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- ctrl = sensors.getController()
- sensor = "Sensor"
- targ = "LivingEntities"
- term.clear()
- term.setCursorPos(1,1)
- print("Player located at:")
- while true do
- players = {}
- targets = sensors.getAvailableTargetsforProbe(ctrl,sensor,targ)
- for i,val in ipairs(targets) do
- -- print(val)
- what,x,y,z = string.match(val:upper (),"([A-Z]+),(-?[0-9]+),(-?[0-9]+),(-?[0-9]+)")
- x,y,z=tonumber(x),tonumber(y),tonumber(z)
- -- print(what)
- if what == "vq" or what == "ENTITYPLAYER" then
- --print(x..", "..y..", "..z)
- --redstone.setOutput("left",true)
- table.insert(players,x..","..y..","..z)
- sleep(0.2)
- end
- end
- counter = 2;
- for key, player in pairs(players) do
- term.setCursorPos(1,counter)
- term.clearLine()
- print(player)
- counter = counter +1
- end
- -- redstone.setOutput("left",false)
- sleep(0.01)
- end
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