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- SUCCESS RATE CALCULATION
- 1. SPECIAL TOLERANCE
- A Successful Status Infliction grants the enemy a certain percentage (%) of resistance against said Status.
- Special Status Tolerance accumulates by repeating the Infliction of said Status.
- Detailed amount (probability) is currently unknown.
- (*) This is not referring to Self-Recovery from the Mithril Chainmail, Giant's Armor and Growth Trees, also present on Yukkuris.
- 2. SPECIAL PROTECTION (STATUS RESISTANCE = STATUS AVOIDANCE)
- Synonymous with the Characters' Status Resistance which can be usually obtained through equipment.
- Like Characters, Enemies can possess multiple Status Resistances.
- Status Resistance works as Status Avoidance, upon a positive Success Rate outcome, the Target will have a chance to avoid the Status Infliction regardless of its RES or the Success Rate value of a particular Status.
- Evasion Rate is as follows:
- 100% -> ★
- 95% -> ☆
- 75% -> ◎
- 50% -> ●
- 25% -> ○
- Status Weakness only apply to enemies:
- 50% -> △
- 75% -> ▲
- Status Weakness works as Status Enforcement, upon a negative Success Rate outcome, the Target will have a chance to be enforced with the Status Infliction regardless of its RES or the Success Rate value of a particular Status.
- However if Status Infliction is achieved by this Probability, Status Level Calculation will be ignored and the Status Basic Level Value will be used.
- (?) Unintentionally does not apply to Reisen's Deep Curse.
- Shinigami Formation, and Satori's Leader Power is included in this section (Special Protection) as well. These values and probabilities are individually set separately.
- (*) According to above "Red Eyes" Formation should be included as well (+90 Mind Control Resistance).
- (*) Satori's Commander Leader Power is "Status Resistance +5%" (Status Avoidance +5%), even though it says Resistance +5% (抵抗+5%), as in RES +5%, it doesn't raise RES stat.
- (!) Statuses are managed by Categories (Flags). See Statuses Tables for more info.
- EXAMPLE:
- An Enemy marked with "Enemy Boss" (Flag) and a (☆) value, will have an Evasion Probability of 95% (☆) for ALL Down, Stop, and Destiny Change.
- 3. ENEMY TOLERANCE (LEVEL TOLERANCE)
- This type of resistance is only applied to enemies, giving them a chance to avoid Status Infliction depending on their respective Levels.
- Satori's, Youmu's, Cirno's, and Reisen's Last Word ignore this resistance with a percentage probability equal to their respective Levels (Max 99%).
- Permanent : Enemy's LV / 4 (%) [ 24% if Enemy's Level 99 ]
- Variety : Enemy's LV / 5 (%) [ 19% if Enemy's Level 99 ]
- Quick : Enemy's LV / 6 (%) [ 16% if Enemy's Level 99 ]
- Petrify, Stop (Variety), Instant Death: Enemy's LV / 2 (%) [ 49% if Enemy's Level 99 ]
- (*) Used in case an Enemy has no equivalent "Status Flags" assigned, it shouldn't stack with Special Protection.
- 4. STATUS DETERMINATION
- Success Rate is calculated upon user's IND value and Target's RES value.
- If the calculation result is higher than 95%, it will be fixed to 95% Success Rate (meaning at best, Failure Rate = 5%).
- Damage Percentage Status uses a different formula, maximum Percentage Success Rate value is 100%.
- User's IND / 2 - Target's RES * Skill's RES Value / 100 ≦ 0 Then:
- Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 )
- User's IND / 2 - Target's RES * Skill's RES Value / 100 ≧ 0 Then:
- Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 ) / 2
- Damage Percentage:
- Skill's Basic Probability + ( User's IND - Target's RES * Skill's RES Value / 100 ) / 2
- EXAMPLE 1:
- Using Reisen (IND 100), Visionary Tuning (Skill Pr.80), on 2 Headed Dragon (RES 100)
- 100 / 2 - 100 * 100 / 100 = -50 Then -> 1st Formula
- 80 + ( 100 / 2 - 100 * 100 / 100 )
- 80 + (-50) = 30% Success Rate
- Using Reisen (IND 200), Visionary Tuning (Skill Pr.80), on 2 Headed Dragon (RES 100)
- 200 / 2 - 100 * 100 / 100 = 0 Then -> Both Formulas will give the same result
- 80 + ( 200 / 2 - 100 * 100 / 100 )
- 80 + 0 = 80% Success Rate
- Using Reisen (IND 260), Visionary Tuning (Skill Pr.80), on 2 Headed Dragon (RES 100)
- 260 / 2 - 100 * 100 / 100 = 15 Then -> 2nd Formula
- 80 + ( 260 / 2 - 100 * 100 / 100 ) / 2
- 80 + 15 = 95% Success Rate (Max Success Rate, additional IND won't have any influence)
- The 2 Headed Dragon has 75% (◎) Variety Status Resistance (Avoidance), which roughly means 3 of 4 Positive Success Rates will be negated.
- EXAMPLE 2:
- Using Satori (IND 100), Enervation (Skill Pr.60) and Wakind ID 4 (Skill Pr. Base +50%), on Lightning Baron (RES 125)
- 100 / 2 - 125 * 100 / 100 = -75 Then -> 1st Formula
- 90 + ( 100 / 2 - 125 * 100 / 100 )
- 90 + (-75) = 15% Success Rate
- Using Satori (IND 200), Enervation (Skill Pr.60) and Wakind ID 4 (Skill Pr. Base +50%), on Lightning Baron (RES 125)
- 200 / 2 - 125 * 100 / 100 = -25 Then -> 1st Formula
- 90 + ( 200 / 2 - 125 * 100 / 100 )
- 90 + (-25) = 65% Success Rate
- Using Satori (IND 270), Enervation (Skill Pr.60) and Wakind ID 4 (Skill Pr. Base +50%), on Lightning Baron (RES 125)
- 270 / 2 - 125 * 100 / 100 = 10 Then -> 2nd Formula
- 90 + ( 270 / 2 - 125 * 100 / 100 ) / 2
- 90 + 5 = 95% Success Rate (Max Success Rate, additional IND won't have any influence)
- The Lightning Baron has 75% (◎) Variety Status Resistance (Avoidance), which roughly means 3 of 4 Positive Success Rates will be negated.
- EXAMPLE 3 (Damage Percentage):
- Using Remilia (IND 20), Star of David (Skill Pr.125), on Hecatoncheir (RES 100)
- 125 + ( 20 - 100 * 100 / 100 ) / 2 = 85% Success Rate
- Using Remilia (IND 50), Star of David (Skill Pr.125), on Hecatoncheir (RES 100)
- 125 + ( 50 - 100 * 100 / 100 ) / 2 = 100% Success Rate (Max Success Rate, additional IND won't have any influence)
- Using Byakuren (IND 75), Devil's Recitation (Skill Pr.75 / RES 25), on Hecatoncheir (RES 100)
- 75 + ( 75 - 100 * 25 / 100 ) / 2 = 100% Success Rate (Max Success Rate, additional IND won't have any influence)
- The Hecatoncheir has 25% (○) Percentage Status Resistance (Avoidance), which roughly means 1 of 4 Positive Success Rates will be negated.
- 5. SUCCESS RATE ENHANCEMENTS
- The following Increments are calculated upon Basic Skill Probability (not Success Rate):
- ╒════════════════════════╤═══════════════════════╤══════════════════╤══════════════════╕
- │ Name │ Type │ Category │ Enhancement │
- ╞════════════════════════╪═══════════════════════╪══════════════════╪══════════════════╡
- │ Sakuya's Leader Power │ Commander (Sakuya) │ Everything │ +5% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Double Trigger │ Growth (Dagger) │ Physical Attacks │ +20% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Bludgenoning │ Growth (Crusher) │ Physical Attacks │ +25% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Way of Beatdown │ Growth (Rock) │ Physical Attacks │ +25% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Feint │ Growth (Greaves) │ Physical Attacks │ +33% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Fist Training 3 │ Growth (Fist) │ Physical Attacks │ +100% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Sexy Underwear │ Equipment (Accessory) │ Mind Control │ +25% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Cockatrice Crest │ Equipment (Accessory) │ Petrify │ +33% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Traumatic Incident 1~4 │ Growth (Satori) │ Permanent │ +10%/20%/30%/50% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Wakind ID 1~4 │ Growth (Satori) │ Variety │ +10%/20%/30%/50% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Powerful Evil Eye │ Growth (Lithos) │ Petrify │ +25% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Killer World │ Field (Sakuya) │ Instant Death │ +25% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ World After Death │ Field (Enemy) │ Instant Death │ +25% │
- ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
- │ Edge of Misfortune │ Field (Enemy) │ Instant Death │ +88% │
- └────────────────────────┴───────────────────────┴──────────────────┴──────────────────┘
- (*) Success Rate Calculation over Multi-Hit Attacks and Skills:
- Success Rate is only calculated for the first hit of each target of the attack or skill.
- However it is calculated over Multi-Strike repetition, including Berserker Soul, which will lead to 8 calculations.
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