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FMA Anon in Equestria: C1

Feb 13th, 2013
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  1. FMA Anon in Equestria: C1
  2.  
  3. >you are running in the dark halls of an abandoned mansion in a forgotten road, miles from Dublith
  4. >the air is heavy with a damp, moldy smell
  5. >not much left of the west wing, there are more holes in the ceiling than there is ceiling
  6. >the carpets squish under your boots
  7. >your weight helps you sprint through the empty, slippery corridors
  8. >instead of slipping on the wet carpets, you sink into them and find some grip
  9. >for a few steps you wonder if you'll end up crashing through the rotten floorboards
  10. >hopefully not
  11. >your task here is much too important for you to lose focus like this
  12. >currently, your assignment was of the outmost priority
  13. >tracking down an alchemist that was bent on creating the philosopher's stone
  14. >it was a horrible image, for you were briefed on the techniques your suspect might be using
  15. >this was related to the disappearance of more than a hundred local villagers
  16. >you'd gotten a tip from one of your contacts, he said it was urgent, that something was going on in one of the suspect's old homes
  17. >you had hoped that the suspect had only been that
  18. >you wished that he had only been misunderstood, that the accusations of his intents and past activities had been lies
  19. >more for the sake of the missing villagers than anything
  20. >but there is little doubt now, for at the end of the corridor, you see a closed door where a sheepish, flashing purple light seeps from the corners and gaps
  21. >a sick, unholy light
  22. >you push your nearly entirely mechanical body to its maximum speed
  23. >you probably only have mere seconds before it's too late
  24. >the door might be blocked or reinforced
  25. >keeping up your sprint, you opt to simply choose not to even try the door
  26. >it would just take too much time to bother with any of that
  27. >you cover your face with your arms and simply plow through the wall next to it
  28. FUCKING CRASH!!!
  29. >you blow through the wall with relative ease, your momentum only dampened slightly
  30. >kicking down with a heel, weight completely thrown back, you use the top floorboards to stop you, destroying the wood across the room
  31. "STOP THIS AT ONCE, ROHENS" you bellow
  32. >the main hall you were in was massive
  33. >decrepit on the outside, it had been boarded up and rebuilt from within
  34. >bare floors and walls only enhanced the contrast in the troubling sight before you
  35. >the suspect, a frail man in ragged clothing, was on his knees in front of a forbidden circle
  36. >surrounded by the chained missing villagers
  37. >they are all immobile, and you can't help but wince at their empty gazes
  38. "It's too late now..." he says, barely noticing your less than subtle entrance
  39. "CEASE YOUR ACTIONS!" you yell, rage distorting your voice
  40. >he's giving you no choice
  41. >transmutation circles are engraved on pretty much every part of your automail
  42. >you turn the top plate of your forearm into a three foot long sword
  43. >grabbing Rohens' shoulder, hearing it crunch and crack under your steel grip, you run him through, impaling his heart from the back
  44. >scowling in disgust at his depravity
  45. >you almost pity him for having fallen this low
  46. >his hands were still extended forward, now cramped with pain
  47. "I can see it... It's perfect..." he moans almost incoherently, blood bubbling from his lips
  48. >you blink, and the room you were in is no more
  49. >Marcus Rohens and his victims has vanished
  50. >you're alone in a white void, where a towering, ornate black door stands before you
  51. "No... No, this is all wrong... What the hell have you done?" you curse, looking around for the cause of this horror
  52. >the massive, multiple story tall gate groans, the doors shaking
  53. "I told you it was too late..." says the mad alchemist, standing in front of you
  54. "I just killed you... How are you standing? What in the world have you done?" you ask feverishly
  55. >he tilts his head whimsically, smiling as if he had not a single care in the world
  56. "Don't worry, I am dead. Our sacrifice wasn't for nothing, thankfully... I have succeeded in creating the first true Philosopher's stone" he explains, calmly
  57. >you can only feel revulsion
  58. "Where are all those people? What have you done with them?"
  59. >he puts his hands together, two fists pressed against one another and goes
  60. "Poof" as he gestures a small explosion, his hands opening and moving apart
  61. >you bare your grit teeth
  62. "You may be dead but I'll swear I'll kill you again for that... For them" you growl, stepping towards him
  63. >why was he happy?
  64. >what good was the Philosopher’s Stone to him if he was dead?
  65. >hunched over, blade at the ready, you bring it back for a thrust
  66. "You wouldn't want to cut me down again just yet..." he taunts
  67. "I think I do..." you mumble, only a few steps from him
  68. "Don't you want to hear what's going to happen next?"
  69. >you stop
  70. "You see, we are all sacrifices tonight. However all of this" he waves around at the endless white expanse "is just ensures that my master will get every chance of succeeding. With the Philosopher's Stone, he will be unstoppable"
  71. "Your master?"
  72. "You didn't think I was doing all of this for myself, did you? How foolish" he chuckles
  73. "What is he going to do?" you bark
  74. "Why, he plans to assault the presidency and take over, of course"
  75. >a coup?
  76. "Bastard!" you spit
  77. "He'll overthrow the whole state and feed it to Ishbal... It's only fair, right?"
  78. >it is true that the war had been tragic for them... But this was madness
  79. "All I wanted was to be useful for my Master. I'm happy with this death... And now that you're along for the ride, there is really nobody that even knows what he's up to" explains Rohens
  80. >you rear back
  81. "You mean you've also dragged me into this?"
  82. >he looks down at his perforated chest
  83. "Actually, you've dragged yourself into this..." he replies
  84. "What?"
  85. "When you killed me at the critical stage of my transmutation, you and I became linked in this event. It couldn't have happened more perfectly"
  86. >impossible
  87. >it should have stopped him and his horrible blasphemy
  88. >the immaterial floor beneath your feet starts shaking but you're too angry to care
  89. >roaring out with rage, you lunge towards him, swinging down
  90. >your blade stops before it reaches its target
  91. >you try again, but this time you notice thin, black arms around yours
  92. "Damn you, Rohens..." you groan, ripping the arms away
  93. >a half dozen more take their place
  94. "HELL BETTER TAKE YOU 'AFORE I DO" you scream, ripping the black, tentacle-like arms off you
  95. >in a flash, a sea of black arms race past you and swallow the man
  96. >you hear him yelling to you over the rushing mass of tendril-like arms
  97. "Don't worry, it has"
  98. >looking behind you, the gates are completely open and from them come only arms
  99. >the same rippling mass of appendages swings around to capture you as well
  100. >you feel a cold fear
  101. >were you really going to die like this?
  102. >all your strength is useless against these endless numbers
  103. >they pull you towards the door and you black out
  104.  
  105.  
  106. ---
  107.  
  108.  
  109. >you wake up in a grassy field
  110. >where the hell were you?
  111. >how did you get here?
  112. >your mind is fuzzy, you remember trying to stop Rohens' transmutation when something went wrong...
  113. >you sit up, fully alert at the memory of your conversation with him
  114. >you had to inform your superior at once of Rohens' Master's plans
  115. >couldn’t remember much after those moments, but all that mattered was that you could get back to headquarters or contact them somehow
  116. >stopping this was beyond important; such a coup would surely plunge everyone in another civil war
  117. >flashes appear in your mind
  118. >massive black gate
  119. >you stand up, checking yourself
  120. >automail seems to be functioning
  121. >arms, legs, torso and abdomen musculature system
  122. >your blue uniform is a bit dirty, but you dust it off easy enough
  123. >bit of blood on your right shirt arm, already dried
  124. >apart from the clothes on your back and the Hexagram watch in your pocket and a coin purse, you don't have much on you
  125. >there seems to be nobody around
  126. >surviving in this lush wilderness wouldn't be too hard
  127. >you were more than three quarters automail, you didn't really need to eat a whole lot
  128. >just where were you anyways
  129. >this place was far too lush, the flora was much too prosperous for it to be Dublith, it was nothing like those dry, sandy expanses
  130. >you trace a circle on the ground and form a pillar under your frame
  131. >it took a lot of energy, you started breathing hard
  132. >effort like this was good for you, it’s not like you got all that much exercise with automail limbs and pretty much everything else
  133. >the elevation was pretty quick and you were soon well above the treetops
  134. >looking around, you see nothing but vast fields and forests
  135. >this entire world seemed to be green, apart from a village in the distance
  136. >at least it was inhabited
  137. >you would be able to get some information from there, hopefully
  138. >if they even spoke your language
  139. >you sit and transmute a link of your watch chain into a needle
  140. >you transmute a bowl in the dirt, gathering moisture from the earth
  141. >placing the needle on a leaf, you set it in the water
  142. >the needle aligns itself with the earth's magnetic field and indicated that the village was north-east from where you were
  143. >you confirmed by placing the needle straight up on the watch face and seeing where its shadow landed in relation to the hour
  144. >strange
  145. >on the face of the watch, the shadow was pointing south west
  146. >this place was getting weirder by the second
  147. >an easy explanation would be that you were in the southern hemisphere...
  148. >but how could you be all the way there when you were in the outskirts of town just moments ago?
  149. >you hope the village has a telephone of some sort; you needed to call in at the very least
  150. >any form of communication with headquarters was required
  151. >if Rohens was serious about his Master’s plans, the level of carnage the wrong person could do with a real Philosopher’s Stone would be catastrophic; not to mention the repercussions of his coup
  152. >you lower the pillar of earth until the landscape is back how it was and walk off in the direction of the distant village
  153. >walking through the forest, you hear the strange calls and sounds of creatures unimaginable
  154. >whatever makes those sounds seem to stay out of sight
  155. >good
  156. >no delays then
  157. >you still had a job to do and being late was against the rules
  158. >you can only jog through this forest, the large knotted roots and jutting branches limit your speed
  159. >as the night rolls in, you are forced to stop
  160. >not enough light to keep going, the thick leaves and full treetops block any moonlight that could have helped you navigate
  161. >with a final circle, you make a small, hard packed earth coffin to sleep in
  162. >it would keep the bugs and water out for a night
  163. >you fall asleep, wrapping your upper chest and head with your blue jacket
  164. >the rest of you didn't really need comfort or warmth
  165. >you are suddenly back in the endless white expanse, facing the black gates
  166. >it was happening again?
  167. >Marcus Rohens was in front of you, again, smiling
  168. >like a damn cockroach, he just keeps coming back
  169. >the black arms wrap you once again
  170. >you try to fight them and you wake up when something smashes you in the face
  171. >you appear to have struggled enough in your sleep to have caved in your shelter
  172. >you dust off and rub your sore face
  173. >you wonder if they make automail faces
  174. >the air was fresh and the trees glistened with morning dew
  175. >you scowled
  176. >all this humidity was going to rust your limbs
  177. >you were also a little hungry
  178. >walking out, you start looking for breakfast
  179. >strange plants
  180. >you spot a large bird in a tree, sitting in its nest
  181. >perfect
  182. >you hurl a stick at the bird and miss, but succeed in making it fly off
  183. >you climb the tree, sticking your fingers in the wood when no branch was available
  184. >grabbing the whole nest and jumping down, you sit and start yourself a fire by striking a small, sharp rock against the back of your hand
  185. >a search for a flat stone later, you make yourself a decent breakfast
  186. >sunny side up
  187. >the trip towards town was pretty uneventful
  188. >more jogging
  189. >time was of the essence but you were not going to risk permanently disabling yourself by rushing foolishly
  190. >your knee picked up a squeak, you really needed to take your limbs apart and do your maintenance
  191. >the thumping of your boots isn't really quiet as you enter the small town
  192. >frankly, it looks deserted
  193. >but it's not a ghost town, it's too well kept for that
  194. >it's like the inhabitants just got up and left
  195. "STATE ALCHEMIST" you holler
  196. >no reply
  197. "IS ANYONE THERE?"
  198. >silence
  199. >you look around
  200. >small houses and overly decorated stores stand out
  201. >what kind of quack village was this
  202. >sooner you find someone, the faster you can leave
  203. >state alchemists were often hated and feared
  204. >military dogs they called you
  205. >you cared little for their whims
  206. >might explain why this town looked empty
  207. >you walk towards a large, stone buildings
  208. >pillars hold up its parapet
  209. >looked pretty official, perhaps it was a town hall or government building
  210. >you don't even know what government it could belong to, but any large agency would most likely be of some assistance
  211. >walking in, you aren't happy to see it appears just as empty as the streets outside
  212. >this was just wonderful
  213. >deciding to investigate further, you start looking around
  214. >you come across a set of oak doors
  215. >a golden plaque labels it, but the language is foreign to you
  216. >you knock
  217. BOOM BOOM BOOM
  218. "State alchemist. Open up" you say, loud and clear
  219. >you try the doorknob
  220. >locked
  221. >you trace a transmutation circle around the knob and unlock it with ease
  222. >you swing the door open
  223. >empty
  224. >standing still, you think
  225. >where could everyone be?
  226. >under the floorboards, in hiding spaces?
  227. >you stomp down with a heel
  228. WHAAAAM
  229. >you hear surprised gasps and yelps as everything in the room jumps off its resting place a good half inch
  230. >came from behind the desk
  231. >you ready yourself, they could be armed
  232. >crouching a little to get a more stable center of balance, you approach
  233. >in a quick movement, you pull the desk away to reveal three shaking, cowering...
  234. >... things...
  235. >animals?
  236. >you grumble angrily, shoving the desk back in place, inciting a scared mewl from the animals or pets
  237. >you'd never seen anything like them but it mattered little
  238. >leaving the room, fuming, you slam the door behind you
  239. >this was going to be a long day
  240. >you had no time for these games
  241. >you walk towards a house nearby
  242. >door wasn't locked
  243. "State alchemist, I'm coming in. Do not be afraid" you say
  244. >cozy furnishings as well as many plants and flower pots decorate the humble home
  245. >you start looking through, trying to find anyone hidden inside
  246. >closet is empty
  247. >nobody under the table
  248. >you go upstairs
  249. >lifting up the bed reveals only two more of those animals you saw in the official-looking building
  250. >they're both stiff with fright, forelegs wrapped around their faces
  251. "Damn it, where are your masters..." you groan, speaking to yourself as you lower the bed back on top of them
  252. >bloody things were practically pests
  253. >you walk back out, frustration mounting quickly
  254.  
  255.  
  256. ---
  257.  
  258.  
  259. >you are Applejack and there was a monster in town
  260. >big and scary, you hoped it would just go away
  261. >you were at your apple stand when Roseluck came running towards you, whispering to hide
  262. >you didn't know what all the fuss was about then you saw it, as it just barged into town hall
  263. >you galloped into Sugarcube Corner for cover, getting everyp0ny you could see to go hide
  264. "Hi, Applejack! What brings you here? Is it my new scrumptious sugary super sweet strawberry sundaes?" asks Pinkie
  265. "Pinkie! Ya gotta hide raight now! There's a m-m-monster outside... Quick, turn all them lights off" you explain, shaking
  266. "Oooh, a monster? I wanna see!" she says, bouncing towards the window
  267. >gosh darn it Pinkie
  268. "No way, close the curtains hunker down... Ah got a bad feelin' about this"
  269. "How bad can it be, I'm sure that... Uh Oh..." she says
  270. >now hwhut
  271. "Ummm... Applejack?"
  272. "Yeah, Pinkie?"
  273. "He saw me..." she says, lower lip trembling
  274. >you shove your hoof in your face, exasperated
  275. "I think it’s coming this way..." explains the cotton candy pone
  276. "We better hide..." you say
  277. >Pinkie nods with frantic, scared energy
  278. >you both rush behind the counter
  279. >you see the jello display start shaking
  280. >dull thumps
  281. >rhythmic
  282. >the creature's footsteps
  283. >they were terrifying on their own
  284. >they get closer and closer
  285. >you get in front of Pinkie
  286. >nop0ny and nothing was going to hurt your friend
  287. >they'd have to go through your first
  288.  
  289.  
  290. ---
  291.  
  292.  
  293. >you are Anon
  294. >you checked two stores and three more houses
  295. >just more of those damn little creatures
  296. >colorful buggers, like little, deformed horses but with ridiculously large eyes
  297. >they had not gotten in the way of your business so you did not care
  298. >still, there was no indication that you'd find people
  299. >there were well travelled roads leaving the town, you assumed that following one should lead you to another village where you could find some person or some way of getting a message back to your superior
  300. >you decided to try one last building
  301. >it looked disgusting
  302. >absolutely ridiculous
  303. >it was like someone had made a house from colorful pastries
  304. >you groan and scowl
  305. >patience level was -23
  306. >you whip the door open
  307. >the bell hanging over the frame tolled and ringed
  308. >it flew back and forth on its spring and rang
  309. >again and again
  310. >you reach it with a hand and silence it in your fist
  311. >bloody
  312. >annoying
  313. >bell
  314. >frustration and irritation boiling to a critical point, you squeeze and turn the bell into a disfigured rod
  315. >you let the door close and hear a quiet "clink"
  316. >much better
  317. >damn it
  318. >you have destroyed private property
  319. >you take out your coin purse and leave more than enough money on the counter to replace the bell
  320. >taking a few deep breaths, you calm down
  321. >no use breaking things
  322. >you could fix the bell with a bit of alchemy, but paying for it was worth the silence
  323. >you walk behind the counter
  324. >another cowering, hideously colored animal
  325. >in front of it stands another of the creatures
  326. >you wonder why it’s wearing a hat
  327. >they are all branded with some design, so they must belong to someone
  328. >the hat-wearing one seems to stand guard over the pink, scared one
  329. >you pay them little attention
  330. >you walk towards them, as they are in front of the swinging doors leading to the kitchens of this pastry shop
  331. >the hat-wearing one growls and whinnies like a dog trying to scare someone away
  332. >you keep going, attempting to simply walk around them when the orange creature rears back and bucks you with both hooves
  333. CLANG!
  334. >she manages to land them on your thigh
  335. >it did nothing
  336. >you push her to the side and walk past them both
  337. >as they couldn't really harm you and were obviously the property of their respective owners, it would be wrong to hurt them
  338. >the orange, hat-wearing animal seems to be staring at you in shock and complete disbelief
  339. >you continue into the back
  340. "State alchemist, anyone here?" you say, monotone, tired of repeating yourself
  341. >you look around
  342. >still nothing
  343. >you're about to leave when one of the ovens ding
  344.  
  345.  
  346. ---
  347.  
  348. >you are Applejack and you are terrified
  349. >as much as you are afraid for yourself right now, you are completely scared for Pinkie
  350. >your buck had no effect on the monster, it just ignored your strongest attack
  351. >there was a metal clang when you kicked it, was it wearing armor?
  352. >you only hoped that you could hold it off long enough for Pinkie to run away
  353. >fearing the worst as the hulking beast walked towards you, you braced for the end
  354. >you thought it was going to kill you when you felt its cold, cloth covered claw against you
  355. >it just slid you on the tile floor a little off to your right and went into the kitchens, ignoring you both
  356. >in a monotone, annoyed, rumbling voice it said something
  357. >it wasn't speaking Equestrian, that was fer shore
  358. >it turned to leave when the oven dinged
  359. >you hear Pinkie spring up behind you
  360. "Fritters are ready!" she chimes happily
  361. >before you can even move, she bounces over you towards the kitchen
  362. >towards that thing
  363. "Pinkie hwhut are ya doin'!" you hoarsely whisper, trying to be loud but quiet at the same time
  364. >she bounces in the kitchen, smiling and humming
  365. >you race after her, panicking
  366. >Pinkie bounds towards the oven in her usual gait, passing right in front of the strange creature
  367. >it looks at Pinkie with its beady little eyes, looking a little confused, yet very discontent
  368. >always very discontent
  369. >it was practically steaming with silent anger
  370. >once again, you brace for the horrors your imagination is cooking up beyond your control
  371.  
  372.  
  373. ---
  374.  
  375.  
  376. >you are Anon
  377. >the Pink one with the fuzzy fur bounced in, humming
  378. >this was beyond silly
  379. >perhaps you died and this was hell, slowly driving you insane
  380. >only when the little creature threw on oven mitts and took more pastries out of the oven did your jaw drop ever so slightly
  381. >What the hell were these things
  382. >the orange one was staring at you, somewhere between fright and concern for the pink one
  383. >you didn't have time for this craziness
  384. >with a loud sigh of confused exasperation, you walk out, sliding the orange one out of the way
  385. >again
  386. >it didn't look happy but you returned the glare
  387. >damned things
  388. >you storm out
  389. >this was useless
  390. >you would have to travel to the next town
  391. >shoving your hands in your pockets, you hunch over and make for the first road out of this god forsaken place
  392. >you walk through the empty streets
  393. >a train station?
  394. >there are tracks...
  395. >this might be your lucky day
  396. >the station is also empty, save for those damned little colorful furry hoofed animals
  397. >you can't read the signs, so it's hard to tell when the next train is going to arrive
  398. >could be minutes, could be days
  399. >maybe not your lucky day after all
  400. >you kick a garbage can in anger
  401. >taking some more deep breaths, you set it right side up and ensure it isn't damaged
  402. >no sign of activity
  403. >you didn't want to waste any time waiting for a train that may not come
  404. >you walk off, trying to find a map
  405. >you look on the walls
  406. >there should be some form of map around in a train station...
  407. >you see what is probably a little gift shop or store set up inside the station
  408. >you open the door and are not surprised at the lack of life inside
  409. >by now you expected some more scared creatures but something came to you
  410. >why were they so afraid if they belonged to a person?
  411. >shouldn't they be used to seeing people?
  412. >you shake your head
  413. >there was obviously plenty here that was strange and insane
  414. >plenty you didn't understand
  415. >however you are not going to bother with details when you have critical information to relay
  416. >the lives of many were at stake
  417. >rushing into the store, you startle another wretched, large dog sized equine of sorts
  418. >it squeaks and sprints out to the back
  419. >you don't even care at this point
  420. >looking around, you find a stack of maps by the cash
  421. >unfolding it, you can only shake your head
  422. >you don't need to be capable of reading this language to know that you're really not anywhere near Dublith anymore
  423. >just wonderful
  424. >no phones around either
  425. >you fold the map back up, pocketing it and slapping some more change on the counter
  426. >you exit and head for the nearest town, going west
  427. >the road you're taking leads you towards a huge tree
  428. >a tree with a door and windows
  429. >a literal treehouse
  430. >your scowl intensifies
  431. >the lights inside were on, perhaps this... "House" would still contain a person that could at least get you to a telephone or something
  432. >any authority would be a good start
  433. >you decide to sneak up, lest you scare the occupants into hiding again
  434. >you peek in through the window
  435. >nobody inside save for another foul animal
  436. >you watch for a while, hoping to see someone
  437. >anyone
  438. >perhaps the people of this town are all away for some reason; not hiding like their pets or servant animals
  439. >and they have left their domesticated animals here
  440. >the logic of it all is beyond you and you push the train of thought from your mind
  441. >you're about to leave when you see the creature inside get up
  442. >it has a horn
  443. >the horn glows as a book floats down towards it, the pale glow reaching from her horn to the levitating object
  444. >the creature begins looking through
  445. >is it reading?
  446. >what kind of sorcery was this
  447. >could these creatures be intelligent?
  448. >how did it make that tome just fly down to it?
  449. >how was it floating right now?
  450. >you were now highly confused and conflicted
  451. >you had seen the pink, horselike creature operate an oven
  452. >now there was this one, horned thing that seemed to be holding a book without touching it
  453. >and reading
  454. >if these creatures were intelligent, at some level, could they be the inhabitants?
  455. >you think of how crazy this is
  456. >you have discovered a strange land with strange inhabitants, there could be more at work here than you can see
  457. >you decide to try and test this theory of yours
  458. >there were some issues you have not yet figured out
  459. >like how were you even supposed to communicate with this... Tiny, mutated mule?
  460. >it could be the quickest way to finding a phone or courier, so this might be worthwhile
  461. >you knock on the door
  462. >you hear a reply, a sing-song neigh
  463. >your scowl remains intense
  464. >this was completely ridiculous
  465. >the front door of this obscene tree-building opens
  466. >the creature begins with a gentle whinny-snort and stops
  467. >its eyes bug out and it slowly looks up
  468. >and up…
  469. >and up
  470. >then it start backing away
  471. >you hear it cooing at you
  472. >a bit like when you go "nice doggy" to a snarling dog
  473. >you stand there and cross your arms, huffing impatiently
  474. >enough with the scared routine, already
  475. >the creature seems to make a few inquisitive sounds, slowly looking less frightened
  476. >you raise your eyebrows and lightly tap the floor with a foot
  477. >you try to calm down and remain patient
  478. >at least this one isn't running away, hiding, or kicking you
  479. >it looks like if you're going to find any help around, this is your best bet
  480. >your frown just keeps getting more serious; what a bet this was indeed
  481. >after a few seconds, the little thing starts moving towards you tentatively
  482. >finally, some form of progress
  483. >it continues making some more sounds, as if trying to speak to you
  484. >slowly approaching
  485. >you don't want to move lest you scare it off
  486. >the horned animal points towards itself, making a sound that starts and ends with a "T" sound
  487. >in the middle is a bunch of quick neighs and "L" sounds
  488. >she repeats the gesture, slower this time
  489. >is it trying to communicate?
  490. >these things can communicate?
  491. >this was absurd
  492. >what do you have to lose at this point?
  493. >with a sigh, you point to yourself
  494. "State Alchemist Anon Emus" you say
  495. >it swallows nervously
  496. >you repeat the gesture, slowly
  497. "Staate... Alchemiiist... Anoon Emuus" you say, enunciating clearly
  498. >she pauses for a second and points at you
  499. "Staahit Alkimit Anan Imu?" it says with difficulty
  500. >you roll your eyes
  501. >close enough
  502. >you nod, then you realize that there's no telling if nodding means "yes" to these things
  503. >the purple, horned one smiles
  504. >apparently it may
  505. >she points at itself again and repeats what you assume is its name or its species
  506. "Twynigheliegnit" it seems to say
  507. "Twy-nee-lii-nee-nit?" you attempt
  508. >it winces as if you'd slapped it
  509. "Twy" it says
  510. >a nickname?
  511. >you point at yourself
  512. "Anon"
  513. >the thing extends a hoof, smiling
  514. >were you supposed to shake hands?
  515. >you look at it with some confusion, not really knowing what this creature expects you to do
  516. >might as well try the usual shake, it can't be too far off from this thing's customs
  517. >this part of your mission is something you would definitely omit from your urgent report
  518. >shaking hands with a damned mule
  519. >once back to Central, you’d just forget this whole ordeal happened
  520. >you wrap your gloved hand around the extended appendage as gently as you can
  521. >it suddenly pulls back, surprised, neighing, as if it was expecting something else
  522. >you are running out of patience
  523. >these pleasantries concern you little, you need a form of communication, a phone, an autocar, a train
  524. >anything
  525. >the next thing it does surprises you further
  526. >it regains its composure and bows its head a little, as if excusing itself with little whinnies and neighs
  527. >then extends the hoof again
  528. >you hurriedly shake it and it seems pleased
  529. >the creature runs off in another room
  530. >you hear glassware clinking
  531. >what now
  532. >you had no time for this
  533. >if you haven't been unconscious for more than a day, that means you will be considered overdue at the end of the week
  534. >much too long, for all you know the coup could be taking place right now
  535. >seeing how large this country was from the map, you would need a train to get back anywhere close to headquarters
  536. >if not, you would have to find a radio transmitter or a phone before then
  537. >a telegraph or even morse code would work
  538. >you stand, silently fuming
  539. >a few minutes later, the purple one trots out, a tray floating behind her, where sits a teapot and cups
  540. >it was serving you tea?
  541. >it waves at you, pointing towards a sofa
  542. >it was even offering you a seat
  543. >you are half inclined to start rummaging through the books for anything useful
  544. >however this "Twy" thing could be the only one willing and/or able to help you
  545. >you decide not to offend it
  546. >you slowly sit down on the little sofa
  547. >feeling it sag under your mass, creaking and groaning
  548. >slowly, you test it
  549. >it seems to hold
  550. >no sudden movements
  551. >okay, it seems to be good
  552. >you relax a little
  553. >"Twy" seems to be watching you with a considerable amount of disbelief, a strange awe
  554. >it's like it's never seen anything like you
  555. >you scowl even harder at the thought
  556. >wonderful
  557. >you must be really, really far away from home
  558. >its comically massive eyes dart around nervously, then it points at the teacups with a little back and forth movement
  559. >seemed "Twy" was offering you tea
  560. >you pick up one of the small teacups and take a sip
  561. >it's horribly sweet
  562. >your frown just deepens, now your nose is flared, the wrinkles around it meeting up with your impressively downturned mouth
  563. >you were thirsty, but you aren't sure if drinking this is only going to make you thirstier
  564. >as you attempt another sip, the door bursts open
  565.  
  566. ---
  567.  
  568. >you are Twilight
  569. >you can't believe your eyes
  570. >meeting a completely new species, like nothing you've even read about before
  571. >it was terrifying, fascinating and exciting
  572. >initially you were shocked, almost into a panic
  573. >however it had not threatened you; it had even knocked at the door
  574. >the entity before you was massive and from how your couch looks, it was very very heavy
  575. >you were horribly worried you'd offended it many times
  576. >you were not able to help yourself from jumping back when it held your hoof
  577. >through the glove, you felt a dead cold appendage
  578. >thankfully it had not seemed to take any more offense at your faux-pas than anything else
  579. >it was really hard to read its expressions
  580. >you didn't know what it would look like if happy or sad
  581. >it just seemed to have a permanent frowning scowl at anything and everything
  582. >it looked very, very unhappy
  583. >it seemed to go from utterly unhappy to completely miserable
  584. >but a species this different could simply look like this normally, perhaps this was actually what it looked like when it was pleased
  585. >there was obviously a language barrier to overcome
  586. >it had a hard time saying your name and so did you
  587. >you think it was called "Anaan", it seemed to be fine with you calling it that
  588. >but right now you were too excited and curious to care
  589. >you could barely sit still
  590. >you were having tea with this entity!
  591. >were you dreaming?
  592. >you were about to grab a piece of parchment and quill when the door exploded
  593. >you jump nearly out of your seat
  594. >Applejack?
  595. "TWAHLI-"
  596. >the cowp0ny freezes, horrified, seeing the "Anaan" being
  597. "Applejack? What's wrong?" you ask
  598. >she just looks at you, looks at the "Anaan", looks back at you and then looks back at the "Anaan"
  599. "Twahlight hwhy are ya havin' gosh darned TEA with that thaing? It could be dangerous or somethin'!" she cries hoarsely
  600. "It's okay, honestly... Look, it doesn't seem dangerous at all. It even told me that its name is "Anaan"" you reply
  601. >the apple pone fidgets nervously
  602. "Hwhell ah'm glad yer okay but ah'm not tew sure about all this... Ah think ah'd like ta keep an eye on this... "Anaan""
  603. "Anon. Anoon" says the large being before you, putting emphasis on the "O" sound, trying to correct you both with the pronunciation
  604. >the deep voice seems to rattle the silverware
  605. >you look at it with a bit of embarrassment
  606. "Sorry... Anon" you say
  607. >it just scowls some more
  608. >it seems to glare at your friend when she's talking, then glares at you when you're talking
  609. >"Anon" was clearly intelligent, you couldn't wait to learn more about it
  610. "See, it's not... Bad... It's just different from us" you say, attempting to calm your friend down
  611. "But it just stormed through town, walking in errywhere, scarin' erryp0ny" she says, still stiff with worry
  612. >you stop and look at it
  613. "... Did it hurt anyp0ny or break anything?" you ask
  614. >Applejack thinks for a few seconds
  615. "Hwhell... Ah guess not... Oh! It broke the doorbell at Sugarcube Corner!" she says, an accusing hoof pointing at the strange being
  616. "But... Ah think he tried ta pay fer it after... Ah… Ah guess ya could have a point..." she says, hoof going limp
  617. >you smile reassuringly
  618. "See, nothing to worry about" you reply
  619.  
  620.  
  621.  
  622. ---
  623.  
  624.  
  625.  
  626. >you are Anon
  627. >the two little horse things seem to talk back and forth
  628. >for what it’s worth, the purple one that served you tea appears to be on your side
  629. >however quaint this all could be, you are rapidly losing patience
  630. >this mule could be the quickest way to finding a means of communications so scaring it or acting dangerously would be counterproductive, but this was simply taking too long
  631. >you set the teacup down and stand up, attracting the nervous, careful eyes of the two creatures
  632. >the orange one with the apple branded on its flanks twitches into a defensive stance
  633. >it doesn't seem to like you
  634. >you don't like it either
  635. >if this place is populated strictly with these gaudy little beings and seeing how much they feared you instinctively... Why had you not run into a policing or military force?
  636. >you are thankful you have not, for being thrown in jail or something would be a bit of a pain
  637. >you look around
  638. >there are rolls of parchment and quills, inkwells and books littering the environs
  639. >rows and rows of shelves line the walls of this hollowed out tree, filled with more books
  640. >this might be fruitful
  641. >you ignore the gawking creatures and start to look across the shelves
  642. >you had accepted their sugar water and introduced yourself
  643. >now you needed to get to work
  644. >you needed to do something to get back home, or get a message back
  645. >anything
  646. >you pull your map out and see if you can recognize any symbols from their language
  647. >the map is labeled with a series of symbols that you match up with a few books on the shelves
  648. >you take them and lay the three tomes on a table, sliding the previous documents to one side
  649. >you hear the purple one squawk, it seems to be offended or surprised
  650. >first tome seems to list things, it contains pictures of plants and seeds
  651. >you throw it aside
  652. >second tome is filled with birds
  653. >the purple one is now getting up and seems to be speaking at you
  654. >it doesn't sound very pleased
  655. >the last book you pulled from the shelf seems to contain information of some sort
  656. >it had a map, then more texts and pictures
  657. >maybe it was a history book?
  658. >impossible to tell
  659. >you flip through it and find nothing useful
  660. 'Damn... Damn... Damn..." you curse, hands digging into the wooden tabletop
  661. >the spear-headed mule's tone is gentler somehow
  662. >was it concerned?
  663. >you hear some light footsteps from your right and then a loud squeak
  664. >"Twy" speaks out louder as you look at the source of the sound
  665. >some small lizard was walking down the stairs, on two legs
  666. >what the hell was this thing?
  667. >it was backed up against the stairs, having leapt in surprise and fright
  668. >holding its chest with one claw, the other against the staircase for support
  669. >the purple "Twy" gallops over and seems to comfort and reassure the lizard
  670. >they speak to each other
  671. >the lizard here can speak too?
  672. >you just shake your head and go back to scrolling across the shelves
  673. >you were hoping to find a book with a title that had words matching those in the map you took
  674. >hopefully, depending on how these things labeled their maps, you would land on a book about the place you were in
  675. >en encyclopedia would be wonderful
  676. >maybe there would be some indication of technology or long distance communication
  677. >"Twy" continues chatting with the little lizard
  678. >you then see it find a quill and parchment, writing down as the horned, deformed p0ny talks
  679. >the lizard then breathes green flames and the parchment combusts, the ashes picked up by the open window's breeze
  680. >this was getting infuriatingly asinine
  681. >deformed goats and fire-breathing lizards
  682. >it dawns on you that there could be something horribly wrong with you
  683. >was this what insanity was like?
  684. >were you suffering from the effects of Rohens' transmutation?
  685. >you could be lying in a bed, delirious, or you could be unconscious in the old mansion
  686. >you might even be dead
  687. >if this was death, you had a word or two to tell God
  688. >regardless of your situation, there was no way of telling what was truly happening and you had to assume you were still somehow capable of getting back to headquarters one way or the other
  689. >giving up because of what could or might be was inconceivable
  690. >you rummage through the books
  691. >you're beginning to simply pick them up at random and flipping through them for any image that could be useful to you
  692. >you just needed some way of telling them you needed to return to Central or to send a message
  693. >maybe you could draw them something?
  694. >you approach the lizard for his quill
  695. >it rears back and starts pedaling, quickly hitting the wall behind him
  696. >it continues backpedaling, scared witless
  697. >the hat-wearing animal whinnies and snorts as "Twy" neighs in surprise
  698. >you bend down and snatch the quill from the lizard's claws
  699. >it had put them up as to shield its face
  700. >you stand back up and start scribbling on the nearest piece of paper
  701. >you draw a few things
  702. >the designs are crude
  703. >you are no artist
  704. >a few models of phones
  705. >a car, a train, a boat
  706. >the creatures have started talking in agitated tones while you are doodling
  707. >when you are satisfied that the pictures are clear and detailed enough to be recognizable, you turn the page to Twy
  708. >it seems more or less cooperative; more than the lizard or the orange kick-happy creature
  709. >Twy seems to go quiet, looking at the pictures, confused
  710. >you know they have train tracks, so you point at the train diagram with the quill
  711. >you pull the map out and you trace a line from the middle of it, going off the page completely
  712. >you hope it can understand that you're trying to tell it you need to get out of this strange land completely
  713. >before you can get a response or try to see if it knows about phones, a burping noise and green flame interrupts your trial at communication
  714. >the lizard seems to have... Regurgitated a scroll, along with a gout of strange green flames
  715. >Twy uses its horn to levitate the scroll towards itself and begins reading it out loud
  716. >you looked at the scene with complete incredulity
  717. >what the hell was all this
  718. >you shake your head again, going back to the books
  719.  
  720. ---
  721.  
  722. >you are Twilight
  723. >you were wondering why the Anon was so agitated
  724. >it appeared to dislike sitting still for more than a few minutes
  725. >the Anon had started to rummage through your library, ignoring you when you tried to say "be more gentle" or "please slow down, that's an expensive copy of Equestrian Avians"
  726. >it then pushed the books aside and looked even more woeful
  727. >you tried to ask it if anything was wrong
  728. >you sent a letter to the Princess asking for guidance; you did not want to mess up on something as important as the discovering of a completely new species
  729. >you'd explained that it was a strange biped, very large but didn't seem threatening
  730. >then the Anon rushed towards Spike, scaring him to death, only to snatch the quill from him
  731. >the Anon then drew some objects
  732. >you recognized a few
  733. >the train was similar to yours
  734. >there was a cart of sorts, a bit different from the horse drawn carriages you were used to
  735. >you didn't know what the other objects were, save for the boat
  736. >it took out an Equestrian map and drew a line from Trottingham, going completely off the map
  737. >was it a traveller? An adventurer?
  738. >did it need to go to Trottingham and then leave Equestria?
  739. >why was it so agitated?
  740. >it was frantic and this worried you
  741. >the reply from Celestia was rapid and short
  742. “My dear student, please be careful. Do not provoke this creature; I will be arriving in P0nyville shortly to see to this matter personally.”
  743. >you swallowed nervously
  744. >you were now having a bad feeling about all this...
  745. >you were feeling a strange foreboding, for the Princess to be obviously so concerned
  746. >today was most likely going to be a long day
  747. >you started doing what you did best
  748. >you started taking notes immediately
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