false
  721.      # Allow use of enchanting tables
  722.      ENCHANTING: true
  723.      # Allow enderpearl throwing
  724.      ENDER_PEARL: false
  725.      # Enable or disable join/leave messages from the player's island
  726.      ENTER_EXIT_MESSAGES: true
  727.      # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  728.      FIRE: false
  729.      # Can extinguish fires by punching them
  730.      FIRE_EXTINGUISH: false
  731.      # Allow fire spreading
  732.      FIRE_SPREAD: false
  733.      # Allow furnace use
  734.      FURNACE: true
  735.      # Allow gate use
  736.      GATE: false
  737.      # Allow horse/llama inventory use - only works when riding is enabled    
  738.      HORSE_INVENTORY: false
  739.      # Allow riding of horses/llamas
  740.      HORSE_RIDING: false
  741.      # Allow friendly mob hurting(cows etc.)
  742.      HURT_MOBS: false
  743.      # Allow monsters hurting
  744.      HURT_MONSTERS: true
  745.      # Allow leash use
  746.      LEASH: false
  747.      # Allow lever or button use
  748.      LEVER_BUTTON: true
  749.      # Cows can be milked
  750.      MILKING: true
  751.      # Animals, etc. can spawn naturally
  752.      MOB_SPAWN: true
  753.      # Allow monsters to spawn naturally
  754.      MONSTER_SPAWN: true
  755.      # Allow use of jukeboxes and note blocks
  756.      MUSIC: false
  757.      # Allow PVP in the nether world
  758.      NETHER_PVP: false
  759.      # Players can place blocks
  760.      PLACE_BLOCKS: false
  761.      # Allow portal use
  762.      PORTAL: true
  763.      # Allow pressure plate activation by players
  764.      PRESSURE_PLATE: true
  765.      # Allow PVP in the overworld
  766.      PVP: false
  767.      # Allow adjustment of diodes or comparators
  768.      REDSTONE: false
  769.      # Spawn eggs can be used
  770.      SPAWN_EGGS: false
  771.      # Allow sheep shearing
  772.      SHEARING: false
  773.      # Allow trading with villagers
  774.      VILLAGER_TRADING: true
  775.      # Allow item drop
  776.      VISITOR_ITEM_DROP: true
  777.      # Allow item pickup
  778.      VISITOR_ITEM_PICKUP: true
  779.    # -- Island Settings --
  780.    # Settings for islands. Some are for visitors, some for the island itself.
  781.    # If setting is not listed, it will not show in GUI and the world default will be used.
  782.    # Add settings here to give the player the ability to see them in the GUI. Give the
  783.    # player the permission for the setting for them to be able to change the setting.
  784.    island:
  785.     # Allow visitor anvil use
  786.      ANVIL: true
  787.      # Allow visitor armor stand use (1.8+ only)
  788.      ARMOR_STAND: false
  789.      # Allow visitor beacon use
  790.      BEACON: false
  791.      # Allow visitor bed use
  792.      BED: false
  793.      # Allow visitor block breaking, or other damage
  794.      BREAK_BLOCKS: false
  795.      # Allow visitor animal breeding
  796.      BREEDING: false
  797.      # Allow visitor use of cauldrons and brewing stands
  798.      BREWING: false
  799.      # Allow visitor access chests of any kind, droppers, dispensers and hoppers
  800.      CHEST: false
  801.      # Allow visitors to use crafting benches
  802.      CRAFTING: true
  803.      # Allow visitor use of doors or trapdoors. Not including redstone activations.
  804.      DOOR: true
  805.      # Allow visitor chicken egg throwing
  806.      EGGS: false
  807.      # Allow visitors to use enchanting tables
  808.      ENCHANTING: true
  809.      # Allow visitor furnace use
  810.      FURNACE: true
  811.      # Allow gate use
  812.      GATE: true
  813.      # Allow use of jukeboxes and note blocks
  814.      MUSIC: false
  815.      # Allow portal use by visitors
  816.      PORTAL: true
  817.      # Allow pressure plate activation by visitors (players only)
  818.      PRESSURE_PLATE: false
  819.      # Allow adjustment of diodes or comparators
  820.      REDSTONE: false
  821.      # Allow visitors to shear sheep
  822.      SHEARING: false
  823.  
  824. # This section contains the biomes that can be bought or used
  825. biomesettings:
  826.  # The default cost for changing biome. Can be over-ridden by the Biome settings
  827.   # Default is 100 if this is not set. Cannot be <0.
  828.   defaultcost: 100
  829.  
  830.   # Default biome - what every player will start with. Default is PLAINS. See below
  831.   # for other options
  832.   defaultbiome: PLAINS
  833.  
  834. # List of biomes and their settings.
  835. # Cost - cost in currency to change to that biome
  836. # permission - the permission required to use that biome
  837. # If the biome is not listed, it is not available
  838. # icon = icon used in control panel
  839. # friendlyname = A friendly name for the biome. If it does not exist, the official
  840. # biome name will be used with pretty formatting. Mostly this is just used to convert
  841. # Hell to Nether
  842. # description = a description of the biome and what it gives the player
  843. # remove ice/water/snow - will be done once when the biome is made
  844.  
  845. biomes:
  846.   COLD_BEACH:
  847.     icon: SAPLING
  848.     friendlyname: "&bCold &eBeach"
  849.     description: "&bSnowy and cold.|&bBrrr."
  850.     # Perms can be any string you like!
  851.     #permission: any.perm.you.want
  852.   DESERT:
  853.     icon: DEAD_BUSH
  854.     friendlyname: "&eDesert"
  855.     description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
  856.     #permission: any.perm.you.want
  857.   # Change MUTATED_FOREST to FLOWER_FOREST if you use an old server version
  858.   MUTATED_FOREST:
  859.     icon: RED_ROSE
  860.     friendlyname: "&aFlower Forest"
  861.     description: "Trees and flowers!"
  862.     #permission: any.perm.you.want
  863.   HELL:
  864.     icon: LAVA_BUCKET
  865.     cost: 1000
  866.     # Note, this permission can be anything you like
  867.     permission: askyblock.biomes.hell
  868.     friendlyname: "&cNether"
  869.     description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
  870.   JUNGLE:
  871.     icon: VINE
  872.     friendlyname: "&2Jungle"
  873.     description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
  874.     #permission: any.perm.you.want
  875.   MUSHROOM_ISLAND:
  876.     icon: RED_MUSHROOM
  877.     # Note, this permission can be anything you like
  878.     permission: askyblock.biomes.mushroom_island
  879.     friendlyname: "&cMushroom island"
  880.     description: "&cMushrooms"
  881.   PLAINS:
  882.     icon: GRASS
  883.     description: Plain plains!
  884.     cost: 0
  885.     #permission: any.perm.you.want
  886.   SWAMPLAND:
  887.     icon: WATER_LILY
  888.     friendlyname: "&eSwampland"
  889.     description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
  890.     #permission: any.perm.you.want
  891.   MESA:
  892.     icon: HARD_CLAY
  893.     friendlyname: "&eMesa"
  894.     description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
  895.     #permission: any.perm.you.want
  896.     cost: 500
  897.   SAVANNA:
  898.     icon: LONG_GRASS
  899.     friendlyname: "&eSavanna"
  900.     description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
  901.     #permission: any.perm.you.want
  902.   ROOFED_FOREST:
  903.     icon: LOG
  904.     friendlyname: "&l&eBlack Forest"
  905.     description: "&6Woods and trees"
  906.     #permission: any.perm.you.want
  907.  
  908.  
  909. schematicsection:
  910.   # All schematics should be put in the schematics folder
  911.  
  912.    # Schematic panel - if more than one schematic is available to the player
  913.    # Show a panel to choose. If this is false, no panel is shown and the starter
  914.    # island is picked by permission. If a player has more than one permission
  915.    # the island selected is undefined - the plugin will pick one.
  916.    # Permissions are taken from the below schematics section even if the GUI is
  917.    # not used.
  918.   useschematicspanel: true
  919.  
  920.    # Random island, only apply when useschematicspanel is false - if set to false
  921.    # the plugin will choose the first island it found with the user permissions
  922.    # to generate a new island. If set to true, the plugin will generate an island
  923.    # randomly from the list of all islands available to the player.
  924.   chooseislandrandomly: false
  925.  
  926.   # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  927.   # older schematics that do not have explicit wither skeleton spawners. This setting
  928.   # is ignored by older servers.
  929.   hackskeletonspawners: false
  930.  
  931.   # This section lists all the schematics available
  932.   # Settings are:
  933.   # show - whether this island will show in the GUI or not. Typically used for partner
  934.   #        schematics, but can be used to temporarily hide schematics.
  935.   # icon - the icon to show in the GUI. It must be a known Material
  936.   # order - the priority for showing in the GUI. Lower numbers are shown first.
  937.   # name - a friendly short name for the schematic. Color codes okay.
  938.   # description - a longer description. Use | to split lines. Color codes okay.
  939.   # filename - the filename of the schematic in the schematic folder
  940.   # useDefaultChest - fill a chest on the island with the items in this config. If false
  941.   #                   the contents will come from the schematic.
  942.   # partnerSchematic - the island that will be pasted in the Nether.
  943.   # biome - the biome this island should have. All pasted blocks will have this biome.
  944.   # These next settings may cause lag if true. Default is false. Use judiciously.
  945.   # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  946.   # usephysics - if true, causes lava or water to flow after being pasted.
  947.   # pasteair - Only set to true if you need to paste below sea level.
  948.   # permission - the permission required to use this schematic. It can be anything you like
  949.   # You can add or remove from this list. If this section is missing, only the default
  950.   # island works.
  951.   schematics:
  952.    # default heading is required
  953.     default:
  954.      # Icon - if this is missing or wrong, it will be a MAP
  955.       icon: DIRT
  956.       # Order of preference in listing
  957.       order: 1
  958.       # Short name - color codes with & okay
  959.       name: "The Original"
  960.       # Longer description. Use | for new lines. Color codes okay.
  961.       description: "Challenging|starter|island!"
  962.       # Filename of the schematic in the schematic folder
  963.       filename: island.schematic
  964.       # Use default chest if true, or use schematic chest contents if false
  965.       useDefaultChest: true
  966.       # Which schematic will be used in the opposite world if newnether:true
  967.       # If there is no partner, this island will be used
  968.       partnerSchematic: nether
  969.       #Level handicap zeros the initial island level.
  970.       levelHandicap: 3
  971.  
  972.     # This is the default nether island - do not remove this section!
  973.     nether:
  974.      # Hide or show this schematic to players in the GUI
  975.       show: false
  976.       icon: NETHERRACK
  977.       # If the biome is HELL it is assumed this island goes in the Nether
  978.       biome: HELL
  979.       name: "NetherBlock Island"
  980.       description: "An island in the nether|overlooked by a mob tower"
  981.       filename: nether.schematic
  982.       # Nether schematics should generally use the schematic chest contents
  983.       useDefaultChest: false
  984.       # The partner to this schematic is the default island
  985.       partnerSchematic: default
  986.       # Schematics can include entities (mobs) in them and if pasteentities is true,
  987.       # mobs will be pasted.
  988.       pasteentities: true
  989.       # Usephysics causes lava or water to flow after being pasted. Change to false
  990.       # if it lags
  991.       usephysics: true
  992.       #Level handicap zeros the initial island level.
  993.       levelHandicap: 93
  994.  
  995.     # Additional heading names can be anything you like, but must be unique
  996.     island1:
  997.      # Credit to Antal1609 for this schematic!
  998.       icon: RED_ROSE
  999.       order: 2
  1000.       name: "Island Duo"
  1001.       description: "Two close islands!|Double the fun,|but a little easier.|&a[Credit] Antal1609"
  1002.       filename: double.schematic
  1003.       # Schematics can have biomes set when they are created
  1004.       biome: FOREST
  1005.       # If useDefaultChest is false, the items in the schematic will be used
  1006.       # If false, the default chest items will be used, or the list below
  1007.       useDefaultChest: true
  1008.       # Chest items defined here will override the default chest items.
  1009.       # You can set the chest items here in this list
  1010.       # Material:Qty, or Material:Data:Qty
  1011.       #chestItems:
  1012.       #- MELON:1
  1013.       #- ICE:1
  1014.       # Your island companion. Overrides the default setting. If more than one is
  1015.       # listed, one will be chosen at random.
  1016.       # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  1017.       # RABBIT, WOLF, LLAMA or NOTHING.
  1018.       companion:
  1019.      - CHICKEN
  1020.       # This is a list of names, picked at random that will apply to the companion
  1021.       # You can add more if you like. If none are listed, the companion will not be
  1022.       # named.
  1023.       companionnames:
  1024.      - "&9[player]'s chicken"
  1025.       - "&dFree-Range Eggs"
  1026.       partnerSchematic: nether
  1027.       #permission: any.perm.you.like
  1028.       #Level handicap zeros the initial island level.
  1029.       levelHandicap: 9
  1030.       # Cost - if an economy is in use, this can be used to require a fee
  1031.       # Only works with the schematic panel
  1032.       # The cost is a double and displayed in the description if [cost] is there
  1033.       cost: 0
  1034.  
  1035.     # New snowy schematic
  1036.     extrahard:
  1037.       icon: OBSIDIAN
  1038.       order: 3
  1039.       # Ski theme - a black diamond run is hard.
  1040.       name: "&lBlack &bDiamonds"
  1041.       description: "Experts only!|&aMinimal resources|&awith a few diamonds."
  1042.       filename: harder.schematic
  1043.       biome: COLD_BEACH
  1044.       useDefaultChest: false
  1045.       # Chest items defined here will override the default chest items.
  1046.       # You can set the chest items here in this list
  1047.       # Material:Qty, or Material:Data:Qty
  1048.       #chestItems:
  1049.       #- MELON:1
  1050.       #- ICE:1
  1051.       # Schematics that require water or lava to hover can prevent physics when pasting
  1052.       usephysics: false
  1053.       # Schematics may include entities (mobs) in them and if pasteentities is true,
  1054.       # mobs will be pasted.
  1055.       # Example: Setting this to true for this schematic will give a wolf.
  1056.       pasteentities: false
  1057.       partnerSchematic: nether
  1058.       #permission: any.perm.you.like
  1059.       # This optional block determines where the player will spawn. It must be unique in
  1060.       # the schematic and will be replaced by air when pasted.
  1061.       #spawnblock: SPONGE
  1062.       #Level handicap zeros the initial island level.
  1063.       levelHandicap: 1
  1064.       # Cost - if an economy is in use, this can be used to require a fee
  1065.       # Only works with the schematic panel
  1066.       # The cost is a double and displayed in the description if [cost] is there
  1067.       cost: 0
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