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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 1
  4. #define NUM_BUTTONS 1
  5. #define VOLUME 1500
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 1.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define SA22C_STAB_ON
  13. #define SA22C_SWING_ON
  14. #define SA22C_TWIST_ON
  15. #define SA22C_THRUST_ON
  16. #define SA22C_TWIST_OFF
  17. #define SA22C_FORCE_PUSH
  18. #define SA22C_FORCE_PUSH_LENGTH 4
  19. #define GESTURE_AUTO_BATTLE_MODE
  20. #endif
  21.  
  22. #ifdef CONFIG_PROP
  23. #include "../props/saber_sa22c_buttons.h"
  24. #endif
  25.  
  26. #ifdef CONFIG_PRESETS
  27. Preset presets[] = {
  28. { "electric_staff_proffie", "tracks/font.wav",
  29. StylePtr<Layers<StyleFire<Strobe<RotateColorsX<Variation,Rgb<95,0,210>>,Strobe<Rgb<100,100,150>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black>,50,1>,100,1>,RotateColorsX<Variation,Rgb<23,0,65>>,0,5,FireConfig<2,1000,5>,FireConfig<2,1000,5>,FireConfig<2,1000,5>,FireConfig<2,1000,5>>,AlphaL<NavajoWhite,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,350>,TrJoin<TrWipe<500>,TrWipeIn<500>>,Black>>>(),"electric staff" },
  30.  
  31. { "vader", "tracks/hallway.wav",
  32. StylePtr<InOutHelper<OnSpark<LocalizedClash<Lockup<Blast<AudioFlicker<Red,Rgb<120,0,0>>,DeepSkyBlue,200,100,400>,Pulsing<Gradient<AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,BrownNoiseFlicker<White,Strobe<SteelBlue,White,50,1>,100>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>>,Gradient<AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,BrownNoiseFlicker<White,Strobe<SteelBlue,White,50,1>,100>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>>,3500>,AudioFlicker<Red,White>>,White,80,50>,HumpFlicker<MistyRose,Red,60>,1600>,800,500,Black>>(),"vader"},
  33.  
  34. { "commander_tano_proffie","tracks/cwa.wav",
  35. StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Blue>,Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,RotateColorsX<Variation,Blue>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,160>>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,AlphaL<NavajoWhite,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),"asohka"},
  36.  
  37. { "dark", "tracks/track4.wav",
  38. StylePtr<Layers<AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<150,150,225>>>,Stripes<5000,-300,RotateColorsX<Variation,Rgb<25,25,55>>,RotateColorsX<Variation,Rgb<75,75,120>>,RotateColorsX<Variation,Rgb<10,10,20>>,RotateColorsX<Variation,Rgb<50,50,75>>>,300>,RotateColorsX<Variation,Rgb<35,35,75>>>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,Black>,Black,RotateColorsX<Variation,Rgb<100,100,150>>,Black>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrJoinR<TrWipe<500>,TrWipeIn<500>>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),"darksaber"
  39. },
  40.  
  41. { "palps", "tracks/battleofheros.wav",
  42.  
  43. StylePtr<Layers<RotateColorsX<Variation,Red>,AlphaL<RotateColorsX<Variation,Red>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Int<28000>,Int<8000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),"palps"},
  44.  
  45. { "gg", "tracks/gg_2005.wav",
  46. StylePtr<Layers<RotateColorsX<Variation,Green>,AlphaL<RotateColorsX<Variation,Green>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Green>,Stripes<1500,-2500,White,Green>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Int<28000>,Int<8000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),"gg"},
  47.  
  48. { "mace", "tracks/itnofg.wav",
  49. StylePtr<Layers<RotateColorsX<Variation,Rgb<95,0,210>>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rgb<95,0,210>>,Stripes<1500,-2500,White,Rgb<95,0,210>>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Int<28000>,Int<8000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),"mace"},
  50.  
  51. { "qg", "tracks/duelofthefates.wav",
  52. StylePtr<Layers<RotateColorsX<Variation,Green>,AlphaL<RotateColorsX<Variation,Rgb<150,255,150>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Int<28000>,Int<8000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),"qg"},
  53.  
  54. { "hero", "tracks/boh.wav",
  55. StylePtr<Layers<RotateColorsX<Variation,Blue>,AlphaL<RotateColorsX<Variation,Rgb<150,150,255>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,Int<300>,Int<100>,Int<300>,Int<28000>,Int<8000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),"hero"},
  56.  
  57. { "villain", "tracks/at.wav",
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  62.  
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  65.  
  66. { "return", "tracks/final_duel.wav",
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  68.  
  69. { "anh", "tracks/t.a.wav",
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  71.  
  72. { "duke", "tracks/yvsd.wav",
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  74.  
  75. { "yoda", "tracks/yvsd.wav",
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  77.  
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  79.  
  80. { "slave", "tracks/slave1.wav",
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  82.  
  83. { "thor", "tracks/thor1.wav",
  84. StylePtr<Layers<TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<0,40,128>>,RotateColorsX<Variation,Rgb<0,8,30>>,RotateColorsX<Variation,Rgb<0,63,200>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,19,60>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,AlphaL<RandomFlicker<White,Rgb<50,50,75>>,Bump<Scale<SwingSpeed<400>,Int<1000>,Int<34000>>,Int<10000>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWipeIn<200>,RandomBlink<30000,White,Black>,TrWipeIn<200>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix<SmoothStep<Int<4000>,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipe<500>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,DeepSkyBlue>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<300>,AlphaL<RandomPerLEDFlickerL<White>,SmoothStep<Int<6000>,Int<-4000>>>,TrDelay<7700>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipeIn<200>,BrownNoiseFlickerL<White,Int<200>>,TrWipeIn<200>>,EFFECT_PREON>>>(),"thor"},
  85.  
  86. { "falcon", "tracks/watchthis.wav",
  87. StylePtr<Layers<Layers<HumpFlicker<Rgb<100,100,150>,RotateColorsX<Variation,SteelBlue>,20>,AlphaL<Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,3000,AudioFlicker<White,RotateColorsX<Variation,Blue>>,RotateColorsX<Variation,Rgb<0,0,30>>,AudioFlicker<RotateColorsX<Variation,Blue>,White>,Rgb<50,50,75>>,Stripes<2000,-3000,AudioFlicker<White,RotateColorsX<Variation,Blue>>,Rgb<0,0,30>,AudioFlicker<RotateColorsX<Variation,Blue>,White>,Rgb<50,50,75>>>,Int<18000>>,AlphaL<AudioFlickerL<Rgb<100,100,150>>,Bump<Int<16384>,Int<4000>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,1500,Black,Rgb<100,100,150>>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFade<3000>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<1000,500,Black,Rgb<100,100,150>,Black>,Stripes<1000,-500,Black,Rgb<100,100,150>,Black>>,TrFade<2500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<1000,250,Black,Rgb<100,100,150>,Black>,Stripes<1000,-250,Black,Rgb<100,100,150>,Black>>,TrFade<2500>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,1500,Black,Rgb<100,100,150>>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFade<3000>,Mix<SmoothStep<Int<16384>,Int<0>>,Stripes<2000,3000,AudioFlicker<White,Blue>,Rgb<0,0,30>,AudioFlicker<Blue,White>,Rgb<50,50,75>>,Stripes<2000,-3000,AudioFlicker<White,Blue>,Rgb<0,0,30>,AudioFlicker<Blue,White>,Rgb<50,50,75>>>,TrDelay<2000>>,EFFECT_PREON>>>(),"falcon"},
  88.  
  89. { "guardian", "tracks/jfo19.wav",
  90. StylePtr<Layers<AudioFlicker<Mix<BladeAngle<>,RotateColorsX<Variation,Rgb<125,0,130>>,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<125,130,0>>,RotateColorsX<Variation,Red>>,Mix<BladeAngle<>,RotateColorsX<Variation,Rgb<62,0,65>>,RotateColorsX<Variation,Rgb<0,0,128>>,RotateColorsX<Variation,Rgb<0,128,0>>,RotateColorsX<Variation,Rgb<62,65,0>>,RotateColorsX<Variation,Rgb<128,0,0>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<8000>>>,TrFade<600>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,500>,TrWipeInSparkTip<White,200>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>>>(),"rainbow"},
  91.  
  92. { "dark", "tracks/track4.wav",
  93. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<8000>>>,TrFade<600>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,500>,TrWipeInSparkTip<White,200>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>>>(),"excaliber"},
  94.  
  95. { "dark", "tracks/track4.wav",
  96. StylePtr<Layers<StripesX<Sin<Int<4>,Int<3000>,Int<6000>>,Scale<TwistAngle<>,Int<-50>,Int<-100>>,StripesX<Sin<Int<3>,Int<1000>,Int<3000>>,Scale<TwistAngle<>,Int<25>,Int<80>>,Pulsing<RotateColorsX<Sin<Int<10>>,Rgb<255,50,50>>,RotateColorsX<Sin<Int<12>>,Rgb<200,0,0>>,3000>,Mix<Sin<Int<2>>,RotateColorsX<Sin<Int<12>>,Rgb<200,0,0>>,RotateColorsX<Sin<Scale<TwistAngle<>,Int<4>,Int<0>>>,Rgb<10,0,0>>>>,RotateColorsX<Sin<Scale<TwistAngle<>,Int<4>,Int<0>>>,Rgb<60,0,0>>,Pulsing<RotateColorsX<Sin<Scale<TwistAngle<>,Int<4>,Int<0>>>,Rgb<50,0,0>>,StripesX<Sin<Int<2>,Int<2000>,Int<4000>>,Sin<Int<2>,Int<25>,Int<75>>,Mix<Sin<Int<4>>,RotateColorsX<Sin<Int<4>>,Red>,RotateColorsX<Sin<Scale<TwistAngle<>,Int<14>,Int<2>>>,Rgb<255,50,50>>>,RotateColorsX<Sin<Scale<TwistAngle<>,Int<4>,Int<0>>>,Rgb<96,0,0>>>,2000>,Pulsing<RotateColorsX<Sin<Scale<TwistAngle<>,Int<10>,Int<6>>>,Rgb<128,0,0>>,RotateColorsX<Sin<Scale<TwistAngle<>,Int<4>,Int<10>>>,Rgb<50,0,0>>,3000>>,AlphaL<StripesX<Sin<Int<8>,Int<3000>,Int<6000>>,Scale<TwistAngle<>,Int<60>,Int<140>>,StripesX<Sin<Int<6>,Int<1000>,Int<3000>>,Scale<TwistAngle<>,Int<-25>,Int<-80>>,Pulsing<Mix<Sin<Int<4>>,RotateColorsX<Sin<Int<8>>,Red>,RotateColorsX<Sin<Int<6>>,Rgb<255,50,50>>>,RotateColorsX<Sin<Scale<TwistAngle<>,Int<4>,Int<0>>>,Rgb<20,0,0>>,4000>,Mix<Sin<Int<2>>,RotateColorsX<Sin<Int<8>>,Rgb<255,50,50>>,Black>>,RotateColorsX<Sin<Int<12>>,Rgb<60,0,0>>,Pulsing<RotateColorsX<Sin<Int<4>>,Rgb<50,0,0>>,StripesX<Sin<Int<2>,Int<2000>,Int<4000>>,Sin<Int<2>,Int<-25>,Int<-75>>,Mix<Sin<Int<4>>,RotateColorsX<Sin<Int<5>>,Red>,RotateColorsX<Sin<Int<16>>,Rgb<255,50,50>>>,RotateColorsX<Sin<Int<10>>,Rgb<96,0,0>>>,2000>,Pulsing<RotateColorsX<Sin<Int<9>>,Rgb<128,0,0>>,Black,3000>>,Int<10000>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<8000>>>,TrFade<600>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,200>,TrWipeInSparkTip<White,600>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>>>(),"trippy",}
  97.  
  98. };
  99. BladeConfig blades[] = {
  100. { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
  101. };
  102. #endif
  103.  
  104. #ifdef CONFIG_BUTTONS
  105. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  106. #endif
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