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- extends AudioStreamPlayer
- var record: AudioEffectRecord
- var capture: AudioEffectSpectrumAnalyzerInstance
- @export var volume :float
- # Called when the node enters the scene tree for the first time.
- func _ready() -> void:
- var idx = AudioServer.get_bus_index("Record")
- capture = AudioServer.get_bus_effect_instance(idx, 1)
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