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PlayerDetector

Sep 13th, 2012
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  1. ctrl = sensors.getController()
  2. sensor = "Sensor"
  3. targ = "LivingEntities"
  4.  
  5. term.clear()
  6. term.setCursorPos(1,1)
  7. print("Player located at:")
  8.  
  9.  
  10.  
  11. while true do
  12.    players = {}
  13.    targets = sensors.getAvailableTargetsforProbe(ctrl,sensor,targ)
  14.    for i,val in ipairs(targets) do
  15.        -- print(val)
  16.           what,x,y,z = string.match(val:upper (),"([A-Z]+),(-?[0-9]+),(-?[0-9]+),(-?[0-9]+)")
  17.           x,y,z=tonumber(x),tonumber(y),tonumber(z)
  18.      -- print(what)
  19.           if what == "vq" or what == "ENTITYPLAYER" then
  20.                  
  21.                
  22.                  --print(x..", "..y..", "..z)
  23.                  --redstone.setOutput("left",true)
  24.                  table.insert(players,x..","..y..","..z)
  25.                  sleep(0.2)
  26.       end
  27.    end
  28.  
  29.    counter = 2;
  30.    for key, player in pairs(players) do
  31.         term.setCursorPos(1,counter)
  32.         term.clearLine()
  33.         print(player)
  34.         counter = counter +1
  35.     end
  36.    -- redstone.setOutput("left",false)
  37.    sleep(0.01)
  38. end
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