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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
  7. Game Version: 1.6.640
  8. Script Extender: 1.6.640
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 31.9 GB
  15. RAM Used: 16.32 GB
  16. RAM Free: 15.58 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 11 Regular: 240 Total: 251
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FFFCAB100B4 count: (2)
  33. File: skee64.dll count: (25)
  34. Address: 00800B4 count: (2)
  35. Assembler: and rax, [rdi+0x20] count: (1)
  36.  
  37. [ 0] 0x7FFFCAB100B4 skee64.dll+00800B4 -//- count: (1)
  38. [ 1] 0x7FFFCAB18893 skee64.dll+0088893 -//- count: (1)
  39. [ 2] 0x7FFFCAB181ED skee64.dll+00881ED -//- count: (1)
  40. [ 3] 0x7FFFCAB10360 skee64.dll+0080360 -//- count: (1)
  41. [ 4] 0x7FFFCAAE7EAA skee64.dll+0057EAA -//- count: (1)
  42. RDX 0x7FFFCAC5CC78 (void* -> skee64.dll+01CCC78 cwde) -//- count: (1)
  43. [RSP+40 ] 0x7FFFCAC16800 (void* -> skee64.dll+0186800 rcl bh, 0x01) -//- count: (1)
  44. [RSP+B8 ] 0x7FFFCAB90000 (void* -> skee64.dll+0100000 jz 0x00007FFFCAB8FFA8) -//- count: (1)
  45. [RSP+F8 ] 0x7FFFCAB18893 (void* -> skee64.dll+0088893 test al, al) -//- count: (1)
  46. [RSP+170 ] 0x7FFFCAAF04F0 (void* -> skee64.dll+00604F0 sub rsp, 0x28) -//- count: (1)
  47. [RSP+178 ] 0x7FFFCAC5E758 (void* -> skee64.dll+01CE758 add [rax], al) -//- count: (1)
  48. [RSP+198 ] 0x7FFFCAB181ED (void* -> skee64.dll+00881ED test al, al) -//- count: (1)
  49. [RSP+1B8 ] 0x7FFFCAAF0510 (void* -> skee64.dll+0060510 push rbx) -//- count: (1)
  50. [RSP+1C0 ] 0x7FFFCAAF0510 (void* -> skee64.dll+0060510 push rbx) -//- count: (1)
  51. [RSP+280 ] 0x7FFFCAAF04F0 (void* -> skee64.dll+00604F0 sub rsp, 0x28) -//- count: (1)
  52. [RSP+288 ] 0x7FFFCAC5E758 (void* -> skee64.dll+01CE758 add [rax], al) -//- count: (1)
  53. [RSP+2B8 ] 0x7FFFCAB10360 (void* -> skee64.dll+0080360 test al, al) -//- count: (1)
  54. [RSP+2E0 ] 0x7FFFCAAF04F0 (void* -> skee64.dll+00604F0 sub rsp, 0x28) -//- count: (1)
  55. [RSP+2E8 ] 0x7FFFCABD56C0 (void* -> skee64.dll+01456C0 test eax, eax) -//- count: (1)
  56. [RSP+438 ] 0x7FFFCAC5E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
  57. [RSP+458 ] 0x7FFFCAAE7EAA (void* -> skee64.dll+0057EAA test al, al) -//- count: (1)
  58. [RSP+490 ] 0x7FFFCAC5E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
  59. skee64.dll 0x7FFFCAA90000 -//- count: (1)
  60. skee64.dll -//- count: (25)
  61.  
  62.  
  63.  
  64. ################################################################################
  65. Solutions
  66. ################################################################################
  67.  
  68. SkyrimSE.exe: count: (53)
  69. This file on its own is not the cause, however, we'll do further parsing...
  70.  
  71. Could not find any known issues related to SkyrimSE.exe.
  72. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  73. --------------------------------------------------------------------------------
  74.  
  75. skee64.dll: count: (25)
  76. Some mod might be incompatible with RaceMenu, or your body.
  77. You might want to read:
  78. - https://www.nexusmods.com/skyrimspecialedition/articles/1372
  79. - https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=description
  80. If there are any further entries below this, it might be a strong indicator for its cause.
  81. Also, please make sure to have this installed:
  82. - Race Compatibility: https://www.nexusmods.com/skyrimspecialedition/mods/2853
  83. XPMSE: count: (2)
  84. This _might_ shows a probable issue with animations.
  85. Please check mods that add animations.
  86. --------------------------------------------------------------------------------
  87.  
  88. NiNode: count: (1)
  89. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  90. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  91. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  92. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  93. --------------------------------------------------------------------------------
  94. RTTIName: "NiNode" count: (1)
  95. FormID: 0xFF001158 count: (1)
  96. Checking TESObjectREFR: {} count: (1)
  97. Flags: 0x00004008 kInitialized count: (1)
  98.  
  99. --------------------------------------------------------------------------------
  100.  
  101. hdtSMP64.dll: count: (9)
  102. If this appears often, it might indicate a bad config (rare).
  103. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
  104. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
  105.  
  106. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
  107. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
  108.  
  109. Also make sure you have these installed:
  110. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  111.  
  112. You are using FSMP version: 1.6.640
  113. Please ensure that this is compatible with your SKSE version: 1.6.640
  114.  
  115. Possible FOMOD settings for installation
  116. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
  117. CPU:
  118. avx: True
  119. avx2: True
  120. avx512: False
  121.  
  122. --------------------------------------------------------------------------------
  123.  
  124. tbbmalloc.dll: count: (5)
  125. Threading Building Blocks Memory Allocator
  126. This is either part of:
  127. - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
  128. - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
  129. I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
  130.  
  131. This message is shown without a check:
  132. Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
  133. Either way, make sure to have the 'latest' version variant for your Skyrim edition.
  134. However, this probably is not the cause, but the causing mod relies on excessive memory handling.
  135. First and foremost, try to close any other application and background processes that might be running that you do not need.
  136. Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
  137. Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
  138.  
  139. If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
  140. Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
  141.  
  142. This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
  143.  
  144. ==================================
  145.  
  146. [Display]
  147. iTintTextureResolution=2048
  148.  
  149. [General]
  150. ClearInvalidRegistrations=1
  151.  
  152. [Memory]
  153. DefaultHeapInitialAllocMB=768
  154. ScrapHeapSizeMB=256
  155.  
  156. ==================================
  157.  
  158. Last but not least, increasing your pagefile is a good and simple way to avoid this.
  159. Best practice: pagefile-size > RAM
  160. Example: 24 GB > 16 GB RAM
  161.  
  162. Please read / follow:
  163. 1. In the Taskbar Search, type “Advanced System“. ...
  164. 2. In System Properties, click Advanced tab.
  165. 3. In Performance section click Settings button.
  166. 4. Performance Options will open. ...
  167. 5. Here, under Virtual memory, select Change.
  168. 6. Uncheck Automatically manage paging file size for all drives.
  169. 7. Select a Drive that hardly use (as in not often)
  170. 8. Set manual size
  171. 9. Set value to ~ 150% of your RAM (as shown in example)
  172. 10. Confirm with "OK".
  173.  
  174. If you want to read more about (allthough, not related to sharepoint server):
  175. https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
  176.  
  177. --------------------------------------------------------------------------------
  178.  
  179. Modified by: count: (3)
  180. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  181. If you do have other indicators, try to solve those first!
  182. That said, it is common to have 2-4 mods listed in a row, however,
  183. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  184.  
  185.  
  186. Chance: LOW (1)
  187. Modified by: Summermyst - Enchantments of Skyrim.esp -> Summermyst - WACCF Patch.esp -//- count: (1)
  188.  
  189. Chance: LOW (1)
  190. Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -//- count: (2)
  191.  
  192. --------------------------------------------------------------------------------
  193.  
  194. XPMSE: count: (2)
  195. This _might_ shows a probable issue with animations.
  196. Please check mods that add animations.
  197.  
  198. ExtraData[0] Name: "XPMSE" -//- count: (1)
  199. [E2] XPMSE.esp -//- count: (1)
  200.  
  201. --------------------------------------------------------------------------------
  202.  
  203. BGSSaveLoadManager: count: (3)
  204. Once you've managed to load the last working save, try this: player.kill
  205. This has to be confirmed to be working (guess, I'll be told when its not).
  206. --------------------------------------------------------------------------------
  207.  
  208. DynDOLOD.esm: count: (1)
  209. There is a chance that this might cause a CTD when changing locations.
  210. Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
  211. To avoid that, it is recomended to DISABLE Autosave in game settings.
  212.  
  213. If that does not help, please report to either:
  214. https://www.nexusmods.com/skyrimspecialedition/mods/32382
  215. <OR>
  216. https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
  217.  
  218. ################################################################################
  219. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  220. ################################################################################
  221. Issues Found: 9
  222. Issues Solved: 9
  223.  
  224. ################################################################################
  225. DEBUG State:
  226. ################################################################################
  227. Culprit list content: (just a list)
  228. SkyrimSE.exe, skee64.dll, NiNode, hdtSMP64.dll, tbbmalloc.dll, Modified by, XPMSE, BGSSaveLoadManager, DynDOLOD.esm,
  229.  
  230. ################################################################################
  231. Random 'Fallback' Checks
  232. ################################################################################
  233.  
  234. How to read these results?
  235. - They are simple keywords that may appear when you have a lot of issues.
  236. - They do NOT have to mean anything.
  237. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  238.  
  239.  
  240. File: "UnreadBooksGlow.esp" -//- count: (2)
  241. File: "Unofficial Skyrim Special Edition Patch.esp" -//- count: (3)
  242. File: "Skyrim.esm" -//- count: (3)
  243.  
  244.  
  245. Name: "Steel War Axe of Scorching Blasts" -//- count: (1)
  246. Name: "Elya" -//- count: (9)
  247. Name: "Fortify Armor Rating" -//- count: (4)
  248. GetFullName: "Fortify Armor Rating" -//- count: (2)
  249. Name: "NPC Root [Root]" -//- count: (2)
  250. RTTIName: "BSFlattenedBoneTree" -//- count: (1)
  251. Full Name: "" -//- count: (3)
  252. Name: "NPC" -//- count: (1)
  253. RTTIName: "NiNode" -//- count: (1)
  254. ExtraData[1] Name: "rigVersion" -//- count: (1)
  255. ExtraData[2] Name: "rigPerspective" -//- count: (1)
  256. ExtraData[3] Name: "species" -//- count: (1)
  257. Name: "skeleton_female.nif" -//- count: (1)
  258. RTTIName: "BSFadeNode" -//- count: (1)
  259. ExtraData[0] Name: "BSBoneLOD" -//- count: (1)
  260. ExtraData[1] Name: "BOM" -//- count: (1)
  261. ExtraData[2] Name: "BBX" -//- count: (1)
  262. ExtraData[3] Name: "BSX" -//- count: (1)
  263. ExtraData[4] Name: "SkeletonID" -//- count: (1)
  264.  
  265.  
  266. FormID: 0x6F0135C9 -//- count: (2)
  267. FormID: 0x4A051EFA -//- count: (1)
  268. FormID: 0xFF00167D -//- count: (1)
  269. FormID: 0x00000014 -//- count: (9)
  270. FormID: 0x00000007 -//- count: (3)
  271. FormID: 0x00017120 -//- count: (2)
  272. FormID: 0xFF001158 -//- count: (6)
  273.  
  274.  
  275. [RSP+850 ] 0xD24F50EDE8 (BGSLoadGameBuffer*) -//- count: (1)
  276. [RSP+868 ] 0xD24F50EDE8 (BGSLoadGameBuffer*) -//- count: (1)
  277. [RSP+E30 ] 0x2735A60E800 (BGSSaveLoadManager*) -//- count: (1)
  278. [RSP+1368] 0x2735A60E800 (BGSSaveLoadManager*) -//- count: (1)
  279. [RSP+17D8] 0x2735A60E800 (BGSSaveLoadManager*) -//- count: (1)
  280. [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
  281. [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  282. [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
  283.  
  284.  
  285. oading SKSEDelayFunctorManager data...a.......esptart patch.espesph.esps Patch.espGM Patch.esp_0_456C7961_Tamriel_030011_20231129233331_30_1.skse32)" -//- count: (2)
  286. [RSP+12D8] 0x7FFFCF2EED7E (void* -> hdtSMP64.dll+000ED7E mov rcx, [rdi+0x08] | ??0Head@ActorManager@hdt@@QEAA@$$QEAU012@@Z_ED7E) -//- count: (1)
  287. [RSP+1318] 0x7FFFCF2E5008 (void* -> hdtSMP64.dll+0005008 nop | ??1Head@ActorManager@hdt@@QEAA@XZ_5008) -//- count: (1)
  288. [RSP+14A0] 0x7FFFCF4769B0 (hdt::ActorManager*) -//- count: (1)
  289.  
  290.  
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