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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/cp_spookeyridge_b5b/dev/dev_blendmeasure2_wvt_patch
  12. Patching WVT material: maps/cp_spookeyridge_b5b/nature/blendrockgroundwallforest_viaduct_event_wvt_patch
  13. Patching WVT material: maps/cp_spookeyridge_b5b/nature/blendcobblestone_underworld001_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (1)
  20. Find Visible Detail Sides...
  21. Merged 4050 detail faces...done (2)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (1)
  27. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b.prt...Building visibility clusters...
  28. done (0)
  29. WARNING: node without a volume
  30. *** Error: Skybox vtf files for skybox/sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
  31. Can't load skybox file skybox/sky_harvest_night_01 to build the default cubemap!
  32. *** Error: Skybox vtf files for skybox/sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
  33. Can't load skybox file skybox/sky_harvest_night_01 to build the default cubemap!
  34. Finding displacement neighbors...
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. done (2) (2891680 bytes)
  39. Error! To use model "models/props_gameplay/door_slide_large_dynamic.mdl"
  40. with prop_static, it must be compiled with $staticprop!
  41. Error loading studio model "models/props_gameplay/door_slide_large_dynamic.mdl"!
  42. Error! To use model "models/player/hwm/heavy.mdl"
  43. with prop_static, it must be compiled with $staticprop!
  44. Error loading studio model "models/player/hwm/heavy.mdl"!
  45. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  46. Compacting texture/material tables...
  47. Reduced 20356 texinfos to 10509
  48. Reduced 338 texdatas to 300 (10566 bytes to 9145)
  49. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b.bsp
  50. Wrote ZIP buffer, estimated size 38820, actual size 28690
  51. 18 seconds elapsed
  52.  
  53. ** Executing...
  54. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  55. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b"
  56.  
  57. Valve Software - vvis.exe (Jun 14 2017)
  58. fastvis = true
  59. 8 threads
  60. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\cp_spookeyridge_b5b.bsp
  61. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\cp_spookeyridge_b5b.prt
  62. 2761 portalclusters
  63. 7398 numportals
  64. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  65. Optimized: 158922 visible clusters (6.73%)
  66. Total clusters visible: 2360393
  67. Average clusters visible: 854
  68. Building PAS...
  69. Average clusters audible: 1371
  70. visdatasize:1647750 compressed from 1943744
  71. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\cp_spookeyridge_b5b.bsp
  72. 0 seconds elapsed
  73.  
  74. ** Executing...
  75. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  76. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b"
  77.  
  78. Valve Software - vrad.exe SSE (Jun 14 2017)
  79.  
  80. Valve Radiosity Simulator
  81. 8 threads
  82. [Reading texlights from 'lights.rad']
  83. unknown light specifier type - lights
  84.  
  85. [56 texlights parsed from 'lights.rad']
  86.  
  87. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\cp_spookeyridge_b5b.bsp
  88. Setting up ray-trace acceleration structure... Done (5.47 seconds)
  89. 28875 faces
  90. 11 degenerate faces
  91. 19839520 square feet [2856890880.00 square inches]
  92. 350 Displacements
  93. 657885 Square Feet [94735536.00 Square Inches]
  94. 28864 patches before subdivision
  95. zero area child patch
  96. zero area child patch
  97. zero area child patch
  98. 355372 patches after subdivision
  99. sun extent from map=0.052336
  100. 464 direct lights
  101. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
  102. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (80)
  103. transfers 64854027, max 1631
  104. transfer lists: 494.8 megs
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #1 added RGB(572736, 447821, 390209)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #2 added RGB(109655, 77831, 54560)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #3 added RGB(27685, 18556, 10752)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #4 added RGB(7837, 4962, 2436)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #5 added RGB(2349, 1395, 591)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  116. Bounce #6 added RGB(740, 410, 151)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #7 added RGB(237, 122, 40)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #8 added RGB(77, 37, 11)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #9 added RGB(25, 11, 3)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #10 added RGB(8, 3, 1)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #11 added RGB(3, 1, 0)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #12 added RGB(1, 0, 0)
  129. Build Patch/Sample Hash Table(s).....Done<0.1003 sec>
  130. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18)
  131. FinalLightFace Done
  132. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  133. 16 of 20 (80% of) surface lights went in leaf ambient cubes.
  134. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (40)
  135. Writing leaf ambient...done
  136. Ready to Finish
  137.  
  138. Object names Objects/Maxobjs Memory / Maxmem Fullness
  139. ------------ --------------- --------------- --------
  140. models 432/1024 20736/49152 (42.2%)
  141. brushes 7823/8192 93876/98304 (95.5%) VERY FULL!
  142. brushsides 55644/65536 445152/524288 (84.9%) VERY FULL!
  143. planes 30904/65536 618080/1310720 (47.2%)
  144. vertexes 53740/65536 644880/786432 (82.0%) VERY FULL!
  145. nodes 15349/65536 491168/2097152 (23.4%)
  146. texinfos 10509/12288 756648/884736 (85.5%) VERY FULL!
  147. texdata 300/2048 9600/65536 (14.6%)
  148. dispinfos 350/0 61600/0 ( 0.0%)
  149. disp_verts 15302/0 306040/0 ( 0.0%)
  150. disp_tris 22432/0 44864/0 ( 0.0%)
  151. disp_lmsamples 164772/0 164772/0 ( 0.0%)
  152. faces 28875/65536 1617000/3670016 (44.1%)
  153. hdr faces 0/65536 0/3670016 ( 0.0%)
  154. origfaces 19925/65536 1115800/3670016 (30.4%)
  155. leaves 15782/65536 505024/2097152 (24.1%)
  156. leaffaces 36576/65536 73152/131072 (55.8%)
  157. leafbrushes 20056/65536 40112/131072 (30.6%)
  158. areas 28/256 224/2048 (10.9%)
  159. surfedges 221935/512000 887740/2048000 (43.3%)
  160. edges 141526/256000 566104/1024000 (55.3%)
  161. LDR worldlights 464/8192 40832/720896 ( 5.7%)
  162. HDR worldlights 0/8192 0/720896 ( 0.0%)
  163. leafwaterdata 0/32768 0/393216 ( 0.0%)
  164. waterstrips 3126/32768 31260/327680 ( 9.5%)
  165. waterverts 0/65536 0/786432 ( 0.0%)
  166. waterindices 62820/65536 125640/131072 (95.9%) VERY FULL!
  167. cubemapsamples 20/1024 320/16384 ( 2.0%)
  168. overlays 265/512 93280/180224 (51.8%)
  169. LDR lightdata [variable] 12875712/0 ( 0.0%)
  170. HDR lightdata [variable] 0/0 ( 0.0%)
  171. visdata [variable] 1647750/16777216 ( 9.8%)
  172. entdata [variable] 478887/393216 (121.8%) VERY FULL!
  173. LDR ambient table 15782/65536 63128/262144 (24.1%)
  174. HDR ambient table 15782/65536 63128/262144 (24.1%)
  175. LDR leaf ambient 42769/65536 1197532/1835008 (65.3%)
  176. HDR leaf ambient 15782/65536 441896/1835008 (24.1%)
  177. occluders 1/0 40/0 ( 0.0%)
  178. occluder polygons 2/0 24/0 ( 0.0%)
  179. occluder vert ind 9/0 36/0 ( 0.0%)
  180. detail props [variable] 1/1119868 ( 0.0%)
  181. dtl prp lght [variable] 1/83839 ( 0.0%)
  182. HDR dtl prp lght [variable] 1/4 (25.0%)
  183. static props [variable] 1/182590 ( 0.0%)
  184. pakfile [variable] 28690/0 ( 0.0%)
  185. physics [variable] 2891680/4194304 (68.9%)
  186. physics terrain [variable] 71892/1048576 ( 6.9%)
  187.  
  188. Level flags = 0
  189.  
  190. Total triangle count: 84431
  191. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\cp_spookeyridge_b5b.bsp
  192. 2 minutes, 46 seconds elapsed
  193.  
  194. ** Executing...
  195. ** Command: Copy File
  196. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_spookeyridge_b5b.bsp"
  197.  
  198.  
  199. ** Executing...
  200. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  201. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed -noborder -w 1920 -h 1080 -novid +map "cp_spookeyridge_b5b" -steam
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