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NSMB Timing Methods Discussion

Nov 29th, 2016
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  1. --Real Time--
  2. Pros
  3. +No extra work on timing
  4. +Easy to understand
  5. Cons
  6. -Wii U becomes mandatory for top times due to load differences
  7. -Wii U + capture device expensive
  8.  
  9. --Real Time, Separate by Console--
  10. Pros
  11. +No extra work on timing
  12. +Easy to understand
  13. Cons
  14. -Concerns about fragmenting an already small community
  15. -One console may become dominant for competition
  16.  
  17. --Timing without loads (Autosplitter)--
  18. Pros
  19. +Puts all consoles on equal footing
  20. +Most accurate timing without loads method, assuming it's configured correctly
  21. Cons
  22. -We don't have an autosplitter and someone would have to make one
  23. -Does not work for webcam videos or no video
  24.  
  25. --Timing without loads (Conversion)-- Current Method
  26. Pros
  27. +Covers all methods of running (consoles, webcam, no video)
  28. +Puts consoles on more equal footing compared to RTA
  29. Cons
  30. -Concerns about variable load times
  31. -Calculating the time may be a turnoff for newer runners
  32.  
  33. --Timing without loads (Adjusted timing)-- http://www.speedrun.com/nsmbds/thread/mtoqs
  34. Pros
  35. +Covers all methods of running (consoles, webcam, no video)
  36. +Easy to calculate
  37. Cons
  38. -Timing is not accurate with extra deaths or transitions
  39. -Method gives advantage to Wii U for non-top times
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