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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
- Game Version: 1.6.640
- Script Extender: 1.6.640
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- RAM
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- RAM Total: 31.9 GB
- RAM Used: 16.32 GB
- RAM Free: 15.58 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 11 Regular: 240 Total: 251
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- Header indicators:
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- Memory: 0x7FFFCAB100B4 count: (2)
- File: skee64.dll count: (25)
- Address: 00800B4 count: (2)
- Assembler: and rax, [rdi+0x20] count: (1)
- [ 0] 0x7FFFCAB100B4 skee64.dll+00800B4 -//- count: (1)
- [ 1] 0x7FFFCAB18893 skee64.dll+0088893 -//- count: (1)
- [ 2] 0x7FFFCAB181ED skee64.dll+00881ED -//- count: (1)
- [ 3] 0x7FFFCAB10360 skee64.dll+0080360 -//- count: (1)
- [ 4] 0x7FFFCAAE7EAA skee64.dll+0057EAA -//- count: (1)
- RDX 0x7FFFCAC5CC78 (void* -> skee64.dll+01CCC78 cwde) -//- count: (1)
- [RSP+40 ] 0x7FFFCAC16800 (void* -> skee64.dll+0186800 rcl bh, 0x01) -//- count: (1)
- [RSP+B8 ] 0x7FFFCAB90000 (void* -> skee64.dll+0100000 jz 0x00007FFFCAB8FFA8) -//- count: (1)
- [RSP+F8 ] 0x7FFFCAB18893 (void* -> skee64.dll+0088893 test al, al) -//- count: (1)
- [RSP+170 ] 0x7FFFCAAF04F0 (void* -> skee64.dll+00604F0 sub rsp, 0x28) -//- count: (1)
- [RSP+178 ] 0x7FFFCAC5E758 (void* -> skee64.dll+01CE758 add [rax], al) -//- count: (1)
- [RSP+198 ] 0x7FFFCAB181ED (void* -> skee64.dll+00881ED test al, al) -//- count: (1)
- [RSP+1B8 ] 0x7FFFCAAF0510 (void* -> skee64.dll+0060510 push rbx) -//- count: (1)
- [RSP+1C0 ] 0x7FFFCAAF0510 (void* -> skee64.dll+0060510 push rbx) -//- count: (1)
- [RSP+280 ] 0x7FFFCAAF04F0 (void* -> skee64.dll+00604F0 sub rsp, 0x28) -//- count: (1)
- [RSP+288 ] 0x7FFFCAC5E758 (void* -> skee64.dll+01CE758 add [rax], al) -//- count: (1)
- [RSP+2B8 ] 0x7FFFCAB10360 (void* -> skee64.dll+0080360 test al, al) -//- count: (1)
- [RSP+2E0 ] 0x7FFFCAAF04F0 (void* -> skee64.dll+00604F0 sub rsp, 0x28) -//- count: (1)
- [RSP+2E8 ] 0x7FFFCABD56C0 (void* -> skee64.dll+01456C0 test eax, eax) -//- count: (1)
- [RSP+438 ] 0x7FFFCAC5E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
- [RSP+458 ] 0x7FFFCAAE7EAA (void* -> skee64.dll+0057EAA test al, al) -//- count: (1)
- [RSP+490 ] 0x7FFFCAC5E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
- skee64.dll 0x7FFFCAA90000 -//- count: (1)
- skee64.dll -//- count: (25)
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- Solutions
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- SkyrimSE.exe: count: (53)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- skee64.dll: count: (25)
- Some mod might be incompatible with RaceMenu, or your body.
- You might want to read:
- - https://www.nexusmods.com/skyrimspecialedition/articles/1372
- - https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=description
- If there are any further entries below this, it might be a strong indicator for its cause.
- Also, please make sure to have this installed:
- - Race Compatibility: https://www.nexusmods.com/skyrimspecialedition/mods/2853
- XPMSE: count: (2)
- This _might_ shows a probable issue with animations.
- Please check mods that add animations.
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- NiNode: count: (1)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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- RTTIName: "NiNode" count: (1)
- FormID: 0xFF001158 count: (1)
- Checking TESObjectREFR: {} count: (1)
- Flags: 0x00004008 kInitialized count: (1)
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- hdtSMP64.dll: count: (9)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 1.6.640
- Please ensure that this is compatible with your SKSE version: 1.6.640
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: True
- avx2: True
- avx512: False
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- tbbmalloc.dll: count: (5)
- Threading Building Blocks Memory Allocator
- This is either part of:
- - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
- - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
- I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
- This message is shown without a check:
- Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
- Either way, make sure to have the 'latest' version variant for your Skyrim edition.
- However, this probably is not the cause, but the causing mod relies on excessive memory handling.
- First and foremost, try to close any other application and background processes that might be running that you do not need.
- Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
- Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
- If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
- Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
- This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
- ==================================
- [Display]
- iTintTextureResolution=2048
- [General]
- ClearInvalidRegistrations=1
- [Memory]
- DefaultHeapInitialAllocMB=768
- ScrapHeapSizeMB=256
- ==================================
- Last but not least, increasing your pagefile is a good and simple way to avoid this.
- Best practice: pagefile-size > RAM
- Example: 24 GB > 16 GB RAM
- Please read / follow:
- 1. In the Taskbar Search, type “Advanced System“. ...
- 2. In System Properties, click Advanced tab.
- 3. In Performance section click Settings button.
- 4. Performance Options will open. ...
- 5. Here, under Virtual memory, select Change.
- 6. Uncheck Automatically manage paging file size for all drives.
- 7. Select a Drive that hardly use (as in not often)
- 8. Set manual size
- 9. Set value to ~ 150% of your RAM (as shown in example)
- 10. Confirm with "OK".
- If you want to read more about (allthough, not related to sharepoint server):
- https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
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- Modified by: count: (3)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: LOW (1)
- Modified by: Summermyst - Enchantments of Skyrim.esp -> Summermyst - WACCF Patch.esp -//- count: (1)
- Chance: LOW (1)
- Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -//- count: (2)
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- XPMSE: count: (2)
- This _might_ shows a probable issue with animations.
- Please check mods that add animations.
- ExtraData[0] Name: "XPMSE" -//- count: (1)
- [E2] XPMSE.esp -//- count: (1)
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- BGSSaveLoadManager: count: (3)
- Once you've managed to load the last working save, try this: player.kill
- This has to be confirmed to be working (guess, I'll be told when its not).
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- DynDOLOD.esm: count: (1)
- There is a chance that this might cause a CTD when changing locations.
- Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
- To avoid that, it is recomended to DISABLE Autosave in game settings.
- If that does not help, please report to either:
- https://www.nexusmods.com/skyrimspecialedition/mods/32382
- <OR>
- https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 9
- Issues Solved: 9
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, skee64.dll, NiNode, hdtSMP64.dll, tbbmalloc.dll, Modified by, XPMSE, BGSSaveLoadManager, DynDOLOD.esm,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "UnreadBooksGlow.esp" -//- count: (2)
- File: "Unofficial Skyrim Special Edition Patch.esp" -//- count: (3)
- File: "Skyrim.esm" -//- count: (3)
- Name: "Steel War Axe of Scorching Blasts" -//- count: (1)
- Name: "Elya" -//- count: (9)
- Name: "Fortify Armor Rating" -//- count: (4)
- GetFullName: "Fortify Armor Rating" -//- count: (2)
- Name: "NPC Root [Root]" -//- count: (2)
- RTTIName: "BSFlattenedBoneTree" -//- count: (1)
- Full Name: "" -//- count: (3)
- Name: "NPC" -//- count: (1)
- RTTIName: "NiNode" -//- count: (1)
- ExtraData[1] Name: "rigVersion" -//- count: (1)
- ExtraData[2] Name: "rigPerspective" -//- count: (1)
- ExtraData[3] Name: "species" -//- count: (1)
- Name: "skeleton_female.nif" -//- count: (1)
- RTTIName: "BSFadeNode" -//- count: (1)
- ExtraData[0] Name: "BSBoneLOD" -//- count: (1)
- ExtraData[1] Name: "BOM" -//- count: (1)
- ExtraData[2] Name: "BBX" -//- count: (1)
- ExtraData[3] Name: "BSX" -//- count: (1)
- ExtraData[4] Name: "SkeletonID" -//- count: (1)
- FormID: 0x6F0135C9 -//- count: (2)
- FormID: 0x4A051EFA -//- count: (1)
- FormID: 0xFF00167D -//- count: (1)
- FormID: 0x00000014 -//- count: (9)
- FormID: 0x00000007 -//- count: (3)
- FormID: 0x00017120 -//- count: (2)
- FormID: 0xFF001158 -//- count: (6)
- [RSP+850 ] 0xD24F50EDE8 (BGSLoadGameBuffer*) -//- count: (1)
- [RSP+868 ] 0xD24F50EDE8 (BGSLoadGameBuffer*) -//- count: (1)
- [RSP+E30 ] 0x2735A60E800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+1368] 0x2735A60E800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+17D8] 0x2735A60E800 (BGSSaveLoadManager*) -//- count: (1)
- [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
- [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
- [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
- oading SKSEDelayFunctorManager data...a.......esptart patch.espesph.esps Patch.espGM Patch.esp_0_456C7961_Tamriel_030011_20231129233331_30_1.skse32)" -//- count: (2)
- [RSP+12D8] 0x7FFFCF2EED7E (void* -> hdtSMP64.dll+000ED7E mov rcx, [rdi+0x08] | ??0Head@ActorManager@hdt@@QEAA@$$QEAU012@@Z_ED7E) -//- count: (1)
- [RSP+1318] 0x7FFFCF2E5008 (void* -> hdtSMP64.dll+0005008 nop | ??1Head@ActorManager@hdt@@QEAA@XZ_5008) -//- count: (1)
- [RSP+14A0] 0x7FFFCF4769B0 (hdt::ActorManager*) -//- count: (1)
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