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Oct 22nd, 2019
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  1. class StageTI
  2. {
  3.     texture="a3\characters_f\blufor\data\clothing1_ti_ca.paa";
  4. };
  5. ambient[]={1,1,1,1};
  6. diffuse[]={1,1,1,1};
  7. forcedDiffuse[]={0,0,0,0};
  8. emmisive[]={0,0,0,1};
  9. specular[]={1,1,1,1};
  10. specularPower=100;
  11. PixelShaderID="Super";
  12. VertexShaderID="Super";
  13. class Stage1
  14. {
  15.     texture="FAST_Ballistic_High_Cut_Helmet\data\textures\FAST_Ballistic_High_Cut_helmet_nohq.paa";
  16.     uvSource="tex";
  17.     class uvTransform
  18.     {
  19.         aside[]={1,0,0};
  20.         up[]={0,1,0};
  21.         dir[]={0,0,0};
  22.         pos[]={0,0,0};
  23.     };
  24. };
  25. class Stage2
  26. {
  27.     texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  28.     uvSource="tex";
  29.     class uvTransform
  30.     {
  31.         aside[]={1,0,0};
  32.         up[]={0,1,0};
  33.         dir[]={0,0,0};
  34.         pos[]={0,0,0};
  35.     };
  36. };
  37. class Stage3
  38. {
  39.     texture="#(argb,8,8,3)color(0,0,0,0,MC)";
  40.     uvSource="tex";
  41.     class uvTransform
  42.     {
  43.         aside[]={1,0,0};
  44.         up[]={0,1,0};
  45.         dir[]={0,0,0};
  46.         pos[]={0,0,0};
  47.     };
  48. };
  49. class Stage4
  50. {
  51.     texture="FAST_Ballistic_High_Cut_Helmet\data\textures\FAST_Ballistic_High_Cut_helmet_as.paa";
  52.     uvSource="tex";
  53.     class uvTransform
  54.     {
  55.         aside[]={1,0,0};
  56.         up[]={0,1,0};
  57.         dir[]={0,0,0};
  58.         pos[]={0,0,0};
  59.     };
  60. };
  61. class Stage5
  62. {
  63.     texture="FAST_Ballistic_High_Cut_Helmet\data\textures\FAST_Ballistic_High_Cut_helmet_smdi.paa";
  64.     uvSource="tex";
  65.     class uvTransform
  66.     {
  67.         aside[]={1,0,0};
  68.         up[]={0,1,0};
  69.         dir[]={0,0,0};
  70.         pos[]={0,0,0};
  71.     };
  72. };
  73. class Stage6
  74. {
  75.     texture="#(ai,64,64,1)fresnel(1,0.7)";
  76.     uvSource="none";
  77. };
  78. class Stage7
  79. {
  80.     texture="a3\data\env_co.paa";
  81.     useWorldEnvMap="true";
  82.     uvSource="tex";
  83.     class uvTransform
  84.     {
  85.         aside[]={1,0,0};
  86.         up[]={0,1,0};
  87.         dir[]={0,0,0};
  88.         pos[]={0,0,0};
  89.     };
  90. };
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