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Jun 19th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. local naeeym2 = IT("BillboardGui",Character)
  8. naeeym2.AlwaysOnTop = true
  9. naeeym2.Size = UDim2.new(5,35,2,15)
  10. naeeym2.StudsOffset = Vector3.new(0,3,0)
  11. naeeym2.MaxDistance = 75
  12. naeeym2.Adornee = Character.Head
  13. naeeym2.Name = "Name"
  14. naeeym2.PlayerToHideFrom = Player
  15. local tecks2 = IT("TextLabel",naeeym2)
  16. tecks2.BackgroundTransparency = 1
  17. tecks2.TextScaled = true
  18. tecks2.BorderSizePixel = 0
  19. tecks2.Text = "Red Laser Warden"
  20. tecks2.Font = "Bodoni"
  21. tecks2.TextSize = 30
  22. tecks2.TextStrokeTransparency = 0.5
  23. tecks2.TextColor3 = C3(0,0,0)
  24. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  25. tecks2.Size = UDim2.new(1,0,0.5,0)
  26. tecks2.Parent = naeeym2
  27.  
  28. Player = game:GetService("Players").LocalPlayer
  29. PlayerGui = Player.PlayerGui
  30. Cam = workspace.CurrentCamera
  31. Backpack = Player.Backpack
  32. Character = Player.Character
  33. Humanoid = Character.Humanoid
  34. Mouse = Player:GetMouse()
  35. RootPart = Character["HumanoidRootPart"]
  36. Torso = Character["Torso"]
  37. Head = Character["Head"]
  38. RightArm = Character["Right Arm"]
  39. LeftArm = Character["Left Arm"]
  40. RightLeg = Character["Right Leg"]
  41. LeftLeg = Character["Left Leg"]
  42. RootJoint = RootPart["RootJoint"]
  43. Neck = Torso["Neck"]
  44. RightShoulder = Torso["Right Shoulder"]
  45. LeftShoulder = Torso["Left Shoulder"]
  46. RightHip = Torso["Right Hip"]
  47. LeftHip = Torso["Left Hip"]
  48. local sick = Instance.new("Sound",Torso)
  49. sick.SoundId = "rbxassetid://848439234"
  50. sick.Looped = true
  51. sick.Pitch = 1
  52. sick.Volume = 3
  53. sick:Play()
  54.  
  55. IT = Instance.new
  56. CF = CFrame.new
  57. VT = Vector3.new
  58. RAD = math.rad
  59. C3 = Color3.new
  60. UD2 = UDim2.new
  61. BRICKC = BrickColor.new
  62. ANGLES = CFrame.Angles
  63. EULER = CFrame.fromEulerAnglesXYZ
  64. COS = math.cos
  65. ACOS = math.acos
  66. SIN = math.sin
  67. ASIN = math.asin
  68. ABS = math.abs
  69. MRANDOM = math.random
  70. FLOOR = math.floor
  71.  
  72. --//=================================\\
  73. --|| USEFUL VALUES
  74. --\\=================================//
  75.  
  76. Animation_Speed = 0.5
  77. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  78. local Speed = 100
  79. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  80. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  81. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  82. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  83. local DAMAGEMULTIPLIER = 1
  84. local ANIM = "Idle"
  85. local ATTACK = false
  86. local EQUIPPED = false
  87. local HOLD = false
  88. local COMBO = 1
  89. local Rooted = false
  90. local SINE = 0
  91. local KEYHOLD = false
  92. local CHANGE = 2 / Animation_Speed
  93. local WALKINGANIM = false
  94. local VALUE1 = false
  95. local VALUE2 = false
  96. local ROBLOXIDLEANIMATION = IT("Animation")
  97. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  98. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  99. --ROBLOXIDLEANIMATION.Parent = Humanoid
  100. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  101. WEAPONGUI.Name = "Weapon GUI"
  102. local Effects = IT("Folder", Character)
  103. Effects.Name = "Effects"
  104. local ANIMATOR = Humanoid.Animator
  105. local ANIMATE = Character.Animate
  106. local UNANCHOR = true
  107. local LAUGHS = {834001699,834001752,834001797,834001828}
  108. local SONGS = {534861083,530959353,1534958855,0}
  109. local CHOICE = MRANDOM(1,4)
  110.  
  111. --//=================================\\
  112. --\\=================================//
  113.  
  114.  
  115. --//=================================\\
  116. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  117. --\\=================================//
  118.  
  119. ArtificialHB = Instance.new("BindableEvent", script)
  120. ArtificialHB.Name = "ArtificialHB"
  121.  
  122. script:WaitForChild("ArtificialHB")
  123.  
  124. frame = Frame_Speed
  125. tf = 0
  126. allowframeloss = false
  127. tossremainder = false
  128. lastframe = tick()
  129. script.ArtificialHB:Fire()
  130.  
  131. game:GetService("RunService").Heartbeat:connect(function(s, p)
  132. tf = tf + s
  133. if tf >= frame then
  134. if allowframeloss then
  135. script.ArtificialHB:Fire()
  136. lastframe = tick()
  137. else
  138. for i = 1, math.floor(tf / frame) do
  139. script.ArtificialHB:Fire()
  140. end
  141. lastframe = tick()
  142. end
  143. if tossremainder then
  144. tf = 0
  145. else
  146. tf = tf - frame * math.floor(tf / frame)
  147. end
  148. end
  149. end)
  150.  
  151. --//=================================\\
  152. --\\=================================//
  153.  
  154. --//=================================\\
  155. --|| SOME FUNCTIONS
  156. --\\=================================//
  157.  
  158. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  159. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  160. end
  161.  
  162. function PositiveAngle(NUMBER)
  163. if NUMBER >= 0 then
  164. NUMBER = 0
  165. end
  166. return NUMBER
  167. end
  168.  
  169. function NegativeAngle(NUMBER)
  170. if NUMBER <= 0 then
  171. NUMBER = 0
  172. end
  173. return NUMBER
  174. end
  175.  
  176. function Swait(NUMBER)
  177. if NUMBER == 0 or NUMBER == nil then
  178. ArtificialHB.Event:wait()
  179. else
  180. for i = 1, NUMBER do
  181. ArtificialHB.Event:wait()
  182. end
  183. end
  184. end
  185.  
  186. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  187. local NEWMESH = IT(MESH)
  188. if MESH == "SpecialMesh" then
  189. NEWMESH.MeshType = MESHTYPE
  190. if MESHID ~= "nil" and MESHID ~= "" then
  191. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  192. end
  193. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  194. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  195. end
  196. end
  197. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  198. NEWMESH.Scale = SCALE
  199. NEWMESH.Parent = PARENT
  200. return NEWMESH
  201. end
  202.  
  203. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  204. local NEWPART = IT("Part")
  205. NEWPART.formFactor = FORMFACTOR
  206. NEWPART.Reflectance = REFLECTANCE
  207. NEWPART.Transparency = TRANSPARENCY
  208. NEWPART.CanCollide = false
  209. NEWPART.Locked = true
  210. NEWPART.Anchored = true
  211. if ANCHOR == false then
  212. NEWPART.Anchored = false
  213. end
  214. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  215. NEWPART.Name = NAME
  216. NEWPART.Size = SIZE
  217. NEWPART.Position = Torso.Position
  218. NEWPART.Material = MATERIAL
  219. NEWPART:BreakJoints()
  220. NEWPART.Parent = PARENT
  221. return NEWPART
  222. end
  223.  
  224. local function weldBetween(a, b)
  225. local weldd = IT("Weld")
  226. weldd.Part0 = a
  227. weldd.Part1 = b
  228. weldd.C0 = CF()
  229. weldd.C1 = b.CFrame:inverse() * a.CFrame
  230. weldd.Parent = a
  231. return weldd
  232. end
  233.  
  234.  
  235. function QuaternionFromCFrame(cf)
  236. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  237. local trace = m00 + m11 + m22
  238. if trace > 0 then
  239. local s = math.sqrt(1 + trace)
  240. local recip = 0.5 / s
  241. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  242. else
  243. local i = 0
  244. if m11 > m00 then
  245. i = 1
  246. end
  247. if m22 > (i == 0 and m00 or m11) then
  248. i = 2
  249. end
  250. if i == 0 then
  251. local s = math.sqrt(m00 - m11 - m22 + 1)
  252. local recip = 0.5 / s
  253. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  254. elseif i == 1 then
  255. local s = math.sqrt(m11 - m22 - m00 + 1)
  256. local recip = 0.5 / s
  257. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  258. elseif i == 2 then
  259. local s = math.sqrt(m22 - m00 - m11 + 1)
  260. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  261. end
  262. end
  263. end
  264.  
  265. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  266. local xs, ys, zs = x + x, y + y, z + z
  267. local wx, wy, wz = w * xs, w * ys, w * zs
  268. local xx = x * xs
  269. local xy = x * ys
  270. local xz = x * zs
  271. local yy = y * ys
  272. local yz = y * zs
  273. local zz = z * zs
  274. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  275. end
  276.  
  277. function QuaternionSlerp(a, b, t)
  278. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  279. local startInterp, finishInterp;
  280. if cosTheta >= 0.0001 then
  281. if (1 - cosTheta) > 0.0001 then
  282. local theta = ACOS(cosTheta)
  283. local invSinTheta = 1 / SIN(theta)
  284. startInterp = SIN((1 - t) * theta) * invSinTheta
  285. finishInterp = SIN(t * theta) * invSinTheta
  286. else
  287. startInterp = 1 - t
  288. finishInterp = t
  289. end
  290. else
  291. if (1 + cosTheta) > 0.0001 then
  292. local theta = ACOS(-cosTheta)
  293. local invSinTheta = 1 / SIN(theta)
  294. startInterp = SIN((t - 1) * theta) * invSinTheta
  295. finishInterp = SIN(t * theta) * invSinTheta
  296. else
  297. startInterp = t - 1
  298. finishInterp = t
  299. end
  300. end
  301. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  302. end
  303.  
  304. function Clerp(a, b, t)
  305. local qa = {QuaternionFromCFrame(a)}
  306. local qb = {QuaternionFromCFrame(b)}
  307. local ax, ay, az = a.x, a.y, a.z
  308. local bx, by, bz = b.x, b.y, b.z
  309. local _t = 1 - t
  310. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  311. end
  312.  
  313. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  314. local frame = IT("Frame")
  315. frame.BackgroundTransparency = TRANSPARENCY
  316. frame.BorderSizePixel = BORDERSIZEPIXEL
  317. frame.Position = POSITION
  318. frame.Size = SIZE
  319. frame.BackgroundColor3 = COLOR
  320. frame.BorderColor3 = BORDERCOLOR
  321. frame.Name = NAME
  322. frame.Parent = PARENT
  323. return frame
  324. end
  325.  
  326. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  327. local label = IT("TextLabel")
  328. label.BackgroundTransparency = 1
  329. label.Size = UD2(1, 0, 1, 0)
  330. label.Position = UD2(0, 0, 0, 0)
  331. label.TextColor3 = TEXTCOLOR
  332. label.TextStrokeTransparency = STROKETRANSPARENCY
  333. label.TextTransparency = TRANSPARENCY
  334. label.FontSize = TEXTFONTSIZE
  335. label.Font = TEXTFONT
  336. label.BorderSizePixel = BORDERSIZEPIXEL
  337. label.TextScaled = false
  338. label.Text = TEXT
  339. label.Name = NAME
  340. label.Parent = PARENT
  341. return label
  342. end
  343.  
  344. function NoOutlines(PART)
  345. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  346. end
  347.  
  348. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  349. local NEWWELD = IT(TYPE)
  350. NEWWELD.Part0 = PART0
  351. NEWWELD.Part1 = PART1
  352. NEWWELD.C0 = C0
  353. NEWWELD.C1 = C1
  354. NEWWELD.Parent = PARENT
  355. return NEWWELD
  356. end
  357.  
  358. local S = IT("Sound")
  359. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  360. local NEWSOUND = nil
  361. coroutine.resume(coroutine.create(function()
  362. NEWSOUND = S:Clone()
  363. NEWSOUND.Parent = PARENT
  364. NEWSOUND.Volume = VOLUME
  365. NEWSOUND.Pitch = PITCH
  366. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  367. NEWSOUND:play()
  368. if DOESLOOP == true then
  369. NEWSOUND.Looped = true
  370. else
  371. repeat wait(1) until NEWSOUND.Playing == false
  372. NEWSOUND:remove()
  373. end
  374. end))
  375. return NEWSOUND
  376. end
  377.  
  378. function CFrameFromTopBack(at, top, back)
  379. local right = top:Cross(back)
  380. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  381. end
  382.  
  383. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  384. function WACKYEFFECT(Table)
  385. local TYPE = (Table.EffectType or "Sphere")
  386. local SIZE = (Table.Size or VT(1,1,1))
  387. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  388. local TRANSPARENCY = (Table.Transparency or 0)
  389. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  390. local CFRAME = (Table.CFrame or Torso.CFrame)
  391. local MOVEDIRECTION = (Table.MoveToPos or nil)
  392. local ROTATION1 = (Table.RotationX or 0)
  393. local ROTATION2 = (Table.RotationY or 0)
  394. local ROTATION3 = (Table.RotationZ or 0)
  395. local MATERIAL = (Table.Material or "Neon")
  396. local COLOR = (Table.Color or C3(1,1,1))
  397. local TIME = (Table.Time or 45)
  398. local SOUNDID = (Table.SoundID or nil)
  399. local SOUNDPITCH = (Table.SoundPitch or nil)
  400. local SOUNDVOLUME = (Table.SoundVolume or nil)
  401. coroutine.resume(coroutine.create(function()
  402. local PLAYSSOUND = false
  403. local SOUND = nil
  404. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  405. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  406. PLAYSSOUND = true
  407. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  408. end
  409. EFFECT.Color = COLOR
  410. local MSH = nil
  411. if TYPE == "Sphere" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Block" then
  414. MSH = IT("BlockMesh",EFFECT)
  415. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  416. elseif TYPE == "Wave" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  418. elseif TYPE == "Ring" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  420. elseif TYPE == "Slash" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  422. elseif TYPE == "Round Slash" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  424. elseif TYPE == "Swirl" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  426. elseif TYPE == "Skull" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  428. elseif TYPE == "Crystal" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  430. end
  431. if MSH ~= nil then
  432. local MOVESPEED = nil
  433. if MOVEDIRECTION ~= nil then
  434. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  435. end
  436. local GROWTH = SIZE - ENDSIZE
  437. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  438. if TYPE == "Block" then
  439. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440. else
  441. EFFECT.CFrame = CFRAME
  442. end
  443. for LOOP = 1, TIME+1 do
  444. Swait()
  445. MSH.Scale = MSH.Scale - GROWTH/TIME
  446. if TYPE == "Wave" then
  447. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  448. end
  449. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  450. if TYPE == "Block" then
  451. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  452. else
  453. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  454. end
  455. if MOVEDIRECTION ~= nil then
  456. local ORI = EFFECT.Orientation
  457. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  458. EFFECT.Orientation = ORI
  459. end
  460. end
  461. if PLAYSSOUND == false then
  462. EFFECT:remove()
  463. else
  464. SOUND.Stopped:Connect(function()
  465. EFFECT:remove()
  466. end)
  467. end
  468. else
  469. if PLAYSSOUND == false then
  470. EFFECT:remove()
  471. else
  472. repeat Swait() until SOUND.Playing == false
  473. EFFECT:remove()
  474. end
  475. end
  476. end))
  477. end
  478.  
  479. function MakeForm(PART,TYPE)
  480. if TYPE == "Cyl" then
  481. local MSH = IT("CylinderMesh",PART)
  482. elseif TYPE == "Ball" then
  483. local MSH = IT("SpecialMesh",PART)
  484. MSH.MeshType = "Sphere"
  485. elseif TYPE == "Wedge" then
  486. local MSH = IT("SpecialMesh",PART)
  487. MSH.MeshType = "Wedge"
  488. end
  489. end
  490.  
  491. Debris = game:GetService("Debris")
  492.  
  493. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  494. local DIRECTION = CF(StartPos,EndPos).lookVector
  495. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  496. end
  497.  
  498. function turnto(position)
  499. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  500. end
  501.  
  502. function SpawnTrail(FROM,TO,BIG)
  503. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  504. MakeForm(TRAIL,"Cyl")
  505. local DIST = (FROM - TO).Magnitude
  506. if BIG == true then
  507. TRAIL.Size = VT(0.5,DIST,0.5)
  508. else
  509. TRAIL.Size = VT(0.25,DIST,0.25)
  510. end
  511. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  512. coroutine.resume(coroutine.create(function()
  513. for i = 1, 5 do
  514. Swait()
  515. TRAIL.Transparency = TRAIL.Transparency + 0.1
  516. end
  517. TRAIL:remove()
  518. end))
  519. end
  520.  
  521. local asd = Instance.new("ParticleEmitter")
  522. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  523. asd.LightEmission = .1
  524. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  525. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  526. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  527. asd.Transparency = bbb
  528. asd.Size = aaa
  529. asd.ZOffset = .9
  530. asd.Acceleration = Vector3.new(0, -15, 0)
  531. asd.LockedToPart = false
  532. asd.EmissionDirection = "Back"
  533. asd.Lifetime = NumberRange.new(1, 2)
  534. asd.Rotation = NumberRange.new(-100, 100)
  535. asd.RotSpeed = NumberRange.new(-100, 100)
  536. asd.Speed = NumberRange.new(10)
  537. asd.Enabled = false
  538. asd.VelocitySpread = 999
  539.  
  540. function getbloody(victim,amount)
  541. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  542. PART.CFrame = victim.CFrame
  543. local HITPLAYERSOUNDS = {"356551938","264486467"}
  544. Debris:AddItem(PART,5)
  545. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  546. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  547. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  548. local prtcl = asd:Clone()
  549. prtcl.Parent = PART
  550. prtcl:Emit(amount*10)
  551. end
  552.  
  553. local Particle = IT("ParticleEmitter",nil)
  554. Particle.Enabled = false
  555. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  556. Particle.LightEmission = 0.5
  557. Particle.Rate = 150
  558. Particle.ZOffset = 1
  559. Particle.Rotation = NumberRange.new(-180, 180)
  560. Particle.RotSpeed = NumberRange.new(-180, 180)
  561. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  562. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  563.  
  564. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  565. function ParticleEmitter(Table)
  566. local PRTCL = Particle:Clone()
  567. local Speed = Table.Speed or 5
  568. local Drag = Table.Drag or 0
  569. local Size1 = Table.Size1 or 1
  570. local Size2 = Table.Size2 or 5
  571. local Lifetime1 = Table.Lifetime1 or 1
  572. local Lifetime2 = Table.Lifetime2 or 1.5
  573. local Parent = Table.Parent or Torso
  574. local Emit = Table.Emit or 100
  575. local Offset = Table.Offset or 360
  576. local Acel = Table.Acel or VT(0,0,0)
  577. local Enabled = Table.Enabled or false
  578. PRTCL.Parent = Parent
  579. PRTCL.Size = NumberSequence.new(Size1,Size2)
  580. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  581. PRTCL.Speed = NumberRange.new(Speed)
  582. PRTCL.VelocitySpread = Offset
  583. PRTCL.Drag = Drag
  584. PRTCL.Acceleration = Acel
  585. if Enabled == false then
  586. PRTCL:Emit(Emit)
  587. Debris:AddItem(PRTCL,Lifetime2)
  588. else
  589. PRTCL.Enabled = true
  590. end
  591. return PRTCL
  592. end
  593.  
  594. --//=================================\\
  595. --|| WEAPON CREATION
  596. --\\=================================//
  597.  
  598. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  599. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  600. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  601. MakeForm(Part,"Wedge")
  602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  603. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  604. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  606. MakeForm(Part,"Cyl")
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  608. for i = 1, 8 do
  609. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  610. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  611. end
  612. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  613. MakeForm(Part,"Wedge")
  614. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  615. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  616. MakeForm(Part,"Cyl")
  617. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  618. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  619. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  622. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  623. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  624. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  625. MakeForm(RightBarrel,"Cyl")
  626. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  627. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  628. MakeForm(Part,"Wedge")
  629. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  630. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  631. MakeForm(RightHole,"Cyl")
  632. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  633. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  634. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  635. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  636. MakeForm(Part,"Wedge")
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  638. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  639. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  640. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  641. MakeForm(Part,"Cyl")
  642. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  643. for i = 1, 8 do
  644. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  645. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  646. end
  647. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  648. MakeForm(Part,"Wedge")
  649. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  650. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  651. MakeForm(Part,"Cyl")
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  654. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  655. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  656. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  657. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  658. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  659. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  660. MakeForm(LeftBarrel,"Cyl")
  661. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  662. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  663. MakeForm(Part,"Wedge")
  664. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  665. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  666. MakeForm(LeftHole,"Cyl")
  667. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  668. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  669. MakeForm(Eye,"Ball")
  670. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  671. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  672. MakeForm(Eye,"Ball")
  673. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  674. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  675. MakeForm(Eye,"Ball")
  676. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  677. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  678. MakeForm(Eye,"Ball")
  679. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  680. local A = IT("Attachment",Torso)
  681. A.Position = VT(1,1.3,0)
  682. A.Orientation = VT(-0.098, -89.999, 0.227)
  683. local B = IT("Attachment",Torso)
  684. B.Position = VT(-1.3,-0.6,0)
  685. B.Orientation = VT(-88.911, -68.808, 158.782)
  686. local ChainLink = IT("Beam",Torso)
  687. ChainLink.Texture = "rbxassetid://73042633"
  688. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  689. ChainLink.TextureSpeed = 1
  690. ChainLink.FaceCamera = true
  691. ChainLink.Width0 = 1
  692. ChainLink.Width1 = 1
  693. ChainLink.TextureLength = 3
  694. ChainLink.Attachment0 = A
  695. ChainLink.Attachment1 = B
  696. ChainLink.CurveSize0 = 1.6
  697. ChainLink.CurveSize1 = 1.6
  698. ChainLink.FaceCamera = true
  699. ChainLink.Transparency = NumberSequence.new(0)
  700. local ChainLink = IT("Beam",Torso)
  701. ChainLink.Texture = "rbxassetid://73042633"
  702. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  703. ChainLink.TextureSpeed = 1
  704. ChainLink.FaceCamera = true
  705. ChainLink.Width0 = 1
  706. ChainLink.Width1 = 1
  707. ChainLink.TextureLength = 3
  708. ChainLink.Attachment0 = B
  709. ChainLink.Attachment1 = A
  710. ChainLink.CurveSize0 = 1.6
  711. ChainLink.CurveSize1 = 1.6
  712. ChainLink.FaceCamera = true
  713. ChainLink.Transparency = NumberSequence.new(0)
  714. local A = IT("Attachment",Torso)
  715. A.Position = VT(1.3,-0.85,0)
  716. A.Orientation = VT(-0.098, -89.999, 0.227)
  717. local B = IT("Attachment",Torso)
  718. B.Position = VT(-1,2,0)
  719. B.Orientation = VT(-88.911, -68.808, 158.782)
  720. local ChainLink = IT("Beam",Torso)
  721. ChainLink.Texture = "rbxassetid://73042633"
  722. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  723. ChainLink.TextureSpeed = 1
  724. ChainLink.FaceCamera = true
  725. ChainLink.Width0 = 1
  726. ChainLink.Width1 = 1
  727. ChainLink.TextureLength = 3
  728. ChainLink.Attachment0 = A
  729. ChainLink.Attachment1 = B
  730. ChainLink.CurveSize0 = 1.3
  731. ChainLink.CurveSize1 = 1.3
  732. ChainLink.FaceCamera = true
  733. ChainLink.Transparency = NumberSequence.new(0)
  734. local ChainLink = IT("Beam",Torso)
  735. ChainLink.Texture = "rbxassetid://73042633"
  736. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  737. ChainLink.TextureSpeed = 1
  738. ChainLink.FaceCamera = true
  739. ChainLink.Width0 = 1
  740. ChainLink.Width1 = 1
  741. ChainLink.TextureLength = 3
  742. ChainLink.Attachment0 = B
  743. ChainLink.Attachment1 = A
  744. ChainLink.CurveSize0 = 1.3
  745. ChainLink.CurveSize1 = 1.3
  746. ChainLink.FaceCamera = true
  747. ChainLink.Transparency = NumberSequence.new(0)
  748.  
  749. local A = IT("Attachment",RightBarrel)
  750. A.Position = VT(0,-2.5,0)
  751. local B = IT("Attachment",RightBarrel)
  752. B.Position = VT(0,2.5,0)
  753. local Trail = IT("Trail",RightBarrel)
  754. Trail.Attachment0 = A
  755. Trail.Attachment1 = B
  756. Trail.Lifetime = 0.2
  757. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  758. Trail.Transparency = NumberSequence.new(0, 1)
  759. Trail.Enabled = false
  760.  
  761. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  762. PRT.LockedToPart = true
  763. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  764. PRT.LockedToPart = true
  765. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  766. PRT.LockedToPart = true
  767. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  768. PRT.LockedToPart = true
  769. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  770. PRT.LockedToPart = true
  771. for _, c in pairs(Character:GetDescendants()) do
  772. if c and c.Parent then
  773. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  774. local ACCESSORY = c.Parent
  775. c.Parent = Character
  776. if c then
  777. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  778. weldBetween(Head,c)
  779. else
  780. weldBetween(Torso,c)
  781. end
  782. end
  783. ACCESSORY:remove()
  784. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  785. c.Material = "Neon"
  786. c.Color = C3(0,0,0)
  787. if c:FindFirstChildOfClass("SpecialMesh") then
  788. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  789. end
  790. if c == Head then
  791. if c:FindFirstChild("face") then
  792. c.face:remove()
  793. end
  794. end
  795. elseif c.ClassName == "Part" and c.Name == "Eye" then
  796. c.Color = C3(1,0,0)
  797. c.Material = "Neon"
  798. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  799. c:remove()
  800. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  801. c:remove()
  802. end
  803. end
  804. end
  805. local BODY = {}
  806. for _, c in pairs(Character:GetDescendants()) do
  807. if c:IsA("BasePart") and c.Name ~= "Handle" then
  808. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  809. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  810. end
  811. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  812. elseif c:IsA("JointInstance") then
  813. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  814. end
  815. end
  816. function refit()
  817. Character.Parent = workspace
  818. for e = 1, #BODY do
  819. if BODY[e] ~= nil then
  820. local STUFF = BODY[e]
  821. local PART = STUFF[1]
  822. local PARENT = STUFF[2]
  823. local MATERIAL = STUFF[3]
  824. local COLOR = STUFF[4]
  825. local TRANSPARENCY = STUFF[5]
  826. --local SIZE = STUFF[6]
  827. local NAME = STUFF[7]
  828. if PART.ClassName == "Part" and PART ~= RootPart then
  829. PART.Material = MATERIAL
  830. PART.Transparency = TRANSPARENCY
  831. PART.Name = NAME
  832. end
  833. if PART.Parent ~= PARENT then
  834. Humanoid:remove()
  835. PART.Parent = PARENT
  836. Humanoid = IT("Humanoid",Character)
  837. end
  838. end
  839. end
  840. end
  841.  
  842. local SKILLTEXTCOLOR = C3(1,0,0)
  843. local SKILLFONT = "Fantasy"
  844. local SKILLTEXTSIZE = 6
  845.  
  846. Humanoid.Died:connect(function()
  847. refit()
  848. end)
  849.  
  850. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  851. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  852. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  853. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  854. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  855. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  856. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  857.  
  858. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  859. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  860. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  861. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  862. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  863. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  864. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  865.  
  866. --//=================================\\
  867. --|| DAMAGE FUNCTIONS
  868. --\\=================================//
  869.  
  870. function StatLabel(CFRAME, TEXT, COLOR)
  871. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  872. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  873. local BODYGYRO = IT("BodyGyro", STATPART)
  874. game:GetService("Debris"):AddItem(STATPART ,5)
  875. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  876. BILLBOARDGUI.Adornee = STATPART
  877. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  878. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  879. BILLBOARDGUI.AlwaysOnTop = false
  880. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  881. TEXTLABEL.BackgroundTransparency = 1
  882. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  883. TEXTLABEL.Text = TEXT
  884. TEXTLABEL.Font = SKILLFONT
  885. TEXTLABEL.FontSize="Size42"
  886. TEXTLABEL.TextColor3 = COLOR
  887. TEXTLABEL.TextStrokeTransparency = 0
  888. TEXTLABEL.TextScaled = true
  889. TEXTLABEL.TextWrapped = true
  890. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  891. for i = 1, 50 do
  892. Swait()
  893. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  894. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  895. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  896. end
  897. THEPART.Parent = nil
  898. end),STATPART, TEXTLABEL)
  899. end
  900. local naeeym2 = IT("BillboardGui",Character)
  901. naeeym2.AlwaysOnTop = true
  902. naeeym2.Size = UDim2.new(5,35,2,15)
  903. naeeym2.StudsOffset = Vector3.new(0,3,0)
  904. naeeym2.MaxDistance = 75
  905. naeeym2.Adornee = Character.Head
  906. naeeym2.Name = "Name"
  907. naeeym2.PlayerToHideFrom = Player
  908. local tecks2 = IT("TextLabel",naeeym2)
  909. tecks2.BackgroundTransparency = 1
  910. tecks2.TextScaled = true
  911. tecks2.BorderSizePixel = 0
  912. tecks2.Text = "Red Laser Warden"
  913. tecks2.Font = "Bodoni"
  914. tecks2.TextSize = 30
  915. tecks2.TextStrokeTransparency = 0.5
  916. tecks2.TextColor3 = C3(0,0,0)
  917. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  918. tecks2.Size = UDim2.new(1,0,0.5,0)
  919. tecks2.Parent = naeeym2
  920. --//=================================\\
  921. --|| DAMAGING
  922. --\\=================================//
  923.  
  924. function Kill(Char)
  925. local NewCharacter = IT("Model",Effects)
  926. NewCharacter.Name = "Ow im ded ;-;"
  927. for _, c in pairs(Char:GetDescendants()) do
  928. if c:IsA("BasePart") and c.Transparency == 0 then
  929. if c.Parent == Char then
  930. getbloody(c,5)
  931. end
  932. c:BreakJoints()
  933. c.Material = "Glass"
  934. c.Color = C3(0.5,0,0)
  935. c.CanCollide = true
  936. c.Transparency = 0.3
  937. if c:FindFirstChildOfClass("SpecialMesh") then
  938. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  939. end
  940. if c.Name == "Head" then
  941. c:ClearAllChildren()
  942. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  943. end
  944. if c.ClassName == "MeshPart" then
  945. c.TextureID = ""
  946. end
  947. if c:FindFirstChildOfClass("BodyPosition") then
  948. c:FindFirstChildOfClass("BodyPosition"):remove()
  949. end
  950. if c:FindFirstChildOfClass("ParticleEmitter") then
  951. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  952. end
  953. c.Parent = NewCharacter
  954. c.Name = "DeadPart"
  955. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  956. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  957. end
  958. end
  959. Char:remove()
  960. Debris:AddItem(NewCharacter,5)
  961. end
  962.  
  963. function ApplyAoE(POSITION,RANGE,BRUTAL)
  964. local CHILDREN = workspace:GetDescendants()
  965. for index, CHILD in pairs(CHILDREN) do
  966. if CHILD.ClassName == "Model" and CHILD ~= Character then
  967. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  968. if HUM then
  969. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  970. if TORSO then
  971. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  972. if BRUTAL == true then
  973. Kill(CHILD)
  974. else
  975. CHILD:BreakJoints()
  976. end
  977. end
  978. end
  979. end
  980. end
  981. end
  982. end
  983.  
  984. function BulletDetection(FROM,TO,BRUTAL)
  985. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  986. coroutine.resume(coroutine.create(function()
  987. if AIMHIT ~= nil then
  988. if AIMHIT.Parent ~= Character then
  989. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  990. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  991. if BRUTAL == true then
  992. Kill(AIMHIT.Parent)
  993. else
  994. getbloody(AIMHIT,15)
  995. AIMHIT.Parent:BreakJoints()
  996. if AIMHIT.Name == "Head" then
  997. AIMHIT.Name = "HEADSHOT"
  998. AIMHIT:remove()
  999. end
  1000. end
  1001. else
  1002. if BRUTAL == true then
  1003. Kill(AIMHIT.Parent.Parent)
  1004. else
  1005. AIMHIT.Parent.Parent:BreakJoints()
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011. end))
  1012. SpawnTrail(FROM,AIMPOS)
  1013. return AIMHIT,AIMPOS,NORMAL
  1014. end
  1015.  
  1016. --//=================================\\
  1017. --|| ATTACK FUNCTIONS AND STUFF
  1018. --\\=================================//
  1019.  
  1020. function Unload()
  1021. ATTACK = true
  1022. Rooted = false
  1023. repeat
  1024. local GYRO = IT("BodyGyro",RootPart)
  1025. GYRO.D = 175
  1026. GYRO.P = 20000
  1027. GYRO.MaxTorque = VT(0,40000,0)
  1028. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1029. if COMBO == 1 then
  1030. COMBO = 2
  1031. for i=0, 0.6, 0.1 / Animation_Speed do
  1032. Swait()
  1033. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. end
  1041. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1042. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1043. CreateSound(145080998, LeftHole, 7, 1, false)
  1044. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1045. for i=0, 0.2, 0.1 / Animation_Speed do
  1046. Swait()
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. end
  1054. elseif COMBO == 2 then
  1055. COMBO = 1
  1056. for i=0, 0.6, 0.1 / Animation_Speed do
  1057. Swait()
  1058. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. end
  1066. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1067. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1068. CreateSound(145080998, RightHole, 7, 1, false)
  1069. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1070. for i=0, 0.2, 0.1 / Animation_Speed do
  1071. Swait()
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. end
  1079. end
  1080. GYRO:remove()
  1081. until KEYHOLD == false
  1082. ATTACK = false
  1083. Rooted = false
  1084. end
  1085. function Psyo()
  1086. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1087. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1088. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1089. if TORSO and HUM.Health > 0 then
  1090. ATTACK = true
  1091. Rooted = false
  1092. local GYRO = IT("BodyGyro",RootPart)
  1093. GYRO.D = 275
  1094. GYRO.P = 20000
  1095. GYRO.MaxTorque = VT(0,40000,0)
  1096. for i=0, 0.8, 0.1 / Animation_Speed do
  1097. Swait()
  1098. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. end
  1106. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1107. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1108. local grav = Instance.new("BodyPosition",TORSO)
  1109. grav.D = 1500
  1110. grav.P = 20000
  1111. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1112. grav.position = TORSO.Position+VT(0,15,0)
  1113. Debris:AddItem(grav,10)
  1114. Debris:AddItem(MAGIC,10)
  1115. CreateSound(429459101, Torso, 7, 1, false)
  1116. CreateSound(429459101, TORSO, 7, 1, false)
  1117. for i=0, 1, 0.1 / Animation_Speed do
  1118. Swait()
  1119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. end
  1126. GYRO:remove()
  1127. ATTACK = false
  1128. Rooted = false
  1129. end
  1130. end
  1131. end
  1132. function Cleave()
  1133. ATTACK = true
  1134. Rooted = false
  1135. local TARGET = nil
  1136. local TORS = nil
  1137. local GYRO = IT("BodyGyro",RootPart)
  1138. GYRO.D = 175
  1139. GYRO.P = 20000
  1140. GYRO.MaxTorque = VT(0,40000,0)
  1141. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1142. local RANGE = 5
  1143. CreateSound(541909867, Torso, 7, 1, false)
  1144. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1145. for i=0, 1, 0.1 / Animation_Speed do
  1146. Swait()
  1147. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1148. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1149. local CHILDREN = workspace:GetDescendants()
  1150. for index, CHILD in pairs(CHILDREN) do
  1151. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1152. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1153. if HUM then
  1154. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1155. if TORSO then
  1156. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1157. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1158. TARGET = HUM
  1159. TORS = TORSO
  1160. end
  1161. end
  1162. end
  1163. end
  1164. end
  1165. if TARGET then
  1166. break
  1167. end
  1168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. end
  1175. GYRO:remove()
  1176. if TORS and TARGET then
  1177. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1178. Rooted = true
  1179. local BODYPOSITION = IT("BodyPosition", TORS)
  1180. BODYPOSITION.P = 2000
  1181. BODYPOSITION.D = 100
  1182. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1183. for i=0, 1, 0.1 / Animation_Speed do
  1184. Swait()
  1185. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1186. BODYPOSITION.Position = TORS.Position
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. end
  1194. for i=0, 0.4, 0.1 / Animation_Speed do
  1195. Swait()
  1196. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1197. BODYPOSITION.Position = TORS.Position
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. end
  1205. local LOOP = 0
  1206. local LOOP2 = 0
  1207. for i=0, 5, 0.1 / Animation_Speed do
  1208. Swait()
  1209. LOOP = LOOP + 1
  1210. TORS.Anchored = true
  1211. LOOP2 = LOOP2 + 1
  1212. if LOOP2 >= 5 then
  1213. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1214. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1215. CreateSound(145080998, RightHole, 7, 1, false)
  1216. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1217. LOOP2 = 0
  1218. getbloody(TORS,1)
  1219. end
  1220. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1221. BODYPOSITION.Position = TORS.Position
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. end
  1229. BODYPOSITION:remove()
  1230. if TORS then
  1231. TORS.Anchored = false
  1232. Kill(TORS.Parent)
  1233. end
  1234. end
  1235. ATTACK = false
  1236. Rooted = false
  1237. end
  1238. function Lock_n_Load()
  1239. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1240. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1241. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1242. if TORSO and HUM.Health > 0 then
  1243. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1244. ATTACK = true
  1245. Rooted = true
  1246. local GYRO = IT("BodyGyro",RootPart)
  1247. GYRO.D = 175
  1248. GYRO.P = 20000
  1249. GYRO.MaxTorque = VT(0,40000,0)
  1250. if COMBO == 1 then
  1251. COMBO = 2
  1252. for i=0, 1, 0.1 / Animation_Speed do
  1253. Swait()
  1254. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. end
  1262. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1263. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1264. CreateSound(145080998, LeftHole, 7, 1, false)
  1265. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1266. for i=0, 0.4, 0.1 / Animation_Speed do
  1267. Swait()
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. end
  1275. elseif COMBO == 2 then
  1276. COMBO = 1
  1277. for i=0, 1, 0.1 / Animation_Speed do
  1278. Swait()
  1279. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. end
  1287. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1288. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1289. CreateSound(145080998, RightHole, 7, 1, false)
  1290. BulletDetection(RightHole.Position,TORSO.Position,false)
  1291. for i=0, 0.4, 0.1 / Animation_Speed do
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. end
  1300. end
  1301. GYRO:remove()
  1302. ATTACK = false
  1303. Rooted = false
  1304. end
  1305. end
  1306. end
  1307. function Morning_Star()
  1308. ATTACK = true
  1309. Rooted = true
  1310. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1311. for i=0, 1, 0.1 / Animation_Speed do
  1312. Swait()
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. end
  1320. coroutine.resume(coroutine.create(function()
  1321. local POS = Mouse.Hit.p
  1322. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1323. MakeForm(RAY,"Cyl")
  1324. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1325. MakeForm(SPHERE,"Ball")
  1326. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1327. MakeForm(SHIELD,"Ball")
  1328. SHIELD.CFrame = CF(POS)
  1329. RAY.CFrame = CF(POS)
  1330. SPHERE.CFrame = CF(POS)
  1331. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1332. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1333. for i = 1, 200 do
  1334. Swait()
  1335. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1336. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1337. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1338. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1339. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1340. end
  1341. for i = 1, 45 do
  1342. Swait()
  1343. RAY.Transparency = RAY.Transparency + 1/45
  1344. SPHERE.Transparency = RAY.Transparency
  1345. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1346. end
  1347. RAY:remove()
  1348. SHIELD:remove()
  1349. SPHERE:remove()
  1350. end))
  1351. for i=0, 1, 0.1 / Animation_Speed do
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. end
  1360. ATTACK = false
  1361. Rooted = false
  1362. end
  1363. function Deathbound()
  1364. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1365. ATTACK = true
  1366. Rooted = true
  1367. for i=0, 1, 0.1 / Animation_Speed do
  1368. Swait()
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. end
  1376. local DONE = false
  1377. local GATE = nil
  1378. local GATESPIN = true
  1379. coroutine.resume(coroutine.create(function()
  1380. repeat
  1381. Swait()
  1382. if GATE ~= nil then
  1383. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1384. end
  1385. until GATESPIN == false
  1386. end))
  1387. coroutine.resume(coroutine.create(function()
  1388. repeat
  1389. Swait()
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. until DONE == true
  1397. Swait(50)
  1398. for i = 1, 35 do
  1399. Swait(4)
  1400. local FIRED = false
  1401. local CHILDREN = workspace:GetDescendants()
  1402. for index, CHILD in pairs(CHILDREN) do
  1403. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1404. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1405. if HUM then
  1406. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1407. if TORSO then
  1408. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1409. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1410. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1411. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1412. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1413. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1414. Kill(CHILD)
  1415. FIRED = true
  1416. break
  1417. end
  1418. end
  1419. end
  1420. end
  1421. end
  1422. if FIRED == false then
  1423. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1424. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1425. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1426. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1427. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1428. if HITBOD ~= nil then
  1429. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1430. Kill(HITBOD.Parent)
  1431. end
  1432. end
  1433. end
  1434. end
  1435. for i = 1, 45 do
  1436. Swait()
  1437. GATE.Size = GATE.Size - VT(3,0,3)
  1438. end
  1439. GATESPIN = false
  1440. GATE:remove()
  1441. end))
  1442. Swait(15)
  1443. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1444. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1445. local DECAL = IT("Decal",GATE)
  1446. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1447. DECAL.Face = "Top"
  1448. GATE.CFrame = CF(HITPOS)
  1449. CreateSound(160772554, GATE, 7, 1.3, false)
  1450. for i = 1, 45 do
  1451. Swait()
  1452. GATE.Size = GATE.Size + VT(3,0,3)
  1453. end
  1454. CreateSound(145080998, RightHole, 7, 1, false)
  1455. CreateSound(145080998, LeftHole, 7, 1, false)
  1456. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1457. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1458. ATTACK = false
  1459. Rooted = false
  1460. DONE = true
  1461. end
  1462. function Execute()
  1463. ATTACK = true
  1464. Rooted = false
  1465. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1466. Part.Color = C3(0,0,0)
  1467. MakeForm(Part,"Wedge")
  1468. Part.CanCollide = true
  1469. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1470. for i=0, 1, 0.1 / Animation_Speed do
  1471. Swait()
  1472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. end
  1479. Trail.Enabled = true
  1480. CreateSound(541909867, RightBarrel, 7, 1, false)
  1481. local TOCH = Part.Touched:Connect(function(hit)
  1482. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1483. Kill(hit.Parent)
  1484. end
  1485. end)
  1486. for i=0, 0.35, 0.1 / Animation_Speed do
  1487. Swait()
  1488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494. end
  1495. TOCH:disconnect()
  1496. Trail.Enabled = false
  1497. for i=0, 0.35, 0.1 / Animation_Speed do
  1498. Swait()
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. end
  1506. Part:remove()
  1507. ATTACK = false
  1508. Rooted = false
  1509. end
  1510.  
  1511. --//=================================\\
  1512. --|| ASSIGN THINGS TO KEYS
  1513. --\\=================================//
  1514.  
  1515. function MouseDown(Mouse)
  1516. if ATTACK == false then
  1517. Execute()
  1518. end
  1519. end
  1520.  
  1521. function MouseUp(Mouse)
  1522. HOLD = false
  1523. end
  1524.  
  1525. function KeyDown(Key)
  1526. KEYHOLD = true
  1527. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1528. if Key == "z" and ATTACK == false then
  1529. Unload()
  1530.  
  1531. elseif Key == "b" and ATTACK == false then
  1532. Psyo()
  1533.  
  1534. elseif Key == "c" and ATTACK == false then
  1535. Cleave()
  1536.  
  1537. elseif Key == "v" and ATTACK == false then
  1538. Lock_n_Load()
  1539.  
  1540. elseif Key == "g" and ATTACK == false then
  1541. Deathbound()
  1542.  
  1543. elseif Key == "x" and ATTACK == false then
  1544. Morning_Star()
  1545.  
  1546. elseif Key == "t" then
  1547. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1548. elseif Key == "1" and ATTACK == false then
  1549. if CHOICE ~= 1 then
  1550. CHOICE = 1
  1551. sick:Play()
  1552. end
  1553. elseif Key == "2" and ATTACK == false then
  1554. if CHOICE ~= 2 then
  1555. CHOICE = 2
  1556. sick:Play()
  1557. end
  1558. elseif Key == "3" and ATTACK == false then
  1559. if CHOICE ~= 3 then
  1560. CHOICE = 3
  1561. sick:Play()
  1562. end
  1563. elseif Key == "4" and ATTACK == false then
  1564. if CHOICE ~= 4 then
  1565. CHOICE = 4
  1566. sick:Play()
  1567. end
  1568. end
  1569. end
  1570. end
  1571.  
  1572. function KeyUp(Key)
  1573. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1574. KEYHOLD = false
  1575. end
  1576. end
  1577.  
  1578. Mouse.Button1Down:connect(function(NEWKEY)
  1579. MouseDown(NEWKEY)
  1580. end)
  1581. Mouse.Button1Up:connect(function(NEWKEY)
  1582. MouseUp(NEWKEY)
  1583. end)
  1584. Mouse.KeyDown:connect(function(NEWKEY)
  1585. KeyDown(NEWKEY)
  1586. end)
  1587. Mouse.KeyUp:connect(function(NEWKEY)
  1588. KeyUp(NEWKEY)
  1589. end)
  1590.  
  1591. --//=================================\\
  1592. --\\=================================//
  1593.  
  1594.  
  1595. function unanchor()
  1596. if UNANCHOR == true then
  1597. g = Character:GetChildren()
  1598. for i = 1, #g do
  1599. if g[i].ClassName == "Part" then
  1600. g[i].Anchored = false
  1601. end
  1602. end
  1603. end
  1604. end
  1605.  
  1606.  
  1607. --//=================================\\
  1608. --|| WRAP THE WHOLE SCRIPT UP
  1609. --\\=================================//
  1610.  
  1611. Humanoid.Changed:connect(function(Jump)
  1612. if Jump == "Jump" and (Disable_Jump == true) then
  1613. Humanoid.Jump = false
  1614. end
  1615. end)
  1616.  
  1617. while true do
  1618. Swait()
  1619. Humanoid.HipHeight = 1.5
  1620. script.Parent = WEAPONGUI
  1621. ANIMATE.Parent = nil
  1622. if Humanoid then
  1623. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1624. IDLEANIMATION:Play()
  1625. end
  1626. SINE = SINE + CHANGE
  1627. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1628. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1629. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1630. if ATTACK == false then
  1631. if TORSOVELOCITY < 1 then
  1632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. elseif TORSOVELOCITY > 1 then
  1639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. end
  1646. end
  1647. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1648. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1649. unanchor()
  1650. Humanoid.MaxHealth = "inf"
  1651. Humanoid.Health = "inf"
  1652. if Rooted == false then
  1653. Disable_Jump = false
  1654. Humanoid.WalkSpeed = Speed
  1655. elseif Rooted == true then
  1656. Disable_Jump = true
  1657. Humanoid.WalkSpeed = 0
  1658. end
  1659. for _, c in pairs(Character:GetDescendants()) do
  1660. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1661. c.Material = "Neon"
  1662. c.Color = C3(0,0,0)
  1663. if c:FindFirstChildOfClass("SpecialMesh") then
  1664. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1665. end
  1666. if c == Head then
  1667. if c:FindFirstChild("face") then
  1668. c.face:remove()
  1669. end
  1670. end
  1671. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1672. c.Color = C3(1,0,0)
  1673. c.Material = "Neon"
  1674. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1675. c:remove()
  1676. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1677. c:remove()
  1678. end
  1679. end
  1680. refit()
  1681. Humanoid.Name = "Deadeyes"
  1682. sick.Parent = Torso
  1683. sick:resume()
  1684. sick.Volume = 5
  1685. sick.Pitch = 1
  1686. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1687. if Head:FindFirstChildOfClass("Sound") then
  1688. Head:FindFirstChildOfClass("Sound"):remove()
  1689. end
  1690. end
  1691.  
  1692. --//=================================\\
  1693. --\\=================================//
  1694.  
  1695.  
  1696.  
  1697.  
  1698.  
  1699. --//====================================================\\--
  1700. --|| END OF SCRIPT
  1701. --\\====================================================//--
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