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- --Real Time--
- Pros
- +No extra work on timing
- +Easy to understand
- Cons
- -Wii U becomes mandatory for top times due to load differences
- -Wii U + capture device expensive
- --Real Time, Separate by Console--
- Pros
- +No extra work on timing
- +Easy to understand
- Cons
- -Concerns about fragmenting an already small community
- -One console may become dominant for competition
- --Timing without loads (Autosplitter)--
- Pros
- +Puts all consoles on equal footing
- +Most accurate timing without loads method, assuming it's configured correctly
- Cons
- -We don't have an autosplitter and someone would have to make one
- -Does not work for webcam videos or no video
- --Timing without loads (Conversion)-- Current Method
- Pros
- +Covers all methods of running (consoles, webcam, no video)
- +Puts consoles on more equal footing compared to RTA
- Cons
- -Concerns about variable load times
- -Calculating the time may be a turnoff for newer runners
- --Timing without loads (Adjusted timing)-- http://www.speedrun.com/nsmbds/thread/mtoqs
- Pros
- +Covers all methods of running (consoles, webcam, no video)
- +Easy to calculate
- Cons
- -Timing is not accurate with extra deaths or transitions
- -Method gives advantage to Wii U for non-top times
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