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- -- EASY
- -- AI Detection speed
- ai_SOMSpeedRelaxed = 0.05
- ai_SOMSpeedCombat = 0.01
- -- Alive time
- ai_RODAliveTime = 0.20
- ai_RODMoveInc = 0.25
- ai_RODStanceInc = 0.25
- ai_RODDirInc = 0.25
- ai_RODAmbientFireInc = 0.25
- ai_RODKillZoneInc = -0.5
- -- AI fire reaction time
- ai_RODReactionTime = 0.01
- ai_RODReactionDistInc = 0.0
- ai_RODReactionLeanInc = 0.01
- ai_RODReactionDirInc = 0.1
- -- Cover fire time modifier (cover fire time specified in weapon)
- ai_RODCoverFireTimeMod = 4.0
- -- ROD ranges - percents of attackRange AI property
- ai_RODKillRangeMod = 0.4
- ai_RODCombatRangeMod = 1.0
- -- Ambient fire, enemies not in the quota cannot hit the player.
- ai_AmbientFireUpdateInterval = 0.5
- ai_AmbientFireQuota = 20
- -- Low health effect duration and health threshold
- ai_RODLowHealthMercyTime = 1.0
- g_playerLowHealthThreshold = 20
- -- AI voice readability
- ai_UseAlternativeReadability = 0
- -- Player Health/Energy/Suit
- g_suitCloakEnergyDrainAdjuster = 3
- g_suitRecoilEnergyCost = 4
- g_suitSpeedEnergyConsumption = 60
- g_suitSpeedMult = 2
- g_suitArmorHealthValue = 200.0
- g_playerSuitArmorModeHealthRegenTime = 45
- g_playerSuitArmorModeHealthRegenTimeMoving = 75
- g_playerSuitHealthRegenTime = 60
- g_playerSuitHealthRegenTimeMoving = 90
- g_playerSuitHealthRegenDelay = 2
- g_playerSuitEnergyRechargeTimeArmor = 3
- g_playerSuitEnergyRechargeTimeArmorMoving = 5
- g_playerSuitEnergyRechargeTime = 7
- g_playerSuitEnergyRechargeDelay = 3
- g_playerHealthValue = 400.0
- g_difficultyLevel = 1
- v_driverControlledMountedGuns = 1
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