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- /*
- Copyright (C) 2006 Pedro Felzenszwalb
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef SEGMENT_IMAGE
- #define SEGMENT_IMAGE
- #include <cstdlib>
- #include <image.h>
- #include <misc.h>
- #include <filter.h>
- #include "segment-graph.h"
- #include <map>
- // random color
- rgb random_rgb(){
- rgb c;
- double r;
- c.r = (uchar)random();
- c.g = (uchar)random();
- c.b = (uchar)random();
- return c;
- }
- // dissimilarity measure between pixels
- static inline float diff(image<float> *r, image<float> *g, image<float> *b,
- int x1, int y1, int x2, int y2) {
- return sqrt(square(imRef(r, x1, y1)-imRef(r, x2, y2)) +
- square(imRef(g, x1, y1)-imRef(g, x2, y2)) +
- square(imRef(b, x1, y1)-imRef(b, x2, y2)));
- }
- /*
- * Segment an image
- *
- * Returns a color image representing the segmentation.
- *
- * im: image to segment.
- * sigma: to smooth the image.
- * c: constant for treshold function.
- * min_size: minimum component size (enforced by post-processing stage).
- * num_ccs: number of connected components in the segmentation.
- */
- image<rgb> *segment_image(image<rgb> *im, float sigma, float c, int min_size,
- int *num_ccs) {
- int width = im->width();
- int height = im->height();
- image<float> *r = new image<float>(width, height);
- image<float> *g = new image<float>(width, height);
- image<float> *b = new image<float>(width, height);
- // smooth each color channel
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- imRef(r, x, y) = imRef(im, x, y).r;
- imRef(g, x, y) = imRef(im, x, y).g;
- imRef(b, x, y) = imRef(im, x, y).b;
- }
- }
- image<float> *smooth_r = smooth(r, sigma);
- image<float> *smooth_g = smooth(g, sigma);
- image<float> *smooth_b = smooth(b, sigma);
- delete r;
- delete g;
- delete b;
- // build graph
- edge *edges = new edge[width*height*4];
- int num = 0;
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- if (x < width-1) {
- edges[num].a = y * width + x;
- edges[num].b = y * width + (x+1);
- edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y);
- num++;
- }
- if (y < height-1) {
- edges[num].a = y * width + x;
- edges[num].b = (y+1) * width + x;
- edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x, y+1);
- num++;
- }
- if ((x < width-1) && (y < height-1)) {
- edges[num].a = y * width + x;
- edges[num].b = (y+1) * width + (x+1);
- edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y+1);
- num++;
- }
- if ((x < width-1) && (y > 0)) {
- edges[num].a = y * width + x;
- edges[num].b = (y-1) * width + (x+1);
- edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y-1);
- num++;
- }
- }
- }
- delete smooth_r;
- delete smooth_g;
- delete smooth_b;
- // segment
- Universe *u = segment_graph(width*height, num, edges, c);
- // post process small components
- for (int i = 0; i < num; i++) {
- int a = u->find(edges[i].a);
- int b = u->find(edges[i].b);
- if ((a != b) && ((u->size(a) < min_size) || (u->size(b) < min_size)))
- u->join(a, b);
- }
- delete [] edges;
- *num_ccs = u->num_sets();
- image<rgb> *output = new image<rgb>(width, height);
- // pick random colors for each component
- std::map<int, float> average_r;
- std::map<int, float> average_g;
- std::map<int, float> average_b;
- std::map<int, int> nb_pixels;
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- int comp = u->find(y * width + x);
- average_r[comp] += imRef(im, x, y).r;
- average_g[comp] += imRef(im, x, y).g;
- average_b[comp] += imRef(im, x, y).b;
- nb_pixels[comp]++;
- }
- }
- std::map<int, rgb> component_colors;
- for( std::map<int, int>::iterator it = nb_pixels.begin() ; it != nb_pixels.end() ; it++ ){
- rgb color;
- int comp = it->first;
- color.r = int(float(average_r[comp])/nb_pixels[comp]);
- color.g = int(float(average_g[comp])/nb_pixels[comp]);
- color.b = int(float(average_b[comp])/nb_pixels[comp]);
- component_colors[comp] = color;
- }
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- int comp = u->find(y * width + x);
- imRef(output, x, y) = component_colors[comp];
- }
- }
- delete u;
- return output;
- }
- #endif
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