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Feb 17th, 2018
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  1. wait(0)
  2. local Player = game.Players.KYLETHORNTON
  3. local char = Player.Character
  4. local Character = Player.Character
  5. local Head = Character.Head
  6. local done = false
  7. local canheal = false
  8. local deathchat1 = false
  9. local once = true
  10. local dead = false
  11. local candie = true
  12. local deathchat = false
  13. local idleon = true
  14. local idle1 = true
  15. local idle = true
  16. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  17. if v:IsA("Accessory") then
  18. v:Destroy()
  19. end
  20. end
  21. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  22. if v:IsA("Shirt") then
  23. v:Remove()
  24. end
  25. end
  26. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  27. if v:IsA("Pants") then
  28. v:Remove()
  29. end
  30. end
  31. wait()
  32. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  33. shirt.Name = "Shirt"
  34. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  35. pants.Name = "Pants"
  36.  
  37. local v3 = Vector3.new
  38. local num = 0
  39. local bc = BrickColor.new
  40. local new = Instance.new
  41.  
  42.  
  43. Instance.new("ForceField",char).Visible = false
  44. local poo = Instance.new("IntValue",Character)
  45. poo.Name = "haha nope"
  46. char.Humanoid.MaxHealth = math.huge
  47. wait()
  48. char.Humanoid.Health = math.huge
  49. Instance.new("ForceField",char).Visible = false
  50.  
  51. shirt = Instance.new("Shirt", char)
  52. shirt.Name = "Shirt"
  53. pants = Instance.new("Pants", char)
  54. pants.Name = "Pants"
  55. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  56. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  57. Hair7 = Instance.new("Part")
  58. Hair7.Parent = char
  59. Hair7.Name = "Hair"
  60. char.Head.face.Texture = "0"
  61. Hair7.CanCollide = false
  62. Hair7.Locked = true
  63. Hair7.TopSurface = "Smooth"
  64. Hair7.BottomSurface = "Smooth"
  65. Hair7.formFactor = "Symmetric"
  66. Hair7.Material = "Neon"
  67. Hair7.BrickColor = BrickColor.new("Really black")
  68. Hair7.CFrame = char.Torso.CFrame
  69. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  70. Hair7.Transparency = 0
  71.  
  72.  
  73.  
  74.  
  75. Weld1 = Instance.new("Weld")
  76. Weld1.Parent = char.Head
  77. Weld1.Part0 = char.Head
  78. Weld1.Part1 = Hair7
  79. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  80. Weld1.C0 = CFrame.Angles(0, 0, 0)
  81.  
  82. Mesh = Instance.new("SpecialMesh")
  83. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  84. Mesh.Parent = Hair7
  85. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  86. Mesh.MeshType = "FileMesh"
  87. Mesh.MeshId = "rbxassetid://560196103"
  88. Mesh.TextureId = "rbxassetid://1432488119"
  89.  
  90.  
  91. local ice = Instance.new("Part", Head)
  92. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  93. ice.BrickColor = BrickColor.new("Really red")
  94. ice.CanCollide = false
  95. ice.TopSurface = 0
  96. ice.BottomSurface = 0
  97. ice.Transparency = 0.3
  98.  
  99. local ice2 = Instance.new("SpecialMesh", ice)
  100. ice2.MeshType = "Brick"
  101. ice2.MeshId = "rbxassetid://1306168394"
  102. ice2.Scale = Vector3.new(1.26, 1, 1)
  103. local ice3 = Instance.new("Weld", ice)
  104. ice3.Part0 = Head
  105. ice3.Part1 = ice
  106. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  107. local icesmoke = Instance.new("ParticleEmitter", ice)
  108. icesmoke.VelocitySpread = 5
  109. icesmoke.Size = NumberSequence.new({
  110. NumberSequenceKeypoint.new(0, 0.01),
  111. NumberSequenceKeypoint.new(1, 1)
  112. })
  113. icesmoke.Rate = math.huge
  114. icesmoke.Speed = NumberRange.new(1, 1)
  115. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  116. icesmoke.Transparency = NumberSequence.new({
  117. NumberSequenceKeypoint.new(0, 0.9),
  118. NumberSequenceKeypoint.new(1, 1)
  119. })
  120. icesmoke.Rotation = NumberRange.new(0, 360)
  121. icesmoke.Name = "Smoke"
  122. icesmoke.LightEmission = 0
  123. icesmoke.Acceleration = Vector3.new(0,0,0)
  124. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  125. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  126. icesmoke.LockedToPart = true
  127. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  128. secondcolor = "Really black"
  129. wait(0.016666666666666666)
  130. Effects = {}
  131. local Player = game.Players.localPlayer
  132. local Character = Player.Character
  133. local Humanoid = Character.Humanoid
  134. local mouse = Player:GetMouse()
  135. local LeftArm = Character["Left Arm"]
  136. local RightArm = Character["Right Arm"]
  137. local LeftLeg = Character["Left Leg"]
  138. local RightLeg = Character["Right Leg"]
  139. local Head = Character.Head
  140. local Torso = Character.Torso
  141. local cam = game.Workspace.CurrentCamera
  142. local RootPart = Character.HumanoidRootPart
  143. local RootJoint = RootPart.RootJoint
  144. local equipped = true
  145. local attack = false
  146. local Anim = "Idle"
  147. local idle = 0
  148. local attacktype = 1
  149. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  150. local velocity = RootPart.Velocity.y
  151. local sine = 0
  152. local change = 1
  153. local grabbed = false
  154. local cn = CFrame.new
  155. local mr = math.rad
  156. local angles = CFrame.Angles
  157. local ud = UDim2.new
  158. local c3 = Color3.new
  159. local dir = {
  160. w = 0,
  161. s = 0,
  162. a = 0,
  163. d = 0
  164. }
  165. firemode = true
  166. local Services = {
  167. SoundService = game:GetService("SoundService"),
  168. Players = game:GetService("Players"),
  169. Debris = game:GetService("Debris"),
  170. Workspace = game:GetService("Workspace"),
  171. Lighting = game:GetService("Lighting"),
  172. HttpService = game:GetService("HttpService"),
  173. InsertService = game:GetService("InsertService")
  174. }
  175. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  176. Humanoid.Animator:Destroy()
  177. Character.Animate:Destroy()
  178. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  179. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  180. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  181. RSH, LSH = nil, nil
  182. RW = Instance.new("Weld")
  183. LW = Instance.new("Weld")
  184. RH = Torso["Right Hip"]
  185. LH = Torso["Left Hip"]
  186. RSH = Torso["Right Shoulder"]
  187. LSH = Torso["Left Shoulder"]
  188. RSH.Parent = nil
  189. LSH.Parent = nil
  190. RW.Name = "RW"
  191. RW.Part0 = Torso
  192. RW.C0 = cn(1.5, 0.5, 0)
  193. RW.C1 = cn(0, 0.5, 0)
  194. RW.Part1 = RightArm
  195. RW.Parent = Torso
  196. LW.Name = "LW"
  197. LW.Part0 = Torso
  198. LW.C0 = cn(-1.5, 0.5, 0)
  199. LW.C1 = cn(0, 0.5, 0)
  200. LW.Part1 = LeftArm
  201. LW.Parent = Torso
  202. --------------
  203. function clerp(a, b, t)
  204. local qa = {
  205. QuaternionFromCFrame(a)
  206. }
  207. local qb = {
  208. QuaternionFromCFrame(b)
  209. }
  210. local ax, ay, az = a.x, a.y, a.z
  211. local bx, by, bz = b.x, b.y, b.z
  212. local _t = 1 - t
  213. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  214. end
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m00 < m11 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s
  241. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  242. end
  243. end
  244. end
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp
  259. if cosTheta >= 1.0E-4 then
  260. if 1 - cosTheta > 1.0E-4 then
  261. local theta = math.acos(cosTheta)
  262. local invSinTheta = 1 / math.sin(theta)
  263. startInterp = math.sin((1 - t) * theta) * invSinTheta
  264. finishInterp = math.sin(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. elseif 1 + cosTheta > 1.0E-4 then
  270. local theta = math.acos(-cosTheta)
  271. local invSinTheta = 1 / math.sin(theta)
  272. startInterp = math.sin((t - 1) * theta) * invSinTheta
  273. finishInterp = math.sin(t * theta) * invSinTheta
  274. else
  275. startInterp = t - 1
  276. finishInterp = t
  277. end
  278. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  279. end
  280. function swait(num)
  281. if num == 0 or num == nil then
  282. game:service("RunService").RenderStepped:wait(0)
  283. else
  284. for i = 0, num do
  285. game:service("RunService").RenderStepped:wait(0)
  286. end
  287. end
  288. end
  289. local RbxUtility = LoadLibrary("RbxUtility")
  290. local Create = RbxUtility.Create
  291. function RemoveOutlines(part)
  292. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  293. end
  294. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  295. local Part = Create("Part")({
  296. formFactor = FormFactor,
  297. Parent = Parent,
  298. Reflectance = Reflectance,
  299. Transparency = Transparency,
  300. CanCollide = false,
  301. Locked = true,
  302. BrickColor = BrickColor.new(tostring(BColor)),
  303. Name = Name,
  304. Size = Size,
  305. Material = Material
  306. })
  307. RemoveOutlines(Part)
  308. return Part
  309. end
  310. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  311. local Msh = Create(Mesh)({
  312. Parent = Part,
  313. Offset = OffSet,
  314. Scale = Scale
  315. })
  316. if Mesh == "SpecialMesh" then
  317. Msh.MeshType = MeshType
  318. Msh.MeshId = MeshId
  319. end
  320. return Msh
  321. end
  322. function CreateWeld(Parent, Part0, Part1, C0, C1)
  323. local Weld = Create("Weld")({
  324. Parent = Parent,
  325. Part0 = Part0,
  326. Part1 = Part1,
  327. C0 = C0,
  328. C1 = C1
  329. })
  330. return Weld
  331. end
  332. function rayCast(Position, Direction, Range, Ignore)
  333. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  334. end
  335. function CreateSound(id, par, vol, pit)
  336. coroutine.resume(coroutine.create(function()
  337. local sou = Instance.new("Sound", par or workspace)
  338. sou.Volume = vol
  339. sou.Pitch = pit or 1
  340. sou.SoundId = id
  341. wait()
  342. sou:play()
  343. game:GetService("Debris"):AddItem(sou, 6)
  344. end))
  345. end
  346. function CreateSong(id, par, vol, pit)
  347. coroutine.resume(coroutine.create(function()
  348. sou2 = Instance.new("Sound", par or workspace)
  349. sou2.Volume = 1
  350. sou2.Pitch = 1
  351. sou2.SoundId = id
  352. wait()
  353. sou2:play()
  354. sou2.Looped = true
  355. end))
  356. end
  357. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  358. local function getclosest(obj, distance)
  359. local last, lastx = distance + 1, nil
  360. for i, v in pairs(workspace:GetChildren()) do
  361. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  362. local t = v.Torso
  363. local dist = t.Position - obj.Position.magnitude
  364. if distance >= dist and last > dist then
  365. last = dist
  366. lastx = v
  367. end
  368. end
  369. end
  370. return lastx
  371. end
  372. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  373. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  374. prt.Anchored = true
  375. prt.CFrame = cframe
  376. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  377. game:GetService("Debris"):AddItem(prt, 10)
  378. if Type == 1 or Type == nil then
  379. table.insert(Effects, {
  380. prt,
  381. "Block1",
  382. delay,
  383. x3,
  384. y3,
  385. z3,
  386. msh
  387. })
  388. elseif Type == 2 then
  389. table.insert(Effects, {
  390. prt,
  391. "Block2",
  392. delay,
  393. x3,
  394. y3,
  395. z3,
  396. msh
  397. })
  398. elseif Type == 3 then
  399. table.insert(Effects, {
  400. prt,
  401. "Block3",
  402. delay,
  403. x3,
  404. y3,
  405. z3,
  406. msh
  407. })
  408. end
  409. end
  410. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  411. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  412. prt.Anchored = true
  413. prt.CFrame = cframe
  414. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  415. game:GetService("Debris"):AddItem(prt, 10)
  416. table.insert(Effects, {
  417. prt,
  418. "Cylinder",
  419. delay,
  420. x3,
  421. y3,
  422. z3,
  423. msh
  424. })
  425. end
  426. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  427. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  428. prt.Anchored = true
  429. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  430. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  431. game:GetService("Debris"):AddItem(prt, 10)
  432. table.insert(Effects, {
  433. prt,
  434. "Cylinder",
  435. delay,
  436. x3,
  437. y3,
  438. z3,
  439. msh
  440. })
  441. end
  442. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  443. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  444. prt.Anchored = true
  445. prt.CFrame = cframe
  446. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  447. game:GetService("Debris"):AddItem(prt, 10)
  448. table.insert(Effects, {
  449. prt,
  450. "Cylinder",
  451. delay,
  452. x3,
  453. y3,
  454. z3,
  455. msh
  456. })
  457. end
  458. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  459. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  460. prt.Anchored = true
  461. prt.CFrame = cframe
  462. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  463. game:GetService("Debris"):AddItem(prt, 10)
  464. table.insert(Effects, {
  465. prt,
  466. "Cylinder",
  467. delay,
  468. x3,
  469. y3,
  470. z3,
  471. msh
  472. })
  473. end
  474. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  475. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  476. prt.Anchored = true
  477. prt.CFrame = cframe
  478. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  479. game:GetService("Debris"):AddItem(prt, 10)
  480. table.insert(Effects, {
  481. prt,
  482. "Cylinder",
  483. delay,
  484. x3,
  485. y3,
  486. z3,
  487. msh
  488. })
  489. end
  490. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  491. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  492. prt.Anchored = true
  493. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  494. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  495. local num = math.random(10, 50) / 1000
  496. game:GetService("Debris"):AddItem(prt, 10)
  497. table.insert(Effects, {
  498. prt,
  499. "Shatter",
  500. num,
  501. prt.CFrame,
  502. math.random() - math.random(),
  503. 0,
  504. math.random(50, 100) / 100
  505. })
  506. end
  507. for i = 0, 1, 0.05 do
  508. swait()
  509. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  510. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  511. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  512. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  513. if Torsovelocity.Y > 1 then
  514. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  515. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  516. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  517. elseif Torsovelocity.Y < 1 then
  518. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  519. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  520. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  521. end
  522. end
  523. attack = false
  524. game:GetService("RunService").Stepped:connect(function()
  525. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  526. velocity = RootPart.Velocity.y
  527. sine = sine + change
  528. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  529. if equipped == true or equipped == false then
  530. if 1 < RootPart.Velocity.y and hit == nil then
  531. Anim = "Jump"
  532. if attack == false and ice_mode == false then
  533. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  534. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  535. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  536. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  537. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  538. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  539. end
  540. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  541. Anim = "Fall"
  542. if attack == false then
  543. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  544. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  545. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  546. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  547. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  548. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  549. end
  550. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  551. Anim = "Idle"
  552. if attack == false then
  553. change = 1
  554. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  555. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  556. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1)
  557. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1)
  558. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  559. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  560. end
  561. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  562. Anim = "Walk"
  563. if attack == false then
  564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  565. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  566. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  567. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  568. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  569. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  570. end
  571. end
  572. end
  573. if equipped == true or equipped == false then
  574. if 1 < RootPart.Velocity.Y and hit == nil then
  575. Anim = "Jump"
  576. if attack == false and ice_mode == true then
  577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  578. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  579. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  580. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  581. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  582. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  583. end
  584. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  585. Anim = "Fall"
  586. if attack == false then
  587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  591. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  592. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  593. end
  594. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  595. Anim = "Idle"
  596. if attack == false then
  597. change = 0.8
  598. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  599. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  600. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  601. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  602. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  603. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  604. end
  605. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  606. Anim = "Walk"
  607. if attack == false then
  608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  609. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  610. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  611. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  612. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  613. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  614. end
  615. end
  616. end
  617. if 0 < #Effects then
  618. for e = 1, #Effects do
  619. if Effects[e] ~= nil then
  620. local Thing = Effects[e]
  621. if Thing ~= nil then
  622. local Part = Thing[1]
  623. local Mode = Thing[2]
  624. local Delay = Thing[3]
  625. local IncX = Thing[4]
  626. local IncY = Thing[5]
  627. local IncZ = Thing[6]
  628. if 1 >= Thing[1].Transparency then
  629. if Thing[2] == "Block1" then
  630. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  631. local Mesh = Thing[1].Mesh
  632. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  633. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  634. elseif Thing[2] == "Block2" then
  635. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  636. local Mesh = Thing[7]
  637. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  638. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  639. elseif Thing[2] == "Block3" then
  640. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  641. local Mesh = Thing[7]
  642. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  643. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  644. elseif Thing[2] == "Cylinder" then
  645. local Mesh = Thing[1].Mesh
  646. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  647. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  648. elseif Thing[2] == "Blood" then
  649. local Mesh = Thing[7]
  650. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  651. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  652. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  653. elseif Thing[2] == "Elec" then
  654. local Mesh = Thing[1].Mesh
  655. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  657. elseif Thing[2] == "Disappear" then
  658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  659. elseif Thing[2] == "Shatter" then
  660. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  661. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  662. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  663. Thing[6] = Thing[6] + Thing[5]
  664. end
  665. else
  666. Part.Parent = nil
  667. table.remove(Effects, e)
  668. end
  669. end
  670. end
  671. end
  672. end
  673. end)
  674. function RemoveOutlines(part)
  675. part.TopSurface = 10
  676. end
  677. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  678. local Part = Create("Part")({
  679. Parent = Parent,
  680. Reflectance = Reflectance,
  681. Transparency = Transparency,
  682. CanCollide = false,
  683. Locked = true,
  684. BrickColor = BrickColor.new(tostring(BColor)),
  685. Name = Name,
  686. Size = Size,
  687. Material = Material
  688. })
  689. RemoveOutlines(Part)
  690. return Part
  691. end
  692. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  693. local Msh = Create(Mesh)({
  694. Parent = Part,
  695. Offset = OffSet,
  696. Scale = Scale
  697. })
  698. if Mesh == "SpecialMesh" then
  699. Msh.MeshType = MeshType
  700. Msh.MeshId = MeshId
  701. end
  702. return Msh
  703. end
  704. function CreateWeld(Parent, Part0, Part1, C0, C1)
  705. local Weld = Create("Weld")({
  706. Parent = Parent,
  707. Part0 = Part0,
  708. Part1 = Part1,
  709. C0 = C0,
  710. C1 = C1
  711. })
  712. return Weld
  713. end
  714. WSHM = {
  715. "White",
  716. "Pastel light blue"
  717. }
  718. WSH = WSHM[math.random(1, #WSHM)]
  719. function IcePartFunk(HPart, aria, Min, Max)
  720. IcePart = Instance.new("Part", HPart)
  721. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  722. IcePart.CanCollide = false
  723. IuW = Instance.new("Weld")
  724. IuW.Name = "GuW"
  725. IuW.Part0 = HPart
  726. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  727. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  728. IuW.Part1 = IcePart
  729. IuW.Parent = HPart
  730. IcePart.Transparency = 0.85
  731. IcePart.Material = "Neon"
  732. WSH = WSHM[math.random(1, #WSHM)]
  733. IcePart.BrickColor = BrickColor.new("" .. WSH)
  734. RemoveOutlines(IcePart)
  735. game:GetService("Debris"):AddItem(IuW, 4)
  736. game:GetService("Debris"):AddItem(IcePart, 6)
  737. end
  738. SpikeMeshId = 1033714
  739. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  740. local Part = Instance.new("Part", Parent)
  741. Part.Name = Name
  742. Part.BrickColor = BrickColor.new(Color)
  743. Part.Size = Size
  744. Part.Material = Material
  745. Part.Transparency = Transparency
  746. Part.CanCollide = false
  747. RemoveOutlines(Part)
  748. local Mesh = Instance.new("SpecialMesh", Part)
  749. Mesh.MeshType = "Sphere"
  750. Mesh.Scale = Scale
  751. return Mesh and Part
  752. end
  753. CFuncs = {
  754. Part = {
  755. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  756. local Part = Create("Part")({
  757. Parent = Parent,
  758. Reflectance = Reflectance,
  759. Transparency = Transparency,
  760. CanCollide = false,
  761. Locked = true,
  762. BrickColor = BrickColor.new(tostring(BColor)),
  763. Name = Name,
  764. Size = Size,
  765. Material = Material
  766. })
  767. RemoveOutlines(Part)
  768. return Part
  769. end
  770. },
  771. Mesh = {
  772. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  773. local Msh = Create(Mesh)({
  774. Parent = Part,
  775. Offset = OffSet,
  776. Scale = Scale
  777. })
  778. if Mesh == "SpecialMesh" then
  779. Msh.MeshType = MeshType
  780. Msh.MeshId = MeshId
  781. end
  782. return Msh
  783. end
  784. },
  785. Mesh = {
  786. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  787. local Msh = Create(Mesh)({
  788. Parent = Part,
  789. Offset = OffSet,
  790. Scale = Scale
  791. })
  792. if Mesh == "SpecialMesh" then
  793. Msh.MeshType = MeshType
  794. Msh.MeshId = MeshId
  795. end
  796. return Msh
  797. end
  798. },
  799. Weld = {
  800. Create = function(Parent, Part0, Part1, C0, C1)
  801. local Weld = Create("Weld")({
  802. Parent = Parent,
  803. Part0 = Part0,
  804. Part1 = Part1,
  805. C0 = C0,
  806. C1 = C1
  807. })
  808. return Weld
  809. end
  810. },
  811. Sound = {
  812. Create = function(id, par, vol, pit)
  813. coroutine.resume(coroutine.create(function()
  814. local S = Create("Sound")({
  815. Volume = vol,
  816. Pitch = pit or 1,
  817. SoundId = id,
  818. Parent = par or workspace
  819. })
  820. wait()
  821. S:play()
  822. game:GetService("Debris"):AddItem(S, 6)
  823. end))
  824. end
  825. },
  826. ParticleEmitter = {
  827. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  828. local fp = Create("ParticleEmitter")({
  829. Parent = Parent,
  830. Color = ColorSequence.new(Color1, Color2),
  831. LightEmission = LightEmission,
  832. Size = Size,
  833. Texture = Texture,
  834. Transparency = Transparency,
  835. ZOffset = ZOffset,
  836. Acceleration = Accel,
  837. Drag = Drag,
  838. LockedToPart = LockedToPart,
  839. VelocityInheritance = VelocityInheritance,
  840. EmissionDirection = EmissionDirection,
  841. Enabled = Enabled,
  842. Lifetime = LifeTime,
  843. Rate = Rate,
  844. Rotation = Rotation,
  845. RotSpeed = RotSpeed,
  846. Speed = Speed,
  847. VelocitySpread = VelocitySpread
  848. })
  849. return fp
  850. end
  851. }
  852. }
  853. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  854. if hit.Parent == nil then
  855. return
  856. end
  857. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  858. for _, v in pairs(hit.Parent:children()) do
  859. if v:IsA("Humanoid") then
  860. h = v
  861. end
  862. end
  863. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  864. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  865. return
  866. end
  867. local c = Create("ObjectValue")({
  868. Name = "creator",
  869. Value = game:service("Players").LocalPlayer,
  870. Parent = h
  871. })
  872. game:GetService("Debris"):AddItem(c, 0.5)
  873. if HitSound ~= nil and HitPitch ~= nil then
  874. CreateSound(HitSound, hit, 1, HitPitch)
  875. end
  876. local Damage = math.random(minim, maxim)
  877. local blocked = false
  878. local block = hit.Parent:findFirstChild("Block")
  879. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  880. blocked = true
  881. block.Value = block.Value - 1
  882. print(block.Value)
  883. end
  884. if blocked == false then
  885. h.Health = h.Health - Damage
  886. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  887. else
  888. h.Health = h.Health - Damage / 2
  889. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  890. end
  891. if Type == "Knockdown" then
  892. local hum = hit.Parent.Humanoid
  893. hum.PlatformStand = true
  894. coroutine.resume(coroutine.create(function(HHumanoid)
  895. swait(1)
  896. HHumanoid.PlatformStand = false
  897. end), hum)
  898. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  899. local bodvol = Create("BodyVelocity")({
  900. velocity = angle * knockback,
  901. P = 5000,
  902. maxForce = Vector3.new(8000, 8000, 8000),
  903. Parent = hit
  904. })
  905. local rl = Create("BodyAngularVelocity")({
  906. P = 3000,
  907. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  908. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  909. Parent = hit
  910. })
  911. game:GetService("Debris"):AddItem(bodvol, 0.5)
  912. game:GetService("Debris"):AddItem(rl, 0.5)
  913. elseif Type == "Normal" then
  914. local vp = Create("BodyVelocity")({
  915. P = 500,
  916. maxForce = Vector3.new(math.huge, 0, math.huge),
  917. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  918. })
  919. if knockback > 0 then
  920. vp.Parent = hit.Parent.Torso
  921. end
  922. game:GetService("Debris"):AddItem(vp, 0.5)
  923. elseif Type == "Impale" then
  924. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  925. Spike.Anchored = true
  926. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  927. Spike.Position = hit.Parent.Torso.Position
  928. for i = 1, 5 do
  929. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  930. end
  931. Services.Debris:AddItem(Spike, 4)
  932. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  933. hit.Parent.Humanoid.PlatformStand = true
  934. swait(1)
  935. hit.Parent.Humanoid.PlatformStand = false
  936. elseif Type == "Up" then
  937. local bodyVelocity = Create("BodyVelocity")({
  938. velocity = Vector3.new(0, 20, 0),
  939. P = 5000,
  940. maxForce = Vector3.new(8000, 8000, 8000),
  941. Parent = hit
  942. })
  943. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  944. local bodyVelocity = Create("BodyVelocity")({
  945. velocity = Vector3.new(0, 20, 0),
  946. P = 5000,
  947. maxForce = Vector3.new(8000, 8000, 8000),
  948. Parent = hit
  949. })
  950. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  951. elseif Type == "Snare" then
  952. local bp = Create("BodyPosition")({
  953. P = 900,
  954. D = 1000,
  955. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  956. position = hit.Parent.Torso.Position,
  957. Parent = hit.Parent.Torso
  958. })
  959. game:GetService("Debris"):AddItem(bp, 1)
  960. elseif Type == "Slowness" then
  961. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  962. for i = 1, 25 do
  963. hit.Parent.Humanoid.WalkSpeed = 4
  964. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  965. end
  966. wait(4)
  967. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  968. elseif Type == "FireDmg" then
  969. for i = 1, math.random(60, 150) do
  970. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  971. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  972. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  973. wait(0.1)
  974. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  975. end
  976. elseif Type == "Freeze" then
  977. local bp = Create("BodyPosition")({
  978. P = 900,
  979. D = 1000,
  980. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  981. position = hit.Parent.Torso.Position,
  982. Parent = hit.Parent.Torso
  983. })
  984. game:GetService("Debris"):AddItem(bp, 4)
  985. for i = 1, 25 do
  986. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  987. end
  988. elseif Type == "Freeze2" then
  989. local BodPos = Create("BodyPosition")({
  990. P = 50000,
  991. D = 1000,
  992. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  993. position = hit.Parent.Torso.Position,
  994. Parent = hit.Parent.Torso
  995. })
  996. local BodGy = Create("BodyGyro")({
  997. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  998. P = 20000,
  999. Parent = hit.Parent.Torso,
  1000. cframe = hit.Parent.Torso.CFrame
  1001. })
  1002. hit.Parent.Torso.Anchored = true
  1003. coroutine.resume(coroutine.create(function(Part)
  1004. swait(1.5)
  1005. Part.Anchored = false
  1006. end), hit.Parent.Torso)
  1007. game:GetService("Debris"):AddItem(BodPos, 3)
  1008. game:GetService("Debris"):AddItem(BodGy, 3)
  1009. end
  1010. local debounce = Create("BoolValue")({
  1011. Name = "DebounceHit",
  1012. Parent = hit.Parent,
  1013. Value = true
  1014. })
  1015. game:GetService("Debris"):AddItem(debounce, Delay)
  1016. c = Instance.new("ObjectValue")
  1017. c.Name = "creator"
  1018. c.Value = Player
  1019. c.Parent = h
  1020. game:GetService("Debris"):AddItem(c, 0.5)
  1021. end
  1022. end
  1023. function ShowDamage(Pos, Text, Time, Color)
  1024. local Rate = 0.033333333333333
  1025. if not Pos then
  1026. local Pos = Vector3.new(0, 0, 0)
  1027. end
  1028. local Text = Text or ""
  1029. local Time = Time or 2
  1030. if not Color then
  1031. local Color = Color3.new(1, 0, 1)
  1032. end
  1033. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1034. EffectPart.Anchored = true
  1035. local BillboardGui = Create("BillboardGui")({
  1036. Size = UDim2.new(3, 0, 3, 0),
  1037. Adornee = EffectPart,
  1038. Parent = EffectPart
  1039. })
  1040. local TextLabel = Create("TextLabel")({
  1041. BackgroundTransparency = 1,
  1042. Size = UDim2.new(1, 0, 1, 0),
  1043. Text = Text,
  1044. TextColor3 = Color,
  1045. TextScaled = true,
  1046. Font = Enum.Font.ArialBold,
  1047. Parent = BillboardGui
  1048. })
  1049. game.Debris:AddItem(EffectPart, Time + 0.1)
  1050. EffectPart.Parent = game:GetService("Workspace")
  1051. delay(0, function()
  1052. local Frames = Time / Rate
  1053. for Frame = 1, Frames do
  1054. wait(Rate)
  1055. local Percent = Frame / Frames
  1056. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1057. TextLabel.TextTransparency = Percent
  1058. end
  1059. if EffectPart and EffectPart.Parent then
  1060. EffectPart:Destroy()
  1061. end
  1062. end)
  1063. end
  1064. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1065. for _, c in pairs(workspace:children()) do
  1066. local hum = c:findFirstChild("Humanoid")
  1067. if hum ~= nil then
  1068. local head = c:findFirstChild("Head")
  1069. if head ~= nil then
  1070. local targ = head.Position - Part.Position
  1071. local mag = targ.magnitude
  1072. if magni >= mag and c.Name ~= Player.Name then
  1073. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1074. end
  1075. end
  1076. end
  1077. end
  1078. end
  1079. function MagniKILL(Part, magni, knock, Type)
  1080. for _, c in pairs(workspace:children()) do
  1081. local hum = c:findFirstChild("Humanoid")
  1082. if hum ~= nil then
  1083. local head = c:findFirstChild("Head")
  1084. if head ~= nil then
  1085. local targ = head.Position - Part.Position
  1086. local mag = targ.magnitude
  1087. if magni >= mag and c.Name ~= Player.Name then
  1088. hum.Health = 0
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. EffectModel = Instance.new("Model", Character)
  1095. EffectModel.Name = "Effects"
  1096. Effects = {
  1097. Block = {
  1098. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1099. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1100. prt.Anchored = true
  1101. prt.CFrame = cframe
  1102. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1103. game:GetService("Debris"):AddItem(prt, 10)
  1104. if Type == 1 or Type == nil then
  1105. table.insert(Effects, {
  1106. prt,
  1107. "Block1",
  1108. delay,
  1109. x3,
  1110. y3,
  1111. z3,
  1112. msh
  1113. })
  1114. elseif Type == 2 then
  1115. table.insert(Effects, {
  1116. prt,
  1117. "Block2",
  1118. delay,
  1119. x3,
  1120. y3,
  1121. z3,
  1122. msh
  1123. })
  1124. else
  1125. table.insert(Effects, {
  1126. prt,
  1127. "Block3",
  1128. delay,
  1129. x3,
  1130. y3,
  1131. z3,
  1132. msh
  1133. })
  1134. end
  1135. end
  1136. },
  1137. Sphere = {
  1138. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1139. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1140. prt.Anchored = true
  1141. prt.CFrame = cframe
  1142. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1143. game:GetService("Debris"):AddItem(prt, 10)
  1144. table.insert(Effects, {
  1145. prt,
  1146. "Cylinder",
  1147. delay,
  1148. x3,
  1149. y3,
  1150. z3,
  1151. msh
  1152. })
  1153. end
  1154. },
  1155. Cylinder = {
  1156. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1157. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1158. prt.Anchored = true
  1159. prt.CFrame = cframe
  1160. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1161. game:GetService("Debris"):AddItem(prt, 10)
  1162. table.insert(Effects, {
  1163. prt,
  1164. "Cylinder",
  1165. delay,
  1166. x3,
  1167. y3,
  1168. z3,
  1169. msh
  1170. })
  1171. end
  1172. },
  1173. Wave = {
  1174. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1175. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1176. prt.Anchored = true
  1177. prt.CFrame = cframe
  1178. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1179. game:GetService("Debris"):AddItem(prt, 10)
  1180. table.insert(Effects, {
  1181. prt,
  1182. "Cylinder",
  1183. delay,
  1184. x3,
  1185. y3,
  1186. z3,
  1187. msh
  1188. })
  1189. end
  1190. },
  1191. Ring = {
  1192. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1193. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1194. prt.Anchored = true
  1195. prt.CFrame = cframe
  1196. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1197. game:GetService("Debris"):AddItem(prt, 10)
  1198. table.insert(Effects, {
  1199. prt,
  1200. "Cylinder",
  1201. delay,
  1202. x3,
  1203. y3,
  1204. z3,
  1205. msh
  1206. })
  1207. end
  1208. },
  1209. Break = {
  1210. Create = function(brickcolor, cframe, x1, y1, z1)
  1211. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1212. prt.Anchored = true
  1213. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1214. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1215. local num = math.random(10, 50) / 1000
  1216. game:GetService("Debris"):AddItem(prt, 10)
  1217. table.insert(Effects, {
  1218. prt,
  1219. "Shatter",
  1220. num,
  1221. prt.CFrame,
  1222. math.random() - math.random(),
  1223. 0,
  1224. math.random(50, 100) / 100
  1225. })
  1226. end
  1227. }
  1228. }
  1229. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1230. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1231. prt.Anchored = true
  1232. prt.CFrame = cframe
  1233. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1234. game:GetService("Debris"):AddItem(prt, 10)
  1235. if Type == 1 or Type == nil then
  1236. table.insert(Effects, {
  1237. prt,
  1238. "Block1",
  1239. delay,
  1240. x3,
  1241. y3,
  1242. z3,
  1243. msh
  1244. })
  1245. elseif Type == 2 then
  1246. table.insert(Effects, {
  1247. prt,
  1248. "Block2",
  1249. delay,
  1250. x3,
  1251. y3,
  1252. z3,
  1253. msh
  1254. })
  1255. elseif Type == 3 then
  1256. table.insert(Effects, {
  1257. prt,
  1258. "Block3",
  1259. delay,
  1260. x3,
  1261. y3,
  1262. z3,
  1263. msh
  1264. })
  1265. end
  1266. end
  1267. function CreateSound(id, par, vol, pit)
  1268. coroutine.resume(coroutine.create(function()
  1269. local sou = Instance.new("Sound", par or workspace)
  1270. sou.Volume = vol
  1271. sou.Pitch = pit or 1
  1272. sou.SoundId = id
  1273. swait()
  1274. sou:play()
  1275. game:GetService("Debris"):AddItem(sou, 6)
  1276. end))
  1277. end
  1278. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1279. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1280. prt.Anchored = true
  1281. prt.CFrame = cframe
  1282. prt.Material = "Neon"
  1283. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1284. game:GetService("Debris"):AddItem(prt, 10)
  1285. coroutine.resume(coroutine.create(function(Part, Mesh)
  1286. for i = 0, 6, delay do
  1287. swait()
  1288. Part.Transparency = i
  1289. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1290. end
  1291. Part.Parent = nil
  1292. end), prt, msh)
  1293. end
  1294. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1295. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1296. local MainPos = partt.Position
  1297. local MainPos2 = mouse + SpreadVectors
  1298. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1299. local speed = 1000
  1300. local num = 1
  1301. coroutine.resume(coroutine.create(function()
  1302. repeat
  1303. swait()
  1304. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1305. local mag =(MainPos - pos).magnitude
  1306. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1307. MainPos = MainPos + MouseLook.lookVector * speed
  1308. num = num - 1
  1309. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1310. if hit ~= nil then
  1311. num = 0
  1312. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1313. refpart.Anchored = true
  1314. refpart.CFrame = CFrame.new(pos)
  1315. game:GetService("Debris"):AddItem(refpart, 2)
  1316. end
  1317. if num <= 0 then
  1318. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1319. refpart.Anchored = true
  1320. refpart.CFrame = CFrame.new(pos)
  1321. if hit ~= nil then
  1322. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1323. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1324. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1325. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1326. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1327. end
  1328. game:GetService("Debris"):AddItem(refpart, 0)
  1329. end
  1330. until num <= 0
  1331. end))
  1332. end
  1333. function shoottraildd2(mouse, partt, SpreadAmount)
  1334. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1335. local MainPos = partt.Position
  1336. local MainPos2 = mouse + SpreadVectors
  1337. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1338. local speed = 3000
  1339. local num = 1
  1340. coroutine.resume(coroutine.create(function()
  1341. repeat
  1342. swait()
  1343. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1344. local mag = (MainPos - pos).magnitude
  1345. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1346. MainPos = MainPos + MouseLook.lookVector * speed
  1347. num = num - 1
  1348. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1349. if hit ~= nil then
  1350. num = 0
  1351. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1352. refpart.Anchored = true
  1353. refpart.CFrame = CFrame.new(pos)
  1354. game:GetService("Debris"):AddItem(refpart, 2)
  1355. end
  1356. if num <= 0 then
  1357. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1358. refpart.Anchored = true
  1359. refpart.CFrame = CFrame.new(pos)
  1360. if hit ~= nil then
  1361. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1362. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1363. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1364. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1365. MagniKILL(refpart, 80, 0, "Normal")
  1366. end
  1367. game:GetService("Debris"):AddItem(refpart, 0)
  1368. end
  1369. until num <= 0
  1370. end))
  1371. end
  1372. function shoottraildd22(mouse, partt, SpreadAmount)
  1373. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1374. local MainPos = partt.Position
  1375. local MainPos2 = mouse + SpreadVectors
  1376. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1377. local speed = 900
  1378. local num = 1
  1379. coroutine.resume(coroutine.create(function()
  1380. repeat
  1381. swait()
  1382. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1383. local mag = (MainPos - pos).magnitude
  1384. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  1385. MainPos = MainPos + MouseLook.lookVector * speed
  1386. num = num - 1
  1387. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1388. if hit ~= nil then
  1389. num = 0
  1390. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1391. refpart.Anchored = true
  1392. refpart.CFrame = CFrame.new(pos)
  1393. game:GetService("Debris"):AddItem(refpart, 2)
  1394. end
  1395. if num <= 0 then
  1396. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1397. refpart.Anchored = true
  1398. refpart.CFrame = CFrame.new(pos)
  1399. if hit ~= nil then
  1400. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1401. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1402. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1403. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1404. MagniKILL(refpart, 80, 0, "Normal")
  1405. end
  1406. game:GetService("Debris"):AddItem(refpart, 0)
  1407. end
  1408. until num <= 0
  1409. end))
  1410. end
  1411. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  1412. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1413. local MainPos = partt.Position
  1414. local MainPos2 = mouse + SpreadVectors
  1415. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1416. local speed = 200
  1417. local num = 0
  1418. coroutine.resume(coroutine.create(function()
  1419. repeat
  1420. swait()
  1421. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1422. local mag = (MainPos - pos).magnitude
  1423. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1424. MainPos = MainPos + MouseLook.lookVector * speed
  1425. num = num - 1
  1426. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1427. if hit ~= nil then
  1428. num = 0
  1429. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1430. refpart.Anchored = true
  1431. refpart.CFrame = CFrame.new(pos)
  1432. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1433. game:GetService("Debris"):AddItem(refpart, 2)
  1434. end
  1435. if num <= 0 then
  1436. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1437. refpart.Anchored = true
  1438. refpart.CFrame = CFrame.new(pos)
  1439. if hit ~= nil then
  1440. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1441. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1442. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1443. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1444. end
  1445. game:GetService("Debris"):AddItem(refpart, 0)
  1446. end
  1447. until num <= 0
  1448. end))
  1449. end
  1450. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1451. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1452. local MainPos = partt.Position
  1453. local MainPos2 = mouse + SpreadVectors
  1454. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1455. local speed = 500
  1456. local num = 1
  1457. coroutine.resume(coroutine.create(function()
  1458. repeat
  1459. swait()
  1460. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1461. local mag = (MainPos - pos).magnitude
  1462. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1463. MainPos = MainPos + MouseLook.lookVector * speed
  1464. num = num - 1
  1465. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1466. if hit ~= nil then
  1467. num = 0
  1468. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1469. refpart.Anchored = true
  1470. refpart.CFrame = CFrame.new(pos)
  1471. game:GetService("Debris"):AddItem(refpart, 2)
  1472. end
  1473. if num <= 0 then
  1474. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1475. refpart.Anchored = true
  1476. refpart.CFrame = CFrame.new(pos)
  1477. if hit ~= nil then
  1478. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1479. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1480. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1481. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1482. MagniDamage(refpart, 5, dmg, 2e9, 2e9, "Normal")
  1483. end
  1484. if hit ~= nil then
  1485. hit:BreakJoints()
  1486. end
  1487. connection = script.Parent.Touched:connect(onTouched)
  1488. game:GetService("Debris"):AddItem(refpart, 0)
  1489. end
  1490. until num <= 0
  1491. end))
  1492. end
  1493.  
  1494.  
  1495. ---
  1496.  
  1497. attackdebounce = false
  1498. deb=false
  1499.  
  1500. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1501. if hit.Parent==nil then
  1502. return
  1503. end
  1504. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  1505. for _,v in pairs(hit.Parent:children()) do
  1506. if v:IsA("Humanoid") then
  1507. h=v
  1508. end
  1509. end
  1510. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1511. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1512. end
  1513. if hit.Parent.className=="Hat" then
  1514. hit=hit.Parent.Parent:findFirstChild("Head")
  1515. end
  1516. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1517. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1518. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1519. return
  1520. end]]
  1521. -- hs(hit,1.2)
  1522. c=Instance.new("ObjectValue")
  1523. c.Name="creator"
  1524. c.Value=game:service("Players").LocalPlayer
  1525. c.Parent=h
  1526. game:GetService("Debris"):AddItem(c,.5)
  1527. Damage=math.random(minim,maxim)
  1528. -- h:TakeDamage(Damage)
  1529. blocked=false
  1530. block=hit.Parent:findFirstChild("Block")
  1531. if block~=nil then
  1532. print(block.className)
  1533. if block.className=="NumberValue" then
  1534. if block.Value>0 then
  1535. blocked=true
  1536. if decreaseblock==nil then
  1537. block.Value=block.Value-1
  1538. end
  1539. end
  1540. end
  1541. if block.className=="IntValue" then
  1542. if block.Value>0 then
  1543. blocked=true
  1544. if decreaseblock~=nil then
  1545. block.Value=block.Value-1
  1546. end
  1547. end
  1548. end
  1549. end
  1550. if blocked==false then
  1551. -- h:TakeDamage(Damage)
  1552. h.Health=h.Health-Damage
  1553. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1554. else
  1555. h.Health=h.Health-(Damage/2)
  1556. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1557. end
  1558. if Type=="Knockdown" then
  1559. Humanoid=hit.Parent.Humanoid
  1560. Humanoid.PlatformStand=true
  1561. coroutine.resume(coroutine.create(function(HHumanoid)
  1562. swait(1)
  1563. HHumanoid.PlatformStand=false
  1564. end),Humanoid)
  1565. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1566. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1567. local bodvol=Instance.new("BodyVelocity")
  1568. bodvol.velocity=angle*knockback
  1569. bodvol.P=5000
  1570. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1571. bodvol.Parent=hit
  1572. rl=Instance.new("BodyAngularVelocity")
  1573. rl.P=3000
  1574. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1575. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1576. rl.Parent=hit
  1577. game:GetService("Debris"):AddItem(bodvol,.5)
  1578. game:GetService("Debris"):AddItem(rl,.5)
  1579. elseif Type=="Normal" then
  1580. bp=Instance.new("BodyVelocity")
  1581. bp.P=100000
  1582. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  1583. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1584. if KnockbackType==1 then
  1585. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1586. elseif KnockbackType==2 then
  1587. bp.velocity=Property.CFrame.lookVector*knockback
  1588. end
  1589. if knockback>0 then
  1590. bp.Parent=hit.Parent.Torso
  1591.  
  1592. end
  1593. game:GetService("Debris"):AddItem(bp,.5)
  1594. elseif Type=="Up" then
  1595. local bodyVelocity=Instance.new("BodyVelocity")
  1596. bodyVelocity.velocity=vt(0,60,0)
  1597. bodyVelocity.P=5000
  1598. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1599. bodyVelocity.Parent=hit
  1600. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1601. rl=Instance.new("BodyAngularVelocity")
  1602. rl.P=3000
  1603. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1604. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1605. rl.Parent=hit
  1606. game:GetService("Debris"):AddItem(rl,.5)
  1607. elseif Type=="Snare" then
  1608. bp=Instance.new("BodyPosition")
  1609. bp.P=2000
  1610. bp.D=100
  1611. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1612. bp.position=hit.Parent.Torso.Position
  1613. bp.Parent=hit.Parent.Torso
  1614. game:GetService("Debris"):AddItem(bp,1)
  1615. elseif Type=="Target" then
  1616. if Targetting==false then
  1617. ZTarget=hit.Parent.Torso
  1618. coroutine.resume(coroutine.create(function(Part)
  1619. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1620. swait(1)
  1621. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1622. end),ZTarget)
  1623. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1624. targetgui=Instance.new("BillboardGui")
  1625. targetgui.Parent=ZTarget
  1626. targetgui.Size=UDim2.new(10,100,10,100)
  1627. targ=Instance.new("ImageLabel")
  1628. targ.Parent=targetgui
  1629. targ.BackgroundTransparency=1
  1630. targ.Image="rbxassetid://4834067"
  1631. targ.Size=UDim2.new(1,0,1,0)
  1632. cam.CameraType="Scriptable"
  1633. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1634. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1635. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1636. Targetting=true
  1637. RocketTarget=ZTarget
  1638. for i=1,Property do
  1639. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1640. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1641. swait()
  1642. end
  1643. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1644. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1645. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1646. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1647. end
  1648. Targetting=true
  1649. RocketTarget=true
  1650. targetgui.Parent=true
  1651. cam.CameraType="Custom"
  1652. end
  1653. end
  1654. debounce=Instance.new("BoolValue")
  1655. debounce.Name="DebounceHit"
  1656. debounce.Parent=hit.Parent
  1657. debounce.Value=true
  1658. game:GetService("Debris"):AddItem(debounce,Delay)
  1659. c=Instance.new("ObjectValue")
  1660. c.Name="creator"
  1661. c.Value=Player
  1662. c.Parent=h
  1663. game:GetService("Debris"):AddItem(c,.5)
  1664. CRIT=true
  1665. hitDeb=true
  1666. AttackPos=6
  1667. end
  1668. end
  1669.  
  1670. showDamage=function(Char,Dealt,du,Color)
  1671. m=Instance.new("Model")
  1672. m.Name=tostring(Dealt)
  1673. h=Instance.new("Humanoid")
  1674. h.Health=0
  1675. h.MaxHealth=0
  1676. h.Parent=m
  1677. c=Instance.new("Part")
  1678. c.Transparency=0
  1679. c.BrickColor=Color
  1680. c.Transparency = 1
  1681. c.Name="Head"
  1682. c.TopSurface=0
  1683. c.BottomSurface=0
  1684. c.formFactor="Plate"
  1685. c.Size=Vector3.new(1,.4,1)
  1686.  
  1687. local txt = Instance.new("BillboardGui", c)
  1688. txt.Adornee = c
  1689. txt.Name = "_status"
  1690. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1691. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1692. local text = Instance.new("TextLabel", txt)
  1693. text.Size = UDim2.new(10, 0, 7, 0)
  1694. text.FontSize = "Size12"
  1695. text.TextScaled = true
  1696. text.TextTransparency = 0.5
  1697. text.BackgroundTransparency = 1
  1698. text.TextTransparency = 0.5
  1699. text.TextStrokeTransparency = 0.5
  1700. text.Font = "SciFi"
  1701. text.TextStrokeColor3 = Color3.new(0,0,0)
  1702. v=Instance.new("Part")
  1703. v.Name = "ColorBrick"
  1704. v.Parent=c
  1705. v.FormFactor="Symmetric"
  1706. v.Anchored=true
  1707. v.CanCollide=false
  1708. v.BottomSurface="Smooth"
  1709. v.TopSurface="Smooth"
  1710. v.Size=Vector3.new(10,5,3)
  1711. v.Transparency=1
  1712. v.CFrame=c.CFrame
  1713. v.BrickColor=BrickColor.random()
  1714. v.Transparency=1
  1715. text.TextColor3 = t.BrickColor.Color
  1716. v.Shape="Block"
  1717. text.Text = tostring(Dealt)
  1718. ms=Instance.new("CylinderMesh")
  1719. ms.Scale=Vector3.new(.8,.8,.8)
  1720. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1721. local rndm=math.random(1,#hitsounds)
  1722. local r=rndm
  1723. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1724. if CRIT==true then
  1725. ms.Scale=Vector3.new(1,1.25,1)
  1726. end
  1727. ms.Parent=c
  1728. c.Reflectance=0
  1729. Instance.new("BodyGyro").Parent=c
  1730. c.Parent=m
  1731. if Char:findFirstChild("Head")~=nil then
  1732. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1733. elseif Char.Parent:findFirstChild("Head")~=nil then
  1734. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1735. end
  1736. f=Instance.new("BodyPosition")
  1737. f.P=200000
  1738. f.D=100
  1739. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1740. f.position=c.Position+Vector3.new(0,3,0)
  1741. f.Parent=c
  1742. game:GetService("Debris"):AddItem(m,.5+du)
  1743. c.CanCollide=false
  1744. m.Parent=workspace
  1745. c.CanCollide=false
  1746. end
  1747.  
  1748.  
  1749. ------
  1750. hito = function(dm, X, c, dn, dp, dq)
  1751. for I,dr in pairs(workspace:GetChildren()) do
  1752. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1753. local ds = dr:FindFirstChild("Humanoid")
  1754. local dt = dr:FindFirstChild("HumanoidRootPart")
  1755. TakeDamage(ds, c)
  1756. if InForm == true then
  1757. ds.Parent:BreakJoints()
  1758. wait(1.2)
  1759. ds.Parent:Destroy()
  1760. end
  1761. ds:SetStateEnabled(16, true)
  1762. delay(dn, function()
  1763. ds:SetStateEnabled(16, true)
  1764. end)
  1765. local du = Instance.new("StringValue")
  1766. du.Name = "alabo"
  1767. du.Parent = dt
  1768. game.Debris:AddItem(du, dn)
  1769. local dv = Instance.new("Part")
  1770.  
  1771. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1772. dv.Transparency = 0.25
  1773. dv.Anchored = true
  1774. dv.CanCollide = false
  1775. dv.BrickColor = BrickColor.new("White")
  1776. dv.Material = "Neon"
  1777. dv.Locked = true
  1778. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1779. dv.Parent = modz
  1780. local dw = Instance.new("SpecialMesh")
  1781. dw.MeshType = "Sphere"
  1782. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1783. dw.Parent = dv
  1784. game.Debris:AddItem(dv, 1)
  1785. local dx = Instance.new("Model")
  1786. dx.Name = c
  1787. dx.Parent = workspace
  1788. game.Debris:AddItem(dx, 0.5 + c / 75)
  1789. local dy = Instance.new("Humanoid")
  1790. dy.MaxHealth = 0
  1791. dy.Parent = dx
  1792. local dz = Instance.new("Part")
  1793. dz.Name = "Head"
  1794. dz.Locked = true
  1795. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1796. dz.Position = dt.Position
  1797. dz.BrickColor = BrickColor.new("New Yeller")
  1798. dz.Material = "Neon"
  1799. dz.Transparency = 1
  1800. dz.CanCollide = false
  1801. dz.Parent = dx
  1802. local dA = Instance.new("BodyPosition")
  1803. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1804. dA.P = 20000
  1805. dA.D = 300
  1806. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1807. dA.Parent = dz
  1808. local dB = Instance.new("CylinderMesh")
  1809. dB.Parent = dz
  1810. coroutine.resume(coroutine.create(function()
  1811. while dB do
  1812. swait()
  1813. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1814. end
  1815. end))
  1816. if dp then
  1817. local dC = Instance.new("BodyVelocity")
  1818. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1819. dC.P = 9999999999
  1820. dC.Velocity = dp
  1821. dC.Parent = dt
  1822. game.Debris:AddItem(dC, dn)
  1823. end
  1824. if dq then
  1825. local dD = Instance.new("BodyAngularVelocity")
  1826. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1827. dD.P = math.huge
  1828. dD.AngularVelocity = dq
  1829. dD.Parent = dt
  1830. game.Debris:AddItem(dD, dn)
  1831. end
  1832. local dE = Instance.new("Sound")
  1833. dE.Pitch = rd2(10, 11) / 10
  1834. dE.Volume = rd2(10, 13) / 10
  1835. dE.EmitterSize = 10
  1836. dE.SoundId = "rbxassetid://"
  1837. dE.Parent = dv
  1838. dE:Play()
  1839. coroutine.resume(coroutine.create(function()
  1840. for I = 1, 5 do
  1841. swait()
  1842. dv.Transparency = dv.Transparency + 0.175
  1843. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1844. end
  1845. end))
  1846. end
  1847. end
  1848. end
  1849. ------
  1850.  
  1851. vt = Vector3.new
  1852. local new = Instance.new
  1853. local cf = CFrame.new
  1854. local cfa = CFrame.Angles
  1855. local bc = BrickColor.new
  1856.  
  1857. function bigbangattack()
  1858. attack = true
  1859. Humanoid.WalkSpeed = 0
  1860. for i = 0, 8, 0.1 do
  1861. swait()
  1862. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  1863. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1864. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1865. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1866. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1867. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1868. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1869. end
  1870. local rng = Instance.new("Part", mouse)
  1871. rng.Anchored = true
  1872. rng.BrickColor = BrickColor.new("Cyan")
  1873. rng.CanCollide = false
  1874. rng.FormFactor = 3
  1875. rng.Name = "Ring"
  1876. rng.Size = Vector3.new(0.4,0.4,0.4)
  1877. rng.Transparency = 0
  1878. rng.TopSurface = 0
  1879. rng.BottomSurface = 0
  1880. rng.CFrame = RootPart.CFrame
  1881. local rngm = Instance.new("SpecialMesh", rng)
  1882. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1883.  
  1884. local rng3 = rng:Clone()
  1885. rng3.Parent = char
  1886. local rng3m = rng3.Mesh
  1887.  
  1888. local rng5 = rng:Clone()
  1889. rng5.Parent = char
  1890. rng5.BrickColor = BrickColor.new("Cyan")
  1891. local rng5m = rng5.Mesh
  1892. local rng6 = rng:Clone()
  1893. rng6.Material = "Plastic"
  1894. rng6.BrickColor = BrickColor.new("Cyan")
  1895. rng6.Parent = char
  1896. local rng6m = rng6.Mesh
  1897. rng6m.Scale = vt(7.5,7.5,7.5)
  1898. rng6m.MeshType = "FileMesh"
  1899. rng6m.MeshId = "rbxassetid://430736398"
  1900. local Must2 = Instance.new("Sound",rng6)
  1901. Must2.SoundId = "rbxassetid://135581154"
  1902. Must2.Pitch = 0.99
  1903. Must2.Volume = 3
  1904. Must2.Looped = false
  1905. wait(0)
  1906. Must2:Play()
  1907. local hita = rng6.Touched:connect(function(hit)
  1908. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  1909. end)
  1910.  
  1911. rng3.CFrame = RootPart.CFrame
  1912.  
  1913. rng5.CFrame = RootPart.CFrame
  1914. rng6.CFrame = RootPart.CFrame
  1915. local pie222 = Instance.new("ParticleEmitter")
  1916. pie222.Parent = rng6
  1917. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1918. pie222.LightEmission = 1
  1919. pie222.Size = NumberSequence.new(6,1)
  1920. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  1921. pie222.Transparency = NumberSequence.new(0.6,1)
  1922. pie222.EmissionDirection = "Top"
  1923. pie222.Enabled = true
  1924. pie222.Lifetime = NumberRange.new(1)
  1925. pie222.Rotation = NumberRange.new(-320, 320)
  1926. pie222.Rate = 404
  1927. pie222.Speed = NumberRange.new(0)
  1928. pie222.LockedToPart = false
  1929. pie222.VelocitySpread = 2
  1930. wait()
  1931. local scaler = 10/5
  1932. local scaler2 = 10/5
  1933. for i = 0,10,0.1 do
  1934. swait()
  1935. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1936.  
  1937. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  1938.  
  1939. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  1940. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  1941. rng6.CFrame = rng3.CFrame
  1942. rng.Transparency = rng.Transparency + 1
  1943.  
  1944. rng3.Transparency = rng3.Transparency + 0.01
  1945.  
  1946. rng5.Transparency = rng5.Transparency + 0.01
  1947. rng6.Transparency = rng6.Transparency + 0.021
  1948. scaler = scaler - 0.125/5
  1949. scaler2 = scaler2 - 0.1/5
  1950.  
  1951. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1952.  
  1953. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  1954. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  1955. end
  1956. hita:disconnect()
  1957. game:GetService("Debris"):AddItem(rng, 1)
  1958.  
  1959. game:GetService("Debris"):AddItem(rng3, 1)
  1960.  
  1961. game:GetService("Debris"):AddItem(rng5, 1)
  1962. attack = false
  1963. pie222:Destroy()
  1964. Humanoid.WalkSpeed = 16
  1965. end
  1966.  
  1967.  
  1968. function bigbangattack2()
  1969. attack = true
  1970. Humanoid.WalkSpeed = 0
  1971. for i = 0, 8, 0.1 do
  1972. swait()
  1973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1975. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1976. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1977. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1978. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1979. end
  1980. local rng = Instance.new("Part", RightArm)
  1981. rng.Anchored = true
  1982. rng.BrickColor = BrickColor.new("Cyan")
  1983. rng.CanCollide = false
  1984. rng.FormFactor = 3
  1985. rng.Name = "Ring"
  1986. rng.Size = Vector3.new(0.4,0.4,0.4)
  1987. rng.Transparency = 0
  1988. rng.TopSurface = 0
  1989. rng.BottomSurface = 0
  1990. rng.CFrame = RootPart.CFrame
  1991. local rngm = Instance.new("SpecialMesh", rng)
  1992. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1993.  
  1994. local rng3 = rng:Clone()
  1995. rng3.Parent = char
  1996. local rng3m = rng3.Mesh
  1997.  
  1998. local rng5 = rng:Clone()
  1999. rng5.Parent = char
  2000. rng5.BrickColor = BrickColor.new("Cyan")
  2001. local rng5m = rng5.Mesh
  2002. local rng6 = rng:Clone()
  2003. rng6.Material = "Plastic"
  2004. rng6.BrickColor = BrickColor.new("Cyan")
  2005. rng6.Parent = char
  2006. local rng6m = rng6.Mesh
  2007. rng6m.Scale = vt(7.5,7.5,30.5)
  2008. rng6m.MeshType = "FileMesh"
  2009. rng6m.MeshId = "rbxassetid://430736398"
  2010. local Must2 = Instance.new("Sound",Torso)
  2011. Must2.SoundId = "rbxassetid://719747626"
  2012. Must2.Pitch = 0.99
  2013. Must2.Volume = 3
  2014. Must2.Looped = false
  2015. wait(0)
  2016. Must2:Play()
  2017. local hita = rng6.Touched:connect(function(hit)
  2018. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2019. end)
  2020.  
  2021. rng3.CFrame = Head.CFrame
  2022.  
  2023. rng5.CFrame = Head.CFrame
  2024. rng6.CFrame = rng5.CFrame
  2025. local pie222 = Instance.new("ParticleEmitter")
  2026. pie222.Parent = rng6
  2027. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2028. pie222.LightEmission = 1
  2029. pie222.Size = NumberSequence.new(15,1)
  2030. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2031. pie222.Transparency = NumberSequence.new(0.6,1)
  2032. pie222.EmissionDirection = "Top"
  2033. pie222.Enabled = true
  2034. pie222.Lifetime = NumberRange.new(1)
  2035. pie222.Rotation = NumberRange.new(-320, 320)
  2036. pie222.Rate = 404
  2037. pie222.Speed = NumberRange.new(0)
  2038. pie222.LockedToPart = false
  2039. pie222.VelocitySpread = 2
  2040. wait()
  2041. local scaler = 10/5
  2042. local scaler2 = 10/5
  2043. for i = 0,10,0.1 do
  2044. swait()
  2045. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2046.  
  2047. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2048.  
  2049. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2050. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2051. rng6.CFrame = rng3.CFrame
  2052. rng.Transparency = rng.Transparency + 1
  2053.  
  2054. rng3.Transparency = rng3.Transparency + 0.01
  2055.  
  2056. rng5.Transparency = rng5.Transparency + 0.01
  2057. rng6.Transparency = rng6.Transparency + 0.021
  2058. scaler = scaler - 0.125/5
  2059. scaler2 = scaler2 - 0.1/5
  2060.  
  2061. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2062.  
  2063. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2064. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2065. end
  2066. hita:disconnect()
  2067. game:GetService("Debris"):AddItem(rng, 1)
  2068.  
  2069. game:GetService("Debris"):AddItem(rng3, 1)
  2070.  
  2071. game:GetService("Debris"):AddItem(rng5, 1)
  2072. attack = false
  2073. pie222:Destroy()
  2074. Humanoid.WalkSpeed = 16
  2075. end
  2076.  
  2077.  
  2078.  
  2079. mouse.KeyDown:connect(function(key)
  2080. if key == "k" then
  2081. bigbangattack()
  2082. end
  2083. end)
  2084.  
  2085. mouse.KeyDown:connect(function(k) ---galickgun
  2086. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2087. MV4 = 0
  2088. local Must = Instance.new("Sound",Torso)
  2089. Must.SoundId = "rbxassetid://719748223"
  2090. Must.Pitch = 0.99
  2091. Must.Volume = 3.4
  2092. Must.Looped = false
  2093. wait(0)
  2094. Must:Play()
  2095. Humanoid.WalkSpeed = 13
  2096. local Aura = Instance.new('ParticleEmitter')
  2097. Aura.Name = "Aura"
  2098. Aura.Texture = "rbxassetid://347730682"
  2099. Aura.Parent = Torso
  2100. Aura.LightEmission = 1
  2101. Aura.Transparency = NumberSequence.new(0.4,1)
  2102. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2103. Aura.Size = NumberSequence.new(1,9)
  2104. Aura.Rotation = NumberRange.new(-360,360)
  2105. Aura.LockedToPart = true
  2106. Aura.Lifetime = NumberRange.new(1)
  2107. Aura.Rate = 100
  2108. Aura.Speed = NumberRange.new(0)
  2109. Aura.EmissionDirection = "Top"
  2110. local Aura2 = Instance.new('ParticleEmitter')
  2111. Aura2.Name = "Aura"
  2112. Aura2.Texture = "rbxassetid://1046299182"
  2113. Aura2.Parent = Torso
  2114. Aura2.LightEmission = 1
  2115. Aura2.Transparency = NumberSequence.new(0,1)
  2116. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2117. Aura2.Size = NumberSequence.new(14)
  2118. Aura2.Rotation = NumberRange.new(-360,360)
  2119. Aura2.LockedToPart = true
  2120. Aura2.Lifetime = NumberRange.new(0.2)
  2121. Aura2.Rate = 20
  2122. Aura2.Speed = NumberRange.new(0)
  2123. Aura2.EmissionDirection = "Top"
  2124. attack = true
  2125. Firepart1 = Instance.new("Part", RightArm)
  2126. Firepart1.Size = Vector3.new(1, 1, 1)
  2127. GuW1 = Instance.new("Weld")
  2128. GuW1.Name = "GuW"
  2129. GuW1.Part0 = RightArm
  2130. GuW1.C0 = cn(0, -1, 0)
  2131. GuW1.C1 = cn(0, 0, 0)
  2132. GuW1.Part1 = Firepart1
  2133. GuW1.Parent = RightArm
  2134. Firepart1.Transparency = 1
  2135. Firepart2 = Instance.new("Part", LeftArm)
  2136. Firepart2.Size = Vector3.new(1, 1, 1)
  2137. GuW2 = Instance.new("Weld")
  2138. GuW2.Name = "GuW"
  2139. GuW2.Part0 = LeftArm
  2140. GuW2.C0 = cn(0, -1, 0)
  2141. GuW2.C1 = cn(0, 0, 0)
  2142. GuW2.Part1 = Firepart2
  2143. GuW2.Parent = LeftArm
  2144. Firepart2.Transparency = 1
  2145. GuW1:Destroy()
  2146. GuW1 = Instance.new("Weld")
  2147. GuW1.Name = "GuW"
  2148. GuW1.Part0 = Torso
  2149. GuW1.C0 = cn(0, 0, -6)
  2150. GuW1.C1 = cn(0, 0, 0)
  2151. GuW1.Part1 = Firepart1
  2152. GuW1.Parent = Torso
  2153. GuW2:Destroy()
  2154. GuW2 = Instance.new("Weld")
  2155. GuW2.Name = "GuW"
  2156. GuW2.Part0 = Torso
  2157. GuW2.C0 = cn(0, 0, -6)
  2158. GuW2.C1 = cn(0, 0, 0)
  2159. GuW2.Part1 = Firepart2
  2160. GuW2.Parent = Torso
  2161. GuW2:Destroy()
  2162. GuW2 = Instance.new("Weld")
  2163. GuW2.Name = "GuW"
  2164. GuW2.Part0 = Torso
  2165. GuW2.C0 = cn(0, 0, -4)
  2166. GuW2.C1 = cn(0, 0, 0)
  2167. GuW2.Part1 = Firepart2
  2168. GuW2.Parent = Torso
  2169. for i = 0, 18, 0.1 do
  2170. swait()
  2171. if Torsovelocity.Y > 2 then
  2172. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2173. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2174. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2176. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2177. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2178. elseif Torsovelocity.Y < 1 then
  2179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2181. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2182. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2183. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2184. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2185. end
  2186. end
  2187. GuW1:Destroy()
  2188. GuW1 = Instance.new("Weld")
  2189. GuW1.Name = "GuW"
  2190. GuW1.Part0 = Torso
  2191. GuW1.C0 = cn(0, 0, -15)
  2192. GuW1.C1 = cn(0, 0, 0)
  2193. GuW1.Part1 = Firepart1
  2194. GuW1.Parent = Torso
  2195. GuW2:Destroy()
  2196. GuW2 = Instance.new("Weld")
  2197. GuW2.Name = "GuW"
  2198. GuW2.Part0 = Torso
  2199. GuW2.C0 = cn(0, 0, -17.5)
  2200. GuW2.C1 = cn(0, 0, 0)
  2201. GuW2.Part1 = Firepart2
  2202. GuW2.Parent = Torso
  2203. local Must = Instance.new("Sound",Torso)
  2204. Must.SoundId = "rbxassetid://719747626"
  2205. Must.Pitch = 0.99
  2206. Must.Volume = 3.9
  2207. Must.Looped = false
  2208. wait(0)
  2209. Must:Play()
  2210. for i = 0, 1.25, 0.01 do
  2211. swait()
  2212. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2213. shoottraildd22(mouse.Hit.p, Torso, 0)
  2214. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2215. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2216. if Torsovelocity.Y > 2 then
  2217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2218. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2219. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2220. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2221. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2222. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2223. end
  2224. end
  2225. Must:Stop()
  2226. Aura:Destroy()
  2227. Aura2:Destroy()
  2228. wait(0.5)
  2229. Humanoid.WalkSpeed = 16
  2230. attack = false
  2231. MV4 = 300
  2232. Firepart1:Destroy()
  2233. Firepart2:Destroy()
  2234. end
  2235. end)
  2236.  
  2237.  
  2238. d = {}
  2239. function iteffect()
  2240.  
  2241. coroutine.resume(coroutine.create(function()
  2242.  
  2243. for i = 1, 10 do
  2244. effect = Instance.new("Part", workspace)
  2245. effect.Anchored = true
  2246. effect.CanCollide = false
  2247. effect.Size = Vector3.new(0.2, 3, 0.2)
  2248. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2249. effect.Transparency = 0
  2250. effect.Material = "Plastic"
  2251. effect.BrickColor = BrickColor.new("Really black")
  2252. table.insert(d, effect)
  2253. game:GetService("Debris"):AddItem(effect, 0.3)
  2254. end
  2255.  
  2256. coroutine.resume(coroutine.create(function()
  2257. for i = 1, 10 do
  2258. for i,e in pairs(d) do
  2259. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2260. e.Transparency = e.Transparency + 0.030
  2261. end
  2262. wait(0.01)
  2263. end
  2264.  
  2265. end))
  2266. end))
  2267.  
  2268.  
  2269. end
  2270.  
  2271. tp = true
  2272.  
  2273. mouse.KeyDown:connect(function(k)
  2274. if k == "e" then
  2275. if tp == true then
  2276. tp = false
  2277. local Must = Instance.new("Sound",Torso)
  2278. Must.SoundId = "rbxassetid://1055279036"
  2279. Must.Pitch = 0.99
  2280. Must.Volume = 1.2
  2281. Must.Looped = false
  2282. wait(0)
  2283. Must:Play()
  2284. Zanzoken = Instance.new("Part",char)
  2285. Zanzoken.Anchored = true
  2286. Zanzoken.CanCollide = false
  2287. Zanzoken.Position = v3(999,999,999)
  2288. Zanzoken.CFrame = Torso.CFrame
  2289. game.Debris:AddItem(Zanzoken,0.5)
  2290. Zanzoken.Transparency = 1
  2291. wait()
  2292. idk = Instance.new("BillboardGui",Zanzoken)
  2293. idk.Size = UDim2.new(10,0,15,0)
  2294. idk.AlwaysOnTop = false
  2295. idk1 = Instance.new("ImageLabel",idk)
  2296. idk1.BackgroundTransparency = 1
  2297. idk.ExtentsOffset = v3(0,0,0)
  2298. idk1.ImageTransparency = 0
  2299. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2300. idk1.Size = UDim2.new(2,0,1,0)
  2301. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2302. idk1.Image = "rbxassetid://319554883"
  2303. char.Head.face.Parent = game.Lighting
  2304. wait(0)
  2305. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2306. game.Lighting.face.Parent = char.Head
  2307. wait(0)
  2308. Zanzoken = Instance.new("Part",char)
  2309. Zanzoken.Anchored = true
  2310. Zanzoken.CanCollide = false
  2311. Zanzoken.Position = v3(999,999,999)
  2312. Zanzoken.CFrame = Torso.CFrame
  2313. game.Debris:AddItem(Zanzoken,0.5)
  2314. Zanzoken.Transparency = 1
  2315. wait()
  2316. idk = Instance.new("BillboardGui",Zanzoken)
  2317. idk.Size = UDim2.new(10,0,15,0)
  2318. idk.AlwaysOnTop = false
  2319. idk1 = Instance.new("ImageLabel",idk)
  2320. idk1.BackgroundTransparency = 1
  2321. idk.ExtentsOffset = v3(0,0,0)
  2322. idk1.ImageTransparency = 0
  2323. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2324. idk1.Size = UDim2.new(2,0,1,0)
  2325. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2326. idk1.Image = "rbxassetid://319554883"
  2327.  
  2328. wait(0.4)
  2329. tp = true
  2330.  
  2331.  
  2332. end
  2333. end
  2334. end)
  2335.  
  2336.  
  2337. MV4 = 300
  2338. mouse.KeyDown:connect(function(k)
  2339. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2340. MV4 = 0
  2341. local Must = Instance.new("Sound",workspace)
  2342. Must.SoundId = "rbxassetid://194135434"
  2343. Must.Pitch = 0.99
  2344. Must.Volume = 1.7
  2345. Must.Looped = true
  2346. wait(0)
  2347. Must:Play()
  2348. local lb = Instance.new("Part")
  2349. lb.Parent = char
  2350. lb.Material = "Neon"
  2351. lb.Color = BrickColor.new("Gold").Color
  2352. lb.CanCollide = false
  2353. lb.Material = "Neon"
  2354. lb.Size = vt(1,1,1)
  2355. lb.CFrame = Torso.CFrame
  2356. lb.Rotation = vt(0,0,0)
  2357. lb.Anchored = true
  2358. lb.Transparency = 0
  2359. local thing = Instance.new("SpecialMesh",lb)
  2360. thing.MeshType = "FileMesh"
  2361. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2362. thing.Scale = vt(0,15,0)
  2363. local chancerot = math.random(1,2)
  2364. for z = 0, 4 do
  2365. if chancerot == 1 then
  2366. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2367. elseif chancerot == 2 then
  2368. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2369. end
  2370. lb.Transparency = lb.Transparency + 0.1
  2371. thing.Scale = thing.Scale + vt(15,0,15)
  2372. wait()
  2373. end
  2374. for z = 0, 4 do
  2375. if chancerot == 1 then
  2376. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2377. elseif chancerot == 2 then
  2378. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2379. end
  2380. lb.Transparency = lb.Transparency + 0.1
  2381. thing.Scale = thing.Scale + vt(15,0,15)
  2382. wait()
  2383. end
  2384.  
  2385. local Aura = Instance.new('ParticleEmitter')
  2386. Aura.Name = "Aura"
  2387. Aura.Texture = "rbxassetid://347730682"
  2388. Aura.Parent = Torso
  2389. Aura.LightEmission = 1
  2390. Aura.Transparency = NumberSequence.new(0.5,1)
  2391. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2392. Aura.Size = NumberSequence.new(1,25)
  2393. Aura.Rotation = NumberRange.new(-360,360)
  2394. Aura.LockedToPart = true
  2395. Aura.Lifetime = NumberRange.new(1)
  2396. Aura.Rate = 100
  2397. Aura.Speed = NumberRange.new(0)
  2398. Aura.EmissionDirection = "Top"
  2399. local Aura2 = Instance.new('ParticleEmitter')
  2400. Aura2.Name = "Aura"
  2401. Aura2.Texture = "rbxassetid://1046299182"
  2402. Aura2.Parent = Torso
  2403. Aura2.LightEmission = 1
  2404. Aura2.Transparency = NumberSequence.new(0,1)
  2405. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2406. Aura2.Size = NumberSequence.new(55)
  2407. Aura2.Rotation = NumberRange.new(-360,360)
  2408. Aura2.LockedToPart = true
  2409. Aura2.Lifetime = NumberRange.new(0.2)
  2410. Aura2.Rate = 20
  2411. Aura2.Speed = NumberRange.new(0)
  2412. Aura2.EmissionDirection = "Top"
  2413. lig = Instance.new("PointLight",Player.Character.Torso)
  2414. lig.Color=Color3.new(255,255,0)
  2415. lig.Range = 12
  2416. Humanoid.WalkSpeed = 0.01
  2417. attack = true
  2418. Firepart1 = Instance.new("Part", RightArm)
  2419. Firepart1.Size = Vector3.new(1, 1, 1)
  2420. GuW1 = Instance.new("Weld")
  2421. GuW1.Name = "GuW"
  2422. GuW1.Part0 = RightArm
  2423. GuW1.C0 = cn(0, -1, 0)
  2424. GuW1.C1 = cn(0, 0, 0)
  2425. GuW1.Part1 = Firepart1
  2426. GuW1.Parent = RightArm
  2427. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2428. Firepart1.Transparency = 1
  2429. Firepart2 = Instance.new("Part", LeftArm)
  2430. Firepart2.Size = Vector3.new(1, 1, 1)
  2431. GuW2 = Instance.new("Weld")
  2432. GuW2.Name = "GuW"
  2433. GuW2.Part0 = LeftArm
  2434. GuW2.C0 = cn(0, -1, 0)
  2435. GuW2.C1 = cn(0, 0, 0)
  2436. GuW2.Part1 = Firepart2
  2437. GuW2.Parent = LeftArm
  2438. Firepart2.Transparency = 1
  2439.  
  2440. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2441. GuW1:Destroy()
  2442. GuW1 = Instance.new("Weld")
  2443. GuW1.Name = "GuW"
  2444. GuW1.Part0 = Torso
  2445. GuW1.C0 = cn(0, 0, -6)
  2446. GuW1.C1 = cn(0, 0, 0)
  2447. GuW1.Part1 = Firepart1
  2448. GuW1.Parent = Torso
  2449. GuW2:Destroy()
  2450. GuW2 = Instance.new("Weld")
  2451. GuW2.Name = "GuW"
  2452. GuW2.Part0 = Torso
  2453. GuW2.C0 = cn(0, 0, -6)
  2454. GuW2.C1 = cn(0, 0, 0)
  2455. GuW2.Part1 = Firepart2
  2456. GuW2.Parent = Torso
  2457.  
  2458. GuW2:Destroy()
  2459. GuW2 = Instance.new("Weld")
  2460. GuW2.Name = "GuW"
  2461. GuW2.Part0 = Torso
  2462. GuW2.C0 = cn(0, 0, -4)
  2463. GuW2.C1 = cn(0, 0, 0)
  2464. GuW2.Part1 = Firepart2
  2465. GuW2.Parent = Torso
  2466. for i = 0, 15, 0.1 do
  2467. swait()
  2468. if Torsovelocity.Y > 2 then
  2469. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2470. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2471. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2472. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2473. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2474. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2475. elseif Torsovelocity.Y < 1 then
  2476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2477. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2478. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2479. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2480. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2481. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2482. end
  2483. end
  2484. wait(16)
  2485. local Aura3 = Instance.new('ParticleEmitter')
  2486. Aura3.Name = "Aura"
  2487. Aura3.Texture = "rbxassetid://1046299182"
  2488. Aura3.Parent = Torso
  2489. Aura3.LightEmission = 1
  2490. Aura3.Transparency = NumberSequence.new(0.4,1)
  2491. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2492. Aura3.Size = NumberSequence.new(140)
  2493. Aura3.Rotation = NumberRange.new(-360,360)
  2494. Aura3.LockedToPart = true
  2495. Aura3.Lifetime = NumberRange.new(0.2)
  2496. Aura3.Rate = 70
  2497. Aura3.Speed = NumberRange.new(0)
  2498. Aura3.EmissionDirection = "Top"
  2499. local Aura4 = Instance.new('ParticleEmitter')
  2500. Aura4.Name = "Aura"
  2501. Aura4.Texture = "rbxassetid://1046299182"
  2502. Aura4.Parent = Torso
  2503. Aura4.LightEmission = 1
  2504. Aura4.Transparency = NumberSequence.new(0.7,1)
  2505. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  2506. Aura4.Size = NumberSequence.new(190)
  2507. Aura4.Rotation = NumberRange.new(-360,360)
  2508. Aura4.LockedToPart = true
  2509. Aura4.Lifetime = NumberRange.new(0.2)
  2510. Aura4.Rate = 120
  2511. Aura4.Speed = NumberRange.new(0)
  2512. Aura4.EmissionDirection = "Top"
  2513. local Aura5 = Instance.new('ParticleEmitter')
  2514. Aura5.Name = "Aura"
  2515. Aura5.Texture = "rbxassetid://347730682"
  2516. Aura5.Parent = Torso
  2517. Aura5.LightEmission = 1
  2518. Aura5.Transparency = NumberSequence.new(0.2,1)
  2519. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2520. Aura5.Size = NumberSequence.new(1,65)
  2521. Aura5.Rotation = NumberRange.new(-360,360)
  2522. Aura5.LockedToPart = true
  2523. Aura5.Lifetime = NumberRange.new(1)
  2524. Aura5.Rate = 200
  2525. Aura5.Speed = NumberRange.new(0)
  2526. Aura5.EmissionDirection = "Top"
  2527. local quake = Instance.new("Sound",workspace)
  2528. quake.SoundId = "rbxassetid://1048411878"
  2529. quake.Pitch = 0.99
  2530. quake.Volume = 1.3
  2531. quake.Looped = true
  2532. wait(0)
  2533. quake:Play()
  2534. local scrr = Instance.new("Sound",Torso)
  2535. scrr.SoundId = "rbxassetid://908472235"
  2536. scrr.Pitch = 0.99
  2537. scrr.Volume = 0.5
  2538. scrr.Looped = true
  2539. wait(0)
  2540. scrr:Play()
  2541.  
  2542. for i = 0, 2, 0.1 do
  2543. swait()
  2544. local lb = Instance.new("Part")
  2545. lb.Parent = char
  2546. lb.Material = "Neon"
  2547. lb.Color = BrickColor.new("Gold").Color
  2548. lb.CanCollide = false
  2549. lb.Material = "Neon"
  2550. lb.Size = vt(0.5,0,0.5)
  2551. lb.CFrame = Torso.CFrame
  2552. lb.Rotation = vt(0,0,0)
  2553. lb.Anchored = true
  2554. lb.Transparency = 0
  2555. local thing = Instance.new("SpecialMesh",lb)
  2556. thing.MeshType = "FileMesh"
  2557. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  2558. thing.Scale = vt(0,15,0)
  2559. local chancerot = math.random(1,2)
  2560. for z = 0, 4 do
  2561. if chancerot == 1 then
  2562. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2563. elseif chancerot == 2 then
  2564. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2565. end
  2566. lb.Transparency = lb.Transparency + 0.1
  2567. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2568. wait()
  2569. end
  2570. for z = 0, 4 do
  2571. if chancerot == 1 then
  2572. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2573. elseif chancerot == 2 then
  2574. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2575. end
  2576. lb.Transparency = lb.Transparency + 0.1
  2577. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2578. wait()
  2579. end
  2580. end
  2581.  
  2582.  
  2583. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  2584. for i = 0, 24, 0.1 do
  2585. swait()
  2586. if Torsovelocity.Y > 2 then
  2587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2591. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2592. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2593. elseif Torsovelocity.Y < 1 then
  2594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2595. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2596. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2597. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2598. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2599. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2600. end
  2601. end
  2602. wait(5)
  2603. GuW1:Destroy()
  2604. GuW1 = Instance.new("Weld")
  2605. GuW1.Name = "GuW"
  2606. GuW1.Part0 = Torso
  2607. GuW1.C0 = cn(0, 0, -15)
  2608. GuW1.C1 = cn(0, 0, 0)
  2609. GuW1.Part1 = Firepart1
  2610. GuW1.Parent = Torso
  2611. GuW2:Destroy()
  2612. GuW2 = Instance.new("Weld")
  2613. GuW2.Name = "GuW"
  2614. GuW2.Part0 = Torso
  2615. GuW2.C0 = cn(0, 0, -17.5)
  2616. GuW2.C1 = cn(0, 0, 0)
  2617. GuW2.Part1 = Firepart2
  2618. GuW2.Parent = Torso
  2619. local Must2 = Instance.new("Sound",Torso) --1048411878
  2620. Must2.SoundId = "rbxassetid://950551676"
  2621. Must2.Pitch = 0.99
  2622. Must2.Volume = math.huge
  2623. Must2.Looped = false
  2624. wait(0)
  2625. Must2:Play()
  2626. quake:Stop()
  2627. scrr:Stop()
  2628. local Gone = Instance.new('ParticleEmitter')
  2629. Gone.Name = "Aura"
  2630. Gone.Texture = "rbxassetid://1046299182"
  2631. Gone.Parent = Torso
  2632. Gone.LightEmission = 1
  2633. Gone.Transparency = NumberSequence.new(0.7,1)
  2634. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2635. Gone.Size = NumberSequence.new(340)
  2636. Gone.Rotation = NumberRange.new(-360,360)
  2637. Gone.LockedToPart = true
  2638. Gone.Lifetime = NumberRange.new(0.2)
  2639. Gone.Rate = 70
  2640. Gone.Speed = NumberRange.new(0)
  2641. Gone.EmissionDirection = "Top"
  2642. wait(2)
  2643. Aura:Destroy()
  2644. Aura2:Destroy()
  2645. Aura3:Destroy()
  2646. Aura4:Destroy()
  2647. Aura5:Destroy()
  2648. lig:Destroy()
  2649. Gone:Destroy()
  2650. for i = 0, 3, 0.01 do
  2651. swait()
  2652. shoottraildd2(mouse.Hit.p, Torso, 0)
  2653. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  2654. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  2655. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  2656. if Torsovelocity.Y > 2 then
  2657. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2658. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2659. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2660. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2661. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2662. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2663. elseif Torsovelocity.Y < 1 then
  2664. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2665. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2666. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2667. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2668. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2669. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2670. end
  2671. end
  2672. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  2673. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  2674. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  2675. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  2676. for i = 0, 3, 0.1 do
  2677. swait()
  2678. if Torsovelocity.Y > 2 then
  2679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2681. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2684. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2685. elseif Torsovelocity.Y < 1 then
  2686. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2687. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  2688. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2689. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2690. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2691. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2692. end
  2693. end
  2694. wait(1)
  2695. Humanoid.WalkSpeed = 16
  2696. attack = false
  2697. MV4 = 0
  2698. Must:Stop()
  2699. Firepart1:Destroy()
  2700. Firepart2:Destroy()
  2701. end
  2702. end)
  2703.  
  2704.  
  2705.  
  2706. ---forms
  2707. mouse.KeyDown:connect(function(key)
  2708. if key=="1" then
  2709. Base()
  2710. SSJ()
  2711. char.JumPower = 150
  2712. end
  2713. end)
  2714. Health = 140,000 --------- Serious mode aura.
  2715. BaseHealth = 10,000
  2716.  
  2717.  
  2718.  
  2719.  
  2720. SuperSaiyan = false
  2721.  
  2722. Player = game.Players.LocalPlayer
  2723. Char = Player.Character
  2724. Torso = Char.Torso
  2725.  
  2726. function SSJ()
  2727. for X = 1, 1 do wait()
  2728.  
  2729.  
  2730. wait(0)
  2731. for X = 1, 1 do wait()
  2732. local Effect = Instance.new("Part")
  2733. Effect.Name = "Effect"
  2734. Effect.Parent = Torso
  2735. Effect.CFrame = Torso.CFrame
  2736. Effect.BrickColor = BrickColor.new("Lapis")
  2737. Effect.Shape = "Ball"
  2738. Effect.Size = Vector3.new(1, 1, 1)
  2739. Effect.Anchored = true
  2740. Effect.Material = "Neon"
  2741. Effect.CanCollide = false
  2742. Effect.CFrame = Torso.CFrame
  2743. Effect.Size = Effect.Size + Vector3.new(0.5)
  2744. Effect.Transparency = Effect.Transparency + 0.04
  2745. end
  2746. end
  2747.  
  2748. repeat
  2749. Torso:FindFirstChild("Effect"):Remove()
  2750. until Torso:FindFirstChild("Effect") == nil
  2751.  
  2752.  
  2753. local Color1 = Color3.new(255, 255, 0)
  2754. local Color2 = Color3.new(255, 255, 0)
  2755.  
  2756. Hair7:Destroy()
  2757. Hair7 = Instance.new("Part")
  2758. Hair7.Parent = char
  2759. Hair7.Name = "Hair"
  2760. Hair7.CanCollide = false
  2761. Hair7.Locked = true
  2762. Hair7.TopSurface = "Smooth"
  2763. Hair7.BottomSurface = "Smooth"
  2764. Hair7.formFactor = "Symmetric"
  2765. Hair7.Material = "Neon"
  2766. Hair7.BrickColor = BrickColor.new("Daisy orange")
  2767. Hair7.CFrame = char.Torso.CFrame
  2768. Hair7.Size = Vector3.new(1, 1, 1)
  2769. Hair7.Transparency = 0
  2770.  
  2771.  
  2772. Weld1 = Instance.new("Weld")
  2773. Weld1.Parent = char.Head
  2774. Weld1.Part0 = char.Head
  2775. Weld1.Part1 = Hair7
  2776. Weld1.C0 = CFrame.new(0, 0, 0)
  2777.  
  2778. Mesh = Instance.new("SpecialMesh")
  2779. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2780. Mesh.Parent = Hair7
  2781. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2782. Mesh.MeshType = "FileMesh"
  2783. Mesh.MeshId = "rbxassetid://560196103"
  2784. Mesh.TextureId = "rbxassetid://1349789134"
  2785. char.Head.face.Texture = "0"
  2786. local Must = Instance.new("Sound",Torso)
  2787. Must.SoundId = "rbxassetid://1035030726"
  2788. Must.Pitch = 0.99
  2789. Must.Volume = 1.4
  2790. Must.Looped = false
  2791. wait(0)
  2792. Must:Play()
  2793. a21e = new("Part",char)
  2794. a21e.Name = "Beam"..num
  2795. a21e.Locked = true
  2796. a21e.Size = v3(1,1,1)
  2797. a21e.CanCollide = false
  2798. a21e.BrickColor = bc("Gold")
  2799. a21e.Material = "Neon"
  2800. a21e.Transparency = 0
  2801. aa21e = new("SpecialMesh",a21e)
  2802. a21e.Anchored = true
  2803. a21e.Position = RootPart.Position
  2804. aa21e.MeshType = "Sphere"
  2805. aa21e.Scale = v3(1,1,1)
  2806. a51e = new("Part",char)
  2807. a51e.Name = "Beam"..num
  2808. a51e.Locked = true
  2809. a51e.Size = v3(1,1,1)
  2810. a51e.CanCollide = false
  2811. a51e.BrickColor = bc("New Yeller")
  2812. a51e.Material = "Neon"
  2813. a51e.Transparency = 0
  2814. aa51e = new("SpecialMesh",a51e)
  2815. a51e.Anchored = true
  2816. a51e.Position = RootPart.Position
  2817. aa51e.MeshType = "Sphere"
  2818. aa51e.Scale = v3(1,1,1)
  2819. a61e = new("Part",char)
  2820. a61e.Name = "Beam"..num
  2821. a61e.Locked = true
  2822. a61e.Size = v3(1,1,1)
  2823. a61e.CanCollide = false
  2824. a61e.BrickColor = bc("White")
  2825. a61e.Material = "Neon"
  2826. a61e.Transparency = 0
  2827. aa61e = new("SpecialMesh",a61e)
  2828. a61e.Anchored = true
  2829. a61e.Position = RootPart.Position
  2830. aa61e.MeshType = "Sphere"
  2831. aa61e.Scale = v3(1,1,1)
  2832. for i = 1,50 do
  2833. wait()
  2834. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  2835. a21e.Transparency = a21e.Transparency + 0.03
  2836. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  2837. a51e.Transparency = a51e.Transparency + 0.03
  2838. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  2839. a61e.Transparency = a61e.Transparency + 0.02
  2840. end
  2841. a61e:Destroy()
  2842. aa61e:Destroy()
  2843. a51e:Destroy()
  2844. aa51e:Destroy()
  2845. a21e:Destroy()
  2846. aa21e:Destroy()
  2847.  
  2848.  
  2849. local Aura = Instance.new('ParticleEmitter')
  2850. Aura.Name = "Aura"
  2851. Aura.Texture = "rbxassetid://347730682"
  2852. Aura.Parent = Torso
  2853. Aura.LightEmission = 1
  2854. Aura.Transparency = NumberSequence.new(0.6,1)
  2855. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2856. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  2857. Aura.LockedToPart = true
  2858. Aura.Lifetime = NumberRange.new(1)
  2859. Aura.Rate = 100
  2860. Aura.Speed = NumberRange.new(4.3)
  2861. Aura.EmissionDirection = "Top"
  2862.  
  2863. SuperSaiyan = true
  2864. Humanoid.JumpPower = 120
  2865.  
  2866. Char.Humanoid.MaxHealth = Health
  2867. wait(0.3)
  2868. Char.Humanoid.Health = Health
  2869. wait(0.7)
  2870. Must:Destroy()
  2871. end
  2872.  
  2873. function Base()
  2874. SuperSaiyan = false
  2875. local Effect = Instance.new("Part")
  2876. Effect.Name = "Effect"
  2877. Effect.Parent = Torso
  2878. Effect.CFrame = Torso.CFrame
  2879. Effect.BrickColor = BrickColor.new("White")
  2880. Effect.Shape = "Ball"
  2881. Effect.Size = Vector3.new(8, 8, 8)
  2882. Effect.Anchored = true
  2883. Effect.Material = "Neon"
  2884. Effect.CanCollide = false
  2885. for loop = 1, 25 do wait()
  2886. Effect.CFrame = Torso.CFrame
  2887. Effect.Size = Effect.Size + Vector3.new(-0.5)
  2888. Effect.Transparency = Effect.Transparency + 0.04
  2889.  
  2890. end
  2891. repeat
  2892.  
  2893.  
  2894. Torso:FindFirstChild("Effect"):Remove()
  2895. until Torso:FindFirstChild("Effect") == nil
  2896.  
  2897. char.Head.face.Texture = "0"
  2898. Hair7:Destroy()
  2899. wait(0.1)
  2900. Hair7 = Instance.new("Part")
  2901. Hair7.Parent = char
  2902. Hair7.Name = "Hair"
  2903. Hair7.CanCollide = false
  2904. Hair7.Locked = true
  2905. Hair7.TopSurface = "Smooth"
  2906. Hair7.BottomSurface = "Smooth"
  2907. Hair7.formFactor = "Symmetric"
  2908. Hair7.Material = "Neon"
  2909. Hair7.BrickColor = BrickColor.new("Really black")
  2910. Hair7.CFrame = char.Torso.CFrame
  2911. Hair7.Size = Vector3.new(1, 1, 1)
  2912. Hair7.Transparency = 0
  2913.  
  2914.  
  2915. Weld1 = Instance.new("Weld")
  2916. Weld1.Parent = char.Head
  2917. Weld1.Part0 = char.Head
  2918. Weld1.Part1 = Hair7
  2919. Weld1.C0 = CFrame.new(0, 0, 0)
  2920.  
  2921. Mesh = Instance.new("SpecialMesh")
  2922. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2923. Mesh.Parent = Hair7
  2924. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2925. Mesh.MeshType = "FileMesh"
  2926. Mesh.MeshId = "rbxassetid://560196103"
  2927. Mesh.TextureId = ""
  2928.  
  2929.  
  2930.  
  2931. for i, v in pairs(Torso:GetChildren()) do
  2932. if v:IsA('ParticleEmitter') then
  2933. v:Remove()
  2934. end
  2935. end
  2936. for i, v in pairs(LeftArm:GetChildren()) do
  2937. if v:IsA('ParticleEmitter') then
  2938. v:Remove()
  2939. end
  2940. end
  2941. for i, v in pairs(RightArm:GetChildren()) do
  2942. if v:IsA('ParticleEmitter') then
  2943. v:Remove()
  2944. end
  2945. end
  2946. for i, v in pairs(RightLeg:GetChildren()) do
  2947. if v:IsA('ParticleEmitter') then
  2948. v:Remove()
  2949. end
  2950. end
  2951. for i, v in pairs(LeftLeg:GetChildren()) do
  2952. if v:IsA('ParticleEmitter') then
  2953. v:Remove()
  2954. end
  2955. end
  2956. local Head = Character.Head
  2957.  
  2958. for i, v in pairs(Head:GetChildren()) do
  2959. if v:IsA('ParticleEmitter') then
  2960. v:Remove()
  2961. end
  2962. end
  2963.  
  2964. end
  2965.  
  2966. mouse.KeyDown:connect(function(key)
  2967. if key=="9" then
  2968. Base()
  2969. end
  2970. end)
  2971.  
  2972. mouse.KeyDown:connect(function(key)
  2973. if key=="4" then
  2974. Base()
  2975. SSJB()
  2976. char.JumPower = 150
  2977. end
  2978. end)
  2979. Health = 140,000 --------- Serious mode aura.
  2980. BaseHealth = 10,000
  2981.  
  2982.  
  2983.  
  2984.  
  2985. SuperSaiyanBlue = false
  2986.  
  2987. Player = game.Players.LocalPlayer
  2988. Char = Player.Character
  2989. Torso = Char.Torso
  2990.  
  2991. function SSJB()
  2992. for X = 1, 1 do wait()
  2993.  
  2994.  
  2995. wait(0)
  2996. for X = 1, 1 do wait()
  2997. local Effect = Instance.new("Part")
  2998. Effect.Name = "Effect"
  2999. Effect.Parent = Torso
  3000. Effect.CFrame = Torso.CFrame
  3001. Effect.BrickColor = BrickColor.new("Lapis")
  3002. Effect.Shape = "Ball"
  3003. Effect.Size = Vector3.new(1, 1, 1)
  3004. Effect.Anchored = true
  3005. Effect.Material = "Neon"
  3006. Effect.CanCollide = false
  3007. Effect.CFrame = Torso.CFrame
  3008. Effect.Size = Effect.Size + Vector3.new(0.5)
  3009. Effect.Transparency = Effect.Transparency + 0.04
  3010. end
  3011. end
  3012.  
  3013. repeat
  3014. Torso:FindFirstChild("Effect"):Remove()
  3015. until Torso:FindFirstChild("Effect") == nil
  3016.  
  3017.  
  3018. local Color1 = Color3.new(255, 255, 0)
  3019. local Color2 = Color3.new(255, 255, 0)
  3020.  
  3021. for i = 0, 3, 0.1 do
  3022. swait()
  3023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3024. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3025. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3026. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3027. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3028. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3029. end
  3030.  
  3031. Hair7:Destroy()
  3032. wait(0.1)
  3033. Hair7 = Instance.new("Part")
  3034. Hair7.Parent = char
  3035. Hair7.Name = "Hair"
  3036. Hair7.CanCollide = false
  3037. Hair7.Locked = true
  3038. Hair7.TopSurface = "Smooth"
  3039. Hair7.BottomSurface = "Smooth"
  3040. Hair7.formFactor = "Symmetric"
  3041. Hair7.Material = "Neon"
  3042. Hair7.BrickColor = BrickColor.new("Cyan")
  3043. Hair7.CFrame = char.Torso.CFrame
  3044. Hair7.Size = Vector3.new(1, 1, 1)
  3045. Hair7.Transparency = 0
  3046.  
  3047.  
  3048. Weld1 = Instance.new("Weld")
  3049. Weld1.Parent = char.Head
  3050. Weld1.Part0 = char.Head
  3051. Weld1.Part1 = Hair7
  3052. Weld1.C0 = CFrame.new(0, 0, 0)
  3053.  
  3054. Mesh = Instance.new("SpecialMesh")
  3055. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3056. Mesh.Parent = Hair7
  3057. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3058. Mesh.MeshType = "FileMesh"
  3059. Mesh.MeshId = "rbxassetid://560196103"
  3060. Mesh.TextureId = "rbxassetid://1349854209"
  3061. wait(0.1)
  3062. char.Head.face.Texture = "0"
  3063. local Must = Instance.new("Sound",Torso)
  3064. Must.SoundId = "rbxassetid://874183151"
  3065. Must.Pitch = 0.99
  3066. Must.Volume = 1.4
  3067. Must.Looped = false
  3068. wait(0)
  3069. Must:Play()
  3070. a21e = new("Part",char)
  3071. a21e.Name = "Beam"..num
  3072. a21e.Locked = true
  3073. a21e.Size = v3(1,1,1)
  3074. a21e.CanCollide = false
  3075. a21e.BrickColor = bc("Toothpaste")
  3076. a21e.Material = "Neon"
  3077. a21e.Transparency = 0
  3078. aa21e = new("SpecialMesh",a21e)
  3079. a21e.Anchored = true
  3080. a21e.Position = RootPart.Position
  3081. aa21e.MeshType = "Sphere"
  3082. aa21e.Scale = v3(1,1,1)
  3083. a51e = new("Part",char)
  3084. a51e.Name = "Beam"..num
  3085. a51e.Locked = true
  3086. a51e.Size = v3(1,1,1)
  3087. a51e.CanCollide = false
  3088. a51e.BrickColor = bc("Cyan")
  3089. a51e.Material = "Neon"
  3090. a51e.Transparency = 0
  3091. aa51e = new("SpecialMesh",a51e)
  3092. a51e.Anchored = true
  3093. a51e.Position = RootPart.Position
  3094. aa51e.MeshType = "Sphere"
  3095. aa51e.Scale = v3(1,1,1)
  3096. a61e = new("Part",char)
  3097. a61e.Name = "Beam"..num
  3098. a61e.Locked = true
  3099. a61e.Size = v3(1,1,1)
  3100. a61e.CanCollide = false
  3101. a61e.BrickColor = bc("Lapis")
  3102. a61e.Material = "Neon"
  3103. a61e.Transparency = 0
  3104. aa61e = new("SpecialMesh",a61e)
  3105. a61e.Anchored = true
  3106. a61e.Position = RootPart.Position
  3107. aa61e.MeshType = "Sphere"
  3108. aa61e.Scale = v3(1,1,1)
  3109. for i = 1,50 do
  3110. wait()
  3111. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3112. a21e.Transparency = a21e.Transparency + 0.03
  3113. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3114. a51e.Transparency = a51e.Transparency + 0.03
  3115. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3116. a61e.Transparency = a61e.Transparency + 0.02
  3117. end
  3118. a61e:Destroy()
  3119. aa61e:Destroy()
  3120. a51e:Destroy()
  3121. aa51e:Destroy()
  3122. a21e:Destroy()
  3123. aa21e:Destroy()
  3124.  
  3125.  
  3126. local Aura = Instance.new('ParticleEmitter')
  3127. Aura.Name = "Aura"
  3128. Aura.Texture = "rbxassetid://347730682"
  3129. Aura.Parent = Torso
  3130. Aura.LightEmission = 1
  3131. Aura.Transparency = NumberSequence.new(0.4,1)
  3132. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3133. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3134. Aura.LockedToPart = true
  3135. Aura.Lifetime = NumberRange.new(1)
  3136. Aura.Rate = 100
  3137. Aura.Rotation = NumberRange.new(-20, 15)
  3138. Aura.Speed = NumberRange.new(4.3)
  3139. Aura.EmissionDirection = "Top"
  3140. local Aura = Instance.new('ParticleEmitter')
  3141. Aura.Name = "Aura"
  3142. Aura.Texture = "rbxassetid://347730682"
  3143. Aura.Parent = Torso
  3144. Aura.LightEmission = 1
  3145. Aura.Transparency = NumberSequence.new(0.9,1)
  3146. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3147. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3148. Aura.LockedToPart = true
  3149. Aura.Lifetime = NumberRange.new(1)
  3150. Aura.Rate = 100
  3151. Aura.Rotation = NumberRange.new(-20, 15)
  3152. Aura.Speed = NumberRange.new(4.3)
  3153. Aura.EmissionDirection = "Top"
  3154. local tra = Instance.new('ParticleEmitter')
  3155. tra.Parent = Torso
  3156. tra.LightEmission = 1
  3157. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3158. tra.Rate = 15
  3159. tra.Rotation = NumberRange.new(-5, 5)
  3160. tra.Lifetime = NumberRange.new(1.5, 2)
  3161. tra.Size = NumberSequence.new(0.098,0)
  3162. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3163. tra.Speed = NumberRange.new(0.5)
  3164. tra.VelocitySpread = 360
  3165. tra.VelocityInheritance = 0.5
  3166. tra.ZOffset = 2
  3167. local tra = Instance.new('ParticleEmitter')
  3168. tra.Parent = LeftArm
  3169. tra.LightEmission = 1
  3170. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3171. tra.Rate = 15
  3172. tra.Rotation = NumberRange.new(-5, 5)
  3173. tra.Lifetime = NumberRange.new(1.5, 2)
  3174. tra.Size = NumberSequence.new(0.098,0)
  3175. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3176. tra.Speed = NumberRange.new(0.5)
  3177. tra.VelocitySpread = 360
  3178. tra.VelocityInheritance = 0.5
  3179. tra.ZOffset = 2
  3180. local tra = Instance.new('ParticleEmitter')
  3181. tra.Parent = RightArm
  3182. tra.LightEmission = 1
  3183. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3184. tra.Rate = 15
  3185. tra.Rotation = NumberRange.new(-5, 5)
  3186. tra.Lifetime = NumberRange.new(1.5, 2)
  3187. tra.Size = NumberSequence.new(0.098,0)
  3188. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3189. tra.Speed = NumberRange.new(0.5)
  3190. tra.VelocitySpread = 360
  3191. tra.VelocityInheritance = 0.5
  3192. tra.ZOffset = 2
  3193. local tra = Instance.new('ParticleEmitter')
  3194. tra.Parent = LeftLeg
  3195. tra.LightEmission = 1
  3196. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3197. tra.Rate = 15
  3198. tra.Rotation = NumberRange.new(-5, 5)
  3199. tra.Lifetime = NumberRange.new(1.5, 2)
  3200. tra.Size = NumberSequence.new(0.098,0)
  3201. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3202. tra.Speed = NumberRange.new(0.5)
  3203. tra.VelocitySpread = 360
  3204. tra.VelocityInheritance = 0.5
  3205. tra.ZOffset = 2
  3206. local tra = Instance.new('ParticleEmitter')
  3207. tra.Parent = RightLeg
  3208. tra.LightEmission = 1
  3209. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3210. tra.Rate = 15
  3211. tra.Rotation = NumberRange.new(-5, 5)
  3212. tra.Lifetime = NumberRange.new(1.5, 2)
  3213. tra.Size = NumberSequence.new(0.098,0)
  3214. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3215. tra.Speed = NumberRange.new(0.5)
  3216. tra.VelocitySpread = 360
  3217. tra.VelocityInheritance = 0.5
  3218. tra.ZOffset = 2
  3219.  
  3220. SuperSaiyanBlue = true
  3221. Humanoid.JumpPower = 120
  3222.  
  3223. Char.Humanoid.MaxHealth = Health
  3224. wait(0.3)
  3225. Char.Humanoid.Health = Health
  3226. wait(0.7)
  3227. Must:Destroy()
  3228. end
  3229.  
  3230. function Base()
  3231. SuperSaiyanBlue = false
  3232. local Effect = Instance.new("Part")
  3233. Effect.Name = "Effect"
  3234. Effect.Parent = Torso
  3235. Effect.CFrame = Torso.CFrame
  3236. Effect.BrickColor = BrickColor.new("White")
  3237. Effect.Shape = "Ball"
  3238. Effect.Size = Vector3.new(8, 8, 8)
  3239. Effect.Anchored = true
  3240. Effect.Material = "Neon"
  3241. Effect.CanCollide = false
  3242. for loop = 1, 25 do wait()
  3243. Effect.CFrame = Torso.CFrame
  3244. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3245. Effect.Transparency = Effect.Transparency + 0.04
  3246.  
  3247. end
  3248. repeat
  3249.  
  3250.  
  3251. Torso:FindFirstChild("Effect"):Remove()
  3252. until Torso:FindFirstChild("Effect") == nil
  3253.  
  3254. char.Head.face.Texture = "0"
  3255. Hair7:Destroy()
  3256. wait(0.1)
  3257. Hair7 = Instance.new("Part")
  3258. Hair7.Parent = char
  3259. Hair7.Name = "Hair"
  3260. Hair7.CanCollide = false
  3261. Hair7.Locked = true
  3262. Hair7.TopSurface = "Smooth"
  3263. Hair7.BottomSurface = "Smooth"
  3264. Hair7.formFactor = "Symmetric"
  3265. Hair7.Material = "Neon"
  3266. Hair7.BrickColor = BrickColor.new("Really black")
  3267. Hair7.CFrame = char.Torso.CFrame
  3268. Hair7.Size = Vector3.new(1, 1, 1)
  3269. Hair7.Transparency = 0
  3270.  
  3271.  
  3272. Weld1 = Instance.new("Weld")
  3273. Weld1.Parent = char.Head
  3274. Weld1.Part0 = char.Head
  3275. Weld1.Part1 = Hair7
  3276. Weld1.C0 = CFrame.new(0, 0, 0)
  3277.  
  3278. Mesh = Instance.new("SpecialMesh")
  3279. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3280. Mesh.Parent = Hair7
  3281. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3282. Mesh.MeshType = "FileMesh"
  3283. Mesh.MeshId = "rbxassetid://560196103"
  3284. Mesh.TextureId = ""
  3285.  
  3286.  
  3287.  
  3288. for i, v in pairs(Torso:GetChildren()) do
  3289. if v:IsA('ParticleEmitter') then
  3290. v:Remove()
  3291. end
  3292. end
  3293. for i, v in pairs(LeftArm:GetChildren()) do
  3294. if v:IsA('ParticleEmitter') then
  3295. v:Remove()
  3296. end
  3297. end
  3298. for i, v in pairs(RightArm:GetChildren()) do
  3299. if v:IsA('ParticleEmitter') then
  3300. v:Remove()
  3301. end
  3302. end
  3303. for i, v in pairs(RightLeg:GetChildren()) do
  3304. if v:IsA('ParticleEmitter') then
  3305. v:Remove()
  3306. end
  3307. end
  3308. for i, v in pairs(LeftLeg:GetChildren()) do
  3309. if v:IsA('ParticleEmitter') then
  3310. v:Remove()
  3311. end
  3312. end
  3313. local Head = Character.Head
  3314.  
  3315. for i, v in pairs(Head:GetChildren()) do
  3316. if v:IsA('ParticleEmitter') then
  3317. v:Remove()
  3318. end
  3319. end
  3320.  
  3321.  
  3322.  
  3323. end
  3324. mouse.KeyDown:connect(function(key)
  3325. if key=="5" then
  3326. Base()
  3327. UI()
  3328. char.JumPower = 150
  3329. end
  3330. end)
  3331. Health = 2e9 --------- Serious mode aura.
  3332. BaseHealth = 10,000
  3333.  
  3334.  
  3335.  
  3336.  
  3337. UI = false
  3338.  
  3339. Player = game.Players.LocalPlayer
  3340. Char = Player.Character
  3341. Torso = Char.Torso
  3342. Head = Char.Head
  3343.  
  3344. function UI()
  3345. for X = 1, 1 do wait()
  3346.  
  3347.  
  3348. wait(0)
  3349. for X = 1, 1 do wait()
  3350. local Effect = Instance.new("Part")
  3351. Effect.Name = "Effect"
  3352. Effect.Parent = Torso
  3353. Effect.CFrame = Torso.CFrame
  3354. Effect.BrickColor = BrickColor.new("Really red")
  3355. Effect.Shape = "Ball"
  3356. Effect.Size = Vector3.new(1, 1, 1)
  3357. Effect.Anchored = true
  3358. Effect.Material = "Neon"
  3359. Effect.CanCollide = false
  3360. Effect.CFrame = Torso.CFrame
  3361. Effect.Size = Effect.Size + Vector3.new(0.5)
  3362. Effect.Transparency = Effect.Transparency + 0.04
  3363. end
  3364. end
  3365.  
  3366. repeat
  3367. Torso:FindFirstChild("Effect"):Remove()
  3368. until Torso:FindFirstChild("Effect") == nil
  3369.  
  3370.  
  3371. local Color1 = Color3.new(255, 255, 0)
  3372. local Color2 = Color3.new(255, 255, 0)
  3373.  
  3374. for i = 0, 3, 0.1 do
  3375. swait()
  3376. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3377. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3378. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3379. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3380. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3381. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3382. end
  3383.  
  3384. Hair7:Destroy()
  3385. wait(0.1)
  3386. char.Head.face.Texture = "rbxassetid://986775808"
  3387. Hair7 = Instance.new("Part")
  3388. Hair7.Parent = char
  3389. Hair7.Name = "Hair"
  3390. Hair7.CanCollide = false
  3391. Hair7.Locked = true
  3392. Hair7.TopSurface = "Smooth"
  3393. Hair7.BottomSurface = "Smooth"
  3394. Hair7.formFactor = "Symmetric"
  3395. Hair7.Material = "Neon"
  3396. Hair7.BrickColor = BrickColor.new("Really black")
  3397. Hair7.CFrame = char.Torso.CFrame
  3398. Hair7.Size = Vector3.new(1, 1, 1)
  3399. Hair7.Transparency = 0
  3400.  
  3401.  
  3402. Weld1 = Instance.new("Weld")
  3403. Weld1.Parent = char.Head
  3404. Weld1.Part0 = char.Head
  3405. Weld1.Part1 = Hair7
  3406. Weld1.C0 = CFrame.new(0, 0, 0)
  3407.  
  3408. Mesh = Instance.new("SpecialMesh")
  3409. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3410. Mesh.Parent = Hair7
  3411. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3412. Mesh.MeshType = "FileMesh"
  3413. Mesh.MeshId = "rbxassetid://560196103"
  3414. Mesh.TextureId = ""
  3415. wait(0.1)
  3416. char.Head.face.Texture = "0"
  3417. local Must = Instance.new("Sound",Torso)
  3418. Must.SoundId = "rbxassetid://874183151"
  3419. Must.Pitch = 0.99
  3420. Must.Volume = 1.4
  3421. Must.Looped = false
  3422. wait(0)
  3423. Must:Play()
  3424. a21e = new("Part",char)
  3425. a21e.Name = "Beam"..num
  3426. a21e.Locked = true
  3427. a21e.Size = v3(1,1,1)
  3428. a21e.CanCollide = false
  3429. a21e.BrickColor = bc("White")
  3430. a21e.Material = "Neon"
  3431. a21e.Transparency = 0
  3432. aa21e = new("SpecialMesh",a21e)
  3433. a21e.Anchored = true
  3434. a21e.Position = RootPart.Position
  3435. aa21e.MeshType = "Sphere"
  3436. aa21e.Scale = v3(1,1,1)
  3437. a51e = new("Part",char)
  3438. a51e.Name = "Beam"..num
  3439. a51e.Locked = true
  3440. a51e.Size = v3(1,1,1)
  3441. a51e.CanCollide = false
  3442. a51e.BrickColor = bc("Really red")
  3443. a51e.Material = "Neon"
  3444. a51e.Transparency = 0
  3445. aa51e = new("SpecialMesh",a51e)
  3446. a51e.Anchored = true
  3447. a51e.Position = RootPart.Position
  3448. aa51e.MeshType = "Sphere"
  3449. aa51e.Scale = v3(1,1,1)
  3450. a61e = new("Part",char)
  3451. a61e.Name = "Beam"..num
  3452. a61e.Locked = true
  3453. a61e.Size = v3(1,1,1)
  3454. a61e.CanCollide = false
  3455. a61e.BrickColor = bc("White")
  3456. a61e.Material = "Neon"
  3457. a61e.Transparency = 0
  3458. aa61e = new("SpecialMesh",a61e)
  3459. a61e.Anchored = true
  3460. a61e.Position = RootPart.Position
  3461. aa61e.MeshType = "Sphere"
  3462. aa61e.Scale = v3(1,1,1)
  3463. for i = 1,50 do
  3464. wait()
  3465. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3466. a21e.Transparency = a21e.Transparency + 0.03
  3467. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3468. a51e.Transparency = a51e.Transparency + 0.03
  3469. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3470. a61e.Transparency = a61e.Transparency + 0.02
  3471. end
  3472. a61e:Destroy()
  3473. aa61e:Destroy()
  3474. a51e:Destroy()
  3475. aa51e:Destroy()
  3476. a21e:Destroy()
  3477. aa21e:Destroy()
  3478. char.Head.face.Texture = "rbxassetid://986775808"
  3479.  
  3480. local Aura = Instance.new('ParticleEmitter')
  3481. Aura.Name = "Aura"
  3482. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  3483. Aura.Parent = LeftArm
  3484. Aura.LightEmission = 4
  3485. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  3486. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3487. Aura.Size = NumberSequence.new(1.2,.1)
  3488. Aura.LockedToPart = true
  3489. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  3490. Aura.Rate = 110
  3491. Aura.Speed = NumberRange.new(2, 2)
  3492. Aura.EmissionDirection = "Top"
  3493. Aura.ZOffset = 7
  3494. Aura.Rotation = NumberRange.new(3660, 3660)
  3495.  
  3496.  
  3497. local Aura = Instance.new('ParticleEmitter')
  3498. Aura.Name = "Aura"
  3499. Aura.Texture = "rbxassetid://833874434"
  3500. Aura.Parent = Head
  3501. Aura.LightEmission = 1
  3502. Aura.Transparency = NumberSequence.new(1,1.2,1)
  3503. Aura.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3504. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3505. Aura.LockedToPart = true
  3506. Aura.Lifetime = NumberRange.new(1)
  3507. Aura.Rate = 100
  3508. Aura.Speed = NumberRange.new(0)
  3509. Aura.EmissionDirection = "Top"
  3510. local Aura2 = Instance.new('ParticleEmitter')
  3511. Aura2.Name = "Aura"
  3512. Aura2.Texture = "rbxassetid://833874434"
  3513. Aura2.Parent = RightArm
  3514. Aura2.LightEmission = 1
  3515. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3516. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3517. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3518. Aura2.LockedToPart = true
  3519. Aura2.Lifetime = NumberRange.new(1)
  3520. Aura2.Rate = 100
  3521. Aura2.Speed = NumberRange.new(0.3)
  3522. Aura2.EmissionDirection = "Top"
  3523. local Aura2 = Instance.new('ParticleEmitter')
  3524. Aura2.Name = "Aura"
  3525. Aura2.Texture = "rbxassetid://833874434"
  3526. Aura2.Parent = LeftLeg
  3527. Aura2.LightEmission = 1
  3528. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3529. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3530. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3531. Aura2.LockedToPart = true
  3532. Aura2.Lifetime = NumberRange.new(1)
  3533. Aura2.Rate = 100
  3534. Aura2.Speed = NumberRange.new(0.3)
  3535. Aura2.EmissionDirection = "Top"
  3536. local Aura2 = Instance.new('ParticleEmitter')
  3537. Aura2.Name = "Aura"
  3538. Aura2.Texture = "rbxassetid://833874434"
  3539. Aura2.Parent = RightLeg
  3540. Aura2.LightEmission = 1
  3541. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3542. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3543. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3544. Aura2.LockedToPart = true
  3545. Aura2.Lifetime = NumberRange.new(1)
  3546. Aura2.Rate = 100
  3547. Aura2.Speed = NumberRange.new(0.3)
  3548. Aura2.EmissionDirection = "Top"
  3549. ---aura2
  3550. local Aura = Instance.new('ParticleEmitter')
  3551. Aura.Name = "Aura"
  3552. Aura.Texture = "rbxassetid://833874434"
  3553. Aura.Parent = LeftArm
  3554. Aura.LightEmission = 1
  3555. Aura.Transparency = NumberSequence.new(1,0.4,1)
  3556. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3557. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3558. Aura.LockedToPart = true
  3559. Aura.Lifetime = NumberRange.new(1)
  3560. Aura.Rate = 60
  3561. Aura.Speed = NumberRange.new(0.3)
  3562. Aura.EmissionDirection = "Top"
  3563. local Aura2 = Instance.new('ParticleEmitter')
  3564. Aura2.Name = "Aura"
  3565. Aura2.Texture = "rbxassetid://833874434"
  3566. Aura2.Parent = RightArm
  3567. Aura2.LightEmission = 1
  3568. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3569. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3570. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3571. Aura2.LockedToPart = true
  3572. Aura2.Lifetime = NumberRange.new(1)
  3573. Aura2.Rate = 60
  3574. Aura2.Speed = NumberRange.new(0.3)
  3575. Aura2.EmissionDirection = "Top"
  3576. local Aura2 = Instance.new('ParticleEmitter')
  3577. Aura2.Name = "Aura"
  3578. Aura2.Texture = "rbxassetid://833874434"
  3579. Aura2.Parent = LeftLeg
  3580. Aura2.LightEmission = 1
  3581. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3582. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3583. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3584. Aura2.LockedToPart = true
  3585. Aura2.Lifetime = NumberRange.new(1)
  3586. Aura2.Rate = 60
  3587. Aura2.Speed = NumberRange.new(0.1)
  3588. Aura2.EmissionDirection = "Top"
  3589. local Aura2 = Instance.new('ParticleEmitter')
  3590. Aura2.Name = "Aura"
  3591. Aura2.Texture = "rbxassetid://833874434"
  3592. Aura2.Parent = RightLeg
  3593. Aura2.LightEmission = 1
  3594. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3595. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3596. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3597. Aura2.LockedToPart = true
  3598. Aura2.Lifetime = NumberRange.new(1)
  3599. Aura2.Rate = 60
  3600. Aura2.Speed = NumberRange.new(0.3)
  3601. Aura2.EmissionDirection = "Top"
  3602. ----aura3
  3603. ---aura2
  3604. local Aura = Instance.new('ParticleEmitter')
  3605. Aura.Name = "Aura"
  3606. Aura.Texture = "rbxassetid://833874434"
  3607. Aura.Parent = LeftArm
  3608. Aura.LightEmission = 1
  3609. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3610. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  3611. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3612. Aura.LockedToPart = true
  3613. Aura.Lifetime = NumberRange.new(1)
  3614. Aura.Rate = 60
  3615. Aura.Speed = NumberRange.new(0.3)
  3616. Aura.EmissionDirection = "Top"
  3617. local Aura2 = Instance.new('ParticleEmitter')
  3618. Aura2.Name = "Aura"
  3619. Aura2.Texture = "rbxassetid://833874434"
  3620. Aura2.Parent = RightArm
  3621. Aura2.LightEmission = 1
  3622. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3623. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3624. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3625. Aura2.LockedToPart = true
  3626. Aura2.Lifetime = NumberRange.new(1)
  3627. Aura2.Rate = 60
  3628. Aura2.Speed = NumberRange.new(0.3)
  3629. Aura2.EmissionDirection = "Top"
  3630. local Aura2 = Instance.new('ParticleEmitter')
  3631. Aura2.Name = "Aura"
  3632. Aura2.Texture = "rbxassetid://833874434"
  3633. Aura2.Parent = LeftLeg
  3634. Aura2.LightEmission = 1
  3635. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3636. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3637. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3638. Aura2.LockedToPart = true
  3639. Aura2.Lifetime = NumberRange.new(1)
  3640. Aura2.Rate = 60
  3641. Aura2.Speed = NumberRange.new(0.3)
  3642. Aura2.EmissionDirection = "Top"
  3643. local Aura2 = Instance.new('ParticleEmitter')
  3644. Aura2.Name = "Aura"
  3645. Aura2.Texture = "rbxassetid://833874434"
  3646. Aura2.Parent = RightLeg
  3647. Aura2.LightEmission = 1
  3648. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3649. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3650. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3651. Aura2.LockedToPart = true
  3652. Aura2.Lifetime = NumberRange.new(0.6)
  3653. Aura2.Rate = 60
  3654. Aura2.Speed = NumberRange.new(0.3)
  3655. Aura2.EmissionDirection = "Top"
  3656. ----
  3657.  
  3658. ---aura2
  3659. local Aura = Instance.new('ParticleEmitter')
  3660. Aura.Name = "Aura"
  3661. Aura.Texture = "rbxassetid://833874434"
  3662. Aura.Parent = LeftArm
  3663. Aura.LightEmission = 1
  3664. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3665. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3666. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3667. Aura.LockedToPart = true
  3668. Aura.Lifetime = NumberRange.new(1)
  3669. Aura.Rate = 60
  3670. Aura.Speed = NumberRange.new(0.3)
  3671. Aura.EmissionDirection = "Top"
  3672. local Aura2 = Instance.new('ParticleEmitter')
  3673. Aura2.Name = "Aura"
  3674. Aura2.Texture = "rbxassetid://833874434"
  3675. Aura2.Parent = RightArm
  3676. Aura2.LightEmission = 1
  3677. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3678. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3679. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3680. Aura2.LockedToPart = true
  3681. Aura2.Lifetime = NumberRange.new(1)
  3682. Aura2.Rate = 60
  3683. Aura2.Speed = NumberRange.new(0.3)
  3684. Aura2.EmissionDirection = "Top"
  3685. local Aura2 = Instance.new('ParticleEmitter')
  3686. Aura2.Name = "Aura"
  3687. Aura2.Texture = "rbxassetid://833874434"
  3688. Aura2.Parent = LeftLeg
  3689. Aura2.LightEmission = 1
  3690. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3691. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3692. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3693. Aura2.LockedToPart = true
  3694. Aura2.Lifetime = NumberRange.new(1)
  3695. Aura2.Rate = 60
  3696. Aura2.Speed = NumberRange.new(0.3)
  3697. Aura2.EmissionDirection = "Top"
  3698. local Aura2 = Instance.new('ParticleEmitter')
  3699. Aura2.Name = "Aura"
  3700. Aura2.Texture = "rbxassetid://833874434"
  3701. Aura2.Parent = RightLeg
  3702. Aura2.LightEmission = 1
  3703. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3704. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3705. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3706. Aura2.LockedToPart = true
  3707. Aura2.Lifetime = NumberRange.new(0.6)
  3708. Aura2.Rate = 60
  3709. Aura2.Speed = NumberRange.new(0.3)
  3710. Aura2.EmissionDirection = "Top"
  3711. local tra = Instance.new('ParticleEmitter')
  3712. tra.Parent = Torso
  3713. tra.LightEmission = 1
  3714. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3715. tra.Rate = 15
  3716. tra.Rotation = NumberRange.new(-5, 5)
  3717. tra.Lifetime = NumberRange.new(1.5, 2)
  3718. tra.Size = NumberSequence.new(0.098,0)
  3719. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3720. tra.Speed = NumberRange.new(0.5)
  3721. tra.VelocitySpread = 360
  3722. tra.VelocityInheritance = 0.5
  3723. tra.ZOffset = 2
  3724. local tra = Instance.new('ParticleEmitter')
  3725. tra.Parent = Head
  3726. tra.LightEmission = 1
  3727. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3728. tra.Rate = 15
  3729. tra.Rotation = NumberRange.new(-5, 5)
  3730. tra.Lifetime = NumberRange.new(1.5, 2)
  3731. tra.Size = NumberSequence.new(0.098,0)
  3732. tra.Transparency = NumberSequence.new(1.2,1.3,1)
  3733. tra.Speed = NumberRange.new(0.5)
  3734. tra.VelocitySpread = 360
  3735. tra.VelocityInheritance = 0.5
  3736. tra.ZOffset = 2
  3737. local tra = Instance.new('ParticleEmitter')
  3738. tra.Parent = LeftArm
  3739. tra.LightEmission = 1
  3740. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3741. tra.Rate = 15
  3742. tra.Rotation = NumberRange.new(-5, 5)
  3743. tra.Lifetime = NumberRange.new(1.5, 2)
  3744. tra.Size = NumberSequence.new(0.098,0)
  3745. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3746. tra.Speed = NumberRange.new(0.5)
  3747. tra.VelocitySpread = 360
  3748. tra.VelocityInheritance = 0.5
  3749. tra.ZOffset = 2
  3750. local tra = Instance.new('ParticleEmitter')
  3751. tra.Parent = RightArm
  3752. tra.LightEmission = 1
  3753. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3754. tra.Rate = 15
  3755. tra.Rotation = NumberRange.new(-5, 5)
  3756. tra.Lifetime = NumberRange.new(1.5, 2)
  3757. tra.Size = NumberSequence.new(0.098,0)
  3758. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3759. tra.Speed = NumberRange.new(0.5)
  3760. tra.VelocitySpread = 360
  3761. tra.VelocityInheritance = 0.5
  3762. tra.ZOffset = 2
  3763. local tra = Instance.new('ParticleEmitter')
  3764. tra.Parent = LeftLeg
  3765. tra.LightEmission = 1
  3766. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3767. tra.Rate = 15
  3768. tra.Rotation = NumberRange.new(-5, 5)
  3769. tra.Lifetime = NumberRange.new(1.5, 2)
  3770. tra.Size = NumberSequence.new(0.098,0)
  3771. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3772. tra.Speed = NumberRange.new(0.5)
  3773. tra.VelocitySpread = 360
  3774. tra.VelocityInheritance = 0.5
  3775. tra.ZOffset = 2
  3776. local tra = Instance.new('ParticleEmitter')
  3777. tra.Parent = RightLeg
  3778. tra.LightEmission = 1
  3779. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3780. tra.Rate = 15
  3781. tra.Rotation = NumberRange.new(-5, 5)
  3782. tra.Lifetime = NumberRange.new(1.5, 2)
  3783. tra.Size = NumberSequence.new(0.098,0)
  3784. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3785. tra.Speed = NumberRange.new(0.5)
  3786. tra.VelocitySpread = 360
  3787. tra.VelocityInheritance = 0.5
  3788. tra.ZOffset = 2
  3789.  
  3790. SuperSaiyanBlue = true
  3791. Humanoid.JumpPower = 120
  3792.  
  3793. Char.Humanoid.MaxHealth = Health
  3794. wait(0.3)
  3795. Char.Humanoid.Health = Health
  3796. wait(0.7)
  3797. Must:Destroy()
  3798. end
  3799.  
  3800. function Base()
  3801. SuperSaiyanBlue = false
  3802. local Effect = Instance.new("Part")
  3803. Effect.Name = "Effect"
  3804. Effect.Parent = Torso
  3805. Effect.CFrame = Torso.CFrame
  3806. Effect.BrickColor = BrickColor.new("White")
  3807. Effect.Shape = "Ball"
  3808. Effect.Size = Vector3.new(8, 8, 8)
  3809. Effect.Anchored = true
  3810. Effect.Material = "Neon"
  3811. Effect.CanCollide = false
  3812. for loop = 1, 25 do wait()
  3813. Effect.CFrame = Torso.CFrame
  3814. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3815. Effect.Transparency = Effect.Transparency + 0.04
  3816.  
  3817. end
  3818. repeat
  3819.  
  3820.  
  3821. Torso:FindFirstChild("Effect"):Remove()
  3822. until Torso:FindFirstChild("Effect") == nil
  3823.  
  3824. char.Head.face.Texture = "rbxassetid://986775808"
  3825. Hair7:Destroy()
  3826. wait(0.1)
  3827. Hair7 = Instance.new("Part")
  3828. Hair7.Parent = char
  3829. Hair7.Name = "Hair"
  3830. Hair7.CanCollide = false
  3831. Hair7.Locked = true
  3832. Hair7.TopSurface = "Smooth"
  3833. Hair7.BottomSurface = "Smooth"
  3834. Hair7.formFactor = "Symmetric"
  3835. Hair7.Material = "Neon"
  3836. Hair7.BrickColor = BrickColor.new("Really black")
  3837. Hair7.CFrame = char.Torso.CFrame
  3838. Hair7.Size = Vector3.new(1, 1, 1)
  3839. Hair7.Transparency = 0
  3840.  
  3841.  
  3842. Weld1 = Instance.new("Weld")
  3843. Weld1.Parent = char.Head
  3844. Weld1.Part0 = char.Head
  3845. Weld1.Part1 = Hair7
  3846. Weld1.C0 = CFrame.new(0, 0, 0)
  3847.  
  3848. Mesh = Instance.new("SpecialMesh")
  3849. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3850. Mesh.Parent = Hair7
  3851. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3852. Mesh.MeshType = "FileMesh"
  3853. Mesh.MeshId = "rbxassetid://560196103"
  3854. Mesh.TextureId = ""
  3855.  
  3856.  
  3857. for i, v in pairs(Head:GetChildren()) do
  3858. if v:IsA('ParticleEmitter') then
  3859. v:Remove()
  3860. end
  3861. end
  3862. Head.ParticleEmitter.Transparency = "1"
  3863. for i, v in pairs(Torso:GetChildren()) do
  3864. if v:IsA('ParticleEmitter') then
  3865. v:Remove()
  3866. end
  3867. end
  3868. for i, v in pairs(LeftArm:GetChildren()) do
  3869. if v:IsA('ParticleEmitter') then
  3870. v:Remove()
  3871. end
  3872. end
  3873. for i, v in pairs(RightArm:GetChildren()) do
  3874. if v:IsA('ParticleEmitter') then
  3875. v:Remove()
  3876. end
  3877. end
  3878. for i, v in pairs(RightLeg:GetChildren()) do
  3879. if v:IsA('ParticleEmitter') then
  3880. v:Remove()
  3881. end
  3882. end
  3883. for i, v in pairs(LeftLeg:GetChildren()) do
  3884. if v:IsA('ParticleEmitter') then
  3885. v:Remove()
  3886. end
  3887. end
  3888. local Head = Character.Head
  3889.  
  3890. for i, v in pairs(Head:GetChildren()) do
  3891. if v:IsA('Aura') then
  3892. v:Remove()
  3893. end
  3894. end
  3895.  
  3896.  
  3897.  
  3898. end
  3899. mouse.KeyDown:connect(function(key)
  3900. if key=="9" then
  3901. Base()
  3902. end
  3903. end)
  3904.  
  3905. mouse.KeyDown:connect(function(key)
  3906. if key=="6" then
  3907. Base()
  3908. MUI()
  3909. char.JumPower = 300
  3910. end
  3911. end)
  3912. Health = 2e9 --------- Serious mode aura.
  3913. BaseHealth = 2e9
  3914.  
  3915.  
  3916.  
  3917.  
  3918. MUI = false
  3919.  
  3920. Player = game.Players.LocalPlayer
  3921. Char = Player.Character
  3922. Torso = Char.Torso
  3923. Head = Char.Head
  3924.  
  3925. function MUI()
  3926. for X = 1, 1 do wait()
  3927.  
  3928.  
  3929. wait(0)
  3930. for X = 1, 1 do wait()
  3931. local Effect = Instance.new("Part")
  3932. Effect.Name = "Effect"
  3933. Effect.Parent = Torso
  3934. Effect.CFrame = Torso.CFrame
  3935. Effect.BrickColor = BrickColor.new("Really red")
  3936. Effect.Shape = "Ball"
  3937. Effect.Size = Vector3.new(1, 1, 1)
  3938. Effect.Anchored = true
  3939. Effect.Material = "Neon"
  3940. Effect.CanCollide = false
  3941. Effect.CFrame = Torso.CFrame
  3942. Effect.Size = Effect.Size + Vector3.new(0.5)
  3943. Effect.Transparency = Effect.Transparency + 0.04
  3944. end
  3945. end
  3946.  
  3947. repeat
  3948. Torso:FindFirstChild("Effect"):Remove()
  3949. until Torso:FindFirstChild("Effect") == nil
  3950.  
  3951.  
  3952. local Color1 = Color3.new(255, 255, 0)
  3953. local Color2 = Color3.new(255, 255, 0)
  3954.  
  3955. for i = 0, 3, 0.1 do
  3956. swait()
  3957. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3958. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3959. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3960. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3961. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3962. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3963. end
  3964.  
  3965. Hair7:Destroy()
  3966. wait(0.1)
  3967. char.Head.face.Texture = "rbxassetid://986775808"
  3968. Hair7 = Instance.new("Part")
  3969. Hair7.Parent = char
  3970. Hair7.Name = "Hair"
  3971. Hair7.CanCollide = false
  3972. Hair7.Locked = true
  3973. Hair7.TopSurface = "Smooth"
  3974. Hair7.BottomSurface = "Smooth"
  3975. Hair7.formFactor = "Symmetric"
  3976. Hair7.Material = "Neon"
  3977. Hair7.BrickColor = BrickColor.new("Really black")
  3978. Hair7.CFrame = char.Torso.CFrame
  3979. Hair7.Size = Vector3.new(1, 1, 1)
  3980. Hair7.Transparency = 0
  3981.  
  3982.  
  3983. Weld1 = Instance.new("Weld")
  3984. Weld1.Parent = char.Head
  3985. Weld1.Part0 = char.Head
  3986. Weld1.Part1 = Hair7
  3987. Weld1.C0 = CFrame.new(0, 0, 0)
  3988.  
  3989. Mesh = Instance.new("SpecialMesh")
  3990. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3991. Mesh.Parent = Hair7
  3992. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3993. Mesh.MeshType = "FileMesh"
  3994. Mesh.MeshId = "rbxassetid://560196103"
  3995. Mesh.TextureId = "rbxassetid://1431994412"
  3996. wait(0.1)
  3997. char.Head.face.Texture = "0"
  3998. local Must = Instance.new("Sound",Torso)
  3999. Must.SoundId = "rbxassetid://1267280598"
  4000. Must.Pitch = 0.99
  4001. Must.Volume = 1.4
  4002. Must.Looped = true
  4003. wait(0)
  4004. Must:Play()
  4005. a21e = new("Part",char)
  4006. a21e.Name = "Beam"..num
  4007. a21e.Locked = true
  4008. a21e.Size = v3(1,1,1)
  4009. a21e.CanCollide = false
  4010. a21e.BrickColor = bc("White")
  4011. a21e.Material = "Neon"
  4012. a21e.Transparency = 0
  4013. aa21e = new("SpecialMesh",a21e)
  4014. a21e.Anchored = true
  4015. a21e.Position = RootPart.Position
  4016. aa21e.MeshType = "Sphere"
  4017. aa21e.Scale = v3(1,1,1)
  4018. a51e = new("Part",char)
  4019. a51e.Name = "Beam"..num
  4020. a51e.Locked = true
  4021. a51e.Size = v3(1,1,1)
  4022. a51e.CanCollide = false
  4023. a51e.BrickColor = bc("Really red")
  4024. a51e.Material = "Neon"
  4025. a51e.Transparency = 0
  4026. aa51e = new("SpecialMesh",a51e)
  4027. a51e.Anchored = true
  4028. a51e.Position = RootPart.Position
  4029. aa51e.MeshType = "Sphere"
  4030. aa51e.Scale = v3(1,1,1)
  4031. a61e = new("Part",char)
  4032. a61e.Name = "Beam"..num
  4033. a61e.Locked = true
  4034. a61e.Size = v3(1,1,1)
  4035. a61e.CanCollide = false
  4036. a61e.BrickColor = bc("White")
  4037. a61e.Material = "Neon"
  4038. a61e.Transparency = 0
  4039. aa61e = new("SpecialMesh",a61e)
  4040. a61e.Anchored = true
  4041. a61e.Position = RootPart.Position
  4042. aa61e.MeshType = "Sphere"
  4043. aa61e.Scale = v3(1,1,1)
  4044. for i = 1,50 do
  4045. wait()
  4046. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  4047. a21e.Transparency = a21e.Transparency + 0.03
  4048. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  4049. a51e.Transparency = a51e.Transparency + 0.03
  4050. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4051. a61e.Transparency = a61e.Transparency + 0.02
  4052. end
  4053. a61e:Destroy()
  4054. aa61e:Destroy()
  4055. a51e:Destroy()
  4056. aa51e:Destroy()
  4057. a21e:Destroy()
  4058. aa21e:Destroy()
  4059. char.Head.face.Texture = "rbxassetid://986775808"
  4060.  
  4061. local Aura = Instance.new('ParticleEmitter')
  4062. Aura.Name = "Aura"
  4063. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4064. Aura.Parent = LeftArm
  4065. Aura.LightEmission = 4
  4066. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4067. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4068. Aura.Size = NumberSequence.new(1.2,.1)
  4069. Aura.LockedToPart = true
  4070. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4071. Aura.Rate = 110
  4072. Aura.Speed = NumberRange.new(2, 2)
  4073. Aura.EmissionDirection = "Top"
  4074. Aura.ZOffset = 7
  4075. Aura.Rotation = NumberRange.new(3660, 3660)
  4076. local Aura2 = Instance.new('ParticleEmitter')
  4077. Aura2.Name = "Sparkles"
  4078. Aura2.Texture = "rbxassetid://1081534242"
  4079. Aura2.Parent = LeftArm
  4080. Aura2.LightEmission = 1
  4081. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4082. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4083. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4084. Aura2.LockedToPart = true
  4085. Aura2.Lifetime = NumberRange.new(1, 1)
  4086. Aura2.Rate = 100
  4087. Aura2.ZOffset = 1
  4088. Aura2.Speed = NumberRange.new(0.25, 1)
  4089. Aura2.EmissionDirection = "Top"
  4090. Aura2.VelocitySpread = 180
  4091. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4092. local Aura = Instance.new('ParticleEmitter')
  4093. Aura.Name = "Aura"
  4094. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4095. Aura.Parent = RightArm
  4096. Aura.LightEmission = 4
  4097. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4098. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4099. Aura.Size = NumberSequence.new(1.2,.1)
  4100. Aura.LockedToPart = true
  4101. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4102. Aura.Rate = 110
  4103. Aura.Speed = NumberRange.new(2, 2)
  4104. Aura.EmissionDirection = "Top"
  4105. Aura.ZOffset = 7
  4106. Aura.Rotation = NumberRange.new(3660, 3660)
  4107. local Aura2 = Instance.new('ParticleEmitter')
  4108. Aura2.Name = "Sparkles"
  4109. Aura2.Texture = "rbxassetid://1081534242"
  4110. Aura2.Parent = RightArm
  4111. Aura2.LightEmission = 1
  4112. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4113. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4114. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4115. Aura2.LockedToPart = true
  4116. Aura2.Lifetime = NumberRange.new(1, 1)
  4117. Aura2.Rate = 100
  4118. Aura2.ZOffset = 1
  4119. Aura2.Speed = NumberRange.new(0.25, 1)
  4120. Aura2.EmissionDirection = "Top"
  4121. Aura2.VelocitySpread = 180
  4122. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4123. local Aura = Instance.new('ParticleEmitter')
  4124. Aura.Name = "Aura"
  4125. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4126. Aura.Parent = Torso
  4127. Aura.LightEmission = 4
  4128. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4129. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4130. Aura.Size = NumberSequence.new(1.2,.1)
  4131. Aura.LockedToPart = true
  4132. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4133. Aura.Rate = 110
  4134. Aura.Speed = NumberRange.new(2, 2)
  4135. Aura.EmissionDirection = "Top"
  4136. Aura.ZOffset = 7
  4137. Aura.Rotation = NumberRange.new(3660, 3660)
  4138. local Aura2 = Instance.new('ParticleEmitter')
  4139. Aura2.Name = "Sparkles"
  4140. Aura2.Texture = "rbxassetid://1081534242"
  4141. Aura2.Parent = Torso
  4142. Aura2.LightEmission = 1
  4143. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4144. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4145. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4146. Aura2.LockedToPart = true
  4147. Aura2.Lifetime = NumberRange.new(1, 1)
  4148. Aura2.Rate = 100
  4149. Aura2.ZOffset = 1
  4150. Aura2.Speed = NumberRange.new(0.25, 1)
  4151. Aura2.EmissionDirection = "Top"
  4152. Aura2.VelocitySpread = 180
  4153. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4154. local Aura = Instance.new('ParticleEmitter')
  4155. Aura.Name = "Aura"
  4156. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4157. Aura.Parent = LeftLeg
  4158. Aura.LightEmission = 4
  4159. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4160. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4161. Aura.Size = NumberSequence.new(1.2,.1)
  4162. Aura.LockedToPart = true
  4163. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4164. Aura.Rate = 110
  4165. Aura.Speed = NumberRange.new(2, 2)
  4166. Aura.EmissionDirection = "Top"
  4167. Aura.ZOffset = 7
  4168. Aura.Rotation = NumberRange.new(3660, 3660)
  4169. local Aura2 = Instance.new('ParticleEmitter')
  4170. Aura2.Name = "Sparkles"
  4171. Aura2.Texture = "rbxassetid://1081534242"
  4172. Aura2.Parent = LeftLeg
  4173. Aura2.LightEmission = 1
  4174. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4175. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4176. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4177. Aura2.LockedToPart = true
  4178. Aura2.Lifetime = NumberRange.new(1, 1)
  4179. Aura2.Rate = 100
  4180. Aura2.ZOffset = 1
  4181. Aura2.Speed = NumberRange.new(0.25, 1)
  4182. Aura2.EmissionDirection = "Top"
  4183. Aura2.VelocitySpread = 180
  4184. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4185. local Aura = Instance.new('ParticleEmitter')
  4186. Aura.Name = "Aura"
  4187. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4188. Aura.Parent = RightLeg
  4189. Aura.LightEmission = 4
  4190. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4191. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4192. Aura.Size = NumberSequence.new(1.2,.1)
  4193. Aura.LockedToPart = true
  4194. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4195. Aura.Rate = 110
  4196. Aura.Speed = NumberRange.new(2, 2)
  4197. Aura.EmissionDirection = "Top"
  4198. Aura.ZOffset = 7
  4199. Aura.Rotation = NumberRange.new(3660, 3660)
  4200. local Aura2 = Instance.new('ParticleEmitter')
  4201. Aura2.Name = "Sparkles"
  4202. Aura2.Texture = "rbxassetid://1081534242"
  4203. Aura2.Parent = RightLeg
  4204. Aura2.LightEmission = 1
  4205. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4206. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4207. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4208. Aura2.LockedToPart = true
  4209. Aura2.Lifetime = NumberRange.new(1, 1)
  4210. Aura2.Rate = 100
  4211. Aura2.ZOffset = 1
  4212. Aura2.Speed = NumberRange.new(0.25, 1)
  4213. Aura2.EmissionDirection = "Top"
  4214. Aura2.VelocitySpread = 180
  4215. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4216. local Aura = Instance.new('ParticleEmitter')
  4217. Aura.Name = "Aura"
  4218. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4219. Aura.Parent = LeftLeg
  4220. Aura.LightEmission = 4
  4221. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4222. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4223. Aura.Size = NumberSequence.new(1.2,.1)
  4224. Aura.LockedToPart = true
  4225. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4226. Aura.Rate = 110
  4227. Aura.Speed = NumberRange.new(2, 2)
  4228. Aura.EmissionDirection = "Top"
  4229. Aura.ZOffset = 7
  4230. Aura.Rotation = NumberRange.new(3660, 3660)
  4231. local Aura2 = Instance.new('ParticleEmitter')
  4232. Aura2.Name = "Sparkles"
  4233. Aura2.Texture = "rbxassetid://1081534242"
  4234. Aura2.Parent = LeftLeg
  4235. Aura2.LightEmission = 1
  4236. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4237. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4238. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4239. Aura2.LockedToPart = true
  4240. Aura2.Lifetime = NumberRange.new(1, 1)
  4241. Aura2.Rate = 100
  4242. Aura2.ZOffset = 1
  4243. Aura2.Speed = NumberRange.new(0.25, 1)
  4244. Aura2.EmissionDirection = "Top"
  4245. Aura2.VelocitySpread = 180
  4246. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4247. local Aura = Instance.new('ParticleEmitter')
  4248. Aura.Name = "Aura"
  4249. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4250. Aura.Parent = RightLeg
  4251. Aura.LightEmission = 4
  4252. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4253. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4254. Aura.Size = NumberSequence.new(1.2,.1)
  4255. Aura.LockedToPart = true
  4256. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4257. Aura.Rate = 110
  4258. Aura.Speed = NumberRange.new(2, 2)
  4259. Aura.EmissionDirection = "Top"
  4260. Aura.ZOffset = 7
  4261. Aura.Rotation = NumberRange.new(3660, 3660)
  4262. local Aura2 = Instance.new('ParticleEmitter')
  4263. Aura2.Name = "Sparkles"
  4264. Aura2.Texture = "rbxassetid://1081534242"
  4265. Aura2.Parent = RightLeg
  4266. Aura2.LightEmission = 1
  4267. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4268. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4269. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4270. Aura2.LockedToPart = true
  4271. Aura2.Lifetime = NumberRange.new(1, 1)
  4272. Aura2.Rate = 100
  4273. Aura2.ZOffset = 1
  4274. Aura2.Speed = NumberRange.new(0.25, 1)
  4275. Aura2.EmissionDirection = "Top"
  4276. Aura2.VelocitySpread = 180
  4277. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4278. local Aura = Instance.new('ParticleEmitter')
  4279. Aura.Name = "Aura"
  4280. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4281. Aura.Parent = Torso
  4282. Aura.LightEmission = 4
  4283. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4284. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4285. Aura.Size = NumberSequence.new(1.2,.1)
  4286. Aura.LockedToPart = true
  4287. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4288. Aura.Rate = 110
  4289. Aura.Speed = NumberRange.new(2, 2)
  4290. Aura.EmissionDirection = "Top"
  4291. Aura.ZOffset = 7
  4292. Aura.Rotation = NumberRange.new(3660, 3660)
  4293. local Aura2 = Instance.new('ParticleEmitter')
  4294. Aura2.Name = "Sparkles"
  4295. Aura2.Texture = "rbxassetid://1081534242"
  4296. Aura2.Parent = Torso
  4297. Aura2.LightEmission = 1
  4298. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4299. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4300. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4301. Aura2.LockedToPart = true
  4302. Aura2.Lifetime = NumberRange.new(1, 1)
  4303. Aura2.Rate = 100
  4304. Aura2.ZOffset = 1
  4305. Aura2.Speed = NumberRange.new(0.25, 1)
  4306. Aura2.EmissionDirection = "Top"
  4307. Aura2.VelocitySpread = 180
  4308. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4309.  
  4310. SuperSaiyanBlue = true
  4311. Humanoid.JumpPower = 120
  4312.  
  4313. Char.Humanoid.MaxHealth = Health
  4314. wait(0.3)
  4315. Char.Humanoid.Health = Health
  4316. wait(0.7)
  4317. end
  4318.  
  4319.  
  4320. function Base()
  4321. SuperSaiyanBlue = false
  4322. local Effect = Instance.new("Part")
  4323. Effect.Name = "Effect"
  4324. Effect.Parent = Torso
  4325. Effect.CFrame = Torso.CFrame
  4326. Effect.BrickColor = BrickColor.new("White")
  4327. Effect.Shape = "Ball"
  4328. Effect.Size = Vector3.new(8, 8, 8)
  4329. Effect.Anchored = true
  4330. Effect.Material = "Neon"
  4331. Effect.CanCollide = false
  4332. for loop = 1, 25 do wait()
  4333. Effect.CFrame = Torso.CFrame
  4334. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4335. Effect.Transparency = Effect.Transparency + 0.04
  4336.  
  4337.  
  4338. end
  4339. repeat
  4340.  
  4341.  
  4342. Torso:FindFirstChild("Effect"):Remove()
  4343. until Torso:FindFirstChild("Effect") == nil
  4344.  
  4345. char.Head.face.Texture = "rbxassetid://986775808"
  4346. Hair7:Destroy()
  4347. wait(0.1)
  4348. Hair7 = Instance.new("Part")
  4349. Hair7.Parent = char
  4350. Hair7.Name = "Hair"
  4351. Hair7.CanCollide = false
  4352. Hair7.Locked = true
  4353. Hair7.TopSurface = "Smooth"
  4354. Hair7.BottomSurface = "Smooth"
  4355. Hair7.formFactor = "Symmetric"
  4356. Hair7.Material = "Neon"
  4357. Hair7.BrickColor = BrickColor.new("Really black")
  4358. Hair7.CFrame = char.Torso.CFrame
  4359. Hair7.Size = Vector3.new(1, 1, 1)
  4360. Hair7.Transparency = 0
  4361.  
  4362.  
  4363. Weld1 = Instance.new("Weld")
  4364. Weld1.Parent = char.Head
  4365. Weld1.Part0 = char.Head
  4366. Weld1.Part1 = Hair7
  4367. Weld1.C0 = CFrame.new(0, 0, 0)
  4368.  
  4369. Mesh = Instance.new("SpecialMesh")
  4370. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4371. Mesh.Parent = Hair7
  4372. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4373. Mesh.MeshType = "FileMesh"
  4374. Mesh.MeshId = "rbxassetid://560196103"
  4375. Mesh.TextureId = ""
  4376.  
  4377.  
  4378. for i, v in pairs(Head:GetChildren()) do
  4379. if v:IsA('ParticleEmitter') then
  4380. v:Remove()
  4381. end
  4382. end
  4383. Head.ParticleEmitter.Transparency = "1"
  4384. for i, v in pairs(Torso:GetChildren()) do
  4385. if v:IsA('ParticleEmitter') then
  4386. v:Remove()
  4387. end
  4388. end
  4389. for i, v in pairs(LeftArm:GetChildren()) do
  4390. if v:IsA('ParticleEmitter') then
  4391. v:Remove()
  4392. end
  4393. end
  4394. for i, v in pairs(RightArm:GetChildren()) do
  4395. if v:IsA('ParticleEmitter') then
  4396. v:Remove()
  4397. end
  4398. end
  4399. for i, v in pairs(RightLeg:GetChildren()) do
  4400. if v:IsA('ParticleEmitter') then
  4401. v:Remove()
  4402. end
  4403. end
  4404. for i, v in pairs(LeftLeg:GetChildren()) do
  4405. if v:IsA('ParticleEmitter') then
  4406. v:Remove()
  4407. end
  4408. end
  4409. local Head = Character.Head
  4410. local Torso = Character.Torso
  4411.  
  4412. for i, v in pairs(Torso:GetChildren()) do
  4413. if v:IsA('Sound') then
  4414. v:Remove()
  4415. end
  4416. end
  4417.  
  4418.  
  4419.  
  4420. end
  4421. mouse.KeyDown:connect(function(key)
  4422. if key=="9" then
  4423. Base()
  4424. end
  4425. end)
  4426. mouse.KeyDown:connect(function(key)
  4427. if key=="3" then
  4428. Base()
  4429. SSJ2()
  4430. char.JumPower = 150
  4431. end
  4432. end)
  4433. Health = math.huge --------- Serious mode aura.
  4434. BaseHealth = math.huge
  4435.  
  4436.  
  4437.  
  4438.  
  4439. SuperSaiyan2 = false
  4440.  
  4441. Player = game.Players.LocalPlayer
  4442. Char = Player.Character
  4443. Torso = Char.Torso
  4444.  
  4445. function SSJ2()
  4446. for X = 1, 1 do wait()
  4447.  
  4448.  
  4449. wait(0)
  4450. for X = 1, 1 do wait()
  4451. local Effect = Instance.new("Part")
  4452. Effect.Name = "Effect"
  4453. Effect.Parent = Torso
  4454. Effect.CFrame = Torso.CFrame
  4455. Effect.BrickColor = BrickColor.new("Lapis")
  4456. Effect.Shape = "Ball"
  4457. Effect.Size = Vector3.new(1, 1, 1)
  4458. Effect.Anchored = true
  4459. Effect.Material = "Neon"
  4460. Effect.CanCollide = false
  4461. Effect.CFrame = Torso.CFrame
  4462. Effect.Size = Effect.Size + Vector3.new(0.5)
  4463. Effect.Transparency = Effect.Transparency + 0.04
  4464. end
  4465. end
  4466.  
  4467. repeat
  4468. Torso:FindFirstChild("Effect"):Remove()
  4469. until Torso:FindFirstChild("Effect") == nil
  4470.  
  4471.  
  4472. local Color1 = Color3.new(255, 255, 0)
  4473. local Color2 = Color3.new(255, 255, 0)
  4474.  
  4475.  
  4476. Hair7:Destroy()
  4477. wait(0.1)
  4478. Hair7 = Instance.new("Part")
  4479. Hair7.Parent = char
  4480. Hair7.Name = "Hair"
  4481. Hair7.CanCollide = false
  4482. Hair7.Locked = true
  4483. Hair7.TopSurface = "Smooth"
  4484. Hair7.BottomSurface = "Smooth"
  4485. Hair7.formFactor = "Symmetric"
  4486. Hair7.Material = "Neon"
  4487. Hair7.BrickColor = BrickColor.new("New Yeller")
  4488. Hair7.CFrame = char.Torso.CFrame
  4489. Hair7.Size = Vector3.new(1, 1, 1)
  4490. Hair7.Transparency = 0
  4491.  
  4492.  
  4493. Weld1 = Instance.new("Weld")
  4494. Weld1.Parent = char.Head
  4495. Weld1.Part0 = char.Head
  4496. Weld1.Part1 = Hair7
  4497. Weld1.C0 = CFrame.new(0,0,0)
  4498.  
  4499. Mesh = Instance.new("SpecialMesh")
  4500. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4501. Mesh.Parent = Hair7
  4502. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4503. Mesh.MeshType = "FileMesh"
  4504. Mesh.MeshId = "rbxassetid://560196103"
  4505. Mesh.TextureId = "rbxassetid://1349806908"
  4506. char.Head.face.Texture = "0"
  4507. local Must = Instance.new("Sound",Torso)
  4508. Must.SoundId = "rbxassetid://1035030726"
  4509. Must.Pitch = 0.99
  4510. Must.Volume = 1.4
  4511. Must.Looped = false
  4512. wait(0)
  4513. Must:Play()
  4514. a21e = new("Part",char)
  4515. a21e.Name = "Beam"..num
  4516. a21e.Locked = true
  4517. a21e.Size = v3(1,1,1)
  4518. a21e.CanCollide = false
  4519. a21e.BrickColor = bc("Gold")
  4520. a21e.Material = "Neon"
  4521. a21e.Transparency = 0
  4522. aa21e = new("SpecialMesh",a21e)
  4523. a21e.Anchored = true
  4524. a21e.Position = RootPart.Position
  4525. aa21e.MeshType = "Sphere"
  4526. aa21e.Scale = v3(1,1,1)
  4527. a51e = new("Part",char)
  4528. a51e.Name = "Beam"..num
  4529. a51e.Locked = true
  4530. a51e.Size = v3(1,1,1)
  4531. a51e.CanCollide = false
  4532. a51e.BrickColor = bc("New Yeller")
  4533. a51e.Material = "Neon"
  4534. a51e.Transparency = 0
  4535. aa51e = new("SpecialMesh",a51e)
  4536. a51e.Anchored = true
  4537. a51e.Position = RootPart.Position
  4538. aa51e.MeshType = "Sphere"
  4539. aa51e.Scale = v3(1,1,1)
  4540. a61e = new("Part",char)
  4541. a61e.Name = "Beam"..num
  4542. a61e.Locked = true
  4543. a61e.Size = v3(1,1,1)
  4544. a61e.CanCollide = false
  4545. a61e.BrickColor = bc("White")
  4546. a61e.Material = "Neon"
  4547. a61e.Transparency = 0
  4548. aa61e = new("SpecialMesh",a61e)
  4549. a61e.Anchored = true
  4550. a61e.Position = RootPart.Position
  4551. aa61e.MeshType = "Sphere"
  4552. aa61e.Scale = v3(1,1,1)
  4553. for i = 1,50 do
  4554. wait()
  4555. aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
  4556. a21e.Transparency = a21e.Transparency + 0.03
  4557. aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
  4558. a51e.Transparency = a51e.Transparency + 0.03
  4559. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4560. a61e.Transparency = a61e.Transparency + 0.02
  4561. end
  4562. a61e:Destroy()
  4563. aa61e:Destroy()
  4564. a51e:Destroy()
  4565. aa51e:Destroy()
  4566. a21e:Destroy()
  4567. aa21e:Destroy()
  4568.  
  4569.  
  4570. local Aura = Instance.new('ParticleEmitter')
  4571. Aura.Name = "Aura"
  4572. Aura.Texture = "rbxassetid://347730682"
  4573. Aura.Parent = Torso
  4574. Aura.LightEmission = 1
  4575. Aura.Transparency = NumberSequence.new(0.6,1)
  4576. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  4577. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  4578. Aura.LockedToPart = true
  4579. Aura.Lifetime = NumberRange.new(1)
  4580. Aura.Rate = 100
  4581. Aura.Speed = NumberRange.new(4.3)
  4582. Aura.EmissionDirection = "Top"
  4583. local Aura = Instance.new('ParticleEmitter')
  4584. Aura.Name = "Aura"
  4585. Aura.Texture = "rbxassetid://1046299182"
  4586. Aura.Parent = Torso
  4587. Aura.LightEmission = 1
  4588. Aura.Transparency = NumberSequence.new(0.3,1)
  4589. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4590. Aura.Size = NumberSequence.new(5)
  4591. Aura.Rotation = NumberRange.new(-360,360)
  4592. Aura.LockedToPart = true
  4593. Aura.Lifetime = NumberRange.new(0.2)
  4594. Aura.Rate = 20
  4595. Aura.Speed = NumberRange.new(0)
  4596. Aura.EmissionDirection = "Top"
  4597.  
  4598. SuperSaiyan2 = true
  4599. Humanoid.JumpPower = 120
  4600.  
  4601. Char.Humanoid.MaxHealth = Health
  4602. wait(0.3)
  4603. Char.Humanoid.Health = Health
  4604. wait(0.7)
  4605. Must:Destroy()
  4606. end
  4607.  
  4608. function Base()
  4609. SuperSaiyan2 = false
  4610. local Effect = Instance.new("Part")
  4611. Effect.Name = "Effect"
  4612. Effect.Parent = Torso
  4613. Effect.CFrame = Torso.CFrame
  4614. Effect.BrickColor = BrickColor.new("White")
  4615. Effect.Shape = "Ball"
  4616. Effect.Size = Vector3.new(8, 8, 8)
  4617. Effect.Anchored = true
  4618. Effect.Material = "Neon"
  4619. Effect.CanCollide = false
  4620. for loop = 1, 25 do wait()
  4621. Effect.CFrame = Torso.CFrame
  4622. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4623. Effect.Transparency = Effect.Transparency + 0.04
  4624.  
  4625. end
  4626. repeat
  4627.  
  4628.  
  4629. Torso:FindFirstChild("Effect"):Remove()
  4630. until Torso:FindFirstChild("Effect") == nil
  4631.  
  4632. char.Head.face.Texture = "0"
  4633. Hair7:Destroy()
  4634. wait(0.1)
  4635. Hair7 = Instance.new("Part")
  4636. Hair7.Parent = char
  4637. Hair7.Name = "Hair"
  4638. Hair7.CanCollide = false
  4639. Hair7.Locked = true
  4640. Hair7.TopSurface = "Smooth"
  4641. Hair7.BottomSurface = "Smooth"
  4642. Hair7.formFactor = "Symmetric"
  4643. Hair7.Material = "Neon"
  4644. Hair7.BrickColor = BrickColor.new("Really black")
  4645. Hair7.CFrame = char.Torso.CFrame
  4646. Hair7.Size = Vector3.new(1, 1, 1)
  4647. Hair7.Transparency = 0
  4648.  
  4649.  
  4650. Weld1 = Instance.new("Weld")
  4651. Weld1.Parent = char.Head
  4652. Weld1.Part0 = char.Head
  4653. Weld1.Part1 = Hair7
  4654. Weld1.C0 = CFrame.new(0, 0, 0)
  4655.  
  4656. Mesh = Instance.new("SpecialMesh")
  4657. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4658. Mesh.Parent = Hair7
  4659. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4660. Mesh.MeshType = "FileMesh"
  4661. Mesh.MeshId = "rbxassetid://560196103"
  4662. Mesh.TextureId = ""
  4663.  
  4664.  
  4665.  
  4666. for i, v in pairs(Torso:GetChildren()) do
  4667. if v:IsA('ParticleEmitter') then
  4668. v:Remove()
  4669. end
  4670. end
  4671. for i, v in pairs(LeftArm:GetChildren()) do
  4672. if v:IsA('ParticleEmitter') then
  4673. v:Remove()
  4674. end
  4675. end
  4676. for i, v in pairs(RightArm:GetChildren()) do
  4677. if v:IsA('ParticleEmitter') then
  4678. v:Remove()
  4679. end
  4680. end
  4681. for i, v in pairs(RightLeg:GetChildren()) do
  4682. if v:IsA('ParticleEmitter') then
  4683. v:Remove()
  4684. end
  4685. end
  4686. for i, v in pairs(LeftLeg:GetChildren()) do
  4687. if v:IsA('ParticleEmitter') then
  4688. v:Remove()
  4689. end
  4690. end
  4691.  
  4692.  
  4693. end
  4694. end)
  4695. ---
  4696.  
  4697.  
  4698.  
  4699.  
  4700. musiccommand = 1
  4701. musicwait = false
  4702. mouse.KeyDown:connect(function(k)
  4703. if k == "=" and attack == false then
  4704. if musiccommand == 1 and musicwait == false then
  4705. musicwait = true
  4706. sou2:Stop()
  4707. musiccommand = 2
  4708. end
  4709. if musiccommand == 2 and musicwait == false then
  4710. musicwait = true
  4711. sou2:Play()
  4712. sou2.Volume = 2
  4713. musiccommand = 3
  4714. end
  4715. if musiccommand == 3 and musicwait == false then
  4716. musicwait = true
  4717. sou2.Volume = 0.5
  4718. musiccommand = 1
  4719. end
  4720. musicwait = false
  4721. end
  4722. end)
  4723. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  4724. Hitpart3 = Instance.new("Part", HPart3)
  4725. Hitpart3.Size = Vector3.new(1, 1, 1)
  4726. Hitpart3.CanCollide = false
  4727. HuW3 = Instance.new("Weld")
  4728. HuW3.Name = "GuW"
  4729. HuW3.Part0 = HPart3
  4730. HuW3.C0 = cn(Xv, Yv, Zv)
  4731. HuW3.C1 = cn(0, 0, 0)
  4732. HuW3.Part1 = Hitpart3
  4733. HuW3.Parent = HPart3
  4734. Hitpart3.Transparency = 1
  4735. game:GetService("Debris"):AddItem(Hitpart3, 20)
  4736. end
  4737. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  4738. Hitpart2 = Instance.new("Part", HPart2)
  4739. Hitpart2.Size = Vector3.new(1, 1, 1)
  4740. Hitpart2.CanCollide = false
  4741. HuW2 = Instance.new("Weld")
  4742. HuW2.Name = "GuW"
  4743. HuW2.Part0 = HPart2
  4744. HuW2.C0 = cn(Xv, Yv, Zv)
  4745. HuW2.C1 = cn(0, 0, 0)
  4746. HuW2.Part1 = Hitpart2
  4747. HuW2.Parent = HPart2
  4748. Hitpart2.Transparency = 1
  4749. game:GetService("Debris"):AddItem(Hitpart2, 20)
  4750. end
  4751. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  4752. Hitpart = Instance.new("Part", HPart)
  4753. Hitpart.Size = Vector3.new(1, 1, 1)
  4754. Hitpart.CanCollide = false
  4755. HuW = Instance.new("Weld")
  4756. HuW.Name = "GuW"
  4757. HuW.Part0 = HPart
  4758. HuW.C0 = cn(Xv, Yv, Zv)
  4759. HuW.C1 = cn(0, 0, 0)
  4760. HuW.Part1 = Hitpart
  4761. HuW.Parent = HPart
  4762. Hitpart.Transparency = 1
  4763. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  4764. end
  4765. wait2 = false
  4766. combo = 1
  4767. mouse.Button1Down:connect(function(key)
  4768. if attack == false then
  4769. attack = true
  4770. Humanoid.WalkSpeed = 17.01
  4771. if combo == 1 and wait2 == false then
  4772. wait2 = true
  4773. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4774. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  4775. for i = 0, 1, 0.1 do
  4776. swait()
  4777. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4778. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4779. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4780. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4781. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4782. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4783. end
  4784. combo = 2
  4785. end
  4786. if combo == 2 and wait2 == false then
  4787. wait2 = true
  4788.  
  4789. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  4790. for i = 0, 1, 0.1 do
  4791. swait()
  4792. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4793. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4794. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4795. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4796. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4797. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4798. end
  4799. combo = 3
  4800. end
  4801. if combo == 3 and wait2 == false then
  4802. wait2 = true
  4803. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4804. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  4805. for i = 0, 1, 0.1 do
  4806. swait()
  4807. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4808. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4809. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4810. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4811. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4812. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4813. end
  4814. combo = 1
  4815. end
  4816. Humanoid.WalkSpeed = 16
  4817. Hitpart:Destroy()
  4818. wait2 = false
  4819. attack = false
  4820. end
  4821. end)
  4822. --
  4823. --
  4824. MV1 = 20
  4825. mouse.KeyDown:connect(function(k)
  4826. if k == "=" and attack == false then
  4827. if firemode == true then
  4828. firemode = false
  4829. print("ice mode")
  4830. icesmoke.Acceleration = Vector3.new(0,0,0)
  4831. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  4832. icesmoke.Transparency = NumberSequence.new({
  4833. NumberSequenceKeypoint.new(0, 0.9),
  4834. NumberSequenceKeypoint.new(1, 1)
  4835. })
  4836. icesmoke.Size = NumberSequence.new(3)
  4837. icesmoke.Parent = RightArm
  4838. else
  4839. firemode = true
  4840. print("fire mode")
  4841. ice_mode = false
  4842. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4843. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  4844. icesmoke.Rate = 400
  4845. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  4846. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  4847. icesmoke.Size = NumberSequence.new(3)
  4848. icesmoke.EmissionDirection = "Top"
  4849. icesmoke.Parent = LeftArm
  4850. end
  4851. end
  4852. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  4853. MV1 = 90
  4854. Humanoid.WalkSpeed = 15
  4855. attack = true
  4856. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  4857. Firepart2 = Instance.new("Part", LeftArm)
  4858. Firepart2.Size = Vector3.new(1, 1, 1)
  4859. Firepart2.CanCollide = false
  4860. GuW2 = Instance.new("Weld")
  4861. GuW2.Name = "GuW"
  4862. GuW2.Part0 = LeftArm
  4863. GuW2.C0 = cn(0, -0.5, 0)
  4864. GuW2.C1 = cn(0, 0, 0)
  4865. GuW2.Part1 = Firepart2
  4866. GuW2.Parent = LeftArm
  4867. Firepart2.Transparency = 1
  4868. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  4869. for i = 0, 2, 0.1 do
  4870. swait()
  4871. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4872. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4873. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4874. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4875. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4876. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4877. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4878. end
  4879. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  4880. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  4881. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  4882. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  4883. Humanoid.WalkSpeed = 16
  4884. attack = false
  4885. Firepart2:Destroy()
  4886. end
  4887. end)
  4888. MV2 = 90
  4889.  
  4890. mouse.KeyDown:connect(function(key)
  4891. if key == "=" then
  4892. Head.Transparency = 1
  4893. Torso.Transparency = 1
  4894. LeftArm.Transparency = 1
  4895. Head.face.Texture = ""
  4896. RightArm.Transparency = 1
  4897. LeftLeg.Transparency = 1
  4898. RightLeg.Transparency = 1
  4899. mesh1.Transparency = 1
  4900. mesh2.Transparency = 1
  4901. mesh5.Transparency = 1
  4902. mesheye.Transparency = 1
  4903. mesheye1.Transparency = 1
  4904. mesheye2.Transparency = 1
  4905. mesheye3.Transparency = 1
  4906. char.Parent = workspace.Camera
  4907. char.WalkSpeed = 60
  4908. if char:FindFirstChild("TalkingBillBoard")~= nil then
  4909. char:FindFirstChild("TalkingBillBoard"):destroy()
  4910. end
  4911. end
  4912. end)
  4913. mouse.KeyUp:connect(function(key)
  4914. if key == "=" then
  4915. Head.Transparency = 0
  4916. Torso.Transparency = 0
  4917. LeftArm.Transparency = 0
  4918. Head.face.Texture = ""
  4919. RightArm.Transparency = 0
  4920. LeftLeg.Transparency = 0
  4921. RightLeg.Transparency = 0
  4922. mesh1.Transparency = 0
  4923. mesh2.Transparency = 0
  4924. mesh5.Transparency = 0
  4925. mesheye.Transparency = 0
  4926. mesheye1.Transparency = 0
  4927. mesheye2.Transparency = 0
  4928. mesheye3.Transparency = 0
  4929. hat1.Transparency = 0
  4930. hat2.Transparency = 0
  4931. hat3.Transparency = 0
  4932. hat4.Transparency = 0
  4933. hat5.Transparency = 0
  4934. hat6.Transparency = 0
  4935. hat7.Transparency = 0
  4936. hat8.Transparency = 0
  4937. hat9.Transparency = 0
  4938. char.Parent = workspace
  4939. end
  4940. end)
  4941.  
  4942. mouse.KeyDown:connect(function(k)
  4943. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  4944. MV2 = 90
  4945. attack = true
  4946. Firepart = Instance.new("Part", RightArm)
  4947. Firepart.Size = Vector3.new(1, 1, 1)
  4948. GuW = Instance.new("Weld")
  4949. GuW.Name = "GuW"
  4950. GuW.Part0 = RightArm
  4951. GuW.C0 = cn(0, -1, 0)
  4952. GuW.C1 = cn(0, 0, 0)
  4953. GuW.Part1 = Firepart
  4954. GuW.Parent = RightArm
  4955. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4956. Firepart.Transparency = 1
  4957. Humanoid.WalkSpeed = 15
  4958. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  4959. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4960. for i = 1, 3 do
  4961. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4962. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4963. end
  4964. for i = 0, 3, 0.1 do
  4965. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4966. swait()
  4967. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4968. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4969. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4970. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4971. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4972. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4973. end
  4974. wait(1)
  4975. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  4976.  
  4977. Humanoid.WalkSpeed = 16
  4978. attack = false
  4979. Firepart:Destroy()
  4980. end
  4981.  
  4982.  
  4983.  
  4984.  
  4985. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  4986. MV2 = 90
  4987. attack = true
  4988. Firepart = Instance.new("Part", RightArm)
  4989. Firepart.Size = Vector3.new(1, 1, 1)
  4990. GuW = Instance.new("Weld")
  4991. GuW.Name = "GuW"
  4992. GuW.Part0 = RightArm
  4993. GuW.C0 = cn(0, -1, 0)
  4994. GuW.C1 = cn(0, 0, 0)
  4995. GuW.Part1 = Firepart
  4996. GuW.Parent = RightArm
  4997. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4998. Firepart.Transparency = 1
  4999. Humanoid.WalkSpeed = 0.01
  5000. for i = 0, 4, 0.1 do
  5001. swait()
  5002. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5003. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5004. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5005. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  5006. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  5007. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  5008. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5009. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5010. end
  5011. for i = 0, 4, 0.1 do
  5012. swait()
  5013. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5014. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5015. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5016. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  5017. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  5018. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  5019. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5020. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5021. end
  5022. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  5023. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  5024. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  5025. for i = 1, 3 do
  5026. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  5027. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  5028. end
  5029. for i = 0, 2, 0.1 do
  5030. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  5031. swait()
  5032. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5033. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  5034. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  5035. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  5036. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5037. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5038. end
  5039. Humanoid.WalkSpeed = 16
  5040. attack = false
  5041. Firepart:Destroy()
  5042. end
  5043. end)
  5044. Rapid = false
  5045. BasePart = Instance.new("Part")
  5046. BasePart.Shape = Enum.PartType.Block
  5047. BasePart.Material = Enum.Material.Neon
  5048. BasePart.TopSurface = Enum.SurfaceType.Smooth
  5049. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  5050. BasePart.FormFactor = Enum.FormFactor.Custom
  5051. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  5052. BasePart.CanCollide = true
  5053. BasePart.Locked = true
  5054. BasePart.Anchored = false
  5055. local icy_Player = game.Players.localPlayer
  5056. local icy_mouse = icy_Player:GetMouse()
  5057. ice_mode = false
  5058. local colors = {
  5059. BrickColor.new("Cyan"),
  5060. BrickColor.new("Medium blue"),
  5061. BrickColor.new("Pastel blue")
  5062. }
  5063. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  5064. if root then
  5065. icy_mouse.KeyDown:connect(function(k)
  5066. if k == "=" and firemode == false then
  5067. if ice_mode == true then
  5068. ice_mode = false
  5069. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  5070. else
  5071. ice_mode = true
  5072. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  5073. end
  5074. end
  5075. if k == "z" and firemode == true then
  5076. attack = true
  5077. do
  5078. local Stop = false
  5079. local Version = 0
  5080. local MaxSpeed = 5
  5081. local Speed = 3.5
  5082. local Keys = {}
  5083. local Force = 10000
  5084. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  5085. swait(0.5)
  5086. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5087. if Fly then
  5088. Fly:Destroy()
  5089. end
  5090. if Rot then
  5091. Rot:Destroy()
  5092. end
  5093. Fly = Instance.new("BodyPosition", char.Torso)
  5094. Fly.Name = "LMMFly"
  5095. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5096. Fly.P = Force
  5097. Fly.position = char.Torso.Position
  5098. Rot = Instance.new("BodyGyro", char.Torso)
  5099. Rot.Name = "LMMRot"
  5100. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5101. Rot.P = Force
  5102. Rot.cframe = cam.CoordinateFrame
  5103. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  5104. local Thread, Old = Version, nil
  5105. char.Humanoid.PlatformStand = true
  5106. function StopFly()
  5107. Version = Version + 1
  5108. Stop = true
  5109. char.Humanoid.PlatformStand = false
  5110. Fly:Destroy()
  5111. Rot:Destroy()
  5112. attack = false
  5113. end
  5114. char.ChildAdded:connect(function(Obj)
  5115. wait()
  5116. if Obj.Name == "LM" .. "MFlyStop" then
  5117. Obj:Destroy()
  5118. StopFly()
  5119. end
  5120. end)
  5121. HitpartFunk2(RightArm, 0, -0.7, 0)
  5122. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5123. for i = 0, 25, 0.1 do
  5124. if attack == true then
  5125. swait()
  5126.  
  5127. end
  5128. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5129. if Keys[string.char(48)] then
  5130. Speed = 1
  5131. end
  5132. if Keys.w then
  5133. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5134. end
  5135. if Keys.s then
  5136. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5137. end
  5138. if Keys.d then
  5139. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5140. end
  5141. if Keys.a then
  5142. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5143. end
  5144. if Keys.e or Keys[" "] then
  5145. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5146. end
  5147. if Keys.q then
  5148. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5149. end
  5150. if Keys.z then
  5151. StopFly()
  5152. end
  5153. if Old ~= Vectoring then
  5154. Fly.position = Vectoring.p
  5155. Old = Vectoring
  5156. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5157. else
  5158. Speed = 1
  5159. end
  5160. Rot.cframe = cam.CoordinateFrame
  5161. mouse.KeyDown:connect(function(Key)
  5162. Keys[Key] = true
  5163. end)
  5164. mouse.KeyUp:connect(function(Key)
  5165. Keys[Key] = false
  5166. end)
  5167. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5168. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5169. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5170. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5171. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5172. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5173. end
  5174. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5175. attack = false
  5176. char.Humanoid.PlatformStand = false
  5177. Fly:Destroy()
  5178. Rot:Destroy()
  5179. end
  5180. end
  5181. if k == "=" and InForm == true then
  5182. attack = true
  5183. do
  5184. local Stop = false
  5185. local Version = 0
  5186. local MaxSpeed = 6
  5187. local Speed = 3
  5188. local Keys = {}
  5189. local Force = 10000
  5190. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  5191. swait(1)
  5192. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5193. if Fly then
  5194. Fly:Destroy()
  5195. end
  5196. if Rot then
  5197. Rot:Destroy()
  5198. end
  5199. Fly = Instance.new("BodyPosition", char.Torso)
  5200. Fly.Name = "LMMFly"
  5201. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5202. Fly.P = Force
  5203. Fly.position = char.Torso.Position
  5204. Rot = Instance.new("BodyGyro", char.Torso)
  5205. Rot.Name = "LMMRot"
  5206. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5207. Rot.P = Force
  5208. Rot.cframe = cam.CoordinateFrame
  5209. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  5210. local Thread, Old = Version, nil
  5211. char.Humanoid.PlatformStand = true
  5212. function StopFly()
  5213. Version = Version + 1
  5214. Stop = true
  5215. char.Humanoid.PlatformStand = false
  5216. Fly:Destroy()
  5217. Rot:Destroy()
  5218. attack = false
  5219. end
  5220. char.ChildAdded:connect(function(Obj)
  5221. wait()
  5222. if Obj.Name == "LM" .. "MFlyStop" then
  5223. Obj:Destroy()
  5224. StopFly()
  5225. end
  5226. end)
  5227. HitpartFunk2(RightArm, 0, -0.7, 0)
  5228. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5229. for i = 0, 25, 0.1 do
  5230. if attack == true then
  5231. swait()
  5232. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5233. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5234. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5235. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5236. end
  5237. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5238. if Keys[string.char(48)] then
  5239. Speed = 1
  5240. end
  5241. if Keys.w then
  5242. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5243. end
  5244. if Keys.s then
  5245. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5246. end
  5247. if Keys.d then
  5248. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5249. end
  5250. if Keys.a then
  5251. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5252. end
  5253. if Keys.e or Keys[" "] then
  5254. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5255. end
  5256. if Keys.q then
  5257. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5258. end
  5259. if Keys.z then
  5260. StopFly()
  5261. end
  5262. if Old ~= Vectoring then
  5263. Fly.position = Vectoring.p
  5264. Old = Vectoring
  5265. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5266. else
  5267. Speed = 1
  5268. end
  5269. Rot.cframe = cam.CoordinateFrame
  5270. mouse.KeyDown:connect(function(Key)
  5271. Keys[Key] = true
  5272. end)
  5273. mouse.KeyUp:connect(function(Key)
  5274. Keys[Key] = false
  5275. end)
  5276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5277. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5278. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5279. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5280. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5281. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5282. end
  5283. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5284. attack = false
  5285. char.Humanoid.PlatformStand = false
  5286. Fly:Destroy()
  5287. Rot:Destroy()
  5288. end
  5289. end
  5290. end)
  5291. game:GetService("RunService").Stepped:connect(function()
  5292. if ice_mode == true then
  5293. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  5294. local icePath = BasePart:Clone()
  5295. icePath.Anchored = true
  5296. icePath.Transparency = 0.85
  5297. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  5298. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  5299. icePath.BrickColor = colors[math.random(1, #colors)]
  5300. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  5301. game:GetService("Debris"):AddItem(icePath, 1)
  5302. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  5303. end
  5304. end)
  5305. end
  5306. MV3 = 190
  5307. mouse.KeyDown:connect(function(k)
  5308. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  5309. MV3 = 80
  5310. attack = true
  5311. Humanoid.WalkSpeed = 15
  5312. HitpartFunk2(RightArm, 0, -0.5, 0)
  5313. HitpartFunk3(LeftArm, 0, -0.5, 0)
  5314. for i = 0, 1.5, 0.1 do
  5315. swait()
  5316. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5317. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5318. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5319. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5320. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5321. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5322. end
  5323. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  5324. for i = 0, 2, 0.1 do
  5325. swait()
  5326. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5327. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  5328. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5329. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5330. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5331. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5332. end
  5333. for i = 0, 4.2, 0.1 do
  5334. swait()
  5335. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5336. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5337. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5338. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5339. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5340. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5341. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  5342. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  5343. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  5344. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5345. end
  5346. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5347. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5348. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5349. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5350. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  5351. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  5352. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  5353. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  5354. for i = 0, 2, 0.1 do
  5355. swait()
  5356. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5357. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5358. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5359. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5360. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  5361. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5362. end
  5363. for i = 0, 2, 0.1 do
  5364. swait()
  5365. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5366. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5367. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5368. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  5369. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5370. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5371. end
  5372. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  5373. for i = 0, 4, 0.1 do
  5374. swait()
  5375. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5376. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5377. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5378. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5379. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5380. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  5381. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5382. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5383. end
  5384. for i = 0, 2, 0.1 do
  5385. swait()
  5386. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5387. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5388. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5389. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  5390. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  5391. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  5392. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  5393. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5394. end
  5395. for i = 1, 6 do
  5396. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5397. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5398. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  5399. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  5400. wait(0.15)
  5401. end
  5402. attack = false
  5403. Humanoid.WalkSpeed = 16
  5404. end
  5405. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  5406. Humanoid.WalkSpeed = 1
  5407. MV3 = 80
  5408. attack = true
  5409. FastFireBall = Instance.new("Part", RightArm)
  5410. FastFireBall.Size = Vector3.new(1, 1, 1)
  5411. FFW = Instance.new("Weld")
  5412. FFW.Name = "GuW"
  5413. FFW.Part0 = RightArm
  5414. FFW.C0 = cn(0, -1, 0)
  5415. FFW.C1 = cn(0, 0, 0)
  5416. FFW.Part1 = FastFireBall
  5417. FFW.Parent = RightArm
  5418. FastFireBall.Transparency = 1
  5419. FastFireBall2 = Instance.new("Part", LeftArm)
  5420. FastFireBall2.Size = Vector3.new(1, 1, 1)
  5421. FFW2 = Instance.new("Weld")
  5422. FFW2.Name = "GuW"
  5423. FFW2.Part0 = LeftArm
  5424. FFW2.C0 = cn(0, -1, 0)
  5425. FFW2.C1 = cn(0, 0, 0)
  5426. FFW2.Part1 = FastFireBall2
  5427. FFW2.Parent = LeftArm
  5428. FastFireBall2.Transparency = 1
  5429. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5430. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5431. for i = 0, 1, 0.1 do
  5432. swait()
  5433. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5434. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5435. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5436. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5437. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5438. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  5439. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5440. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5441. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5442. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5443. end
  5444. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5445. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5446. function holding()
  5447. if Rapid == true and ice_mode == false then
  5448. for i = 0, 0.8, 0.1 do
  5449. swait()
  5450. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5451. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5452. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  5453. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  5454. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  5455. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  5456. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5457. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5458. end
  5459. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  5460. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  5461. for i = 0, 0.8, 0.1 do
  5462. swait()
  5463. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5464. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5465. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  5466. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  5467. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  5468. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  5469. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5470. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5471. end
  5472. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  5473. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  5474. holding()
  5475. end
  5476. end
  5477. if Rapid == false then
  5478. Rapid = true
  5479. holding()
  5480. end
  5481. end
  5482. end)
  5483. mouse.KeyUp:connect(function(k)
  5484. if k == "c" and Rapid == true then
  5485. MV3 = 180
  5486. Rapid = false
  5487. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  5488. attack = false
  5489. wait(0.5)
  5490. Humanoid.WalkSpeed = 16
  5491. FastFireBall:Destroy()
  5492. FastFireBall2:Destroy()
  5493. end
  5494.  
  5495.  
  5496. end)
  5497. mouse.KeyDown:connect(function(key)
  5498. if key == "r" then
  5499. Humanoid.WalkSpeed = 150
  5500.  
  5501. end
  5502. end)
  5503.  
  5504.  
  5505.  
  5506.  
  5507. mouse.KeyUp:connect(function(key)
  5508. if key == "r" then
  5509. Humanoid.WalkSpeed = 16
  5510.  
  5511. end
  5512. end)
  5513.  
  5514. function smooth(obj)
  5515. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  5516. for i,v in pairs(sides) do
  5517. obj[v.."Surface"] = "SmoothNoOutlines"
  5518. end
  5519. end
  5520. function fade(obj, dest, grow)
  5521. spawn(function()
  5522. local oldcf = obj.CFrame
  5523. for i = 0, 10 do
  5524. if grow then
  5525. obj.Size = obj.Size +Vector3.new(1,1,1)
  5526. obj.CFrame = oldcf
  5527. end
  5528. obj.Transparency = obj.Transparency +0.2
  5529. swait()
  5530. end
  5531. if dest then
  5532. obj:Destroy()
  5533. end
  5534. end)
  5535. end
  5536.  
  5537.  
  5538. sprint = false
  5539. mouse.KeyDown:connect(function(key)
  5540. if key=="r" then
  5541. sprint = true
  5542. char:FindFirstChildOfClass("Humanoid")
  5543. local mod = Instance.new("Model", workspace)
  5544. mod.Name = "MobModel"
  5545. for i,v in pairs(char:children()) do
  5546. if v:IsA("Accessory") and not rage then
  5547. if v:FindFirstChild("Handle") then
  5548. v.Handle.Transparency = 1
  5549. end
  5550. end
  5551. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5552. v.Transparency = 0
  5553. end
  5554. end
  5555. if char.Head:FindFirstChild("face") then
  5556. char.Head.face.Transparency = 1
  5557. end
  5558. repeat wait()
  5559. if not workspace:FindFirstChild("MobModel") then
  5560. mod = Instance.new("Model", workspace)
  5561. mod.Name = "MobModel"
  5562. end
  5563. for i,v in pairs(Character:children()) do
  5564. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5565. local new = v:Clone()
  5566. smooth(new)
  5567. new.Transparency = 0.3
  5568. new.Anchored = true
  5569. new.CanCollide = false
  5570. new.Material = "Neon"
  5571. new.BrickColor = BrickColor.new("Maroon")
  5572. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  5573. new.Parent = mod
  5574. fade(new, true)
  5575. end
  5576. end
  5577. until not sprint
  5578. if mod then
  5579. spawn(function()
  5580. repeat wait() until not mod or #mod:children() == 0
  5581. mod:Destroy()
  5582. end)
  5583. end
  5584. char:FindFirstChildOfClass("Humanoid")
  5585. end
  5586. end)
  5587. mouse.KeyUp:connect(function(key)
  5588. if key=="r" then
  5589. sprint = false
  5590. for i,v in pairs(char:children()) do
  5591. if v:IsA("Accessory") and not rage then
  5592. if v:FindFirstChild("Handle") then
  5593. v.Handle.Transparency = 1
  5594. end
  5595. end
  5596. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  5597. v.Transparency = 0
  5598. end
  5599. end
  5600. if char.Head:FindFirstChild("face") then
  5601. char.Head.face.Transparency = 0
  5602. end
  5603. end
  5604. end)
  5605.  
  5606.  
  5607. mouse.KeyUp:connect(function(k)
  5608. if k == "q" then
  5609. Combo1()
  5610. end
  5611. end)
  5612.  
  5613. mouse.KeyUp:connect(function(k)
  5614. if k == "r" then
  5615. Combo2()
  5616. end
  5617. end)
  5618.  
  5619. mouse.KeyUp:connect(function(k)
  5620. if k == "t" then
  5621. Combo3()
  5622. end
  5623. end)
  5624. mouse.KeyUp:connect(function(k)
  5625. if k == "u" then
  5626. Combo4()
  5627. end
  5628. end)
  5629.  
  5630.  
  5631. SoundFolder = Instance.new("Folder",char)
  5632. SoundFolder.Name = "SoundFolder"
  5633. punchsound1 = Instance.new("Sound",Torso)
  5634. punchsound1.Volume = 1.2
  5635. punchsound1.Name = "punchsound1"
  5636. punchsound1.Looped = false
  5637. punchsound1.SoundId = "rbxassetid://137579113"
  5638. StrongPunch = Instance.new("Sound",Torso)
  5639. StrongPunch.Volume = 1.6
  5640. StrongPunch.Name = "StrongPunch"
  5641. StrongPunch.Looped = false
  5642. StrongPunch.SoundId = "rbxassetid://441202925"
  5643. StrongPunch = Instance.new("Sound",Torso)
  5644. StrongPunch.Volume = 1.6
  5645. StrongPunch.Name = "StrongPunch"
  5646. StrongPunch.Looped = false
  5647. StrongPunch.SoundId = "rbxassetid://441202925"
  5648. StrongPunch1 = Instance.new("Sound",Torso)
  5649. StrongPunch1.Volume = 1.6
  5650. StrongPunch1.Name = "StrongPunch"
  5651. StrongPunch1.Looped = false
  5652. StrongPunch1.SoundId = "rbxassetid://441202925"
  5653. StrongPunch2 = Instance.new("Sound",Torso)
  5654. StrongPunch2.Volume = 1.6
  5655. StrongPunch2.Name = "StrongPunch"
  5656. StrongPunch.Looped = false
  5657. StrongPunch2.SoundId = "rbxassetid://441202925"
  5658. Zano = Instance.new("Sound",Torso)
  5659. Zano.Volume = 6
  5660. Zano.Name = "Zano"
  5661. Zano.Looped = false
  5662. Zano.SoundId = "rbxassetid://744770874"
  5663. GroundImpact = Instance.new("Sound",Torso)
  5664. GroundImpact.Volume = 8
  5665. GroundImpact.Name = "GroundImpact"
  5666. GroundImpact.Looped = false
  5667. GroundImpact.SoundId = "rbxassetid://165970126"
  5668. Break = Instance.new("Sound",Torso)
  5669. Break.Volume = 5
  5670. Break.Name = "Bonebreak"
  5671. Break.Looped = false
  5672. Break.SoundId = "rbxassetid://314390675"
  5673.  
  5674. local hit1 = false
  5675. local hit2 = false
  5676. local hit3 = false
  5677. local hit4 = false
  5678.  
  5679. function Combo1()
  5680. getplayer = new("Part",char)
  5681. getplayer.Position = Vector3.new(999,999,999)
  5682. getplayer.Transparency = 1
  5683. getplayer.Size = v3(3,3,3)
  5684. getplayer.CanCollide = false
  5685. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5686. getplayer.Name = "GetPlayer"
  5687.  
  5688. game.Debris:AddItem(getplayer,0.5)
  5689.  
  5690. getplayer.Touched:connect(function(hit)
  5691. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5692. getplayer:Destroy()
  5693. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5694. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5695. to.Anchored = true
  5696. idle = false
  5697.  
  5698.  
  5699. punchsound1:Play()
  5700. hit1 = true
  5701. for i = 0, 1, 0.1 do
  5702. swait()
  5703. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5704. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5705. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5706. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5707. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5708. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5709. end
  5710. punchsound1:Play()
  5711. for i = 0, 1, 0.1 do
  5712. swait()
  5713. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5714. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5715. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5716. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5717. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5718. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5719. end
  5720. punchsound1:Play()
  5721. for i = 0, 1, 0.1 do
  5722. swait()
  5723. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5724. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5725. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5726. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5727. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5728. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5729. end
  5730. for i = 0, 1, 0.1 do
  5731. swait()
  5732. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5733. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5734. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5735. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5736. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5737. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5738. end
  5739. for i = 0, 1, 0.1 do
  5740. swait()
  5741. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5742. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5743. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5744. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5745. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5746. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5747. end
  5748. StrongPunch1:Play()
  5749. for i = 0, 1, 0.1 do
  5750. swait()
  5751. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5752. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5753. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5754. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5755. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5756. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5757. end
  5758. for i = 0, 0.6, 0.1 do
  5759. swait()
  5760. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5761. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5762. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5763. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5764. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5765. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5766. end
  5767. for i = 0, 0.6, 0.1 do
  5768. swait()
  5769. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5770. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5771. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5772. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5773. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5774. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5775. end
  5776. for i,v in pairs(to.Parent:GetChildren()) do
  5777. if v:IsA("Humanoid") then
  5778. v.Health = v.Health - 3
  5779.  
  5780. v.PlatformStand = true
  5781. end
  5782. end
  5783. StrongPunch:Play()
  5784. for i = 0, 1, 0.1 do
  5785. swait()
  5786. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5787. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5788. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5789. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5790. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5791. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5792. end
  5793. for i,v in pairs(to.Parent:GetChildren()) do
  5794. if v:IsA("Humanoid") then
  5795. v.Health = v.Health - 5
  5796.  
  5797. v.PlatformStand = true
  5798. end
  5799. end
  5800.  
  5801. hit1 = false
  5802.  
  5803. punchsound1:Play()
  5804. hit2 = true
  5805. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5806. for i = 0, 1, 0.1 do
  5807. swait()
  5808. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5809. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5810. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5811. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5812. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5813. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5814. end
  5815. for i,v in pairs(to.Parent:GetChildren()) do
  5816. if v:IsA("Humanoid") then
  5817. v.Health = v.Health - 5
  5818.  
  5819. v.PlatformStand = true
  5820. end
  5821. end
  5822. hit2 = false
  5823.  
  5824. punchsound1:Play()
  5825. hit3 = true
  5826. hit4 = true
  5827.  
  5828.  
  5829. punchsound1:Play()
  5830.  
  5831. coroutine.wrap(function()
  5832. for i=1,5 do
  5833. wait()
  5834. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  5835. GroundImpact:Play()
  5836. a21e = new("Part",to)
  5837. a21e.Name = "Beam"..num
  5838. a21e.Locked = true
  5839. a21e.Size = v3(1,1,1)
  5840. a21e.CanCollide = false
  5841. a21e.BrickColor = bc("Gold")
  5842. a21e.Material = "Neon"
  5843. a21e.Transparency = 0
  5844. aa21e = new("SpecialMesh",a21e)
  5845. a21e.Anchored = true
  5846. a21e.Position = to.Position
  5847. aa21e.MeshType = "Sphere"
  5848. aa21e.Scale = v3(1,1,1)
  5849. a51e = new("Part",char)
  5850. a51e.Name = "Beam"..num
  5851. a51e.Locked = true
  5852. a51e.Size = v3(1,1,1)
  5853. a51e.CanCollide = false
  5854. a51e.BrickColor = bc("White")
  5855. a51e.Material = "Neon"
  5856. a51e.Transparency = 0
  5857. aa51e = new("SpecialMesh",a51e)
  5858. a51e.Anchored = true
  5859. a51e.Position = to.Position
  5860. aa51e.MeshType = "Sphere"
  5861. aa51e.Scale = v3(1,1,1)
  5862. a61e = new("Part",char)
  5863. a61e.Name = "Beam"..num
  5864. a61e.Locked = true
  5865. a61e.Size = v3(1,1,1)
  5866. a61e.CanCollide = false
  5867. a61e.BrickColor = bc("Really red")
  5868. a61e.Material = "Neon"
  5869. a61e.Transparency = 0
  5870. aa61e = new("SpecialMesh",a61e)
  5871. a61e.Anchored = true
  5872. a61e.Position = to.Position
  5873. aa61e.MeshType = "Sphere"
  5874. aa61e.Scale = v3(1,1,1)
  5875. for i = 1,20 do
  5876. wait()
  5877. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  5878. a21e.Transparency = a21e.Transparency + 0.03
  5879. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  5880. a51e.Transparency = a51e.Transparency + 0.03
  5881. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  5882. a61e.Transparency = a61e.Transparency + 0.02
  5883. for i,v in pairs(to.Parent:GetChildren()) do
  5884. if v:IsA("Humanoid") then
  5885. v.Health = v.Health - 0.5
  5886.  
  5887. v.PlatformStand = true
  5888. end
  5889. end
  5890. end
  5891. a61e:Destroy()
  5892. aa61e:Destroy()
  5893. a51e:Destroy()
  5894. aa51e:Destroy()
  5895. a21e:Destroy()
  5896. aa21e:Destroy()
  5897.  
  5898. end
  5899.  
  5900.  
  5901. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5902. for i = 0, 1, 0.1 do
  5903. swait()
  5904. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5905. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5906. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5907. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5908. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5909. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5910. end
  5911.  
  5912.  
  5913.  
  5914. wait(0.7)
  5915. end)()
  5916.  
  5917.  
  5918.  
  5919.  
  5920. RootPart.Anchored = true
  5921.  
  5922. for i = 0, 1, 0.1 do
  5923. swait()
  5924. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5925. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5926. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5927. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5928. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5929. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5930. end
  5931.  
  5932.  
  5933. StrongPunch:Play()
  5934.  
  5935.  
  5936. for i = 0, 1, 0.1 do
  5937. swait()
  5938. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5939. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5940. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5941. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5942. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5943. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5944. end
  5945.  
  5946. for i = 0, 1, 0.1 do
  5947. swait()
  5948. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5949. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5950. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5951. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5952. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5953. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5954. end
  5955.  
  5956.  
  5957.  
  5958. for i,v in pairs(to.Parent:GetChildren()) do
  5959. if v:IsA("Humanoid") then
  5960. v.Health = v.Health - 20
  5961.  
  5962. v.PlatformStand = true
  5963. end
  5964. end
  5965.  
  5966. StrongPunch2:Play()
  5967. for i = 0, 1, 0.1 do
  5968. swait()
  5969. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5970. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5971. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5972. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5973. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5974. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5975. end
  5976.  
  5977. hitground = new("Part",char)
  5978. hitground.Size = Vector3.new(5,5,5)
  5979. hitground.Name = "Ground"
  5980. hitground.Transparency = 1
  5981. hitground.CanCollide = false
  5982. game.Debris:AddItem(hitground,2)
  5983. hitground.Position = Vector3.new(999,999,999)
  5984. hitgroundweld = new("Weld",hitground)
  5985. hitgroundweld.Part0 = to
  5986. hitgroundweld.Part1 = hitground
  5987. hitground.Touched:connect(function(hit2)
  5988. if hit2.Size.x > 150 then
  5989. hitground:Destroy()
  5990. ad = new("Part",char)
  5991. ad.Name = "NewPart"
  5992. ad.Size = Vector3.new(30,0.1,30)
  5993. ad.CanCollide = false
  5994. ad.Anchored = true
  5995. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  5996. ad.Transparency = 1
  5997. aad = new("Decal",ad)
  5998.  
  5999. aad.Face = "Top"
  6000. aad.Transparency = 1
  6001. aad.Transparency = 0
  6002. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  6003. smoke = new("Part",to)
  6004. smokemesh = new("SpecialMesh",smoke)
  6005. smokemesh.MeshId = "rbxassetid://928329648"
  6006. smoke.BrickColor = hit2.BrickColor
  6007. smoke.Anchored = true
  6008. smoke.Position = hitground.Position
  6009. GroundImpact:Play()
  6010. for i = 1,20 do
  6011. wait()
  6012. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  6013. smoke.Transparency = smoke.Transparency + 1/20
  6014. end
  6015. smoke:Destroy()
  6016. wait(0.5)
  6017.  
  6018. for i = 1,20 do
  6019. wait(0.1)
  6020. aad.Transparency = aad.Transparency + 1/20
  6021. end
  6022. end
  6023. end)
  6024. to.Anchored = false
  6025. ys = Instance.new("BodyVelocity",to)
  6026. ys.Name = "GO"
  6027.  
  6028. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  6029.  
  6030. ys.Velocity = v3(0,-90,0)
  6031.  
  6032. wait(1)
  6033. ys:Destroy()
  6034.  
  6035.  
  6036.  
  6037.  
  6038.  
  6039. hit3 = false
  6040. hit4 = false
  6041.  
  6042.  
  6043. hit1 = false
  6044. hit2 = false
  6045. hit3 = false
  6046. hit4 = false
  6047. idle = true
  6048. RootPart.Anchored = false
  6049. end
  6050. end)
  6051. end
  6052.  
  6053.  
  6054. function Combo4()
  6055. getplayer = new("Part",char)
  6056. getplayer.Position = Vector3.new(999,999,999)
  6057. getplayer.Transparency = 1
  6058. getplayer.Size = v3(3,3,3)
  6059. getplayer.CanCollide = false
  6060. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  6061. getplayer.Name = "GetPlayer"
  6062.  
  6063. game.Debris:AddItem(getplayer,0.5)
  6064.  
  6065. getplayer.Touched:connect(function(hit)
  6066. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  6067. getplayer:Destroy()
  6068. to = hit.Parent:findFirstChild("HumanoidRootPart")
  6069. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  6070. to.Anchored = true
  6071. RootPart.Anchored = true
  6072. idle = false
  6073.  
  6074.  
  6075. punchsound1:Play()
  6076. hit1 = true
  6077. for i = 0, 0.5, 0.1 do
  6078. swait()
  6079. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6080. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6081. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6082. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6083. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6084. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6085. end
  6086. punchsound1:Play()
  6087. for i = 0, 0.5, 0.1 do
  6088. swait()
  6089. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6090. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6091. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6092. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6093. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6094. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6095. end
  6096. punchsound1:Play()
  6097. for i = 0, 0.6, 0.1 do
  6098. swait()
  6099. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6100. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6101. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6102. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6103. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6104. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6105. end
  6106. for i = 0, 0.6, 0.1 do
  6107. swait()
  6108. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6109. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6110. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6111. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6112. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6113. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6114. end
  6115. for i = 0, 0.5, 0.1 do
  6116. swait()
  6117. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6118. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6119. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6120. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6121. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6122. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6123. end
  6124. punchsound1:Play()
  6125. for i = 0, 0.5, 0.1 do
  6126. swait()
  6127. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6128. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6129. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6130. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6131. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6132. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6133. end
  6134. punchsound1:Play()
  6135. for i = 0, 0.6, 0.1 do
  6136. swait()
  6137. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6138. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6139. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6140. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6141. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6142. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6143. end
  6144. for i = 0, 0.6, 0.1 do
  6145. swait()
  6146. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6147. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6148. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6149. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6150. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6151. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6152. end
  6153. for i = 0, 0.5, 0.1 do
  6154. swait()
  6155. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6156. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6157. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6158. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6159. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6160. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6161. end
  6162. punchsound1:Play()
  6163. for i = 0, 0.5, 0.1 do
  6164. swait()
  6165. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6166. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6167. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6168. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6169. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6170. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6171. end
  6172. punchsound1:Play()
  6173. for i = 0, 0.6, 0.1 do
  6174. swait()
  6175. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6176. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6177. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6178. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6179. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6180. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6181. end
  6182. for i = 0, 0.6, 0.1 do
  6183. swait()
  6184. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6185. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6186. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6187. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6188. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6189. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6190. end
  6191. for i = 0, 0.5, 0.1 do
  6192. swait()
  6193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6194. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6195. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6196. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6197. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6198. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6199. end
  6200. punchsound1:Play()
  6201. for i = 0, 0.5, 0.1 do
  6202. swait()
  6203. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6204. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6205. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6206. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6207. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6208. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6209. end
  6210. punchsound1:Play()
  6211. for i = 0, 0.6, 0.1 do
  6212. swait()
  6213. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6214. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6215. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6216. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6217. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6218. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6219. end
  6220. for i = 0, 0.6, 0.1 do
  6221. swait()
  6222. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6223. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6224. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6225. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6226. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6227. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6228. end
  6229. for i = 0, 0.5, 0.1 do
  6230. swait()
  6231. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6232. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6233. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6234. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6235. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6236. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6237. end
  6238. punchsound1:Play()
  6239. for i = 0, 0.5, 0.1 do
  6240. swait()
  6241. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6242. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6243. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6244. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6245. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6246. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6247. end
  6248. punchsound1:Play()
  6249. for i = 0, 0.6, 0.1 do
  6250. swait()
  6251. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6252. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6253. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6254. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6255. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6256. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6257. end
  6258. StrongPunch2:Play()
  6259. for i = 0, 5, 0.1 do
  6260. swait()
  6261. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6262. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6263. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6264. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6265. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6266. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6267. end
  6268.  
  6269. for i,v in pairs(to.Parent:GetChildren()) do
  6270. if v:IsA("Humanoid") then
  6271. v.Health = v.Health - 20
  6272.  
  6273. v.PlatformStand = true
  6274. end
  6275. end
  6276. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  6277. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  6278. Zanzoken = Instance.new("Part",char)
  6279. Zanzoken.Anchored = true
  6280. Zanzoken.Position = v3(999,999,999)
  6281. Zanzoken.CFrame = Torso.CFrame
  6282. game.Debris:AddItem(Zanzoken,0.5)
  6283. Zanzoken.Transparency = 1
  6284. Zano:Play()
  6285. wait()
  6286. idk = Instance.new("BillboardGui",Zanzoken)
  6287. idk.Size = UDim2.new(10,0,15,0)
  6288. idk.AlwaysOnTop = false
  6289. idk1 = Instance.new("ImageLabel",idk)
  6290. idk1.BackgroundTransparency = 1
  6291. idk.ExtentsOffset = v3(0,0,0)
  6292. idk1.ImageTransparency = 0
  6293. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6294. idk1.Size = UDim2.new(2,0,1,0)
  6295. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6296. idk1.Image = "rbxassetid://319554883"
  6297. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6298. wait()
  6299. Zanzoken = Instance.new("Part",char)
  6300. Zanzoken.Anchored = true
  6301. Zanzoken.Position = v3(999,999,999)
  6302. Zanzoken.CFrame = Torso.CFrame
  6303. game.Debris:AddItem(Zanzoken,0.5)
  6304. Zanzoken.Transparency = 1
  6305. wait()
  6306. idk = Instance.new("BillboardGui",Zanzoken)
  6307. idk.Size = UDim2.new(20,0,20,0)
  6308. idk.AlwaysOnTop = false
  6309. idk1 = Instance.new("ImageLabel",idk)
  6310. idk1.BackgroundTransparency = 1
  6311. idk.ExtentsOffset = v3(0,0,0)
  6312. idk1.ImageTransparency = 0
  6313. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6314. idk1.Size = UDim2.new(2,0,1,0)
  6315. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6316. idk1.Image = "rbxassetid://319554883"
  6317. for i = 0, 0.5, 0.1 do
  6318. swait()
  6319. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6320. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6321. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6322. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6323. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6324. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6325. end
  6326. punchsound1:Play()
  6327. for i = 0, 0.5, 0.1 do
  6328. swait()
  6329. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6330. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6331. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6332. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6333. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6334. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6335. end
  6336. punchsound1:Play()
  6337. for i = 0, 0.6, 0.1 do
  6338. swait()
  6339. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6340. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6341. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6342. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6343. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6344. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6345. end
  6346. for i = 0, 0.6, 0.1 do
  6347. swait()
  6348. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6349. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6350. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6351. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6352. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6353. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6354. end
  6355. for i = 0, 0.5, 0.1 do
  6356. swait()
  6357. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6358. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6359. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6360. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6361. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6362. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6363. end
  6364. punchsound1:Play()
  6365. for i = 0, 0.5, 0.1 do
  6366. swait()
  6367. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6368. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6369. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6370. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6371. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6372. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6373. end
  6374. punchsound1:Play()
  6375. for i = 0, 0.6, 0.1 do
  6376. swait()
  6377. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6378. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6379. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6380. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6381. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6382. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6383. end
  6384. for i = 0, 0.6, 0.1 do
  6385. swait()
  6386. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6387. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6388. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6389. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6390. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6391. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6392. end
  6393. for i = 0, 0.5, 0.1 do
  6394. swait()
  6395. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6396. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6397. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6398. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6399. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6400. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6401. end
  6402. punchsound1:Play()
  6403. for i = 0, 0.5, 0.1 do
  6404. swait()
  6405. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6406. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6407. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6408. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6409. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6410. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6411. end
  6412. punchsound1:Play()
  6413. for i = 0, 0.6, 0.1 do
  6414. swait()
  6415. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6416. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6417. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6418. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6419. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6420. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6421. end
  6422. for i = 0, 0.6, 0.1 do
  6423. swait()
  6424. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6425. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6426. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6427. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6428. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6429. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6430. end
  6431. for i = 0, 0.5, 0.1 do
  6432. swait()
  6433. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6434. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6435. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6436. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6437. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6438. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6439. end
  6440. punchsound1:Play()
  6441. for i = 0, 0.5, 0.1 do
  6442. swait()
  6443. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6444. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6445. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6446. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6447. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6448. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6449. end
  6450. punchsound1:Play()
  6451. for i = 0, 0.3, 0.1 do
  6452. swait()
  6453. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6454. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6455. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6456. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6457. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6458. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6459. end
  6460. for i = 0, 0.3, 0.1 do
  6461. swait()
  6462. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6463. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6464. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6465. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6466. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6467. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6468. end
  6469. for i = 0, 0.3, 0.1 do
  6470. swait()
  6471. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6472. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6473. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6474. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6475. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6476. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6477. end
  6478. punchsound1:Play()
  6479. for i = 0, 0.3, 0.1 do
  6480. swait()
  6481. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6482. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6483. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6484. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6485. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6486. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6487. end
  6488. punchsound1:Play()
  6489. for i = 0, 0.3, 0.1 do
  6490. swait()
  6491. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6492. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6493. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6494. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6495. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6496. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6497. end
  6498. for i = 0, 0.3, 0.1 do
  6499. swait()
  6500. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6501. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6502. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6503. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6504. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6505. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6506. end
  6507. punchsound1:Play()
  6508. for i = 0, 1, 0.1 do
  6509. swait()
  6510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6511. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6512. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6513. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6514. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6515. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6516. end
  6517. for i = 0, 0.3, 0.1 do
  6518. swait()
  6519. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6520. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6521. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6522. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6523. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6524. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6525. end
  6526. punchsound1:Play()
  6527. for i = 0, 0.3, 0.1 do
  6528. swait()
  6529. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6530. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6531. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6532. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6533. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6534. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6535. end
  6536. for i = 0, 0.3, 0.1 do
  6537. swait()
  6538. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6539. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6540. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6541. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6542. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6543. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6544. end
  6545. for i = 0, 0.3, 0.1 do
  6546. swait()
  6547. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6548. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6549. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6550. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6551. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6552. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6553. end
  6554. punchsound1:Play()
  6555. for i = 0, 0.3, 0.1 do
  6556. swait()
  6557. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6558. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6559. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6560. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6561. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6562. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6563. end
  6564. punchsound1:Play()
  6565. for i = 0, 0.6, 0.1 do
  6566. swait()
  6567. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6568. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6569. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6570. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6571. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6572. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6573. end
  6574. for i = 0, 0.3, 0.1 do
  6575. swait()
  6576. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6577. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6578. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6579. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6580. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6581. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6582. end
  6583. for i = 0, 0.3, 0.1 do
  6584. swait()
  6585. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6586. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6587. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6588. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6589. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6590. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6591. end
  6592. punchsound1:Play()
  6593. for i = 0, 0.5, 0.1 do
  6594. swait()
  6595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6596. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6597. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6598. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6599. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6600. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6601. end
  6602. punchsound1:Play()
  6603. for i = 0, 0.6, 0.1 do
  6604. swait()
  6605. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6606. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6607. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6608. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6609. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6610. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6611. end
  6612. for i = 0, 0.6, 0.1 do
  6613. swait()
  6614. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6615. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6616. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6617. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6618. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6619. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6620. end
  6621. for i = 0, 0.5, 0.1 do
  6622. swait()
  6623. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6624. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6625. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6626. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6627. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6628. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6629. end
  6630. punchsound1:Play()
  6631. for i = 0, 0.5, 0.1 do
  6632. swait()
  6633. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6634. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6635. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6636. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6637. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6638. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6639. end
  6640. punchsound1:Play()
  6641. for i = 0, 0.6, 0.1 do
  6642. swait()
  6643. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6644. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6645. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6646. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6647. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6648. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6649. end
  6650. for i = 0, 0.6, 0.1 do
  6651. swait()
  6652. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6653. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6654. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6655. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6656. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6657. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6658. end
  6659. for i = 0, 0.5, 0.1 do
  6660. swait()
  6661. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6662. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6663. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6664. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6665. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6666. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6667. end
  6668. punchsound1:Play()
  6669. for i = 0, 0.5, 0.1 do
  6670. swait()
  6671. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6672. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6673. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6674. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6675. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6676. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6677. end
  6678. punchsound1:Play()
  6679. for i = 0, 0.6, 0.1 do
  6680. swait()
  6681. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6682. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6683. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6684. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6685. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6686. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6687. end
  6688. for i = 0, 0.6, 0.1 do
  6689. swait()
  6690. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6691. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6692. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6693. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6694. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6695. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6696. end
  6697. punchsound1:Play()
  6698. for i = 0, 1, 0.1 do
  6699. swait()
  6700. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6701. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6702. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6703. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6704. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6705. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6706. end
  6707. for i = 0, 0.5, 0.1 do
  6708. swait()
  6709. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6710. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6711. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6712. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6713. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6714. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6715. end
  6716. punchsound1:Play()
  6717. for i = 0, 0.6, 0.1 do
  6718. swait()
  6719. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6720. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6721. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6722. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6723. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6724. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6725. end
  6726. for i = 0, 0.6, 0.1 do
  6727. swait()
  6728. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6729. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6730. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6731. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6732. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6733. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6734. end
  6735. for i = 0, 0.5, 0.1 do
  6736. swait()
  6737. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6738. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6739. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6740. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6741. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6742. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6743. end
  6744. punchsound1:Play()
  6745. for i = 0, 0.5, 0.1 do
  6746. swait()
  6747. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6748. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6749. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6750. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6751. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6752. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6753. end
  6754. punchsound1:Play()
  6755. for i = 0, 0.6, 0.1 do
  6756. swait()
  6757. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6758. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6759. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6760. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6761. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6762. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6763. end
  6764. for i = 0, 0.6, 0.1 do
  6765. swait()
  6766. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6767. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6768. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6769. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6770. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6771. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6772. end
  6773. for i = 0, 0.5, 0.1 do
  6774. swait()
  6775. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6776. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6777. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6778. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6779. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6780. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6781. end
  6782. punchsound1:Play()
  6783. for i = 0, 0.5, 0.1 do
  6784. swait()
  6785. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6786. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6787. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6788. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6789. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6790. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6791. end
  6792. punchsound1:Play()
  6793. for i = 0, 0.6, 0.1 do
  6794. swait()
  6795. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6796. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6797. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6798. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6799. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6800. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6801. end
  6802. for i = 0, 0.6, 0.1 do
  6803. swait()
  6804. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6805. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6806. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6807. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6808. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6809. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6810. end
  6811. for i = 0, 0.5, 0.1 do
  6812. swait()
  6813. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6814. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6815. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6816. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6817. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6818. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6819. end
  6820. punchsound1:Play()
  6821. for i = 0, 0.5, 0.1 do
  6822. swait()
  6823. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6824. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6825. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6826. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6827. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6828. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6829. end
  6830. punchsound1:Play()
  6831. for i = 0, 0.6, 0.1 do
  6832. swait()
  6833. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6834. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6835. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6836. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6837. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6838. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6839. end
  6840. for i = 0, 0.6, 0.1 do
  6841. swait()
  6842. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6843. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6844. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6845. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6846. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6847. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6848. end
  6849. for i = 0, 0.5, 0.1 do
  6850. swait()
  6851. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6852. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6853. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6854. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6855. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6856. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6857. end
  6858. punchsound1:Play()
  6859. for i = 0, 0.5, 0.1 do
  6860. swait()
  6861. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6862. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6863. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6864. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6865. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6866. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6867. end
  6868. punchsound1:Play()
  6869. for i = 0, 0.6, 0.1 do
  6870. swait()
  6871. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6872. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6873. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6874. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6875. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6876. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6877. end
  6878. for i = 0, 0.6, 0.1 do
  6879. swait()
  6880. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6881. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6882. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6883. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6884. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6885. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6886. end
  6887. punchsound1:Play()
  6888. for i = 0, 1, 0.1 do
  6889. swait()
  6890. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6891. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6892. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6893. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6894. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6895. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6896. end
  6897. for i = 0, 0.5, 0.1 do
  6898. swait()
  6899. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6900. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6901. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6902. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6903. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6904. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6905. end
  6906. punchsound1:Play()
  6907. for i = 0, 0.6, 0.1 do
  6908. swait()
  6909. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6910. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6911. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6912. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6913. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6914. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6915. end
  6916. for i = 0, 0.6, 0.1 do
  6917. swait()
  6918. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6919. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6920. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6921. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6922. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6923. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6924. end
  6925. for i = 0, 0.5, 0.1 do
  6926. swait()
  6927. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6928. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6929. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6930. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6931. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6932. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6933. end
  6934. punchsound1:Play()
  6935. for i = 0, 0.3, 0.1 do
  6936. swait()
  6937. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6938. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6939. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6940. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6941. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6942. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6943. end
  6944. punchsound1:Play()
  6945. for i = 0, 0.3, 0.1 do
  6946. swait()
  6947. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6948. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6949. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6950. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6951. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6952. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6953. end
  6954. for i = 0, 0.3, 0.1 do
  6955. swait()
  6956. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6957. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6958. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6959. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6960. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6961. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6962. end
  6963. for i = 0, 0.3, 0.1 do
  6964. swait()
  6965. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6966. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6967. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6968. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6969. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6970. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6971. end
  6972. punchsound1:Play()
  6973. for i = 0, 0.3, 0.1 do
  6974. swait()
  6975. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6976. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6977. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6978. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6979. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6980. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6981. end
  6982. punchsound1:Play()
  6983. for i = 0, 0.3, 0.1 do
  6984. swait()
  6985. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6986. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6987. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6988. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6989. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6990. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6991. end
  6992. for i = 0, 0.3, 0.1 do
  6993. swait()
  6994. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6995. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6996. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6997. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6998. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6999. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7000. end
  7001. for i = 0, 0.3, 0.1 do
  7002. swait()
  7003. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7004. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7005. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7006. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7007. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7008. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7009. end
  7010. punchsound1:Play()
  7011. for i = 0, 0.3, 0.1 do
  7012. swait()
  7013. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7014. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7015. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7016. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7017. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7018. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7019. end
  7020. punchsound1:Play()
  7021. for i = 0, 0.3, 0.1 do
  7022. swait()
  7023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7024. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7025. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7026. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7027. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7028. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7029. end
  7030. for i = 0, 0.1, 0.1 do
  7031. swait()
  7032. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7033. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7034. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7035. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7036. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7037. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7038. end
  7039. for i = 0, 0.1, 0.1 do
  7040. swait()
  7041. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7042. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7043. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7044. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7045. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7046. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7047. end
  7048. punchsound1:Play()
  7049. for i = 0, 0.1, 0.1 do
  7050. swait()
  7051. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7052. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7053. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7054. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7055. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7056. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7057. end
  7058. punchsound1:Play()
  7059. for i = 0, 0.1, 0.1 do
  7060. swait()
  7061. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7062. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7063. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7064. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7065. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7066. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7067. end
  7068. for i = 0, 0.1, 0.1 do
  7069. swait()
  7070. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7071. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7072. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7073. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7074. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7075. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7076. end
  7077. punchsound1:Play()
  7078. for i = 0, 0.4, 0.1 do
  7079. swait()
  7080. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7081. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7082. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7083. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7084. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7085. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7086. end
  7087. for i,v in pairs(to.Parent:GetChildren()) do
  7088. if v:IsA("Humanoid") then
  7089. v.Health = v.Health - 20
  7090.  
  7091. v.PlatformStand = true
  7092. end
  7093. end
  7094. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  7095. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  7096. Zanzoken = Instance.new("Part",char)
  7097. Zanzoken.Anchored = true
  7098. Zanzoken.Position = v3(999,999,999)
  7099. Zanzoken.CFrame = Torso.CFrame
  7100. game.Debris:AddItem(Zanzoken,0.5)
  7101. Zanzoken.Transparency = 1
  7102. Zano:Play()
  7103. wait()
  7104. idk = Instance.new("BillboardGui",Zanzoken)
  7105. idk.Size = UDim2.new(10,0,15,0)
  7106. idk.AlwaysOnTop = false
  7107. idk1 = Instance.new("ImageLabel",idk)
  7108. idk1.BackgroundTransparency = 1
  7109. idk.ExtentsOffset = v3(0,0,0)
  7110. idk1.ImageTransparency = 0
  7111. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7112. idk1.Size = UDim2.new(2,0,1,0)
  7113. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7114. idk1.Image = "rbxassetid://319554883"
  7115. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7116. wait()
  7117. Zanzoken = Instance.new("Part",char)
  7118. Zanzoken.Anchored = true
  7119. Zanzoken.Position = v3(999,999,999)
  7120. Zanzoken.CFrame = Torso.CFrame
  7121. game.Debris:AddItem(Zanzoken,0.5)
  7122. Zanzoken.Transparency = 1
  7123. wait()
  7124. idk = Instance.new("BillboardGui",Zanzoken)
  7125. idk.Size = UDim2.new(20,0,20,0)
  7126. idk.AlwaysOnTop = false
  7127. idk1 = Instance.new("ImageLabel",idk)
  7128. idk1.BackgroundTransparency = 1
  7129. idk.ExtentsOffset = v3(0,0,0)
  7130. idk1.ImageTransparency = 0
  7131. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7132. idk1.Size = UDim2.new(2,0,1,0)
  7133. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7134. idk1.Image = "rbxassetid://319554883"
  7135. punchsound1:Play()
  7136. for i = 0, 6, 0.1 do
  7137. swait()
  7138. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7139. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7140. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7141. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7142. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7143. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7144. end
  7145. for i = 0, 0.6, 0.1 do
  7146. swait()
  7147. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7148. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7149. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7150. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7151. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7152. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7153. end
  7154. for i = 0, 0.6, 0.1 do
  7155. swait()
  7156. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7157. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7158. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7159. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7160. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7161. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7162. end
  7163. punchsound1:Play()
  7164. for i = 0, 1, 0.1 do
  7165. swait()
  7166. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7167. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7168. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7169. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7170. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7171. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7172. end
  7173. for i = 0, 0.6, 0.1 do
  7174. swait()
  7175. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7176. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7177. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7178. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7179. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7180. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7181. end
  7182. for i = 0, 0.6, 0.1 do
  7183. swait()
  7184. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7185. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7186. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7187. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7188. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7189. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7190. end
  7191. punchsound1:Play()
  7192. for i = 0, 1, 0.1 do
  7193. swait()
  7194. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7195. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7196. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7197. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7198. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7199. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7200. end
  7201. for i = 0, 0.6, 0.1 do
  7202. swait()
  7203. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7204. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7205. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7206. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7207. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7208. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7209. end
  7210. for i = 0, 0.6, 0.1 do
  7211. swait()
  7212. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7213. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7214. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7215. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7216. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7217. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7218. end
  7219. punchsound1:Play()
  7220. for i = 0, 1, 0.1 do
  7221. swait()
  7222. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7223. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7224. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7225. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7226. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7227. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7228. end
  7229. for i = 0, 0.6, 0.1 do
  7230. swait()
  7231. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7232. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7233. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7234. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7235. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7236. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7237. end
  7238. for i = 0, 0.6, 0.1 do
  7239. swait()
  7240. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7241. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7242. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7243. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7244. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7245. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7246. end
  7247. punchsound1:Play()
  7248. for i = 0, 1, 0.1 do
  7249. swait()
  7250. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7251. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7252. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7253. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7254. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7255. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7256. end
  7257. for i = 0, 0.6, 0.1 do
  7258. swait()
  7259. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7260. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7261. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7262. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7263. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7264. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7265. end
  7266. for i = 0, 0.6, 0.1 do
  7267. swait()
  7268. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7269. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7270. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7271. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7272. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7273. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7274. end
  7275. punchsound1:Play()
  7276. for i = 0, 1, 0.1 do
  7277. swait()
  7278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7279. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7280. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7281. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7282. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7283. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7284. end
  7285. for i = 0, 0.6, 0.1 do
  7286. swait()
  7287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7288. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7289. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7290. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7291. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7292. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7293. end
  7294. for i = 0, 0.6, 0.1 do
  7295. swait()
  7296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7297. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7298. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7299. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7300. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7301. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7302. end
  7303. punchsound1:Play()
  7304. for i = 0, 1, 0.1 do
  7305. swait()
  7306. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7307. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7308. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7309. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7310. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7311. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7312. end
  7313.  
  7314.  
  7315.  
  7316. for i,v in pairs(to.Parent:GetChildren()) do
  7317. if v:IsA("Humanoid") then
  7318. v.Health = v.Health - 20
  7319.  
  7320. v.PlatformStand = true
  7321. end
  7322. end
  7323. StrongPunch:Play()
  7324. for i = 0, 1, 0.1 do
  7325. swait()
  7326. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7327. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7328. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7329. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7330. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7331. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7332. end
  7333. for i = 0, 1, 0.1 do
  7334. swait()
  7335. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7336. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7337. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7338. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7339. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7340. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7341. end
  7342. for i,v in pairs(to.Parent:GetChildren()) do
  7343. if v:IsA("Humanoid") then
  7344. v.Health = v.Health - 5
  7345.  
  7346. v.PlatformStand = true
  7347. end
  7348. end
  7349. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7350. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7351. Zanzoken = Instance.new("Part",char)
  7352. Zanzoken.Anchored = true
  7353. Zanzoken.Position = v3(999,999,999)
  7354. Zanzoken.CFrame = Torso.CFrame
  7355. game.Debris:AddItem(Zanzoken,0.5)
  7356. Zanzoken.Transparency = 1
  7357. Zano:Play()
  7358. wait()
  7359. idk = Instance.new("BillboardGui",Zanzoken)
  7360. idk.Size = UDim2.new(10,0,15,0)
  7361. idk.AlwaysOnTop = false
  7362. idk1 = Instance.new("ImageLabel",idk)
  7363. idk1.BackgroundTransparency = 1
  7364. idk.ExtentsOffset = v3(0,0,0)
  7365. idk1.ImageTransparency = 0
  7366. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7367. idk1.Size = UDim2.new(2,0,1,0)
  7368. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7369. idk1.Image = "rbxassetid://319554883"
  7370. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7371. wait()
  7372. Zanzoken = Instance.new("Part",char)
  7373. Zanzoken.Anchored = true
  7374. Zanzoken.Position = v3(999,999,999)
  7375. Zanzoken.CFrame = Torso.CFrame
  7376. game.Debris:AddItem(Zanzoken,0.5)
  7377. Zanzoken.Transparency = 1
  7378. wait()
  7379. idk = Instance.new("BillboardGui",Zanzoken)
  7380. idk.Size = UDim2.new(20,0,20,0)
  7381. idk.AlwaysOnTop = false
  7382. idk1 = Instance.new("ImageLabel",idk)
  7383. idk1.BackgroundTransparency = 1
  7384. idk.ExtentsOffset = v3(0,0,0)
  7385. idk1.ImageTransparency = 0
  7386. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7387. idk1.Size = UDim2.new(2,0,1,0)
  7388. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7389. idk1.Image = "rbxassetid://319554883"
  7390. for i = 0, 1, 0.1 do
  7391. swait()
  7392. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7393. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7394. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7395. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7396. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7397. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7398. end
  7399. punchsound1:Play()
  7400. for i = 0, 1, 0.1 do
  7401. swait()
  7402. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7403. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7404. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7405. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7406. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7407. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7408. end
  7409. punchsound1:Play()
  7410. for i = 0, 1, 0.1 do
  7411. swait()
  7412. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7413. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7414. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7415. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7416. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7417. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7418. end
  7419. for i = 0, 1, 0.1 do
  7420. swait()
  7421. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7422. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7423. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7424. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7425. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7426. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7427. end
  7428. for i = 0, 1, 0.1 do
  7429. swait()
  7430. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7431. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7432. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7433. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7434. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7435. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7436. end
  7437. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  7438. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  7439. Zanzoken = Instance.new("Part",char)
  7440. Zanzoken.Anchored = true
  7441. Zanzoken.Position = v3(999,999,999)
  7442. Zanzoken.CFrame = Torso.CFrame
  7443. game.Debris:AddItem(Zanzoken,0.5)
  7444. Zanzoken.Transparency = 1
  7445. Zano:Play()
  7446. wait()
  7447. idk = Instance.new("BillboardGui",Zanzoken)
  7448. idk.Size = UDim2.new(10,0,15,0)
  7449. idk.AlwaysOnTop = false
  7450. idk1 = Instance.new("ImageLabel",idk)
  7451. idk1.BackgroundTransparency = 1
  7452. idk.ExtentsOffset = v3(0,0,0)
  7453. idk1.ImageTransparency = 0
  7454. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7455. idk1.Size = UDim2.new(2,0,1,0)
  7456. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7457. idk1.Image = "rbxassetid://319554883"
  7458. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7459. wait()
  7460. Zanzoken = Instance.new("Part",char)
  7461. Zanzoken.Anchored = true
  7462. Zanzoken.Position = v3(999,999,999)
  7463. Zanzoken.CFrame = Torso.CFrame
  7464. game.Debris:AddItem(Zanzoken,0.5)
  7465. Zanzoken.Transparency = 1
  7466. wait()
  7467. idk = Instance.new("BillboardGui",Zanzoken)
  7468. idk.Size = UDim2.new(20,0,20,0)
  7469. idk.AlwaysOnTop = false
  7470. idk1 = Instance.new("ImageLabel",idk)
  7471. idk1.BackgroundTransparency = 1
  7472. idk.ExtentsOffset = v3(0,0,0)
  7473. idk1.ImageTransparency = 0
  7474. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7475. idk1.Size = UDim2.new(2,0,1,0)
  7476. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7477. idk1.Image = "rbxassetid://319554883"
  7478. StrongPunch:Play()
  7479. Break:Play()
  7480.  
  7481. for i = 0, 6, 0.1 do
  7482. swait()
  7483. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7484. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7485. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7486. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7487. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7488. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7489. end
  7490. StrongPunch1:Play()
  7491. for i = 0, 6, 0.1 do
  7492. swait()
  7493. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7494. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7495. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7496. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7497. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7498. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7499. end
  7500. StrongPunch2:Play()
  7501. for i = 0, 7, 0.1 do
  7502. swait()
  7503. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7504. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7505. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7506. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7507. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7508. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7509. end
  7510. for i = 0, 1, 0.1 do
  7511. swait()
  7512. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7513. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7514. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7515. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7516. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7517. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7518. end
  7519. punchsound1:Play()
  7520. for i = 0, 1, 0.1 do
  7521. swait()
  7522. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7523. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7524. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7525. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7526. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7527. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7528. end
  7529. punchsound1:Play()
  7530. for i = 0, 1, 0.1 do
  7531. swait()
  7532. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7533. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7534. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7535. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7536. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7537. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7538. end
  7539. for i = 0, 1, 0.1 do
  7540. swait()
  7541. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7542. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7543. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7544. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7545. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7546. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7547. end
  7548. for i = 0, 1, 0.1 do
  7549. swait()
  7550. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7551. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7552. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7553. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7554. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7555. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7556. end
  7557. punchsound1:Play()
  7558. for i = 0, 0.5, 0.1 do
  7559. swait()
  7560. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7561. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7562. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7563. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7564. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7565. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7566. end
  7567. punchsound1:Play()
  7568. for i = 0, 0.5, 0.1 do
  7569. swait()
  7570. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7571. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7572. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7573. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7574. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7575. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7576. end
  7577. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  7578. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  7579. Zanzoken = Instance.new("Part",char)
  7580. Zanzoken.Anchored = true
  7581. Zanzoken.Position = v3(999,999,999)
  7582. Zanzoken.CFrame = Torso.CFrame
  7583. game.Debris:AddItem(Zanzoken,0.5)
  7584. Zanzoken.Transparency = 1
  7585. Zano:Play()
  7586. wait()
  7587. idk = Instance.new("BillboardGui",Zanzoken)
  7588. idk.Size = UDim2.new(10,0,15,0)
  7589. idk.AlwaysOnTop = false
  7590. idk1 = Instance.new("ImageLabel",idk)
  7591. idk1.BackgroundTransparency = 1
  7592. idk.ExtentsOffset = v3(0,0,0)
  7593. idk1.ImageTransparency = 0
  7594. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7595. idk1.Size = UDim2.new(2,0,1,0)
  7596. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7597. idk1.Image = "rbxassetid://319554883"
  7598. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7599. wait()
  7600. Zanzoken = Instance.new("Part",char)
  7601. Zanzoken.Anchored = true
  7602. Zanzoken.Position = v3(999,999,999)
  7603. Zanzoken.CFrame = Torso.CFrame
  7604. game.Debris:AddItem(Zanzoken,0.5)
  7605. Zanzoken.Transparency = 1
  7606. wait()
  7607. idk = Instance.new("BillboardGui",Zanzoken)
  7608. idk.Size = UDim2.new(20,0,20,0)
  7609. idk.AlwaysOnTop = false
  7610. idk1 = Instance.new("ImageLabel",idk)
  7611. idk1.BackgroundTransparency = 1
  7612. idk.ExtentsOffset = v3(0,0,0)
  7613. idk1.ImageTransparency = 0
  7614. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7615. idk1.Size = UDim2.new(2,0,1,0)
  7616. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7617. idk1.Image = "rbxassetid://319554883"
  7618. for i = 0, 0.4, 0.1 do
  7619. swait()
  7620. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7621. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7622. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7623. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7624. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7625. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7626. end
  7627. punchsound1:Play()
  7628. for i = 0, 0.4, 0.1 do
  7629. swait()
  7630. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7631. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7632. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7633. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7634. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7635. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7636. end
  7637. for i = 0, 0.4, 0.1 do
  7638. swait()
  7639. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7640. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7641. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7642. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7643. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7644. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7645. end
  7646. punchsound1:Play()
  7647. for i = 0, 0.4, 0.1 do
  7648. swait()
  7649. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7650. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7651. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7652. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7653. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7654. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7655. end
  7656. for i = 0, 0.4, 0.1 do
  7657. swait()
  7658. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7659. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7660. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7661. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7662. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7663. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7664. end
  7665. punchsound1:Play()
  7666. for i = 0, 0.4, 0.1 do
  7667. swait()
  7668. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7669. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7670. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7671. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7672. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7673. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7674. end
  7675. for i = 0, 0.4, 0.1 do
  7676. swait()
  7677. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7678. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7679. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7680. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7681. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7682. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7683. end
  7684. punchsound1:Play()
  7685. for i = 0, 0.4, 0.1 do
  7686. swait()
  7687. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7688. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7689. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7690. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7691. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7692. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7693. end
  7694. for i = 0, 0.4, 0.1 do
  7695. swait()
  7696. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7697. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7698. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7699. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7700. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7701. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7702. end
  7703. punchsound1:Play()
  7704. for i = 0, 0.4, 0.1 do
  7705. swait()
  7706. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7707. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7708. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7709. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7710. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7711. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7712. end
  7713. for i = 0, 0.4, 0.1 do
  7714. swait()
  7715. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7716. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7717. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7718. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7719. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7720. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7721. end
  7722. punchsound1:Play()
  7723. for i = 0, 0.4, 0.1 do
  7724. swait()
  7725. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7726. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7727. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7728. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7729. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7730. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7731. end
  7732. for i = 0, 0.4, 0.1 do
  7733. swait()
  7734. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7735. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7736. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7737. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7738. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7739. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7740. end
  7741. punchsound1:Play()
  7742. for i = 0, 0.4, 0.1 do
  7743. swait()
  7744. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7745. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7746. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7747. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7748. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7749. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7750. end
  7751. punchsound1:Play()
  7752. local pie222 = Instance.new("ParticleEmitter")
  7753. pie222.Parent = LeftArm
  7754. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7755. pie222.LightEmission = 1
  7756. pie222.Size = NumberSequence.new(3)
  7757. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  7758. pie222.Transparency = NumberSequence.new(0.6,1)
  7759. pie222.EmissionDirection = "Top"
  7760. pie222.Enabled = true
  7761. pie222.Lifetime = NumberRange.new(1)
  7762. pie222.Rotation = NumberRange.new(-320, 320)
  7763. pie222.Rate = 404
  7764. pie222.Speed = NumberRange.new(0)
  7765. pie222.LockedToPart = false
  7766. pie222.VelocitySpread = 2
  7767. for i = 0, 2, 0.1 do
  7768. swait()
  7769. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7770. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7771. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7772. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7773. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7774. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7775. end
  7776. wait(2)
  7777. bigbangattack2()
  7778. pie222:Destroy()
  7779.  
  7780. for i,v in pairs(to.Parent:GetChildren()) do
  7781. if v:IsA("Humanoid") then
  7782. v.Health = v.Health - math.huge
  7783.  
  7784. v.PlatformStand = true
  7785. end
  7786. end
  7787.  
  7788. hit1 = false
  7789.  
  7790. hit2 = true
  7791. for i,v in pairs(to.Parent:GetChildren()) do
  7792. if v:IsA("Humanoid") then
  7793. v.Health = v.Health - 10
  7794.  
  7795. v.PlatformStand = true
  7796. end
  7797. end
  7798. hit2 = false
  7799.  
  7800. hit3 = true
  7801. hit4 = true
  7802.  
  7803.  
  7804.  
  7805.  
  7806. coroutine.wrap(function()
  7807. for i=1,2 do
  7808. wait()
  7809.  
  7810.  
  7811.  
  7812.  
  7813.  
  7814. for i,v in pairs(to.Parent:GetChildren()) do
  7815. if v:IsA("Humanoid") then
  7816. v.Health = v.Health - 2
  7817.  
  7818. v.PlatformStand = true
  7819. end
  7820. end
  7821. end
  7822.  
  7823.  
  7824. wait(3)
  7825. end)()
  7826.  
  7827.  
  7828.  
  7829.  
  7830.  
  7831.  
  7832.  
  7833.  
  7834.  
  7835.  
  7836.  
  7837.  
  7838.  
  7839.  
  7840. for i,v in pairs(to.Parent:GetChildren()) do
  7841. if v:IsA("Humanoid") then
  7842. v.Health = v.Health - 10
  7843.  
  7844. v.PlatformStand = true
  7845. end
  7846. end
  7847.  
  7848.  
  7849.  
  7850. hitground = new("Part",char)
  7851. hitground.Size = Vector3.new(5,5,5)
  7852. hitground.Name = "Ground"
  7853. hitground.Transparency = 1
  7854. hitground.CanCollide = false
  7855. game.Debris:AddItem(hitground,2)
  7856. hitground.Position = Vector3.new(999,999,999)
  7857. hitgroundweld = new("Weld",hitground)
  7858. hitgroundweld.Part0 = to
  7859. hitgroundweld.Part1 = hitground
  7860. hitground.Touched:connect(function(hit2)
  7861. if hit2.Size.x > 150 then
  7862. hitground:Destroy()
  7863. ad = new("Part",char)
  7864. ad.Name = "NewPart"
  7865. ad.Size = Vector3.new(30,0.1,30)
  7866. ad.CanCollide = false
  7867. ad.Anchored = true
  7868. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7869. ad.Transparency = 1
  7870. aad = new("Decal",ad)
  7871.  
  7872. aad.Face = "Top"
  7873. aad.Transparency = 1
  7874. aad.Transparency = 0
  7875. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7876. smoke = new("Part",to)
  7877. smokemesh = new("SpecialMesh",smoke)
  7878. smokemesh.MeshId = "rbxassetid://928329648"
  7879. smoke.BrickColor = hit2.BrickColor
  7880. smoke.Anchored = true
  7881. smoke.Position = hitground.Position
  7882. GroundImpact:Play()
  7883. for i = 1,20 do
  7884. wait()
  7885. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7886. smoke.Transparency = smoke.Transparency + 1/20
  7887. end
  7888. smoke:Destroy()
  7889. wait(0.5)
  7890.  
  7891. for i = 1,20 do
  7892. wait(0.1)
  7893. aad.Transparency = aad.Transparency + 1/20
  7894. end
  7895. end
  7896. end)
  7897. ys = Instance.new("BodyVelocity",to)
  7898. ys.Name = "GO"
  7899.  
  7900. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7901.  
  7902. ys.Velocity = v3(0,-90,0)
  7903.  
  7904. wait(1)
  7905. ys:Destroy()
  7906.  
  7907.  
  7908.  
  7909. hit3 = false
  7910. hit4 = false
  7911.  
  7912.  
  7913. hit1 = false
  7914. hit2 = false
  7915. hit3 = false
  7916. hit4 = false
  7917. idle = true
  7918. RootPart.Anchored = false
  7919. end
  7920. end)
  7921. end
  7922.  
  7923. function Combo3()
  7924. getplayer = new("Part",char)
  7925. getplayer.Position = Vector3.new(999,999,999)
  7926. getplayer.Transparency = 1
  7927. getplayer.Size = v3(3,3,3)
  7928. getplayer.CanCollide = false
  7929. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7930. getplayer.Name = "GetPlayer"
  7931.  
  7932. game.Debris:AddItem(getplayer,0.5)
  7933.  
  7934. getplayer.Touched:connect(function(hit)
  7935. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7936. getplayer:Destroy()
  7937. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7938. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7939. to.Anchored = true
  7940. RootPart.Anchored = true
  7941. idle = false
  7942.  
  7943.  
  7944. punchsound1:Play()
  7945. hit1 = true
  7946. for i = 0, 1, 0.1 do
  7947. swait()
  7948. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7949. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7950. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7951. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7952. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7953. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7954. end
  7955. punchsound1:Play()
  7956. for i = 0, 1, 0.1 do
  7957. swait()
  7958. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7959. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7960. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7961. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7962. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7963. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7964. end
  7965. punchsound1:Play()
  7966. for i = 0, 1, 0.1 do
  7967. swait()
  7968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7969. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7970. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7971. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7972. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7973. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7974. end
  7975. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  7976. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  7977. Zanzoken = Instance.new("Part",char)
  7978. Zanzoken.Anchored = true
  7979. Zanzoken.Position = v3(999,999,999)
  7980. Zanzoken.CFrame = Torso.CFrame
  7981. game.Debris:AddItem(Zanzoken,0.5)
  7982. Zanzoken.Transparency = 1
  7983. Zano:Play()
  7984. wait()
  7985. idk = Instance.new("BillboardGui",Zanzoken)
  7986. idk.Size = UDim2.new(10,0,15,0)
  7987. idk.AlwaysOnTop = false
  7988. idk1 = Instance.new("ImageLabel",idk)
  7989. idk1.BackgroundTransparency = 1
  7990. idk.ExtentsOffset = v3(0,0,0)
  7991. idk1.ImageTransparency = 0
  7992. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7993. idk1.Size = UDim2.new(2,0,1,0)
  7994. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7995. idk1.Image = "rbxassetid://319554883"
  7996. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7997. wait()
  7998. Zanzoken = Instance.new("Part",char)
  7999. Zanzoken.Anchored = true
  8000. Zanzoken.Position = v3(999,999,999)
  8001. Zanzoken.CFrame = Torso.CFrame
  8002. game.Debris:AddItem(Zanzoken,0.5)
  8003. Zanzoken.Transparency = 1
  8004. wait()
  8005. idk = Instance.new("BillboardGui",Zanzoken)
  8006. idk.Size = UDim2.new(20,0,20,0)
  8007. idk.AlwaysOnTop = false
  8008. idk1 = Instance.new("ImageLabel",idk)
  8009. idk1.BackgroundTransparency = 1
  8010. idk.ExtentsOffset = v3(0,0,0)
  8011. idk1.ImageTransparency = 0
  8012. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8013. idk1.Size = UDim2.new(2,0,1,0)
  8014. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8015. idk1.Image = "rbxassetid://319554883"
  8016. for i = 0, 1, 0.1 do
  8017. swait()
  8018. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8019. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8020. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8021. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8022. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8023. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8024. end
  8025. punchsound1:Play()
  8026. for i = 0, 1, 0.1 do
  8027. swait()
  8028. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8029. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8030. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8031. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8032. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8033. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8034. end
  8035. punchsound1:Play()
  8036. for i = 0, 1, 0.1 do
  8037. swait()
  8038. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8039. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8040. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8041. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8042. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8043. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8044. end
  8045. for i = 0, 1, 0.1 do
  8046. swait()
  8047. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8048. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8049. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8050. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8051. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8052. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8053. end
  8054. punchsound1:Play()
  8055. for i = 0, 1, 0.1 do
  8056. swait()
  8057. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8058. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8059. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8060. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8061. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8062. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8063. end
  8064. punchsound1:Play()
  8065. for i = 0, 1, 0.1 do
  8066. swait()
  8067. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8068. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8069. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8070. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8071. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8072. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8073. end
  8074. for i = 0, 1, 0.1 do
  8075. swait()
  8076. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8077. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8078. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8079. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8080. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8081. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8082. end
  8083. punchsound1:Play()
  8084. for i = 0, 1, 0.1 do
  8085. swait()
  8086. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8087. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8088. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8089. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8090. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8091. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8092. end
  8093. punchsound1:Play()
  8094. for i,v in pairs(to.Parent:GetChildren()) do
  8095. if v:IsA("Humanoid") then
  8096. v.Health = v.Health - 10
  8097.  
  8098. v.PlatformStand = true
  8099. end
  8100. end
  8101. for i = 0, 1, 0.1 do
  8102. swait()
  8103. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8104. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8105. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8106. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8107. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8108. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8109. end
  8110.  
  8111. for i = 0, 1, 0.1 do
  8112. swait()
  8113. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8114. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8115. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8116. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8117. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8118. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8119. end
  8120. punchsound1:Play()
  8121. for i = 0, 1, 0.1 do
  8122. swait()
  8123. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8124. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8125. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8126. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8127. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8128. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8129. end
  8130. for i,v in pairs(to.Parent:GetChildren()) do
  8131. if v:IsA("Humanoid") then
  8132. v.Health = v.Health - 3
  8133.  
  8134. v.PlatformStand = true
  8135. end
  8136. end
  8137. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  8138. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  8139. Zanzoken = Instance.new("Part",char)
  8140. Zanzoken.Anchored = true
  8141. Zanzoken.Position = v3(999,999,999)
  8142. Zanzoken.CFrame = Torso.CFrame
  8143. game.Debris:AddItem(Zanzoken,0.5)
  8144. Zanzoken.Transparency = 1
  8145. Zano:Play()
  8146. wait()
  8147. idk = Instance.new("BillboardGui",Zanzoken)
  8148. idk.Size = UDim2.new(10,0,15,0)
  8149. idk.AlwaysOnTop = false
  8150. idk1 = Instance.new("ImageLabel",idk)
  8151. idk1.BackgroundTransparency = 1
  8152. idk.ExtentsOffset = v3(0,0,0)
  8153. idk1.ImageTransparency = 0
  8154. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8155. idk1.Size = UDim2.new(2,0,1,0)
  8156. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8157. idk1.Image = "rbxassetid://319554883"
  8158. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8159. wait()
  8160. Zanzoken = Instance.new("Part",char)
  8161. Zanzoken.Anchored = true
  8162. Zanzoken.Position = v3(999,999,999)
  8163. Zanzoken.CFrame = Torso.CFrame
  8164. game.Debris:AddItem(Zanzoken,0.5)
  8165. Zanzoken.Transparency = 1
  8166. wait()
  8167. idk = Instance.new("BillboardGui",Zanzoken)
  8168. idk.Size = UDim2.new(20,0,20,0)
  8169. idk.AlwaysOnTop = false
  8170. idk1 = Instance.new("ImageLabel",idk)
  8171. idk1.BackgroundTransparency = 1
  8172. idk.ExtentsOffset = v3(0,0,0)
  8173. idk1.ImageTransparency = 0
  8174. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8175. idk1.Size = UDim2.new(2,0,1,0)
  8176. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8177. idk1.Image = "rbxassetid://319554883"
  8178. for i = 0, 1, 0.1 do
  8179. swait()
  8180. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8181. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8182. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8183. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8184. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8185. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8186. end
  8187. for i = 0, 1, 0.1 do
  8188. swait()
  8189. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8190. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8191. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8192. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8193. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8194. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8195. end
  8196. punchsound1:Play()
  8197. for i = 0, 1, 0.1 do
  8198. swait()
  8199. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8200. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8201. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8202. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8203. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8204. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8205. end
  8206. for i,v in pairs(to.Parent:GetChildren()) do
  8207. if v:IsA("Humanoid") then
  8208. v.Health = v.Health - 3
  8209.  
  8210. v.PlatformStand = true
  8211. end
  8212. end
  8213. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  8214. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  8215. Zanzoken = Instance.new("Part",char)
  8216. Zanzoken.Anchored = true
  8217. Zanzoken.Position = v3(999,999,999)
  8218. Zanzoken.CFrame = Torso.CFrame
  8219. game.Debris:AddItem(Zanzoken,0.5)
  8220. Zanzoken.Transparency = 1
  8221. Zano:Play()
  8222. wait()
  8223. idk = Instance.new("BillboardGui",Zanzoken)
  8224. idk.Size = UDim2.new(10,0,15,0)
  8225. idk.AlwaysOnTop = false
  8226. idk1 = Instance.new("ImageLabel",idk)
  8227. idk1.BackgroundTransparency = 1
  8228. idk.ExtentsOffset = v3(0,0,0)
  8229. idk1.ImageTransparency = 0
  8230. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8231. idk1.Size = UDim2.new(2,0,1,0)
  8232. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8233. idk1.Image = "rbxassetid://319554883"
  8234. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8235. wait()
  8236. Zanzoken = Instance.new("Part",char)
  8237. Zanzoken.Anchored = true
  8238. Zanzoken.Position = v3(999,999,999)
  8239. Zanzoken.CFrame = Torso.CFrame
  8240. game.Debris:AddItem(Zanzoken,0.5)
  8241. Zanzoken.Transparency = 1
  8242. wait()
  8243. idk = Instance.new("BillboardGui",Zanzoken)
  8244. idk.Size = UDim2.new(20,0,20,0)
  8245. idk.AlwaysOnTop = false
  8246. idk1 = Instance.new("ImageLabel",idk)
  8247. idk1.BackgroundTransparency = 1
  8248. idk.ExtentsOffset = v3(0,0,0)
  8249. idk1.ImageTransparency = 0
  8250. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8251. idk1.Size = UDim2.new(2,0,1,0)
  8252. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8253. idk1.Image = "rbxassetid://319554883"
  8254. punchsound1:Play()
  8255. for i = 0, 1, 0.1 do
  8256. swait()
  8257. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8258. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8259. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8260. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8261. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8262. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8263. end
  8264. punchsound1:Play()
  8265. for i = 0, 1, 0.1 do
  8266. swait()
  8267. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8268. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8269. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8270. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8271. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8272. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8273. end
  8274.  
  8275.  
  8276. for i,v in pairs(to.Parent:GetChildren()) do
  8277. if v:IsA("Humanoid") then
  8278. v.Health = v.Health - 20
  8279.  
  8280. v.PlatformStand = true
  8281. end
  8282. end
  8283. StrongPunch:Play()
  8284. for i = 0, 1, 0.1 do
  8285. swait()
  8286. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8287. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8288. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8289. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8290. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8291. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8292. end
  8293. for i = 0, 1, 0.1 do
  8294. swait()
  8295. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8296. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8297. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8298. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8299. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8300. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8301. end
  8302. for i,v in pairs(to.Parent:GetChildren()) do
  8303. if v:IsA("Humanoid") then
  8304. v.Health = v.Health - 3
  8305.  
  8306. v.PlatformStand = true
  8307. end
  8308. end
  8309. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  8310. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  8311. Zanzoken = Instance.new("Part",char)
  8312. Zanzoken.Anchored = true
  8313. Zanzoken.Position = v3(999,999,999)
  8314. Zanzoken.CFrame = Torso.CFrame
  8315. game.Debris:AddItem(Zanzoken,0.5)
  8316. Zanzoken.Transparency = 1
  8317. Zano:Play()
  8318. wait()
  8319. idk = Instance.new("BillboardGui",Zanzoken)
  8320. idk.Size = UDim2.new(10,0,15,0)
  8321. idk.AlwaysOnTop = false
  8322. idk1 = Instance.new("ImageLabel",idk)
  8323. idk1.BackgroundTransparency = 1
  8324. idk.ExtentsOffset = v3(0,0,0)
  8325. idk1.ImageTransparency = 0
  8326. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8327. idk1.Size = UDim2.new(2,0,1,0)
  8328. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8329. idk1.Image = "rbxassetid://319554883"
  8330. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8331. wait()
  8332. Zanzoken = Instance.new("Part",char)
  8333. Zanzoken.Anchored = true
  8334. Zanzoken.Position = v3(999,999,999)
  8335. Zanzoken.CFrame = Torso.CFrame
  8336. game.Debris:AddItem(Zanzoken,0.5)
  8337. Zanzoken.Transparency = 1
  8338. wait()
  8339. idk = Instance.new("BillboardGui",Zanzoken)
  8340. idk.Size = UDim2.new(20,0,20,0)
  8341. idk.AlwaysOnTop = false
  8342. idk1 = Instance.new("ImageLabel",idk)
  8343. idk1.BackgroundTransparency = 1
  8344. idk.ExtentsOffset = v3(0,0,0)
  8345. idk1.ImageTransparency = 0
  8346. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8347. idk1.Size = UDim2.new(2,0,1,0)
  8348. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8349. idk1.Image = "rbxassetid://319554883"
  8350. for i = 0, 1, 0.1 do
  8351. swait()
  8352. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8353. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8354. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8355. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8356. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8357. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8358. end
  8359. punchsound1:Play()
  8360. for i = 0, 1, 0.1 do
  8361. swait()
  8362. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8363. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8364. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8365. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8366. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8367. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8368. end
  8369. punchsound1:Play()
  8370. for i = 0, 1, 0.1 do
  8371. swait()
  8372. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8373. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8374. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8375. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8376. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8377. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8378. end
  8379. for i = 0, 1, 0.1 do
  8380. swait()
  8381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8382. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8383. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8384. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8385. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8386. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8387. end
  8388. for i = 0, 1, 0.1 do
  8389. swait()
  8390. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8391. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8392. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8393. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8394. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8395. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8396. end
  8397. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  8398. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  8399. Zanzoken = Instance.new("Part",char)
  8400. Zanzoken.Anchored = true
  8401. Zanzoken.Position = v3(999,999,999)
  8402. Zanzoken.CFrame = Torso.CFrame
  8403. game.Debris:AddItem(Zanzoken,0.5)
  8404. Zanzoken.Transparency = 1
  8405. Zano:Play()
  8406. wait()
  8407. idk = Instance.new("BillboardGui",Zanzoken)
  8408. idk.Size = UDim2.new(10,0,15,0)
  8409. idk.AlwaysOnTop = false
  8410. idk1 = Instance.new("ImageLabel",idk)
  8411. idk1.BackgroundTransparency = 1
  8412. idk.ExtentsOffset = v3(0,0,0)
  8413. idk1.ImageTransparency = 0
  8414. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8415. idk1.Size = UDim2.new(2,0,1,0)
  8416. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8417. idk1.Image = "rbxassetid://319554883"
  8418. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8419. wait()
  8420. Zanzoken = Instance.new("Part",char)
  8421. Zanzoken.Anchored = true
  8422. Zanzoken.Position = v3(999,999,999)
  8423. Zanzoken.CFrame = Torso.CFrame
  8424. game.Debris:AddItem(Zanzoken,0.5)
  8425. Zanzoken.Transparency = 1
  8426. wait()
  8427. idk = Instance.new("BillboardGui",Zanzoken)
  8428. idk.Size = UDim2.new(20,0,20,0)
  8429. idk.AlwaysOnTop = false
  8430. idk1 = Instance.new("ImageLabel",idk)
  8431. idk1.BackgroundTransparency = 1
  8432. idk.ExtentsOffset = v3(0,0,0)
  8433. idk1.ImageTransparency = 0
  8434. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8435. idk1.Size = UDim2.new(2,0,1,0)
  8436. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8437. idk1.Image = "rbxassetid://319554883"
  8438. StrongPunch:Play()
  8439. Break:Play()
  8440. local Aura4 = Instance.new('ParticleEmitter')
  8441. Aura4.Name = "Aura"
  8442. Aura4.Texture = "rbxassetid://1046299182"
  8443. Aura4.Parent = Torso
  8444. Aura4.LightEmission = 1
  8445. Aura4.Transparency = NumberSequence.new(0.7,1)
  8446. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8447. Aura4.Size = NumberSequence.new(1,30)
  8448. Aura4.Rotation = NumberRange.new(-360,360)
  8449. Aura4.LockedToPart = true
  8450. Aura4.Lifetime = NumberRange.new(0.2)
  8451. Aura4.Rate = 100
  8452. Aura4.Speed = NumberRange.new(0)
  8453. Aura4.EmissionDirection = "Top"
  8454. for i = 0, 6, 0.1 do
  8455. swait()
  8456. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8457. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8458. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8459. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8460. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8461. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8462. end
  8463. Aura4:Destroy()
  8464. wait(0.1)
  8465. local Aura4 = Instance.new('ParticleEmitter')
  8466. Aura4.Name = "Aura"
  8467. Aura4.Texture = "rbxassetid://1046299182"
  8468. Aura4.Parent = Torso
  8469. Aura4.LightEmission = 1
  8470. Aura4.Transparency = NumberSequence.new(0.7,1)
  8471. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8472. Aura4.Size = NumberSequence.new(1,30)
  8473. Aura4.Rotation = NumberRange.new(-360,360)
  8474. Aura4.LockedToPart = true
  8475. Aura4.Lifetime = NumberRange.new(0.2)
  8476. Aura4.Rate = 100
  8477. Aura4.Speed = NumberRange.new(0)
  8478. Aura4.EmissionDirection = "Top"
  8479. StrongPunch1:Play()
  8480. Break:Play()
  8481. for i = 0, 6, 0.1 do
  8482. swait()
  8483. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8484. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8485. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8486. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8487. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8488. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8489. end
  8490. Aura4:Destroy()
  8491. StrongPunch2:Play()
  8492. Break:Play()
  8493. local Aura4 = Instance.new('ParticleEmitter')
  8494. Aura4.Name = "Aura"
  8495. Aura4.Texture = "rbxassetid://1046299182"
  8496. Aura4.Parent = Torso
  8497. Aura4.LightEmission = 1
  8498. Aura4.Transparency = NumberSequence.new(0.7,1)
  8499. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8500. Aura4.Size = NumberSequence.new(1,30)
  8501. Aura4.Rotation = NumberRange.new(-360,360)
  8502. Aura4.LockedToPart = true
  8503. Aura4.Lifetime = NumberRange.new(0.2)
  8504. Aura4.Rate = 100
  8505. Aura4.Speed = NumberRange.new(0)
  8506. Aura4.EmissionDirection = "Top"
  8507. for i = 0, 7, 0.1 do
  8508. swait()
  8509. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8510. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8511. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8512. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8513. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8514. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8515. end
  8516. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  8517. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  8518. Aura4:Destroy()
  8519. Zanzoken = Instance.new("Part",char)
  8520. Zanzoken.Anchored = true
  8521. Zanzoken.Position = v3(999,999,999)
  8522. Zanzoken.CFrame = Torso.CFrame
  8523. game.Debris:AddItem(Zanzoken,0.5)
  8524. Zanzoken.Transparency = 1
  8525. Zano:Play()
  8526. wait()
  8527. idk = Instance.new("BillboardGui",Zanzoken)
  8528. idk.Size = UDim2.new(10,0,15,0)
  8529. idk.AlwaysOnTop = false
  8530. idk1 = Instance.new("ImageLabel",idk)
  8531. idk1.BackgroundTransparency = 1
  8532. idk.ExtentsOffset = v3(0,0,0)
  8533. idk1.ImageTransparency = 0
  8534. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8535. idk1.Size = UDim2.new(2,0,1,0)
  8536. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8537. idk1.Image = "rbxassetid://319554883"
  8538. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8539. wait()
  8540. Zanzoken = Instance.new("Part",char)
  8541. Zanzoken.Anchored = true
  8542. Zanzoken.Position = v3(999,999,999)
  8543. Zanzoken.CFrame = Torso.CFrame
  8544. game.Debris:AddItem(Zanzoken,0.5)
  8545. Zanzoken.Transparency = 1
  8546. wait()
  8547. idk = Instance.new("BillboardGui",Zanzoken)
  8548. idk.Size = UDim2.new(20,0,20,0)
  8549. idk.AlwaysOnTop = false
  8550. idk1 = Instance.new("ImageLabel",idk)
  8551. idk1.BackgroundTransparency = 1
  8552. idk.ExtentsOffset = v3(0,0,0)
  8553. idk1.ImageTransparency = 0
  8554. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8555. idk1.Size = UDim2.new(2,0,1,0)
  8556. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8557. idk1.Image = "rbxassetid://319554883"
  8558. for i = 0, 1, 0.1 do
  8559. swait()
  8560. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8561. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8562. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8563. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8564. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8565. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8566. end
  8567. punchsound1:Play()
  8568. for i = 0, 1, 0.1 do
  8569. swait()
  8570. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8571. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8572. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8573. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8574. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8575. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8576. end
  8577. punchsound1:Play()
  8578. for i = 0, 1, 0.1 do
  8579. swait()
  8580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8581. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8582. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8583. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8584. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8585. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8586. end
  8587. for i = 0, 1, 0.1 do
  8588. swait()
  8589. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8590. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8591. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8592. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8593. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8594. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8595. end
  8596. for i = 0, 1, 0.1 do
  8597. swait()
  8598. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8599. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8600. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8601. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8602. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8603. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8604. end
  8605. punchsound1:Play()
  8606. for i = 0, 0.5, 0.1 do
  8607. swait()
  8608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8609. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8610. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8611. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8612. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8613. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8614. end
  8615. punchsound1:Play()
  8616. for i = 0, 0.5, 0.1 do
  8617. swait()
  8618. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8619. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8620. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8621. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8622. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8623. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8624. end
  8625. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  8626. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  8627. Zanzoken = Instance.new("Part",char)
  8628. Zanzoken.Anchored = true
  8629. Zanzoken.Position = v3(999,999,999)
  8630. Zanzoken.CFrame = Torso.CFrame
  8631. game.Debris:AddItem(Zanzoken,0.5)
  8632. Zanzoken.Transparency = 1
  8633. Zano:Play()
  8634. wait()
  8635. idk = Instance.new("BillboardGui",Zanzoken)
  8636. idk.Size = UDim2.new(10,0,15,0)
  8637. idk.AlwaysOnTop = false
  8638. idk1 = Instance.new("ImageLabel",idk)
  8639. idk1.BackgroundTransparency = 1
  8640. idk.ExtentsOffset = v3(0,0,0)
  8641. idk1.ImageTransparency = 0
  8642. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8643. idk1.Size = UDim2.new(2,0,1,0)
  8644. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8645. idk1.Image = "rbxassetid://319554883"
  8646. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8647. wait()
  8648. Zanzoken = Instance.new("Part",char)
  8649. Zanzoken.Anchored = true
  8650. Zanzoken.Position = v3(999,999,999)
  8651. Zanzoken.CFrame = Torso.CFrame
  8652. game.Debris:AddItem(Zanzoken,0.5)
  8653. Zanzoken.Transparency = 1
  8654. wait()
  8655. idk = Instance.new("BillboardGui",Zanzoken)
  8656. idk.Size = UDim2.new(20,0,20,0)
  8657. idk.AlwaysOnTop = false
  8658. idk1 = Instance.new("ImageLabel",idk)
  8659. idk1.BackgroundTransparency = 1
  8660. idk.ExtentsOffset = v3(0,0,0)
  8661. idk1.ImageTransparency = 0
  8662. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8663. idk1.Size = UDim2.new(2,0,1,0)
  8664. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8665. idk1.Image = "rbxassetid://319554883"
  8666. for i = 0, 0.4, 0.1 do
  8667. swait()
  8668. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8669. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8670. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8671. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8672. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8673. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8674. end
  8675. punchsound1:Play()
  8676. for i = 0, 0.4, 0.1 do
  8677. swait()
  8678. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8679. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8680. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8681. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8682. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8683. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8684. end
  8685. punchsound1:Play()
  8686. for i = 0, 1, 0.1 do
  8687. swait()
  8688. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8689. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8690. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8691. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8692. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8693. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8694. end
  8695. for i,v in pairs(to.Parent:GetChildren()) do
  8696. if v:IsA("Humanoid") then
  8697. v.Health = v.Health - 8
  8698.  
  8699. v.PlatformStand = true
  8700. end
  8701. end
  8702.  
  8703. hit1 = false
  8704.  
  8705. punchsound1:Play()
  8706. hit2 = true
  8707. for i = 0, 1, 0.1 do
  8708. swait()
  8709. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8710. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8711. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8712. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8713. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8714. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8715. end
  8716. for i,v in pairs(to.Parent:GetChildren()) do
  8717. if v:IsA("Humanoid") then
  8718. v.Health = v.Health - 10
  8719.  
  8720. v.PlatformStand = true
  8721. end
  8722. end
  8723. hit2 = false
  8724.  
  8725. punchsound1:Play()
  8726. hit3 = true
  8727. hit4 = true
  8728.  
  8729.  
  8730. punchsound1:Play()
  8731.  
  8732.  
  8733. coroutine.wrap(function()
  8734. for i=1,2 do
  8735. wait()
  8736.  
  8737.  
  8738.  
  8739.  
  8740.  
  8741. for i,v in pairs(to.Parent:GetChildren()) do
  8742. if v:IsA("Humanoid") then
  8743. v.Health = v.Health - 30
  8744.  
  8745. v.PlatformStand = true
  8746. end
  8747. end
  8748. end
  8749.  
  8750.  
  8751. wait(3)
  8752. end)()
  8753.  
  8754.  
  8755.  
  8756. RootPart.Anchored = false
  8757.  
  8758.  
  8759.  
  8760.  
  8761.  
  8762. StrongPunch:Play()
  8763.  
  8764.  
  8765.  
  8766.  
  8767.  
  8768.  
  8769. for i,v in pairs(to.Parent:GetChildren()) do
  8770. if v:IsA("Humanoid") then
  8771. v.Health = v.Health - 20
  8772.  
  8773. v.PlatformStand = true
  8774. end
  8775. end
  8776.  
  8777. StrongPunch2:Play()
  8778.  
  8779.  
  8780. hitground = new("Part",char)
  8781. hitground.Size = Vector3.new(5,5,5)
  8782. hitground.Name = "Ground"
  8783. hitground.Transparency = 1
  8784. hitground.CanCollide = false
  8785. game.Debris:AddItem(hitground,2)
  8786. hitground.Position = Vector3.new(999,999,999)
  8787. hitgroundweld = new("Weld",hitground)
  8788. hitgroundweld.Part0 = to
  8789. hitgroundweld.Part1 = hitground
  8790. hitground.Touched:connect(function(hit2)
  8791. if hit2.Size.x > 150 then
  8792. hitground:Destroy()
  8793. ad = new("Part",char)
  8794. ad.Name = "NewPart"
  8795. ad.Size = Vector3.new(30,0.1,30)
  8796. ad.CanCollide = false
  8797. ad.Anchored = true
  8798. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8799. ad.Transparency = 1
  8800. aad = new("Decal",ad)
  8801.  
  8802. aad.Face = "Top"
  8803. aad.Transparency = 1
  8804. aad.Transparency = 0
  8805. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8806. smoke = new("Part",to)
  8807. smokemesh = new("SpecialMesh",smoke)
  8808. smokemesh.MeshId = "rbxassetid://928329648"
  8809. smoke.BrickColor = hit2.BrickColor
  8810. smoke.Anchored = true
  8811. smoke.Position = hitground.Position
  8812. GroundImpact:Play()
  8813. for i = 1,20 do
  8814. wait()
  8815. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8816. smoke.Transparency = smoke.Transparency + 1/20
  8817. end
  8818. smoke:Destroy()
  8819. wait(0.5)
  8820.  
  8821. for i = 1,20 do
  8822. wait(0.1)
  8823. aad.Transparency = aad.Transparency + 1/20
  8824. end
  8825. end
  8826. end)
  8827. ys = Instance.new("BodyVelocity",to)
  8828. ys.Name = "GO"
  8829.  
  8830. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8831.  
  8832. ys.Velocity = v3(0,-90,0)
  8833.  
  8834. wait(1)
  8835. ys:Destroy()
  8836.  
  8837.  
  8838.  
  8839.  
  8840.  
  8841. hit3 = false
  8842. hit4 = false
  8843.  
  8844.  
  8845. hit1 = false
  8846. hit2 = false
  8847. hit3 = false
  8848. hit4 = false
  8849. idle = true
  8850. RootPart.Anchored = false
  8851. to.Anchored = false
  8852. end
  8853. end)
  8854. end
  8855.  
  8856.  
  8857. function Combo2()
  8858. getplayer = new("Part",char)
  8859. getplayer.Position = Vector3.new(999,999,999)
  8860. getplayer.Transparency = 1
  8861. getplayer.Size = v3(3,3,3)
  8862. getplayer.CanCollide = false
  8863. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  8864. getplayer.Name = "GetPlayer"
  8865.  
  8866. game.Debris:AddItem(getplayer,0.5)
  8867.  
  8868. getplayer.Touched:connect(function(hit)
  8869. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  8870. getplayer:Destroy()
  8871. to = hit.Parent:findFirstChild("HumanoidRootPart")
  8872. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  8873. to.Anchored = true
  8874. idle = false
  8875.  
  8876.  
  8877. punchsound1:Play()
  8878. hit1 = true
  8879. for i = 0, 1, 0.1 do
  8880. swait()
  8881. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8882. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8883. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8884. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8885. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8886. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8887. end
  8888. punchsound1:Play()
  8889. for i = 0, 1, 0.1 do
  8890. swait()
  8891. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8892. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8893. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8894. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8895. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8896. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8897. end
  8898. punchsound1:Play()
  8899. for i = 0, 1, 0.1 do
  8900. swait()
  8901. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8902. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8903. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8904. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8905. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8906. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8907. end
  8908. for i = 0, 1, 0.1 do
  8909. swait()
  8910. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8911. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8912. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8913. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8914. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8915. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8916. end
  8917. for i = 0, 1, 0.1 do
  8918. swait()
  8919. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8920. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8921. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8922. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8923. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8924. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8925. end
  8926. StrongPunch1:Play()
  8927. for i = 0, 1, 0.1 do
  8928. swait()
  8929. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8930. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8931. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8932. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8933. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8934. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8935. end
  8936. for i = 0, 0.6, 0.1 do
  8937. swait()
  8938. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8939. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8940. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8941. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8942. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8943. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8944. end
  8945. for i = 0, 0.6, 0.1 do
  8946. swait()
  8947. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8948. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8949. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8950. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8951. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8952. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8953. end
  8954. for i,v in pairs(to.Parent:GetChildren()) do
  8955. if v:IsA("Humanoid") then
  8956. v.Health = v.Health - 6
  8957.  
  8958. v.PlatformStand = true
  8959. end
  8960. end
  8961. StrongPunch:Play()
  8962. for i = 0, 1, 0.1 do
  8963. swait()
  8964. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8965. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8966. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8967. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8968. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8969. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8970. end
  8971. for i,v in pairs(to.Parent:GetChildren()) do
  8972. if v:IsA("Humanoid") then
  8973. v.Health = v.Health - 8
  8974.  
  8975. v.PlatformStand = true
  8976. end
  8977. end
  8978.  
  8979. hit1 = false
  8980.  
  8981. punchsound1:Play()
  8982. hit2 = true
  8983. for i = 0, 1, 0.1 do
  8984. swait()
  8985. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8986. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8987. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8988. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8989. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8990. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8991. end
  8992. for i,v in pairs(to.Parent:GetChildren()) do
  8993. if v:IsA("Humanoid") then
  8994. v.Health = v.Health - 5
  8995.  
  8996. v.PlatformStand = true
  8997. end
  8998. end
  8999. hit2 = false
  9000.  
  9001. punchsound1:Play()
  9002. hit3 = true
  9003. hit4 = true
  9004.  
  9005.  
  9006. punchsound1:Play()
  9007.  
  9008. coroutine.wrap(function()
  9009. for i=1,2 do
  9010. wait()
  9011. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  9012. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  9013. Zanzoken = Instance.new("Part",char)
  9014. Zanzoken.Anchored = true
  9015. Zanzoken.Position = v3(999,999,999)
  9016. Zanzoken.CFrame = Torso.CFrame
  9017. game.Debris:AddItem(Zanzoken,0.5)
  9018. Zanzoken.Transparency = 1
  9019. Zano:Play()
  9020. wait()
  9021. idk = Instance.new("BillboardGui",Zanzoken)
  9022. idk.Size = UDim2.new(10,0,15,0)
  9023. idk.AlwaysOnTop = false
  9024. idk1 = Instance.new("ImageLabel",idk)
  9025. idk1.BackgroundTransparency = 1
  9026. idk.ExtentsOffset = v3(0,0,0)
  9027. idk1.ImageTransparency = 0
  9028. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9029. idk1.Size = UDim2.new(2,0,1,0)
  9030. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9031. idk1.Image = "rbxassetid://319554883"
  9032. wait()
  9033. Zanzoken = Instance.new("Part",char)
  9034. Zanzoken.Anchored = true
  9035. Zanzoken.Position = v3(999,999,999)
  9036. Zanzoken.CFrame = Torso.CFrame
  9037. game.Debris:AddItem(Zanzoken,0.5)
  9038. Zanzoken.Transparency = 1
  9039. wait()
  9040. idk = Instance.new("BillboardGui",Zanzoken)
  9041. idk.Size = UDim2.new(20,0,20,0)
  9042. idk.AlwaysOnTop = false
  9043. idk1 = Instance.new("ImageLabel",idk)
  9044. idk1.BackgroundTransparency = 1
  9045. idk.ExtentsOffset = v3(0,0,0)
  9046. idk1.ImageTransparency = 0
  9047. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9048. idk1.Size = UDim2.new(2,0,1,0)
  9049. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9050. idk1.Image = "rbxassetid://319554883"
  9051. for i = 0, 1, 0.1 do
  9052. swait()
  9053. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9054. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9055. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9056. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9057. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9058. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9059. end
  9060. StrongPunch:Play()
  9061. for i,v in pairs(to.Parent:GetChildren()) do
  9062. if v:IsA("Humanoid") then
  9063. v.Health = v.Health - 10
  9064.  
  9065. v.PlatformStand = true
  9066. end
  9067. end
  9068. end
  9069.  
  9070.  
  9071. wait(0.7)
  9072. end)()
  9073.  
  9074.  
  9075.  
  9076.  
  9077. RootPart.Anchored = true
  9078. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  9079. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  9080. Zanzoken = Instance.new("Part",char)
  9081. Zanzoken.Anchored = true
  9082. Zanzoken.Position = v3(999,999,999)
  9083. Zanzoken.CFrame = Torso.CFrame
  9084. game.Debris:AddItem(Zanzoken,0.5)
  9085. Zanzoken.Transparency = 1
  9086. Zano:Play()
  9087. wait()
  9088. idk = Instance.new("BillboardGui",Zanzoken)
  9089. idk.Size = UDim2.new(10,0,15,0)
  9090. idk.AlwaysOnTop = false
  9091. idk1 = Instance.new("ImageLabel",idk)
  9092. idk1.BackgroundTransparency = 1
  9093. idk.ExtentsOffset = v3(0,0,0)
  9094. idk1.ImageTransparency = 0
  9095. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9096. idk1.Size = UDim2.new(2,0,1,0)
  9097. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9098. idk1.Image = "rbxassetid://319554883"
  9099. wait()
  9100. Zanzoken = Instance.new("Part",char)
  9101. Zanzoken.Anchored = true
  9102. Zanzoken.Position = v3(999,999,999)
  9103. Zanzoken.CFrame = Torso.CFrame
  9104. game.Debris:AddItem(Zanzoken,0.5)
  9105. Zanzoken.Transparency = 1
  9106. wait()
  9107. idk = Instance.new("BillboardGui",Zanzoken)
  9108. idk.Size = UDim2.new(20,0,20,0)
  9109. idk.AlwaysOnTop = false
  9110. idk1 = Instance.new("ImageLabel",idk)
  9111. idk1.BackgroundTransparency = 1
  9112. idk.ExtentsOffset = v3(0,0,0)
  9113. idk1.ImageTransparency = 0
  9114. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9115. idk1.Size = UDim2.new(2,0,1,0)
  9116. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9117. idk1.Image = "rbxassetid://319554883"
  9118.  
  9119. for i = 0, 1, 0.1 do
  9120. swait()
  9121. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9122. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9123. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9124. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9125. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9126. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9127. end
  9128.  
  9129.  
  9130. StrongPunch:Play()
  9131.  
  9132.  
  9133. for i = 0, 1, 0.1 do
  9134. swait()
  9135. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9136. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9137. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9138. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9139. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9140. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9141. end
  9142.  
  9143. for i = 0, 1, 0.1 do
  9144. swait()
  9145. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9146. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9147. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9148. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9149. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9150. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9151. end
  9152.  
  9153.  
  9154.  
  9155. for i,v in pairs(to.Parent:GetChildren()) do
  9156. if v:IsA("Humanoid") then
  9157. v.Health = v.Health - 20
  9158.  
  9159. v.PlatformStand = true
  9160. end
  9161. end
  9162.  
  9163. StrongPunch2:Play()
  9164. for i = 0, 1, 0.1 do
  9165. swait()
  9166. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9167. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9168. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9169. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9170. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9171. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9172. end
  9173.  
  9174. hitground = new("Part",char)
  9175. hitground.Size = Vector3.new(5,5,5)
  9176. hitground.Name = "Ground"
  9177. hitground.Transparency = 1
  9178. hitground.CanCollide = false
  9179. game.Debris:AddItem(hitground,2)
  9180. hitground.Position = Vector3.new(999,999,999)
  9181. hitgroundweld = new("Weld",hitground)
  9182. hitgroundweld.Part0 = to
  9183. hitgroundweld.Part1 = hitground
  9184. hitground.Touched:connect(function(hit2)
  9185. if hit2.Size.x > 150 then
  9186. hitground:Destroy()
  9187. ad = new("Part",char)
  9188. ad.Name = "NewPart"
  9189. ad.Size = Vector3.new(30,0.1,30)
  9190. ad.CanCollide = false
  9191. ad.Anchored = true
  9192. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  9193. ad.Transparency = 1
  9194. aad = new("Decal",ad)
  9195.  
  9196. aad.Face = "Top"
  9197. aad.Transparency = 1
  9198. aad.Transparency = 0
  9199. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  9200. smoke = new("Part",to)
  9201. smokemesh = new("SpecialMesh",smoke)
  9202. smokemesh.MeshId = "rbxassetid://928329648"
  9203. smoke.BrickColor = hit2.BrickColor
  9204. smoke.Anchored = true
  9205. smoke.Position = hitground.Position
  9206. GroundImpact:Play()
  9207. for i = 1,20 do
  9208. wait()
  9209. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  9210. smoke.Transparency = smoke.Transparency + 1/20
  9211. end
  9212. smoke:Destroy()
  9213. wait(0.5)
  9214.  
  9215. for i = 1,20 do
  9216. wait(0.1)
  9217. aad.Transparency = aad.Transparency + 1/20
  9218. end
  9219. end
  9220. end)
  9221. to.Anchored = false
  9222. ys = Instance.new("BodyVelocity",to)
  9223. ys.Name = "GO"
  9224.  
  9225. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  9226.  
  9227. ys.Velocity = v3(0,-90,0)
  9228.  
  9229. wait(1)
  9230. ys:Destroy()
  9231.  
  9232.  
  9233.  
  9234.  
  9235.  
  9236. hit3 = false
  9237. hit4 = false
  9238.  
  9239.  
  9240. hit1 = false
  9241. hit2 = false
  9242. hit3 = false
  9243. hit4 = false
  9244. idle = true
  9245. RootPart.Anchored = false
  9246. end
  9247. end)
  9248. end
  9249.  
  9250. function KABOOMZ222()
  9251. local effspwn = Instance.new("Part")
  9252. coroutine.resume(coroutine.create(function()
  9253. local sound1 = Instance.new("Sound")
  9254. sound1.SoundId = "rbxassetid://440145223"
  9255. sound1.MaxDistance = 600
  9256. sound1.EmitterSize = 60
  9257. sound1.Volume = 5.5
  9258. sound1.Pitch = 1.3
  9259. sound1.Parent = effspwn
  9260. local sound2 = Instance.new("Sound")
  9261. sound2.SoundId = "rbxassetid://440145223"
  9262. sound2.MaxDistance = 300
  9263. sound2.EmitterSize = 20
  9264. sound2.Volume = 3
  9265. sound2.Pitch = 0.7
  9266. sound2.Parent = effspwn
  9267. local sound3 = Instance.new("Sound")
  9268. sound3.SoundId = "rbxassetid://440145223"
  9269. sound2.MaxDistance = 400
  9270. sound2.EmitterSize = 30
  9271. sound2.Volume = 0.5
  9272. sound2.Pitch = 0.5
  9273. sound2.Parent = effspwn
  9274. sound2:Play()
  9275. wait()
  9276. sound1:Play()
  9277. sound3:Play()
  9278. end))
  9279. local model = Instance.new("Model")
  9280. game.Debris:AddItem(model, 20)
  9281. model.Name = "smasheffects"
  9282. model.Parent = workspace
  9283. effspwn.Name = "spwnr"
  9284. effspwn.Size = Vector3.new(1, 1, 1)
  9285. effspwn.Anchored = true
  9286. effspwn.CanCollide = false
  9287. effspwn.Transparency = 1
  9288. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  9289. effspwn.Parent = model
  9290.  
  9291.  
  9292.  
  9293.  
  9294. coroutine.resume(coroutine.create(function()
  9295. local shok = Instance.new("Part")
  9296. shok.Name = "whoosh"
  9297. shok.BrickColor = BrickColor.new("Institutional white")
  9298. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9299. shok.Size = Vector3.new(1, 1, 1)
  9300. shok.Anchored = true
  9301. shok.Material = "Neon"
  9302. shok.Transparency = 1
  9303. shok.CanCollide = false
  9304. shok.Parent = model
  9305. game.Debris:AddItem(shok, 12)
  9306. local mesh = Instance.new("SpecialMesh")
  9307. mesh.MeshType = "FileMesh"
  9308. mesh.MeshId = "rbxassetid://437347603"
  9309. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  9310. mesh.Parent = shok
  9311.  
  9312.  
  9313.  
  9314.  
  9315.  
  9316. for e = 1, 8 do
  9317. wait()
  9318. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  9319. shok.Transparency = shok.Transparency + 0.035
  9320. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  9321. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  9322.  
  9323.  
  9324. end
  9325. for e = 1, 16 do
  9326. wait()
  9327. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  9328. shok.Transparency = shok.Transparency + 0.11
  9329. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  9330. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  9331.  
  9332. end
  9333. end))
  9334. coroutine.resume(coroutine.create(function()
  9335. local shok = Instance.new("Part")
  9336. shok.Name = "wring1"
  9337. shok.BrickColor = BrickColor.new("Institutional white")
  9338. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9339. shok.Size = Vector3.new(1, 1, 1)
  9340. shok.Anchored = true
  9341. shok.Material = "Neon"
  9342. shok.Transparency = 0.25
  9343. shok.CanCollide = false
  9344. shok.Parent = model
  9345. game.Debris:AddItem(shok, 12)
  9346. local mesh = Instance.new("SpecialMesh")
  9347. mesh.MeshType = "FileMesh"
  9348. mesh.MeshId = "rbxassetid://3270017"
  9349. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  9350. mesh.Parent = shok
  9351. for e = 1, 30 do
  9352. wait()
  9353. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  9354. shok.Transparency = shok.Transparency + 0.002
  9355. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9356. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9357. end
  9358. for e = 1, 38 do
  9359. wait()
  9360. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9361. shok.Transparency = shok.Transparency + 0.002
  9362. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9363. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9364. end
  9365. for e = 1, 24 do
  9366. wait()
  9367. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9368. shok.Transparency = shok.Transparency + 0.03
  9369. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9370. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9371. end
  9372. end))
  9373. coroutine.resume(coroutine.create(function()
  9374. local shok = Instance.new("Part")
  9375. shok.Name = "wring2"
  9376. shok.BrickColor = BrickColor.new("Institutional white")
  9377. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9378. shok.Size = Vector3.new(1, 1, 1)
  9379. shok.Anchored = true
  9380. shok.Material = "Neon"
  9381. shok.Transparency = 0.25
  9382. shok.CanCollide = false
  9383. shok.Parent = model
  9384. game.Debris:AddItem(shok, 12)
  9385. local mesh = Instance.new("SpecialMesh")
  9386. mesh.MeshType = "FileMesh"
  9387. mesh.MeshId = "rbxassetid://3270017"
  9388. mesh.Scale = Vector3.new(12, 12, 0.05)
  9389. mesh.Parent = shok
  9390. for e = 1, 30 do
  9391. wait()
  9392. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  9393. shok.Transparency = shok.Transparency + 0.002
  9394. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9395. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9396. end
  9397. for e = 1, 38 do
  9398. wait()
  9399. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9400. shok.Transparency = shok.Transparency + 0.002
  9401. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9402. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9403. end
  9404. for e = 1, 24 do
  9405. wait()
  9406. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9407. shok.Transparency = shok.Transparency + 0.03
  9408. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9409. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9410. end
  9411. end))
  9412. coroutine.resume(coroutine.create(function()
  9413. local shok = Instance.new("Part")
  9414. shok.Name = "coil1"
  9415. shok.BrickColor = BrickColor.new("Institutional white")
  9416. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9417. shok.Size = Vector3.new(1, 1, 1)
  9418. shok.Anchored = true
  9419. shok.Material = "Neon"
  9420. shok.Transparency = 0.25
  9421. shok.CanCollide = false
  9422. shok.Parent = model
  9423. game.Debris:AddItem(shok, 12)
  9424. local mesh = Instance.new("SpecialMesh")
  9425. mesh.MeshType = "FileMesh"
  9426. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9427. mesh.Scale = Vector3.new(12, 12, 12)
  9428. mesh.Parent = shok
  9429. for e = 1, 15 do
  9430. wait()
  9431. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9432. shok.Transparency = shok.Transparency + 0.004
  9433. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9434. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9435. end
  9436. for e = 1, 16 do
  9437. wait()
  9438. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9439. shok.Transparency = shok.Transparency + 0.004
  9440. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9441. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9442. end
  9443. for e = 1, 12 do
  9444. wait()
  9445. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9446. shok.Transparency = shok.Transparency + 0.06
  9447. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9448. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9449. end
  9450. end))
  9451. coroutine.resume(coroutine.create(function()
  9452. local shok = Instance.new("Part")
  9453. shok.Name = "coil2"
  9454. shok.BrickColor = BrickColor.new("Institutional white")
  9455. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9456. shok.Size = Vector3.new(1, 1, 1)
  9457. shok.Anchored = true
  9458. shok.Material = "Neon"
  9459. shok.Transparency = 1
  9460. shok.CanCollide = false
  9461. shok.Parent = model
  9462. game.Debris:AddItem(shok, 12)
  9463. local mesh = Instance.new("SpecialMesh")
  9464. mesh.MeshType = "FileMesh"
  9465. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9466. mesh.Scale = Vector3.new(6, 12, 6)
  9467. mesh.Parent = shok
  9468. for e = 1, 15 do
  9469. wait()
  9470. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9471. shok.Transparency = shok.Transparency + 0.005
  9472. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9473. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9474. end
  9475. for e = 1, 16 do
  9476. wait()
  9477. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9478. shok.Transparency = shok.Transparency + 0.005
  9479. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9480. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9481. end
  9482. for e = 1, 12 do
  9483. wait()
  9484. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9485. shok.Transparency = shok.Transparency + 0.09
  9486. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9487. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9488. end
  9489. end))
  9490. coroutine.resume(coroutine.create(function()
  9491. local shok = Instance.new("Part")
  9492. shok.Name = "shokwve"
  9493. shok.BrickColor = BrickColor.new("Institutional white")
  9494. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  9495. shok.Size = Vector3.new(1, 1, 1)
  9496. shok.Anchored = true
  9497. shok.Material = "Neon"
  9498. shok.Transparency = 0.6
  9499. shok.CanCollide = false
  9500. shok.Parent = model
  9501. game.Debris:AddItem(shok, 12)
  9502. local mesh = Instance.new("SpecialMesh")
  9503. mesh.MeshType = "FileMesh"
  9504. mesh.MeshId = "rbxassetid://489415447"
  9505. mesh.Scale = Vector3.new(1, 1, 1)
  9506. mesh.Parent = shok
  9507. for e = 1, 12 do
  9508. wait()
  9509. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  9510. shok.Transparency = shok.Transparency + 0.002
  9511. end
  9512. for e = 1, 32 do
  9513. wait()
  9514. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9515. shok.Transparency = shok.Transparency + 0.002
  9516. end
  9517. for e = 1, 24 do
  9518. wait()
  9519. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9520. shok.Transparency = shok.Transparency + 0.03
  9521. end
  9522. end))
  9523. coroutine.resume(coroutine.create(function()
  9524. local shok = Instance.new("Part")
  9525. shok.Name = "shock2"
  9526. shok.BrickColor = BrickColor.new("Institutional white")
  9527. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9528. shok.Size = Vector3.new(1, 1, 1)
  9529. shok.Anchored = true
  9530. shok.Material = "Neon"
  9531. shok.Transparency = 0.35
  9532. shok.CanCollide = false
  9533. shok.Parent = model
  9534. game.Debris:AddItem(shok, 12)
  9535. local mesh = Instance.new("SpecialMesh")
  9536. mesh.MeshType = "FileMesh"
  9537. mesh.MeshId = "rbxassetid://1095709"
  9538. mesh.Scale = Vector3.new(12, 12, 12)
  9539. mesh.Parent = shok
  9540. for e = 1, 15 do
  9541. wait()
  9542. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9543. shok.Transparency = shok.Transparency + 0.004
  9544. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9545. end
  9546. for e = 1, 16 do
  9547. wait()
  9548. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9549. shok.Transparency = shok.Transparency + 0.004
  9550. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9551. end
  9552. for e = 1, 12 do
  9553. wait()
  9554. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9555. shok.Transparency = shok.Transparency + 0.06
  9556. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9557. end
  9558. end))
  9559. coroutine.resume(coroutine.create(function()
  9560. local shok = Instance.new("Part")
  9561. shok.Name = "shock3"
  9562. shok.BrickColor = BrickColor.new("Institutional white")
  9563. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9564. shok.Size = Vector3.new(1, 1, 1)
  9565. shok.Anchored = true
  9566. shok.Material = "Neon"
  9567. shok.Transparency = 0.35
  9568. shok.CanCollide = false
  9569. shok.Parent = model
  9570. game.Debris:AddItem(shok, 12)
  9571. local mesh = Instance.new("SpecialMesh")
  9572. mesh.MeshType = "FileMesh"
  9573. mesh.MeshId = "rbxassetid://1095709"
  9574. mesh.Scale = Vector3.new(12, 12, 12)
  9575. mesh.Parent = shok
  9576. for e = 1, 15 do
  9577. wait()
  9578. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9579. shok.Transparency = shok.Transparency + 0.004
  9580. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9581. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9582. end
  9583. for e = 1, 16 do
  9584. wait()
  9585. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9586. shok.Transparency = shok.Transparency + 0.004
  9587. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9588. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9589. end
  9590. for e = 1, 12 do
  9591. wait()
  9592. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  9593. shok.Transparency = shok.Transparency + 0.06
  9594. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9595. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9596. end
  9597. end))
  9598. end
  9599.  
  9600.  
  9601.  
  9602. mouse.KeyDown:connect(function(k)
  9603. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  9604. local exp = Instance.new("Explosion",Torso)
  9605. exp.BlastRadius = 45.5
  9606. exp.BlastPressure = 100
  9607. exp.Position = Torso
  9608. exp.Visible = true
  9609. end
  9610. end)
  9611.  
  9612. MV4 = 300
  9613. mouse.KeyDown:connect(function(k)
  9614. if attack == false and k == "8" then
  9615. for i, v in pairs(Torso:GetChildren()) do
  9616. if v:IsA('ParticleEmitter') then
  9617. v:Remove()
  9618. end
  9619. end
  9620. end
  9621. end)
  9622.  
  9623.  
  9624. MV4 = 300
  9625. mouse.KeyDown:connect(function(k)
  9626. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  9627. MV4 = 0
  9628. Humanoid.WalkSpeed = 13
  9629. attack = true
  9630. Firepart1 = Instance.new("Part", RightArm)
  9631. Firepart1.Size = Vector3.new(1, 1, 1)
  9632. GuW1 = Instance.new("Weld")
  9633. GuW1.Name = "GuW"
  9634. GuW1.Part0 = RightArm
  9635. GuW1.C0 = cn(0, -1, 0)
  9636. GuW1.C1 = cn(0, 0, 0)
  9637. GuW1.Part1 = Firepart1
  9638. GuW1.Parent = RightArm
  9639. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9640. Firepart1.Transparency = 1
  9641. Firepart2 = Instance.new("Part", LeftArm)
  9642. Firepart2.Size = Vector3.new(1, 1, 1)
  9643. GuW2 = Instance.new("Weld")
  9644. GuW2.Name = "GuW"
  9645. GuW2.Part0 = LeftArm
  9646. GuW2.C0 = cn(0, -1, 0)
  9647. GuW2.C1 = cn(0, 0, 0)
  9648. GuW2.Part1 = Firepart2
  9649. GuW2.Parent = LeftArm
  9650. Firepart2.Transparency = 1
  9651. for i = 0, 5, 0.1 do
  9652. swait()
  9653. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9654. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9655. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9656. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9657. if Torsovelocity.Y > 2 then
  9658. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9659. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9660. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9661. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9662. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9663. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9664. elseif Torsovelocity.Y < 1 then
  9665. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9666. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9667. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9668. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9669. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9670. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9671. end
  9672. end
  9673. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9674. for i = 0, 7, 0.1 do
  9675. swait()
  9676. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9677. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9678. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9679. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9680. if Torsovelocity.Y > 2 then
  9681. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9682. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9683. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9684. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9685. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9686. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9687. elseif Torsovelocity.Y < 1 then
  9688. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9689. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9690. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9691. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9692. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9693. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9694. end
  9695. end
  9696. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9697. GuW1:Destroy()
  9698. GuW1 = Instance.new("Weld")
  9699. GuW1.Name = "GuW"
  9700. GuW1.Part0 = Torso
  9701. GuW1.C0 = cn(0, 0, -6)
  9702. GuW1.C1 = cn(0, 0, 0)
  9703. GuW1.Part1 = Firepart1
  9704. GuW1.Parent = Torso
  9705. GuW2:Destroy()
  9706. GuW2 = Instance.new("Weld")
  9707. GuW2.Name = "GuW"
  9708. GuW2.Part0 = Torso
  9709. GuW2.C0 = cn(0, 0, -6)
  9710. GuW2.C1 = cn(0, 0, 0)
  9711. GuW2.Part1 = Firepart2
  9712. GuW2.Parent = Torso
  9713. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9714. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9715. GuW2:Destroy()
  9716. GuW2 = Instance.new("Weld")
  9717. GuW2.Name = "GuW"
  9718. GuW2.Part0 = Torso
  9719. GuW2.C0 = cn(0, 0, -4)
  9720. GuW2.C1 = cn(0, 0, 0)
  9721. GuW2.Part1 = Firepart2
  9722. GuW2.Parent = Torso
  9723.  
  9724.  
  9725. for i = 0, 7, 0.1 do
  9726. swait()
  9727. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9728. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9729. if Torsovelocity.Y > 2 then
  9730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9731. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9732. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9733. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9734. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9735. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9736. elseif Torsovelocity.Y < 1 then
  9737. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9738. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9739. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9740. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9741. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9742. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9743. end
  9744. end
  9745. local bp2 = Create("BodyPosition")({
  9746. P = 900,
  9747. D = 1000,
  9748. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9749. position = Torso.Position + Vector3.new(0, 60, 0),
  9750. Parent = Torso
  9751. })
  9752. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9753. for i = 0, 8, 0.1 do
  9754. swait()
  9755. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9756. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9757. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9758. if Torsovelocity.Y > 2 then
  9759. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9760. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9761. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9762. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9763. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9764. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9765. elseif Torsovelocity.Y < 1 then
  9766. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9767. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9768. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9769. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9770. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9771. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9772. end
  9773. end
  9774. for i = 0, 18, 0.1 do
  9775. swait()
  9776. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9777. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9778. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9779. if Torsovelocity.Y > 2 then
  9780. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9781. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9782. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9783. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9784. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9785. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9786. elseif Torsovelocity.Y < 1 then
  9787. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9788. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9789. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9790. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9791. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9792. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9793. end
  9794. end
  9795. GuW1:Destroy()
  9796. GuW1 = Instance.new("Weld")
  9797. GuW1.Name = "GuW"
  9798. GuW1.Part0 = Torso
  9799. GuW1.C0 = cn(0, 0, -15)
  9800. GuW1.C1 = cn(0, 0, 0)
  9801. GuW1.Part1 = Firepart1
  9802. GuW1.Parent = Torso
  9803. GuW2:Destroy()
  9804. GuW2 = Instance.new("Weld")
  9805. GuW2.Name = "GuW"
  9806. GuW2.Part0 = Torso
  9807. GuW2.C0 = cn(0, 0, -17.5)
  9808. GuW2.C1 = cn(0, 0, 0)
  9809. GuW2.Part1 = Firepart2
  9810. GuW2.Parent = Torso
  9811. for i = 0, 1.25, 0.01 do
  9812. swait()
  9813. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9814. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9815. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9816. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9817. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9818. if Torsovelocity.Y > 2 then
  9819. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9820. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9821. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9822. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9823. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9824. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9825. elseif Torsovelocity.Y < 1 then
  9826. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9827. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9828. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9829. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9830. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9831. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9832. end
  9833. end
  9834. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9835. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9836. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9837. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9838. for i = 0, 3, 0.1 do
  9839. swait()
  9840. if Torsovelocity.Y > 2 then
  9841. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9842. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9843. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9844. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9845. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9846. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9847. elseif Torsovelocity.Y < 1 then
  9848. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9849. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9850. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9851. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9852. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9853. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9854. end
  9855. end
  9856. wait(1)
  9857. bp2:Destroy()
  9858. Humanoid.WalkSpeed = 16
  9859. attack = false
  9860. MV4 = 0
  9861. Firepart1:Destroy()
  9862. Firepart2:Destroy()
  9863. end
  9864. end)
  9865. mouse.KeyDown:connect(function(k)
  9866. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  9867. MV4 = 0
  9868. Humanoid.WalkSpeed = 13
  9869. attack = true
  9870. Firepart1 = Instance.new("Part", RightArm)
  9871. Firepart1.Size = Vector3.new(1, 1, 1)
  9872. GuW1 = Instance.new("Weld")
  9873. GuW1.Name = "GuW"
  9874. GuW1.Part0 = RightArm
  9875. GuW1.C0 = cn(0, -1, 0)
  9876. GuW1.C1 = cn(0, 0, 0)
  9877. GuW1.Part1 = Firepart1
  9878. GuW1.Parent = RightArm
  9879. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9880. Firepart1.Transparency = 1
  9881. Firepart2 = Instance.new("Part", LeftArm)
  9882. Firepart2.Size = Vector3.new(1, 1, 1)
  9883. GuW2 = Instance.new("Weld")
  9884. GuW2.Name = "GuW"
  9885. GuW2.Part0 = LeftArm
  9886. GuW2.C0 = cn(0, -1, 0)
  9887. GuW2.C1 = cn(0, 0, 0)
  9888. GuW2.Part1 = Firepart2
  9889. GuW2.Parent = LeftArm
  9890. Firepart2.Transparency = 1
  9891. GuW1:Destroy()
  9892. GuW1 = Instance.new("Weld")
  9893. GuW1.Name = "GuW"
  9894. GuW1.Part0 = Torso
  9895. GuW1.C0 = cn(0, 0, -6)
  9896. GuW1.C1 = cn(0, 0, 0)
  9897. GuW1.Part1 = Firepart1
  9898. GuW1.Parent = Torso
  9899. GuW2:Destroy()
  9900. GuW2 = Instance.new("Weld")
  9901. GuW2.Name = "GuW"
  9902. GuW2.Part0 = Torso
  9903. GuW2.C0 = cn(0, 0, -6)
  9904. GuW2.C1 = cn(0, 0, 0)
  9905. GuW2.Part1 = Firepart2
  9906. GuW2.Parent = Torso
  9907. GuW2:Destroy()
  9908. GuW2 = Instance.new("Weld")
  9909. GuW2.Name = "GuW"
  9910. GuW2.Part0 = Torso
  9911. GuW2.C0 = cn(0, 0, -4)
  9912. GuW2.C1 = cn(0, 0, 0)
  9913. GuW2.Part1 = Firepart2
  9914. GuW2.Parent = Torso
  9915. for i = 0, 18, 0.1 do
  9916. swait()
  9917. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9918. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9919. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9920. if Torsovelocity.Y > 2 then
  9921. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9922. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9923. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9924. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9925. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9926. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9927. elseif Torsovelocity.Y < 1 then
  9928. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9929. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9930. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9931. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9932. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9933. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9934. end
  9935. end
  9936. GuW1:Destroy()
  9937. GuW1 = Instance.new("Weld")
  9938. GuW1.Name = "GuW"
  9939. GuW1.Part0 = Torso
  9940. GuW1.C0 = cn(0, 0, -15)
  9941. GuW1.C1 = cn(0, 0, 0)
  9942. GuW1.Part1 = Firepart1
  9943. GuW1.Parent = Torso
  9944. GuW2:Destroy()
  9945. GuW2 = Instance.new("Weld")
  9946. GuW2.Name = "GuW"
  9947. GuW2.Part0 = Torso
  9948. GuW2.C0 = cn(0, 0, -17.5)
  9949. GuW2.C1 = cn(0, 0, 0)
  9950. GuW2.Part1 = Firepart2
  9951. GuW2.Parent = Torso
  9952. for i = 0, 1.25, 0.01 do
  9953. swait()
  9954. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9955. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9956. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9957. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9958. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9959. if Torsovelocity.Y > 2 then
  9960. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9961. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9962. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9963. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9964. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9965. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9966. end
  9967. end
  9968. wait(0.5)
  9969. Humanoid.WalkSpeed = 16
  9970. attack = false
  9971. MV4 = 300
  9972. Firepart1:Destroy()
  9973. Firepart2:Destroy()
  9974. end
  9975.  
  9976.  
  9977. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9978. MV4 = 90
  9979. Humanoid.WalkSpeed = 0.01
  9980. attack = true
  9981. Firepart1 = Instance.new("Part", RightArm)
  9982. Firepart1.Size = Vector3.new(1, 1, 1)
  9983. GuW1 = Instance.new("Weld")
  9984. GuW1.Name = "GuW"
  9985. GuW1.Part0 = RightArm
  9986. GuW1.C0 = cn(0, -1, 0)
  9987. GuW1.C1 = cn(0, 0, 0)
  9988. GuW1.Part1 = Firepart1
  9989. GuW1.Parent = RightArm
  9990. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9991. Firepart1.Transparency = 1
  9992. Firepart2 = Instance.new("Part", LeftArm)
  9993. Firepart2.Size = Vector3.new(1, 1, 1)
  9994. GuW2 = Instance.new("Weld")
  9995. GuW2.Name = "GuW"
  9996. GuW2.Part0 = LeftArm
  9997. GuW2.C0 = cn(0, -1, 0)
  9998. GuW2.C1 = cn(0, 0, 0)
  9999. GuW2.Part1 = Firepart2
  10000. GuW2.Parent = LeftArm
  10001. Firepart2.Transparency = 1
  10002. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10003. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10004. for i = 0, 2, 0.1 do
  10005. swait()
  10006. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10007. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10008. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10009. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10010. if Torsovelocity.Y > 2 then
  10011. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10012. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  10013. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10014. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10015. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10016. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10017. elseif Torsovelocity.Y < 1 then
  10018. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10019. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  10020. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10021. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10022. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10023. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10024. end
  10025. end
  10026. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10027. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10028. for i = 0, 7, 0.1 do
  10029. swait()
  10030. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10031. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10032. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10033. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10034. if Torsovelocity.Y > 2 then
  10035. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10036. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10037. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10038. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10039. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10040. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10041. elseif Torsovelocity.Y < 1 then
  10042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10043. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10044. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10045. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10046. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10047. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10048. end
  10049. end
  10050. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10051. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10052. for i = 0, 7, 0.1 do
  10053. swait()
  10054. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10055. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10056. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10057. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10058. if Torsovelocity.Y > 2 then
  10059. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10060. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10061. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10062. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10063. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10064. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10065. elseif Torsovelocity.Y < 1 then
  10066. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  10067. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10068. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10069. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  10070. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10071. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10072. end
  10073. end
  10074. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10075. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10076. for i = 0, 6, 0.1 do
  10077. swait()
  10078. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10079. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10080. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10081. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10082. if Torsovelocity.Y > 2 then
  10083. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10084. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10085. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10086. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10087. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10088. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10089. elseif Torsovelocity.Y < 1 then
  10090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  10091. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10092. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10093. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10094. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10095. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10096. end
  10097. end
  10098. for i = 0, 5, 0.1 do
  10099. swait()
  10100. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10101. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10102. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10103. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10104. if Torsovelocity.Y > 2 then
  10105. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10106. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10107. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10108. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10109. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10110. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10111. elseif Torsovelocity.Y < 1 then
  10112. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10113. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10114. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10115. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10116. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10117. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10118. end
  10119. end
  10120. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  10121. for i = 0, 7, 0.1 do
  10122. swait()
  10123. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10124. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10125. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10126. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10127. if Torsovelocity.Y > 2 then
  10128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10129. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10130. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10131. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10132. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10133. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10134. elseif Torsovelocity.Y < 1 then
  10135. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10136. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10137. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10138. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10139. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10140. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10141. end
  10142. end
  10143. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  10144. GuW1:Destroy()
  10145. GuW1 = Instance.new("Weld")
  10146. GuW1.Name = "GuW"
  10147. GuW1.Part0 = Torso
  10148. GuW1.C0 = cn(0, 0, -6)
  10149. GuW1.C1 = cn(0, 0, 0)
  10150. GuW1.Part1 = Firepart1
  10151. GuW1.Parent = Torso
  10152. GuW2:Destroy()
  10153. GuW2 = Instance.new("Weld")
  10154. GuW2.Name = "GuW"
  10155. GuW2.Part0 = Torso
  10156. GuW2.C0 = cn(0, 0, -6)
  10157. GuW2.C1 = cn(0, 0, 0)
  10158. GuW2.Part1 = Firepart2
  10159. GuW2.Parent = Torso
  10160. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10161. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10162. GuW2:Destroy()
  10163. GuW2 = Instance.new("Weld")
  10164. GuW2.Name = "GuW"
  10165. GuW2.Part0 = Torso
  10166. GuW2.C0 = cn(0, 0, -4)
  10167. GuW2.C1 = cn(0, 0, 0)
  10168. GuW2.Part1 = Firepart2
  10169. GuW2.Parent = Torso
  10170. for i = 0, 7, 0.1 do
  10171. swait()
  10172. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10173. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10174. if Torsovelocity.Y > 2 then
  10175. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10176. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10177. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10178. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10179. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10180. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10181. elseif Torsovelocity.Y < 1 then
  10182. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10183. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10184. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10185. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10186. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10187. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10188. end
  10189. end
  10190. local bp2 = Create("BodyPosition")({
  10191. P = 900,
  10192. D = 1000,
  10193. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  10194. position = Torso.Position + Vector3.new(0, 60, 0),
  10195. Parent = Torso
  10196. })
  10197. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  10198. for i = 0, 8, 0.1 do
  10199. swait()
  10200. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10201. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10202. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10203. if Torsovelocity.Y > 2 then
  10204. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10205. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10206. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10207. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10208. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10209. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10210. elseif Torsovelocity.Y < 1 then
  10211. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10212. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10213. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10214. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10215. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10216. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10217. end
  10218. end
  10219. for i = 0, 18, 0.1 do
  10220. swait()
  10221. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10222. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10223. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10224. if Torsovelocity.Y > 2 then
  10225. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10226. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10227. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10228. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10229. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10230. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10231. elseif Torsovelocity.Y < 1 then
  10232. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10233. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10234. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10235. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10236. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10237. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10238. end
  10239. end
  10240. GuW1:Destroy()
  10241. GuW1 = Instance.new("Weld")
  10242. GuW1.Name = "GuW"
  10243. GuW1.Part0 = Torso
  10244. GuW1.C0 = cn(0, 0, -15)
  10245. GuW1.C1 = cn(0, 0, 0)
  10246. GuW1.Part1 = Firepart1
  10247. GuW1.Parent = Torso
  10248. GuW2:Destroy()
  10249. GuW2 = Instance.new("Weld")
  10250. GuW2.Name = "GuW"
  10251. GuW2.Part0 = Torso
  10252. GuW2.C0 = cn(0, 0, -17.5)
  10253. GuW2.C1 = cn(0, 0, 0)
  10254. GuW2.Part1 = Firepart2
  10255. GuW2.Parent = Torso
  10256. for i = 0, 1.25, 0.01 do
  10257. swait()
  10258. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10259. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  10260. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  10261. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  10262. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  10263. if Torsovelocity.Y > 2 then
  10264. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10265. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10266. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10267. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10268. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10269. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10270. elseif Torsovelocity.Y < 1 then
  10271. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10272. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10273. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10274. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10275. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10276. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10277. end
  10278. end
  10279. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  10280. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  10281. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  10282. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  10283. for i = 0, 3, 0.1 do
  10284. swait()
  10285. if Torsovelocity.Y > 2 then
  10286. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10287. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10288. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10289. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10290. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10291. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10292. elseif Torsovelocity.Y < 1 then
  10293. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10294. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10295. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10296. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10297. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10298. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10299. end
  10300. end
  10301. wait(1)
  10302. bp2:Destroy()
  10303. Humanoid.WalkSpeed = 16
  10304. attack = false
  10305. MV4 = 0
  10306. Firepart1:Destroy()
  10307. Firepart2:Destroy()
  10308. end
  10309. end)
  10310. whiletruewait = false
  10311. game:GetService("RunService").Stepped:connect(function()
  10312. if whiletruewait == false then
  10313. whiletruewait = true
  10314. wait()
  10315. whiletruewait = false
  10316. end
  10317. end)
  10318. game:GetService("RunService").Stepped:connect(function()
  10319. if whiletruewait == false then
  10320. if MV1 < 20 then
  10321. MV1 = MV1 + 0.2
  10322. end
  10323. if MV2 < 90 then
  10324. MV2 = MV2 + 1
  10325. end
  10326. if MV3 < 190 then
  10327. MV3 = MV3 + 0.4
  10328. end
  10329. if MV4 < 500 then
  10330. MV4 = MV4 + 0.3
  10331. end
  10332. end
  10333. end)
  10334. Humanoid.MaxHealth = 10000
  10335. wait()
  10336. for i = 1, 6 do
  10337. Humanoid.Health = Humanoid.MaxHealth
  10338. wait()
  10339. end
  10340.  
  10341. ---
  10342. GroundWave3 = function()
  10343. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  10344. Colors = {"White", "White"}
  10345. local wave = Instance.new("Part", char)
  10346. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  10347. wave.Anchored = true
  10348. wave.Name = "Wave"
  10349. wave.CanCollide = false
  10350. wave.Locked = true
  10351. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  10352. wave.TopSurface = "Smooth"
  10353. wave.BottomSurface = "Smooth"
  10354. wave.Transparency = 0.10
  10355. wave.CFrame = HandCF
  10356. wm = Instance.new("SpecialMesh",wave)
  10357. wm.MeshId = "rbxassetid://559831844"
  10358. coroutine.wrap(function()
  10359. for i = 1, 30, 1 do
  10360. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  10361. wave.Size = wm.Scale
  10362. wave.CFrame = HandCF
  10363. wave.Transparency = i/30
  10364. wait()
  10365. end
  10366. wait()
  10367. wave:Destroy()
  10368. end)()
  10369. end
  10370. ---
  10371.  
  10372. local v3 = Vector3.new
  10373. local num = 0
  10374. local bc = BrickColor.new
  10375. local new = Instance.new
  10376.  
  10377. mouse.KeyDown:connect(function(key)
  10378. if key=="=" then
  10379. Serious()
  10380. char.JumPower = 150
  10381. end
  10382. end)
  10383. Health = math.huge --------- Serious mode aura.
  10384. BaseHealth = math.huge
  10385.  
  10386.  
  10387.  
  10388.  
  10389. InForm = false
  10390.  
  10391. Player = game.Players.LocalPlayer
  10392. Char = Player.Character
  10393. Torso = Char.Torso
  10394.  
  10395. function Serious()
  10396. for X = 1, 1 do wait()
  10397.  
  10398.  
  10399. wait(0)
  10400. for X = 1, 1 do wait()
  10401. local Effect = Instance.new("Part")
  10402. Effect.Name = "Effect"
  10403. Effect.Parent = Torso
  10404. Effect.CFrame = Torso.CFrame
  10405. Effect.BrickColor = BrickColor.new("Neon orange")
  10406. Effect.Shape = "Ball"
  10407. Effect.Size = Vector3.new(1, 1, 1)
  10408. Effect.Anchored = true
  10409. Effect.Material = "Neon"
  10410. Effect.CanCollide = false
  10411. Effect.CFrame = Torso.CFrame
  10412. Effect.Size = Effect.Size + Vector3.new(0.5)
  10413. Effect.Transparency = Effect.Transparency + 0.04
  10414. end
  10415. end
  10416.  
  10417. repeat
  10418. Torso:FindFirstChild("Effect"):Remove()
  10419. until Torso:FindFirstChild("Effect") == nil
  10420.  
  10421.  
  10422. local Color1 = Color3.new(255, 255, 0)
  10423. local Color2 = Color3.new(255, 255, 0)
  10424.  
  10425. for i = 0, 3, 0.1 do
  10426. swait()
  10427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10428. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10430. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10431. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10432. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10433. end
  10434. local pie22 = Instance.new("ParticleEmitter")
  10435. pie22.Parent = LeftArm
  10436. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10437. pie22.LightEmission = 1
  10438. pie22.Size = NumberSequence.new(1,2)
  10439. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10440. pie22.Transparency = NumberSequence.new(0.7,1)
  10441. pie22.EmissionDirection = "Top"
  10442. pie22.Enabled = true
  10443. pie22.Lifetime = NumberRange.new(1)
  10444. pie22.Rotation = NumberRange.new(-420, 425)
  10445. pie22.Rate = 50
  10446. pie22.Speed = NumberRange.new(1)
  10447. pie22.LockedToPart = false
  10448. pie22.VelocitySpread = 2
  10449. local pie22 = Instance.new("ParticleEmitter")
  10450. pie22.Parent = RightArm
  10451. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10452. pie22.LightEmission = 1
  10453. pie22.Size = NumberSequence.new(1,2)
  10454. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10455. pie22.Transparency = NumberSequence.new(0.7,1)
  10456. pie22.EmissionDirection = "Top"
  10457. pie22.Enabled = true
  10458. pie22.Lifetime = NumberRange.new(1)
  10459. pie22.Rotation = NumberRange.new(-420, 425)
  10460. pie22.Rate = 50
  10461. pie22.Speed = NumberRange.new(1)
  10462. pie22.LockedToPart = false
  10463. pie22.VelocitySpread = 2
  10464. local pie22 = Instance.new("ParticleEmitter")
  10465. pie22.Parent = LeftLeg
  10466. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10467. pie22.LightEmission = 1
  10468. pie22.Size = NumberSequence.new(1,2)
  10469. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10470. pie22.Transparency = NumberSequence.new(0.8,1)
  10471. pie22.EmissionDirection = "Top"
  10472. pie22.Enabled = true
  10473. pie22.Lifetime = NumberRange.new(1)
  10474. pie22.Rotation = NumberRange.new(-420, 425)
  10475. pie22.Rate = 20
  10476. pie22.Speed = NumberRange.new(1)
  10477. pie22.LockedToPart = false
  10478. pie22.VelocitySpread = 2
  10479. local pie22 = Instance.new("ParticleEmitter")
  10480. pie22.Parent = RightLeg
  10481. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10482. pie22.LightEmission = 1
  10483. pie22.Size = NumberSequence.new(1,2)
  10484. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10485. pie22.Transparency = NumberSequence.new(0.8,1)
  10486. pie22.EmissionDirection = "Top"
  10487. pie22.Enabled = true
  10488. pie22.Lifetime = NumberRange.new(1)
  10489. pie22.Rotation = NumberRange.new(-420, 425)
  10490. pie22.Rate = 20
  10491. pie22.Speed = NumberRange.new(1)
  10492. pie22.LockedToPart = false
  10493. pie22.VelocitySpread = 2
  10494. lig = Instance.new("PointLight",Player.Character.Torso)
  10495. lig.Color=Color3.new(255,255,0)
  10496. lig.Range = 6
  10497.  
  10498. local Must = Instance.new("Sound",Torso)
  10499. Must.SoundId = "rbxassetid://136847579"
  10500. Must.Pitch = 0.99
  10501. Must.Volume = 0.6
  10502. Must.Looped = false
  10503. wait(0)
  10504. Must:Play()
  10505. a21e = new("Part",char)
  10506. a21e.Name = "Beam"..num
  10507. a21e.Locked = true
  10508. a21e.Size = v3(1,1,1)
  10509. a21e.CanCollide = false
  10510. a21e.BrickColor = bc("Neon orange")
  10511. a21e.Material = "Neon"
  10512. a21e.Transparency = 0
  10513. aa21e = new("SpecialMesh",a21e)
  10514. a21e.Anchored = true
  10515. a21e.Position = RootPart.Position
  10516. aa21e.MeshType = "Sphere"
  10517. aa21e.Scale = v3(1,1,1)
  10518. for i = 1,50 do
  10519. wait()
  10520. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  10521. a21e.Transparency = a21e.Transparency + 0.04
  10522. end
  10523.  
  10524.  
  10525. local Mus = Instance.new("Sound",Torso)
  10526. Mus.SoundId = "rbxassetid://291165237"
  10527. Mus.Pitch = 0.99
  10528. Mus.Volume = 0.2
  10529. Mus.Looped = true
  10530. wait(0)
  10531. Mus:Play()
  10532.  
  10533. InForm = true
  10534. Humanoid.JumpPower = 120
  10535.  
  10536. Char.Humanoid.MaxHealth = Health
  10537. wait(0.3)
  10538. Char.Humanoid.Health = Health
  10539. wait(0.7)
  10540. Must:Destroy()
  10541. end
  10542.  
  10543. function Base()
  10544. InForm = false
  10545. local Effect = Instance.new("Part")
  10546. Effect.Name = "Effect"
  10547. Effect.Parent = Torso
  10548. Effect.CFrame = Torso.CFrame
  10549. Effect.BrickColor = BrickColor.new("White")
  10550. Effect.Shape = "Ball"
  10551. Effect.Size = Vector3.new(8, 8, 8)
  10552. Effect.Anchored = true
  10553. Effect.Material = "Neon"
  10554. Effect.CanCollide = false
  10555. for loop = 1, 25 do wait()
  10556. Effect.CFrame = Torso.CFrame
  10557. Effect.Size = Effect.Size + Vector3.new(-0.5)
  10558. Effect.Transparency = Effect.Transparency + 0.04
  10559.  
  10560. end
  10561. repeat
  10562. Torso:FindFirstChild("Effect"):Remove()
  10563. until Torso:FindFirstChild("Effect") == nil
  10564.  
  10565. for i, v in pairs(Torso:GetChildren()) do
  10566. if v:IsA('ParticleEmitter') then
  10567. v:Remove()
  10568. end
  10569. end
  10570. char.Humanoid.MaxHealth = BaseHealth
  10571. wait(0.3)
  10572. char.Humanoid.Health = BaseHealth
  10573.  
  10574.  
  10575. end
  10576.  
  10577. mouse.KeyDown:connect(function(key)
  10578. if key=="9" then
  10579. Base()
  10580. lig:Destroy()
  10581. end
  10582. end)
  10583.  
  10584. Player.Chatted:connect(function(Message)
  10585. if Message == "Time to get serious." and InForm == false then
  10586. wait(0.10)
  10587. Serious()
  10588. end
  10589. if Message == "off" or Message == "Nice fight." and InForm == true then
  10590. Base()
  10591. end
  10592. local ContentProvider = game:GetService("ContentProvider")
  10593.  
  10594. local function LoadAssets(AssetList)
  10595. -- Takes an asset list and preloads it. Will not wait for them to load.
  10596.  
  10597. for _, AssetId in pairs(AssetList) do
  10598. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  10599. end
  10600. end
  10601.  
  10602. local Gibs = game.Workspace
  10603.  
  10604. function Kill(Character)
  10605. Character.Humanoid.Health = 0
  10606. local poo = Instance.new("IntValue",Character)
  10607. poo.Name = "haha nope"
  10608. local svch = Character
  10609. local hum = Character:findFirstChild("Humanoid")
  10610. Character.Archivable = true
  10611. local chrclone = Character:clone()
  10612. Character.Archivable = false
  10613.  
  10614. local ch = chrclone:GetChildren()
  10615. local i
  10616. for i = 1,#ch do
  10617. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  10618. ch[i]:remove()
  10619. end
  10620. end
  10621. local function Scan(ch)
  10622. local e
  10623. for e = 1,#ch do
  10624. Scan(ch[e]:GetChildren())
  10625. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  10626. ch[e]:remove()
  10627. end
  10628. end
  10629. end
  10630. Scan(chrclone:GetChildren())
  10631.  
  10632. local hum2 = chrclone:findFirstChild("Humanoid")
  10633.  
  10634.  
  10635. if hum2 ~= nil then
  10636. hum2.Name = "Humanoid2"
  10637. hum2.PlatformStand = true
  10638. hum2.Sit = true
  10639. hum2.MaxHealth = 0
  10640. hum2.Health = 0
  10641. end
  10642.  
  10643. local ch = Character:GetChildren()
  10644. local i
  10645. for i = 1,#ch do
  10646. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10647. ch[i]:remove()
  10648. end
  10649. end
  10650.  
  10651. wait(0.2)
  10652.  
  10653. local ch = Character:GetChildren()
  10654. local i
  10655. for i = 1,#ch do
  10656. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10657. ch[i]:remove()
  10658. end
  10659. end
  10660. Character = chrclone
  10661. local Torso = Character.Torso
  10662. local movevector = Vector3.new()
  10663.  
  10664. if Torso then
  10665. local Head = Character:FindFirstChild("Head")
  10666. local Limb = Character:FindFirstChild("Right Arm")
  10667. if Limb then
  10668.  
  10669. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  10670. local Joint = Instance.new("Glue")
  10671. Joint.Name = "RightShoulder"
  10672. Joint.Part0 = Torso
  10673. Joint.Part1 = Limb
  10674. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10675. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10676. Joint.Parent = Torso
  10677.  
  10678. local B = Instance.new("Part")
  10679. B.TopSurface = 0
  10680. B.BottomSurface = 0
  10681. B.formFactor = "Symmetric"
  10682. B.Size = Vector3.new(1, 1, 1)
  10683. B.Transparency = 1
  10684. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10685. B.Parent = Character
  10686. local W = Instance.new("Weld")
  10687. W.Part0 = Limb
  10688. W.Part1 = B
  10689. W.C0 = CFrame.new(0, -0.5, 0)
  10690. W.Parent = Limb
  10691.  
  10692. end
  10693. local Limb = Character:FindFirstChild("Left Arm")
  10694. if Limb then
  10695.  
  10696. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  10697. local Joint = Instance.new("Glue")
  10698. Joint.Name = "LeftShoulder"
  10699. Joint.Part0 = Torso
  10700. Joint.Part1 = Limb
  10701. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10702. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10703. Joint.Parent = Torso
  10704.  
  10705. local B = Instance.new("Part")
  10706. B.TopSurface = 0
  10707. B.BottomSurface = 0
  10708. B.formFactor = "Symmetric"
  10709. B.Size = Vector3.new(1, 1, 1)
  10710. B.Transparency = 1
  10711. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10712. B.Parent = Character
  10713. local W = Instance.new("Weld")
  10714. W.Part0 = Limb
  10715. W.Part1 = B
  10716. W.C0 = CFrame.new(0, -0.5, 0)
  10717. W.Parent = Limb
  10718.  
  10719. end
  10720. local Limb = Character:FindFirstChild("Right Leg")
  10721. if Limb then
  10722.  
  10723. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  10724. local Joint = Instance.new("Glue")
  10725. Joint.Name = "RightHip"
  10726. Joint.Part0 = Torso
  10727. Joint.Part1 = Limb
  10728. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10729. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10730. Joint.Parent = Torso
  10731.  
  10732. local B = Instance.new("Part")
  10733. B.TopSurface = 0
  10734. B.BottomSurface = 0
  10735. B.formFactor = "Symmetric"
  10736. B.Size = Vector3.new(1, 1, 1)
  10737. B.Transparency = 1
  10738. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10739. B.Parent = Character
  10740. local W = Instance.new("Weld")
  10741. W.Part0 = Limb
  10742. W.Part1 = B
  10743. W.C0 = CFrame.new(0, -0.5, 0)
  10744. W.Parent = Limb
  10745.  
  10746. end
  10747. local Limb = Character:FindFirstChild("Left Leg")
  10748. if Limb then
  10749.  
  10750. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  10751. local Joint = Instance.new("Glue")
  10752. Joint.Name = "LeftHip"
  10753. Joint.Part0 = Torso
  10754. Joint.Part1 = Limb
  10755. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10756. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10757. Joint.Parent = Torso
  10758.  
  10759. local B = Instance.new("Part")
  10760. B.TopSurface = 0
  10761. B.BottomSurface = 0
  10762. B.formFactor = "Symmetric"
  10763. B.Size = Vector3.new(1, 1, 1)
  10764. B.Transparency = 1
  10765. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10766. B.Parent = Character
  10767. local W = Instance.new("Weld")
  10768. W.Part0 = Limb
  10769. W.Part1 = B
  10770. W.C0 = CFrame.new(0, -0.5, 0)
  10771. W.Parent = Limb
  10772. end
  10773. end
  10774. end
  10775. ----------
  10776.  
  10777. lerpz = function(D, E, F, G)
  10778. D[E] = D[E]:lerp(F, G)
  10779. end
  10780.  
  10781. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10782. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10783. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10784. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10785. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10786. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10787. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10788. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10789. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10790. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10791. resetlerp = function()
  10792. RJ.C0 = RJC0
  10793. RJ.C1 = RJC1
  10794. N.C0 = NC0
  10795. N.C1 = NC1
  10796. RS.C0 = RSC0
  10797. RS.C1 = RSC1
  10798. LS.C0 = LSC0
  10799. LS.C1 = LSC1
  10800. RH.C0 = RHC0
  10801. RH.C1 = RHC1
  10802. LH.C0 = LHC0
  10803. LH.C1 = LHC1
  10804. end
  10805. -------
  10806. ----------
  10807. hrp = char.HumanoidRootPart
  10808.  
  10809. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10810. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10811. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10812. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10813. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10814. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10815. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10816. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10817. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10818. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10819. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10820. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10821. RS = Torso:FindFirstChild("Right Shoulder")
  10822. LS = Torso:FindFirstChild("Left Shoulder")
  10823. RH = Torso:FindFirstChild("Right Hip")
  10824. LH = Torso:FindFirstChild("Left Hip")
  10825. RJ = hrp:FindFirstChild("RootJoint")
  10826. N = Torso:FindFirstChild("Neck")
  10827. cf = CFrame.new
  10828. ang = CFrame.Angles
  10829. rd = math.rad
  10830. rd2 = math.random
  10831. cs = ColorSequence.new
  10832. ns = NumberSequence.new
  10833. nsk = NumberSequenceKeypoint.new
  10834. -------------------
  10835.  
  10836. end)
  10837. wait(0.1)
  10838. local Player = game.Players.localPlayer
  10839. local Character = Player.Character
  10840. local Humanoid = Character.Humanoid
  10841. local Mouse = Player:GetMouse()
  10842. local LeftArm = Character["Left Arm"]
  10843. local RightArm = Character["Right Arm"]
  10844. local LeftLeg = Character["Left Leg"]
  10845. local RightLeg = Character["Right Leg"]
  10846. local Head = Character.Head
  10847. local Torso = Character.Torso
  10848. local Camera = game.Workspace.CurrentCamera
  10849. local RootPart = Character.HumanoidRootPart
  10850. local RootJoint = RootPart.RootJoint
  10851. local attack = false
  10852. local Anim = 'Idle'
  10853. local attacktype = 1
  10854. local delays = false
  10855. local play = true
  10856. local targetted = nil
  10857. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10858. local velocity = RootPart.Velocity.y
  10859. local sine = 0
  10860. local change = 1
  10861. local doe = 0
  10862. local Create = LoadLibrary("RbxUtility").Create
  10863.  
  10864. spawn(function()
  10865. while wait() do
  10866. Head.BrickColor = BrickColor.new("Pastel brown")
  10867. RightArm.BrickColor = BrickColor.new("Pastel brown")
  10868. LeftArm.BrickColor = BrickColor.new("Pastel brown")
  10869. Torso.BrickColor = BrickColor.new("Pastel brown")
  10870. RightLeg.BrickColor = BrickColor.new("Pastel brown")
  10871. LeftLeg.BrickColor = BrickColor.new("Pastel brown")
  10872. end
  10873. end)
  10874. for i,v in pairs(Character:children()) do
  10875. if v:IsA("Hat") then
  10876. v:Destroy()
  10877. end
  10878. end
  10879. for i,v in pairs(Character:children()) do
  10880. if v:IsA("Accessory") then
  10881. v:Destroy()
  10882. end
  10883. end
  10884. for i,v in pairs(Character:children()) do
  10885. if v:IsA("Hair") then
  10886. v:Destroy()
  10887. end
  10888. end
  10889. for i,v in pairs(Character:children()) do
  10890. if v:IsA("") then
  10891. v:Destroy()
  10892. end
  10893. end
  10894. for i,v in pairs(Character:children()) do
  10895. if v:IsA("") then
  10896. v:Destroy()
  10897. end
  10898. end
  10899. for i,v in pairs(Character:children()) do
  10900. if v:IsA("Graphic Shirt") then
  10901. v:Destroy()
  10902. end
  10903. end
  10904. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  10905. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  10906.  
  10907. print([[
  10908. -------------------------------------------------
  10909. oof2.0withrootberr
  10910. -------------------------------------------------]])
  10911. wait(0.1)
  10912. function sandbox(var,func)
  10913. local env = getfenv(func)
  10914. local newenv = setmetatable({},{
  10915. __index = function(self,k)
  10916. if k=="script" then
  10917. return var
  10918. else
  10919. return env[k]
  10920. end
  10921. end,
  10922. })
  10923. setfenv(func,newenv)
  10924. return func
  10925. end
  10926. cors = {}
  10927. mas = Instance.new("Model",game:GetService("Lighting"))
  10928. ForceField0 = Instance.new("ForceField")
  10929. ForceField1 = Instance.new("ForceField")
  10930. ForceField2 = Instance.new("ForceField")
  10931. ForceField3 = Instance.new("ForceField")
  10932. ForceField0.Parent = mas
  10933. ForceField0.Visible = false
  10934. ForceField1.Parent = mas
  10935. ForceField1.Visible = false
  10936. ForceField2.Parent = mas
  10937. ForceField2.Visible = false
  10938. ForceField3.Parent = mas
  10939. ForceField3.Visible = false
  10940.  
  10941. for i,v in pairs(mas:GetChildren()) do
  10942. v.Parent = game:GetService("Players").LocalPlayer.Character
  10943. pcall(function() v:MakeJoints() end)
  10944. end
  10945. mas:Destroy()
  10946. for i,v in pairs(cors) do
  10947. spawn(function()
  10948. pcall(v)
  10949. end)
  10950. end
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