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Edits_to_Be_Able_to_Add_a_Pokemon

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Jul 20th, 2018
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  1. pokeruby\include\constants\species.h:
  2. -Add Pokemon index before Egg and shift Egg onwards down
  3.  
  4. pokeruby\include\global.h:
  5. -Modify POKEMON_SLOTS_NUMBER
  6.  
  7. pokeruby\src\data\pokemon\base_stats.h
  8. -Add an entry for new Pokemon
  9.  
  10. pokeruby\src\data\pokemon\cry_ids.h
  11. -Add an entry for new Pokemon with NEW NATIONAL DEX NUMBER (this file is for Pokemon after Celebi)
  12.  
  13. pokeruby\src\data\pokemon\level_up_learnset_pointers.h
  14. -Add an entry for new Pokemon
  15.  
  16. pokeruby\src\data\pokemon\level_up_learnsets.h
  17. -Add an entry for new Pokemon
  18.  
  19. pokeruby\src\data\pokemon\tmhm_learnsets.h
  20. -Add an entry for new Pokemon
  21.  
  22. pokeruby\src\data\pokedex_orders.h
  23. -Add an entry for new Pokemon in each category, if using index numbers that are at the top in Alphabetical table, remove those and bring it down
  24.  
  25. pokeruby\src\data\pokedex_entries_en.h
  26. -Add dex entries per version and rest of dex info below
  27.  
  28. pokeruby\src\data\text\species_names_en.h
  29. -Add species name to end of list
  30.  
  31. pokeruby\src\birch_pc.c
  32. - Modify lines 92,99,106 to include number of added Pokemon if to be included for regional dex completion
  33.  
  34. pokeruby\src\pokedex.c
  35. -Change NATIONAL_DEX_COUNT
  36.  
  37. pokeruby\src\pokemon_1.c
  38. - Modify arrays for Pokedex numbers
  39.  
  40. pokeruby\src\pokemon_icon.c
  41. -Add Icon Macro for Pokemon added before Egg
  42. -Add palette index of Pokemon icon?? before egg
  43.  
  44. pokeruby\include\graphics.h
  45. -Add variables for all Pokemon graphics before egg
  46. pokeruby\data\graphics\pokemon\back_pic_table.inc
  47. pokeruby\data\graphics\pokemon\front_pic_table.inc
  48. pokeruby\data\graphics\pokemon\graphics.inc
  49. pokeruby\data\graphics\pokemon\palette_table.inc
  50. pokeruby\data\graphics\pokemon\shiny_palette_table.inc
  51. -Add variables for all Pokemon graphics before egg
  52.  
  53. pokeruby\graphics\pokemon
  54. -Add folder with front.png, back.png, normal.pal and shiny.pal
  55.  
  56. pokeruby\sound\direct_sound_data.inc
  57. - Add entry after Cry_Chimecho
  58.  
  59. pokeruby\sound\direct_sound_samples\cries
  60. - Convert .wav to .aiff, rename to .aif
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