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CJD2524

GoS - Success Rate

Mar 29th, 2013
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  1.  
  2.  
  3. SUCCESS RATE CALCULATION
  4.  
  5.  
  6.  
  7. 1. SPECIAL TOLERANCE
  8.  
  9.  
  10. A Successful Status Infliction grants the enemy a certain percentage (%) of resistance against said Status.
  11.  
  12. Special Status Tolerance accumulates by repeating the Infliction of said Status.
  13.  
  14. Detailed amount (probability) is currently unknown.
  15.  
  16.  
  17. (*) This is not referring to Self-Recovery from the Mithril Chainmail, Giant's Armor and Growth Trees, also present on Yukkuris.
  18.  
  19.  
  20.  
  21. 2. SPECIAL PROTECTION (STATUS RESISTANCE = STATUS AVOIDANCE)
  22.  
  23.  
  24. Synonymous with the Characters' Status Resistance which can be usually obtained through equipment.
  25.  
  26. Like Characters, Enemies can possess multiple Status Resistances.
  27.  
  28. Status Resistance works as Status Avoidance, upon a positive Success Rate outcome, the Target will have a chance to avoid the Status Infliction regardless of its RES or the Success Rate value of a particular Status.
  29.  
  30. Evasion Rate is as follows:
  31.  
  32. 100% -> ★
  33. 95% -> ☆
  34. 75% -> ◎
  35. 50% -> ●
  36. 25% -> ○
  37.  
  38. Status Weakness only apply to enemies:
  39.  
  40. 50% -> △
  41. 75% -> ▲
  42.  
  43. Status Weakness works as Status Enforcement, upon a negative Success Rate outcome, the Target will have a chance to be enforced with the Status Infliction regardless of its RES or the Success Rate value of a particular Status.
  44.  
  45. However if Status Infliction is achieved by this Probability, Status Level Calculation will be ignored and the Status Basic Level Value will be used.
  46.  
  47. (?) Unintentionally does not apply to Reisen's Deep Curse.
  48.  
  49.  
  50. Shinigami Formation, and Satori's Leader Power is included in this section (Special Protection) as well. These values and probabilities are individually set separately.
  51.  
  52.  
  53. (*) According to above "Red Eyes" Formation should be included as well (+90 Mind Control Resistance).
  54.  
  55. (*) Satori's Commander Leader Power is "Status Resistance +5%" (Status Avoidance +5%), even though it says Resistance +5% (抵抗+5%), as in RES +5%, it doesn't raise RES stat.
  56.  
  57.  
  58.  
  59. (!) Statuses are managed by Categories (Flags). See Statuses Tables for more info.
  60.  
  61. EXAMPLE:
  62.  
  63. An Enemy marked with "Enemy Boss" (Flag) and a (☆) value, will have an Evasion Probability of 95% (☆) for ALL Down, Stop, and Destiny Change.
  64.  
  65.  
  66.  
  67. 3. ENEMY TOLERANCE (LEVEL TOLERANCE)
  68.  
  69.  
  70. This type of resistance is only applied to enemies, giving them a chance to avoid Status Infliction depending on their respective Levels.
  71.  
  72. Satori's, Youmu's, Cirno's, and Reisen's Last Word ignore this resistance with a percentage probability equal to their respective Levels (Max 99%).
  73.  
  74. Permanent : Enemy's LV / 4 (%) [ 24% if Enemy's Level 99 ]
  75.  
  76. Variety : Enemy's LV / 5 (%) [ 19% if Enemy's Level 99 ]
  77.  
  78. Quick : Enemy's LV / 6 (%) [ 16% if Enemy's Level 99 ]
  79.  
  80. Petrify, Stop (Variety), Instant Death: Enemy's LV / 2 (%) [ 49% if Enemy's Level 99 ]
  81.  
  82.  
  83. (*) Used in case an Enemy has no equivalent "Status Flags" assigned, it shouldn't stack with Special Protection.
  84.  
  85.  
  86.  
  87. 4. STATUS DETERMINATION
  88.  
  89.  
  90. Success Rate is calculated upon user's IND value and Target's RES value.
  91.  
  92. If the calculation result is higher than 95%, it will be fixed to 95% Success Rate (meaning at best, Failure Rate = 5%).
  93.  
  94. Damage Percentage Status uses a different formula, maximum Percentage Success Rate value is 100%.
  95.  
  96.  
  97.  
  98. User's IND / 2 - Target's RES * Skill's RES Value / 100 ≦ 0 Then:
  99.  
  100. Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 )
  101.  
  102.  
  103.  
  104. User's IND / 2 - Target's RES * Skill's RES Value / 100 ≧ 0 Then:
  105.  
  106. Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 ) / 2
  107.  
  108.  
  109.  
  110. Damage Percentage:
  111.  
  112. Skill's Basic Probability + ( User's IND - Target's RES * Skill's RES Value / 100 ) / 2
  113.  
  114.  
  115.  
  116. EXAMPLE 1:
  117.  
  118.  
  119. Using Reisen (IND 100), Visionary Tuning (Skill Pr.80), on 2 Headed Dragon (RES 100)
  120.  
  121. 100 / 2 - 100 * 100 / 100 = -50 Then -> 1st Formula
  122.  
  123. 80 + ( 100 / 2 - 100 * 100 / 100 )
  124.  
  125. 80 + (-50) = 30% Success Rate
  126.  
  127.  
  128. Using Reisen (IND 200), Visionary Tuning (Skill Pr.80), on 2 Headed Dragon (RES 100)
  129.  
  130. 200 / 2 - 100 * 100 / 100 = 0 Then -> Both Formulas will give the same result
  131.  
  132. 80 + ( 200 / 2 - 100 * 100 / 100 )
  133.  
  134. 80 + 0 = 80% Success Rate
  135.  
  136.  
  137. Using Reisen (IND 260), Visionary Tuning (Skill Pr.80), on 2 Headed Dragon (RES 100)
  138.  
  139. 260 / 2 - 100 * 100 / 100 = 15 Then -> 2nd Formula
  140.  
  141. 80 + ( 260 / 2 - 100 * 100 / 100 ) / 2
  142.  
  143. 80 + 15 = 95% Success Rate (Max Success Rate, additional IND won't have any influence)
  144.  
  145.  
  146. The 2 Headed Dragon has 75% (◎) Variety Status Resistance (Avoidance), which roughly means 3 of 4 Positive Success Rates will be negated.
  147.  
  148.  
  149. EXAMPLE 2:
  150.  
  151.  
  152. Using Satori (IND 100), Enervation (Skill Pr.60) and Wakind ID 4 (Skill Pr. Base +50%), on Lightning Baron (RES 125)
  153.  
  154. 100 / 2 - 125 * 100 / 100 = -75 Then -> 1st Formula
  155.  
  156. 90 + ( 100 / 2 - 125 * 100 / 100 )
  157.  
  158. 90 + (-75) = 15% Success Rate
  159.  
  160.  
  161. Using Satori (IND 200), Enervation (Skill Pr.60) and Wakind ID 4 (Skill Pr. Base +50%), on Lightning Baron (RES 125)
  162.  
  163. 200 / 2 - 125 * 100 / 100 = -25 Then -> 1st Formula
  164.  
  165. 90 + ( 200 / 2 - 125 * 100 / 100 )
  166.  
  167. 90 + (-25) = 65% Success Rate
  168.  
  169.  
  170. Using Satori (IND 270), Enervation (Skill Pr.60) and Wakind ID 4 (Skill Pr. Base +50%), on Lightning Baron (RES 125)
  171.  
  172. 270 / 2 - 125 * 100 / 100 = 10 Then -> 2nd Formula
  173.  
  174. 90 + ( 270 / 2 - 125 * 100 / 100 ) / 2
  175.  
  176. 90 + 5 = 95% Success Rate (Max Success Rate, additional IND won't have any influence)
  177.  
  178.  
  179. The Lightning Baron has 75% (◎) Variety Status Resistance (Avoidance), which roughly means 3 of 4 Positive Success Rates will be negated.
  180.  
  181.  
  182. EXAMPLE 3 (Damage Percentage):
  183.  
  184.  
  185. Using Remilia (IND 20), Star of David (Skill Pr.125), on Hecatoncheir (RES 100)
  186.  
  187. 125 + ( 20 - 100 * 100 / 100 ) / 2 = 85% Success Rate
  188.  
  189.  
  190. Using Remilia (IND 50), Star of David (Skill Pr.125), on Hecatoncheir (RES 100)
  191.  
  192. 125 + ( 50 - 100 * 100 / 100 ) / 2 = 100% Success Rate (Max Success Rate, additional IND won't have any influence)
  193.  
  194.  
  195.  
  196. Using Byakuren (IND 75), Devil's Recitation (Skill Pr.75 / RES 25), on Hecatoncheir (RES 100)
  197.  
  198. 75 + ( 75 - 100 * 25 / 100 ) / 2 = 100% Success Rate (Max Success Rate, additional IND won't have any influence)
  199.  
  200.  
  201. The Hecatoncheir has 25% (○) Percentage Status Resistance (Avoidance), which roughly means 1 of 4 Positive Success Rates will be negated.
  202.  
  203.  
  204.  
  205. 5. SUCCESS RATE ENHANCEMENTS
  206.  
  207.  
  208. The following Increments are calculated upon Basic Skill Probability (not Success Rate):
  209.  
  210.  
  211. ╒════════════════════════╤═══════════════════════╤══════════════════╤══════════════════╕
  212. │ Name │ Type │ Category │ Enhancement │
  213. ╞════════════════════════╪═══════════════════════╪══════════════════╪══════════════════╡
  214. │ Sakuya's Leader Power │ Commander (Sakuya) │ Everything │ +5% │
  215. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  216. │ Double Trigger │ Growth (Dagger) │ Physical Attacks │ +20% │
  217. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  218. │ Bludgenoning │ Growth (Crusher) │ Physical Attacks │ +25% │
  219. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  220. │ Way of Beatdown │ Growth (Rock) │ Physical Attacks │ +25% │
  221. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  222. │ Feint │ Growth (Greaves) │ Physical Attacks │ +33% │
  223. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  224. │ Fist Training 3 │ Growth (Fist) │ Physical Attacks │ +100% │
  225. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  226. │ Sexy Underwear │ Equipment (Accessory) │ Mind Control │ +25% │
  227. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  228. │ Cockatrice Crest │ Equipment (Accessory) │ Petrify │ +33% │
  229. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  230. │ Traumatic Incident 1~4 │ Growth (Satori) │ Permanent │ +10%/20%/30%/50% │
  231. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  232. │ Wakind ID 1~4 │ Growth (Satori) │ Variety │ +10%/20%/30%/50% │
  233. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  234. │ Powerful Evil Eye │ Growth (Lithos) │ Petrify │ +25% │
  235. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  236. │ Killer World │ Field (Sakuya) │ Instant Death │ +25% │
  237. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  238. │ World After Death │ Field (Enemy) │ Instant Death │ +25% │
  239. ├────────────────────────┼───────────────────────┼──────────────────┼──────────────────┤
  240. │ Edge of Misfortune │ Field (Enemy) │ Instant Death │ +88% │
  241. └────────────────────────┴───────────────────────┴──────────────────┴──────────────────┘
  242.  
  243.  
  244. (*) Success Rate Calculation over Multi-Hit Attacks and Skills:
  245.  
  246. Success Rate is only calculated for the first hit of each target of the attack or skill.
  247.  
  248. However it is calculated over Multi-Strike repetition, including Berserker Soul, which will lead to 8 calculations.
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