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TheInsidiousOne

carnage full 48 cards wr

Jun 16th, 2015
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  1. Class Clash
  2. Normal Trap Card
  3. If a monster you control with a Level destroys an opponent's monster with a Rank by battle: You can target 1 monster your opponent controls; banish that target, and if that monster has a Level, draw 1 card.
  4.  
  5. Tyrant's Fear
  6. Continuous Trap Card
  7. Tribute 1 monster you control; face-up Continuous Trap Cards you control cannot be targeted by card effects, except this card. You can only control 1 "Tyrant's Fear".
  8.  
  9. Plan to Carnage
  10. Normal Trap Card
  11. Target 3 Fiend-Type monsters in your Graveyard; shuffle 1 of them to your Deck, return another card from the targeted cards to your hand, and Special Summon the last of the targets, in face-up Defense Position. After this card is activated, your opponent cannot activate Spell Cards for the rest of the turn, also monsters you control cannot be destroyed by card effects for the rest of the turn.
  12.  
  13. Ritual Prison
  14. Counter Trap Card
  15. If your opponent activates a Ritual Spell Card or the effect of a Ritual Monster: You can discard 1 card; negate the activation or effect, and if you do, banish that card, also your opponent cannot activate Ritual Spell Cards or the effects of Ritual Monsters for the rest of the turn.
  16.  
  17. Matchup Scene
  18. Continuous Spell Card
  19. Apply 1 of the following effects. You can only control 1 "Matchup Scene".
  20. ● If you have more cards in your hand than your opponent's, monsters you control gain 400 ATK x the difference.
  21. ● If you have less cards in your hand than your opponent's, monsters your opponent controls gain 400 ATK x the difference.
  22. ● If both players have the same number of cards in their hand, monsters cannot be destroyed by battle.
  23.  
  24. Shadowisp Lurker
  25. [Level 6/DARK/Zombie/Effect/2400/1500]
  26. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field, but it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed, also its ATK becomes 0. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
  27.  
  28. Shadowisp Phantom
  29. [Level 6/DARK/Zombie/Effect/2100/1800]
  30. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field, but it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed, also it cannot attack. If both players control no monsters: You can Special Summon this card (from your hand) to your opponent's side of the field, also Special Summon 1 other "Shadowisp" monster from your hand to your side of the field.
  31.  
  32. Shadowisp Creeper
  33. [Level 6/DARK/Zombie/Effect/2300/2000]
  34. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field, but it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed, also its effects are negated. If this card is Tribute Summoned by Tributing a "Shadowisp" monster you control, treat that card as if it is destroyed by a card effect.
  35.  
  36. Shadowisp Lich
  37. [Level 6/DARK/Zombie/Effect/2300/1400]
  38. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field, but it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession, this card cannot attack, unless they discard 1 card, also, during each of the controller's End Phases, the controller pays 1000 LP or destroy this card (this is not optional). This card gains 300 ATK for each "Shadowisp" monster your opponent controls. If this card destroys an opponent's monster by battle: You can Special Summon 1 "Shadowisp" monster from your hand, except "Shadowisp Lich".
  39.  
  40. Shadowisp Shade
  41. [Level 6/DARK/Zombie/Effect/0/2700]
  42. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field, but it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed, also it cannot change its battle position. If your opponent controls 2 or more "Shadowisp" monsters, Special Summon this card (from your hand) in face-up Defense Position. All "Shadowisp" monsters your opponent controls must attack with this card, if able. If you do, any battle damage inflicted to these battles is doubled.
  43.  
  44. Shadowisp Cultist
  45. [Level 6/DARK/Zombie/Effect/2400/1600]
  46. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field, but it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession: You can activate this effect; during each of its controller's End Phases, they take 1600 damage. You can Normal Summon this card to your opponent's side of the field by Tributing 1 monster they control. If this card is Normal Summoned to your side of the field, by Tributing 1 "Shadowisp" monster, Special Summon the Tributed monster from your Graveyard, to your opponent's side of the field.
  47.  
  48. Temple of Fallen Worship
  49. Field Spell Card
  50. Once per turn, if you Summon a "Shadowisp" monster to your side of the field: You can Special Summon, from your Deck, 1 monster with the same name as the Summoned monster to your opponent's side of the field.
  51.  
  52. Shadowisp Plaguelands
  53. Normal Trap Card
  54. If your opponent declares a direct attack: You can Special Summon 1 "Shadowisp" monster from your hand, then negate the attack, end the Battle Phase, but give control of the Summoned monster to your opponent at the end of your next turn.
  55.  
  56. Shadowisp Corruption
  57. Counter Trap Card
  58. When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up "Shadowisp" monster: Negate the activation, and if you do, destroy that card, also, after that, give control of 1 "Shadowisp" monster you control to your opponent.
  59.  
  60. Dark World Library
  61. Field Spell Card
  62. (This card's name is always treated as "The Gates of Dark World").
  63. If this card is activated: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand. Once per turn: You can discard 2 "Dark World" monsters, then target up to 3 cards your opponent controls; return them to the hand.
  64.  
  65. Dark World Ambush
  66. Normal Trap Card
  67. If your opponent declares a direct attack: You can discard 1 "Dark World" monster; negate the attack, then end the Battle Phase.
  68.  
  69. Sea of Darkness
  70. Field Spell Card
  71. Card effects from the Graveyard cannot be negated. Cards from the Graveyard cannot be banished. During each of your End Phases, send 1 DARK monster from your hand or side of the field to the Graveyard, or destroy this card.
  72.  
  73. Lady of Grace
  74. [Level 4/LIGHT/Spellcaster/Effect/1600/1300]
  75. If an opponent's card is shuffled to the Deck, you can Special Summon this card (from your hand). You can only Special Summon 1 "Lady of Grace" once per turn this way. Your opponent cannot shuffle cards to the Deck. Cannot be destroyed by battle, or targeted by card effects.
  76.  
  77. A Grave Matter
  78. Normal Trap Card
  79. If your LP is 1000 or less and your opponent's LP are 5000 or more: You can Special Summon, from your hand or Graveyard, 1 monster whose ATK is equal to or less than halve the difference of both player's LP, also you take no damage for the rest of this turn.
  80.  
  81. A Very Dire Situation
  82. Normal Trap Card
  83. If you control 1 or 2 cards and your opponent controls 6 or more cards: Destroy cards your opponent controls, so that both players control the same number of cards, also draw 1 card for every 2 cards destroyed by this effect.
  84.  
  85. Rapid Fire Synchron
  86. [Level 5/FIRE/Machine/Synchro/Tuner/Effect/2100/1600]
  87. 1 Tuner + 1 non-Tuner monster
  88. Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. If you took battle damage from a direct attack: You can Special Summon, from your Extra Deck, 1 Synchro Monster, except a Tuner monster, whose ATK is equal to or less than the damage you took (This Summon is treated as a Synchro Summon). You can only use this effect of "Rapid Fire Synchron" once per Duel.
  89.  
  90. Infernoid Archfiend of Madness
  91. [Level 8/FIRE/Fiend/Effect/2700/0]
  92. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" or "Archfiend" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If you control a face-up "Pandemonium" or "Archfiend Paladynamo", you can Special Summon this card using this procedure, while the total Levels and Ranks of all Effect Monsters you control are 10 or lower. Once per turn: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's Level/Rank x300.
  93.  
  94. Gishki Mermaid
  95. [Level 7/WATER/Sea Serpent/Ritual/Effect/2400/1900]
  96. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. If this card is Ritual Summoned: You can add 1 "Abyss" or "Gishki" Spell/Trap Card from your Deck to your hand. Once per turn: You can Tribute 1 other WATER monster you control, then target 1 monster your opponent controls; return that target to the hand, also, after that, draw 1 card, and if it is a WATER monster, send it to the Graveyard, and if you do, draw 1 card.
  97.  
  98. Qliphort Ebon Dragon
  99. [Level 6/Scale 9/EARTH/Machine/Pendulum/Effect/2400/1000]
  100. Pendulum Effect: You cannot Special Summon monsters, except "Qli" or Dragon-Type monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
  101. Monster Effect: (This card is also always treated as a DARK Dragon-Type monster.)
  102. You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 monster your opponent controls; halve that monster's ATK, also inflict damage to your opponent equal to that monster's lost ATK.
  103.  
  104. Sylvan Shaddollion
  105. [Level 4/DARK/Plant/Flip/Effect/1000/1600]
  106. FLIP: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant-Type or "Shaddoll" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order.
  107. If this card is sent to the Graveyard by a card effect: You can draw 1 card, and if this card is sent to the Graveyard after being excavated, excavate the top 4 cards from the top of your Deck, send any excavated Plant-Type or "Shaddoll" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. You can only use 1 "Sylvan Shaddollion" effect per turn, and only once that turn.
  108.  
  109. Blue-Eyes White Shaddoll Dragon
  110. [Level 8/DARK/Dragon/Flip/Effect/3000/2500]
  111. (This card is also always treated as "Blue-Eyes White Dragon".)
  112. FLIP: Activate 1 of the following effects.
  113. ● Special Summon 1 LIGHT Dragon-Type Normal Monster from your Deck to the Graveyard.
  114. ● Send 1 DARK Spellcaster-Type monster from your Deck to the Graveyard.
  115. You can Special Summon this card (from your hand) by Tributing 1 "Shaddoll" monster, except a Fusion Monster or "Blue-Eyes White Shaddoll Dragon", and sending 1 "Shaddoll Fusion" or "El Shaddoll Fusion" from your hand to the Graveyard. If this card is sent to the Graveyard by a card effect: You can send 1 Dragon-Type or Spellcaster-Type monster from your Deck to the Graveyard. You can only use 1 "Blue-Eyes White Shaddoll Dragon" effect per turn, and only once that turn.
  116.  
  117. Dark Scorpion Hieratic Dragon
  118. [Level 8/DARK/Dragon/Effect/2600/2100]
  119. You can Special Summon this card (from your hand) by Tributing 1 Dragon-Type Normal Monster and 1 Dragon-Type Effect Monster you control. Cannot be Tributed. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  120. ● Send the top 2 cards of their Deck to the Graveyard.
  121. ● Send 1 "Hieratic" monster from your Deck to the Graveyard. It is treated as being Tributed.
  122.  
  123. Fire King Avatar of the Ice Barrier
  124. [Level 7/WATER/Winged Beast/Synchro/Effect/2700/1700]
  125. 1 Tuner + 1 or more non-Tuner monsters
  126. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. Your opponent cannot activate card effects from the hand or Set Spell/Trap Cards in response to this card's effect.
  127.  
  128. Gishki Genex Soldier
  129. [Level 6/WATER/Warrior/Ritual/Effect/2500/1400]
  130. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. If this card is Ritual Summoned: You can target cards on the field equal to the number of different original Attributes of the monsters Tributed for the Ritual Summon of this card; return them to the hand. Once per turn: You can target 1 "Gishki" monster in your Graveyard; shuffle that target to your Deck, also, after that, Special Summon 1 "Genex" monster from your hand.
  131.  
  132. Gladiator Beast Blackwing
  133. [Level 4/DARK/Winged Beast/Effect/1700/600]
  134. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Add 1 "Blackwing" Tuner monster from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Blackwing".
  135.  
  136. Raidraptor Archfiend
  137. [Level 4/DARK/Winged Beast/Effect/1600/0]
  138. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 Level 8 "Archfiend" monster OR a Rank 4 "Raidraptor" Xyz Monster from your hand, or Graveyard (if you Special Summoned a Rank 4 "Raidraptor" Xyz Monster from your Graveyard by this effect, you can attach this card in your Graveyard as an Xyz Material).
  139.  
  140. Shadowking - Lord of Blackness
  141. [Level 10/DARK/Fiend/Effect/3500/0]
  142. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster each from your side of the field, hand and Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 DARK monster, then target 1 monster your opponent controls; banish that target. If this card is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
  143.  
  144. Terraking - Lord of Dirt
  145. [Level 10/EARTH/Rock/Effect/3500/0]
  146. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 EARTH monster each from your side of the field, hand and Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 EARTH monster; send 1 EARTH monster from your Deck to the Graveyard, and if you do, for the rest of the turn, your opponent cannot activate Set Spell/Trap Cards. If this card is destroyed and sent to the Graveyard: You can target 1 of your banished EARTH monsters; add that target to your hand.
  147.  
  148. Aquaking - Lord of Oceans
  149. [Level 10/WATER/Aqua/Effect/3500/0]
  150. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 WATER monster each from your side of the field, hand and Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 WATER monster, then target 1 monster in your opponent's Graveyard; banish it. If this card is destroyed and sent to the Graveyard: You can target 1 of your banished WATER monsters; add that target to your hand.
  151.  
  152. Galeking - Lord of Typhoons
  153. [Level 10/WIND/Winged Beast/Effect/3500/0]
  154. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 WIND monster each from your side of the field, hand and Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 WIND monster, then target 1 monster your opponent controls; return it to the Graveyard. If this card is destroyed and sent to the Graveyard: You can target 1 of your banished WIND monsters; add that target to your hand.
  155.  
  156. Blazeking - Lord of Infernos
  157. [Level 10/FIRE/Pyro/Effect/3500/0]
  158. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 FIRE monster each from your side of the field, hand and Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 FIRE monster, then target 1 monster your opponent controls; place it to the bottom of your opponent's Deck. If this card is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.
  159.  
  160. Brightking - Lord of Radiance
  161. [Level 10/LIGHT/Fairy/Effect/3500/0]
  162. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster each from your side of the field, hand and Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 LIGHT monster, then target 1 Set Spell/Trap Card your opponent controls; it cannot be activated in response to this card's effect, also that card cannot be activated, until the end of this turn. At the End Phase of the turn this effect was activated: Destroy the targeted card. If this card is destroyed and sent to the Graveyard: You can target 1 of your banished LIGHT monsters; add that target to your hand.
  163.  
  164. Mighty Magician
  165. [Level 7/Scale 4/DARK/Spellcaster/Effect/2400/600]
  166. Pendulum Effect: When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone. Once per turn, if you have no other cards in your Pendulum Zone: You can place 1 Scale 5 or higher "Magician" Pendulum Monster from your Deck to the Pendulum Zone.
  167. Monster Effect: Up to twice per turn: You can target 1 card in your Pendulum Zone, then activate 1 of these effects;
  168. ● Increase its Scale by 1.
  169. ● Reduce its Scale by 1.
  170.  
  171. Crest of Black Stars
  172. Normal Trap Card
  173. The Ranks of all Xyz Monsters you currently control are treated as their Level, also the 1 Xyz Monster you control that had the lowest original Rank is treated as a Tuner monster (if tied, you get to choose).
  174.  
  175. Hysteric Archfiend
  176. [Level 6/DARK/Fiend/Effect/500/2200]
  177. During the turn a face-up Fiend-Type you control was destroyed, if you control a Field Spell Card and no monsters: You can Special Summon this card (from your hand). Cannot be destroyed by battle, also your opponent takes battle damage from battles involving this card, also, if you control a Field Spell Card, Special Summon 1 Fiend-Type monster from your hand whose ATK is lower than, or equal to, the battle damage inflicted. You can only control 1 "Hysteric Archfiend".
  178.  
  179. Archlord Joan
  180. [Level 8/LIGHT/Fairy/Effect/2800/2300]
  181. If this card is Special Summoned: Banish all monsters in both players' Graveyards. This card gains 100 ATK for each of your banished monsters. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect, while you have 10 or more banished cards: Negate the activation, and if you do, banish that card. You must control another Fairy-Type monster to activate and resolve this effect.
  182.  
  183. Archlord Grepher
  184. [Level 8/LIGHT/Warrior/Effect/2800/2300]
  185. This card is treated as a Fairy-Type monster while in your hand. This card gains 300 ATK for each Equip Card equipped to this card. If this card is Special Summoned: You can equip 1 Equip Spell Card that can be equipped to this card from your Deck to this card. Once per turn: You can send 1 card equipped to this card to the Graveyard, then target 1 card your opponent controls; destroy that target, and if you do, draw 1 card. You must control another Warrior or Fairy-Type monster to activate and resolve this effect.
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