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- Log uploaded on Tuesday, October 23, 2018, 4:01:14 PM
- Loaded mods:
- Core: (no assemblies)
- Active Harmony patches:
- BaseGenUtility.IsCheapWallStuff: post: Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix
- CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
- CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
- CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
- Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix
- ChildRelationUtility.ChanceOfBecomingChildOf: PRE: RationalRomance_Code.ChildRelationUtility_ChanceOfBecomingChildOf.Prefix
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PostResolve: post: [0]FrontierDevelopments.Shields.Module.CrashLandingModule.Module+Patch_GenerateImpliedDefs_PostResolve.Postfix
- DefGenerator.GenerateImpliedDefs_PreResolve: post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- DropCellFinder.CanPhysicallyDropInto: PRE: FrontierDevelopments.Shields.Harmony_DropCellFinder+Patch_DropCellFinder_CanPhysicallyDropInto.Prefix
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: CameraPlus.Game_FinalizeInit_Patch.Postfix, HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
- GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
- InteractionWorker_Breakup.RandomSelectionWeight: PRE: RationalRomance_Code.InteractionWorker_Breakup_RandomSelectionWeight.Prefix
- InteractionWorker_MarriageProposal.AcceptanceChance: PRE: RationalRomance_Code.InteractionWorker_MarriageProposal_AcceptanceChance.Prefix
- InteractionWorker_MarriageProposal.RandomSelectionWeight: PRE: RationalRomance_Code.InteractionWorker_MarriageProposal_RandomSelectionWeight.Prefix
- InteractionWorker_RomanceAttempt.RandomSelectionWeight: PRE: RationalRomance_Code.InteractionWorker_RomanceAttempt_RandomSelectionWeight.Prefix
- InteractionWorker_RomanceAttempt.SuccessChance: PRE: RationalRomance_Code.InteractionWorker_RomanceAttempt_SuccessChance.Prefix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LovePartnerRelationUtility.LovePartnerRelationGenerationChance: PRE: RationalRomance_Code.LovePartnerRelationUtility_LovePartnerRelationGenerationChance.Prefix
- MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
- PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
- PawnGenerator.GenerateTraits: post: RationalRomance_Code.PawnGenerator_GenerateTraits.Postfix
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
- PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- Pawn_RelationsTracker.SecondaryLovinChanceFactor: PRE: RationalRomance_Code.Pawn_RelationsTracker_SecondaryLovinChanceFactor.Prefix
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
- Projectile.Tick: PRE: FrontierDevelopments.Shields.Module.RimworldModule.ProjectileHandler+Patch_Projectile_Tick.Prefix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SavedGameLoaderNow.LoadGameFromSaveFileNow: PRE: FrontierDevelopments.Shields.ShieldManager+ShieldManager_SavedGameLoader_LoadGameFromSaveFile.Prefix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- Skyfaller.Impact: PRE: FrontierDevelopments.Shields.Module.RimworldModule.SkyfallerHandler+Patch_Skyfaller_Impact.Prefix
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
- ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
- ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimefeller.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
- Toils_Combat.GotoCastPosition: PRE: FrontierDevelopments.Shields.Harmony_Toils_Combat+Patch_Toils_Combat_GotoCastPosition.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
- Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
- Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
- WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
- WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix
- WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
- Harmony versions present: 1.2.0.1: fluffy.modmanager, Fluffy.AnimalTab, fluffy.worktab, fluffy.medicaltab, net.pardeike.rimworld.mod.camera+, UnlimitedHugs.HugsLib, Dubwise.Rimefeller, fluffy.colonymanager, frontierdevelopment.shields, Syrchalis.Rimworld.SetUpCamp, io.github.ratysz.rt_solarflareshield, net.rainbeau.rimworld.mod.rationalromance; 1.0.9.1: rimworld.jecrell.abilityuser
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1366x768 60Hz; virtual: 3286x1080 at 0,0
- RimWorld 1.0.2059 rev1005
- Rimefeller 1.1.226
- Fronter Developments Shields :: Loaded
- Tried to use an uninitialized DefOf of type TraitDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
- Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
- Tried to use an uninitialized DefOf of type PawnCapacityDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
- Knowledge data was missing key FD_Shields. Adding it...
- Knowledge data was missing key FD_CoilTemperature. Adding it...
- Knowledge data was missing key FD_ShieldsPortable. Adding it...
- Knowledge data was missing key QRY_ReclaimingSoil. Adding it...
- Knowledge data was missing key ROMV_VampDiablerie. Adding it...
- Knowledge data was missing key ROMV_VampGenerations. Adding it...
- Knowledge data was missing key ROMV_GhoulsBloodBond. Adding it...
- Knowledge data was missing key ROMV_Ghouls. Adding it...
- Knowledge data was missing key ROMV_Vampirism. Adding it...
- Knowledge data was missing key ROMV_Vitae. Adding it...
- Knowledge data was missing key ROMV_Bloodlines. Adding it...
- Knowledge data was missing key ROMV_Disciplines. Adding it...
- Knowledge data was missing key ROMV_BloodPoints. Adding it...
- Knowledge data was missing key ROMV_BloodPacks. Adding it...
- Knowledge data was missing key ROMV_TheEmbrace. Adding it...
- Knowledge data was missing key ROMV_TheBeast. Adding it...
- Knowledge data was missing key ROMV_Rotschreck. Adding it...
- Knowledge data was missing key FD_Shields. Adding it...
- Knowledge data was missing key FD_CoilTemperature. Adding it...
- Knowledge data was missing key FD_ShieldsPortable. Adding it...
- Knowledge data was missing key QRY_ReclaimingSoil. Adding it...
- Knowledge data was missing key ROMV_VampDiablerie. Adding it...
- Knowledge data was missing key ROMV_VampGenerations. Adding it...
- Knowledge data was missing key ROMV_GhoulsBloodBond. Adding it...
- Knowledge data was missing key ROMV_Ghouls. Adding it...
- Knowledge data was missing key ROMV_Vampirism. Adding it...
- Knowledge data was missing key ROMV_Vitae. Adding it...
- Knowledge data was missing key ROMV_Bloodlines. Adding it...
- Knowledge data was missing key ROMV_Disciplines. Adding it...
- Knowledge data was missing key ROMV_BloodPoints. Adding it...
- Knowledge data was missing key ROMV_BloodPacks. Adding it...
- Knowledge data was missing key ROMV_TheEmbrace. Adding it...
- Knowledge data was missing key ROMV_TheBeast. Adding it...
- Knowledge data was missing key ROMV_Rotschreck. Adding it...
- Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
- The exception was: System.NullReferenceException: Object reference not set to an instance of an object
- at FrontierDevelopments.Shields.Module.CrashLandingModule.Module/Patch_GenerateImpliedDefs_PostResolve/<>c.<Postfix>b__0_0 (Verse.ThingDef) <0x0001b>
- at System.Linq.Enumerable/<CreateWhereIterator>c__Iterator1D`1<Verse.ThingDef>.MoveNext () <0x0016b>
- at System.Linq.Enumerable/<CreateSelectIterator>c__Iterator10`2<Verse.ThingDef, string>.MoveNext () <0x00192>
- at System.Collections.Generic.List`1<string>.AddEnumerable (System.Collections.Generic.IEnumerable`1<string>) <0x000d7>
- at System.Collections.Generic.List`1<string>..ctor (System.Collections.Generic.IEnumerable`1<string>) <0x000e5>
- at System.Linq.Enumerable.ToList<string> (System.Collections.Generic.IEnumerable`1<string>) <0x00070>
- at FrontierDevelopments.Shields.Module.CrashLandingModule.Module/Patch_GenerateImpliedDefs_PostResolve.Postfix () <0x0014d>
- at (wrapper dynamic-method) RimWorld.DefGenerator.GenerateImpliedDefs_PostResolve_Patch1 () <0x001f8>
- at Verse.PlayDataLoader.DoPlayLoad () <0x00a3e>
- at Verse.PlayDataLoader.LoadAllPlayData (bool) <0x00077>
- Could not recover from errors loading play data. Giving up.
- Exception from asynchronous event: System.ArgumentOutOfRangeException: Argument is out of range.
- Parameter name: index
- at System.Collections.Generic.List`1<RimWorld.PawnColumnDef>.RemoveAt (int) <0x000d2>
- at AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix () <0x00087>
- at (wrapper dynamic-method) RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve_Patch3 () <0x00494>
- at (wrapper dynamic-method) Verse.PlayDataLoader.DoPlayLoad_Patch1 () <0x003e7>
- at Verse.PlayDataLoader.LoadAllPlayData (bool) <0x00077>
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at TorannMagic.Enchantment.CompEnchantmentMod.AddComp () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_Bricks in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_GraniticStone in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_Planks in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_RockyStone in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_Smooth in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_SmoothStone in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Weapon/Railgun/Railgun in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Buildings/TableMending, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Item/Resource/MendingKit in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableBasicProsthetics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableBionics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableSimpleProsthetics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableOrgans, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/UnfinishedProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MobileMineralSonar in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MenuIcon_MobileMineralSonar in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/Misc/QC/QC_QuantumCooler_Proto in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Misc/QC/QC_QuantumCooler_Small in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Misc/QC/QC_QuantumCooler_Large in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Misc/QC/QC_QuantumHeater_Small in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Misc/QC/QC_QuantumHeater_Large in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/ArtefactFound/Artefact in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/CrashedCryptosleepCasket/CrashedRescuePod, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/TacticalComputer/MainComputer in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/TacticalComputer/MainComputer_MenuIcon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/TacticalComputer/Terminal_On in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_HBot, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_CBot, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/AIRobot/HoverBot_north in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/CleaningBot_north in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Mote/Battery_green in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Mote/Battery_yellow in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Mote/Battery_yellowyellow in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Mote/Battery_red in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at SoilTilled in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Archery/ArcheryStand, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/Archery/ArcheryStand_south in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/Archery/Motes/Arrow in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/TrainingFacility/ShootingRangeTarget, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/TrainingFacility/ShootingRangeTarget_south in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/TrainingFacility/MartialArtsTarget, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/TrainingFacility/MartialArtsTarget_south in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Building/Temperature/Fridge/DualFridge, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Building/Temperature/Fridge/SingleFridge, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Building/Temperature/Fridge/QuadFridge, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Building/Temperature/Fridge/WallDualFridge, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Building/Temperature/Fridge/WallSingleFridge, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at BlankTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Door/DoorDouble_Mover in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Door/DoorTriple_Mover in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Door/JailCell_Mover in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Door/JailCell_Mover in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/Door/Curtain_Mover in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Door/Curtain_MenuIcon in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Door/GateDoubleThick_Mover, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/Door/Gate_MenuUI in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Door/DoorBlastDoor_Mover, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/Door/BlastDoorUI in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Door/DoorBlastDoor_Mover, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/Door/BlastDoorUI in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/MURWallLight, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLight_UI in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/MURWallLightRed, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLightRed_UI in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/MURWallLightGreen, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLightGreen_UI in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/MURWallLightBlue, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLightBlue_UI in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/MURWallLightVII, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLight_UI in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/MURWallLightRedVII, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLightRed_UI in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/MURWallLightGreenVII, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLightGreen_UI in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/MURWallLightBlueVII, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLightBlue_UI in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLightVII_T in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLightVII_T in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLightVII_T in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MURWallLightVII_T in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/MenuMoatIcon in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Security/GunComplex, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/GunComplexGun in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Security/RocketComplex, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/MilitaryTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/ShredderTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionShell in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionShell in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/BlastTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Security/VulcanCannon, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/DevastatorMortarBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/DevastatorShell in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/DevastatorGun in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/MilitaryTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/ShredderTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionShell in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionShell in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/BlastTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Security/VulcanCannon, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/shadowbolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/amp in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/amp in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/amp in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/amp in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/shadow in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/shadow in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/shadow in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/shadow in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/soothe in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/soothe in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/soothe in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/soothe in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/rayofhope in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/rayofhope in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/rayofhope in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/rayofhope in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/stormcloud in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/LightningBolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/lightningbolt2 in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/FrostRay in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/FrostRay in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/FrostRay in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/FrostRay in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/FrostRay in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/blizzard in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/firestorm in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/fireball4 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/fireball4 in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/tendril in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/Snowball in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/Snowball in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/MagicMissile in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/MagicMissile in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/MagicMissile in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/MagicMissile in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/MagicMissile in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/Icebolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/Icebolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/firebolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/firebolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/lightningstorm in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/teleport in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/blink in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/blink in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/blink in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/blink in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/summon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/summon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/summon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/summon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/rain in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/eyeofthestorm in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/eyeofthestorm in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/gateway2 in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/bardtraining in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/entertain in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/inspire in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/lullaby in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/lullaby in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/lullaby in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/lullaby in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/anthem in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/bladeart in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/bodytraining in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/bladespin in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/seismicslash in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/cleave in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/phased in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/phased in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/phased in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/phased in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/soulbond in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/shadowcall in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/shadowstep in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/shadowbolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/shadowbolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/shadowbolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/shadowbolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/shadowbolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/shadowbolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/dominate_c in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/repulsion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/repulsion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/repulsion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/repulsion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/repulsion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/repulsion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/repulsion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/repulsion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/scorn in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/psychicshock in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/summon_demon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/meteor1 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/poison in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/beguile_animal in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/beguile_animal in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/beguile_animal in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/beguile_animal in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/Regen in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/poison in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/curedisease in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/poison in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/regrowlimb in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/Icebolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/Icebolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/firebolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/firebolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/disguise in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/mimic in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/reversal in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/transpose in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/transpose in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/transpose in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/transpose in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/possess in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/stoneskin in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/dispelstoneskin in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/encase in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/encase in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/encase in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/encase in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/earthsprite in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/dismissearthsprite in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/earthernhammer in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at PawnKind/gargoyle_south in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/meteorite in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/meteorite in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/meteorite in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/meteorite in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/sprint2 in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/sprint2 in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/sprint2 in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/sprint2 in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/fortitude in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/grapplinghook in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/grapplinghook in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/grapplinghook in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/grapplinghook in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/grapplinghook in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/cleave in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/cleave in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/whirlwind in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/raiseundead in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/dismissundead in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/deathmark in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/deathmark in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/deathmark in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/deathmark in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/fogoftorment in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/consumecorpse in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/consumecorpse in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/consumecorpse in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/consumecorpse in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/corpseexplosion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/corpseexplosion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/corpseexplosion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/corpseexplosion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/lich in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/deathbolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/deathbolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/deathbolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/deathbolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/deathbolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/deathbolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/deathbolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/deathbolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/deathbolt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/Heal in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/Shield in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Shield in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Shield in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Shield in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/valiantcharge in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/overwhelm in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/rayoflight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/advancedheal in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/purify in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/healingcircle in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/healingcircle in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/healingcircle in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/healingcircle in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/bestowmight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/bestowmight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/bestowmight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/bestowmight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/resurrection in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/psionicaugmentation in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/psionicbarrier in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/psionicbarrier in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/psiblast in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/psiblast in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/psiblast in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/psiblast in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/psiblast in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/psionicdash in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/psionicstorm in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/psistorm in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/rangertraining in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/bowtraining in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/trap in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/animalfriend in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/arrowstorm in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/arrowstorm in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/arrowstorm in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/arrowstorm in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/sniper_training in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/Bullet_Big in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/headshot in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/disablingshot in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/disablingshot in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/disablingshot in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/disablingshot in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/InfernoCannonShot in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/InfernoCannonShot in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/heater in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Other/cooler in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Other/energynode_1 in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/sunlight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/dismisssunlight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/dryground in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/wetground in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/chargebattery in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/smokecloud in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/smokecloud in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/extinguish in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/Extinguish in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/EMP in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/transfermana in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/siphonmana in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/manashield in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/arcanebarrier in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/wraithflight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/blessland in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/blesslandx in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/spellmending in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/cauterizewound in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/teachbook in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/teachbook in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at PawnKind/minion_south in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/dismissminion in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/defense_pylon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/ManaMine in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/Elemental in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/poppihorde in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/gearrepair in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/innerhealing in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/heavyblow in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/strongback in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/thickskin in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/fightersfocus in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Spells/meteor_fireball in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/meteor2_glowing in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/meteor1_glowing in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/Icebolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/Icebolt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/Blizzard_snow in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Other/succubus_scorn in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Other/succubus_scorn_back in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ShieldMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/Rubble in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ThickDust in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ManaMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/PsiCurrentMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/PsiMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/PsiMote_grayscale in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/PsiBlastStartMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/PsiBlastEndMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/Demon/flame in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/Demon/summoning_circle in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ArcaneWavesMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/NoteMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/TwinkleMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/FlameMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ArcaneFlameMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ExclamationMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/BarrierMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/EnchantMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/CastingMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/PowerWaveMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/SiphonMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ArcaneCircleMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/PoisonMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/DiseaseMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/BoltMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/DiseaseExplosionMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/RegenMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ArcaneMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/BloodSquirt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ShadowMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/CrossStrike in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ClawMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/MultiStrike in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ShadowWaveMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/ScreamMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/DaggerMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/DeceptionMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Motes/PossessMote in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Spells/invis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Items/TableGemcutting, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Items/TableMagicPrinter, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Items/portalplatform in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/portalplatform in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/portalplatform in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/portalplatform in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/portal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/portal in any active mod or in base resources.
- Reached max messages limit. Stopping logging to avoid spam.
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