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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/cp_spookeyridge_b5b/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/cp_spookeyridge_b5b/nature/blendrockgroundwallforest_viaduct_event_wvt_patch
- Patching WVT material: maps/cp_spookeyridge_b5b/nature/blendcobblestone_underworld001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 4050 detail faces...done (2)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b.prt...Building visibility clusters...
- done (0)
- WARNING: node without a volume
- *** Error: Skybox vtf files for skybox/sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_harvest_night_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_harvest_night_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (2891680 bytes)
- Error! To use model "models/props_gameplay/door_slide_large_dynamic.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_gameplay/door_slide_large_dynamic.mdl"!
- Error! To use model "models/player/hwm/heavy.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/hwm/heavy.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 20356 texinfos to 10509
- Reduced 338 texdatas to 300 (10566 bytes to 9145)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b.bsp
- Wrote ZIP buffer, estimated size 38820, actual size 28690
- 18 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b"
- Valve Software - vvis.exe (Jun 14 2017)
- fastvis = true
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\cp_spookeyridge_b5b.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\cp_spookeyridge_b5b.prt
- 2761 portalclusters
- 7398 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 158922 visible clusters (6.73%)
- Total clusters visible: 2360393
- Average clusters visible: 854
- Building PAS...
- Average clusters audible: 1371
- visdatasize:1647750 compressed from 1943744
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\cp_spookeyridge_b5b.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\cp_spookeyridge_b5b.bsp
- Setting up ray-trace acceleration structure... Done (5.47 seconds)
- 28875 faces
- 11 degenerate faces
- 19839520 square feet [2856890880.00 square inches]
- 350 Displacements
- 657885 Square Feet [94735536.00 Square Inches]
- 28864 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 355372 patches after subdivision
- sun extent from map=0.052336
- 464 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (80)
- transfers 64854027, max 1631
- transfer lists: 494.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(572736, 447821, 390209)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(109655, 77831, 54560)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(27685, 18556, 10752)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(7837, 4962, 2436)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2349, 1395, 591)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(740, 410, 151)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(237, 122, 40)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(77, 37, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(25, 11, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(8, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1003 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 16 of 20 (80% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (40)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 432/1024 20736/49152 (42.2%)
- brushes 7823/8192 93876/98304 (95.5%) VERY FULL!
- brushsides 55644/65536 445152/524288 (84.9%) VERY FULL!
- planes 30904/65536 618080/1310720 (47.2%)
- vertexes 53740/65536 644880/786432 (82.0%) VERY FULL!
- nodes 15349/65536 491168/2097152 (23.4%)
- texinfos 10509/12288 756648/884736 (85.5%) VERY FULL!
- texdata 300/2048 9600/65536 (14.6%)
- dispinfos 350/0 61600/0 ( 0.0%)
- disp_verts 15302/0 306040/0 ( 0.0%)
- disp_tris 22432/0 44864/0 ( 0.0%)
- disp_lmsamples 164772/0 164772/0 ( 0.0%)
- faces 28875/65536 1617000/3670016 (44.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 19925/65536 1115800/3670016 (30.4%)
- leaves 15782/65536 505024/2097152 (24.1%)
- leaffaces 36576/65536 73152/131072 (55.8%)
- leafbrushes 20056/65536 40112/131072 (30.6%)
- areas 28/256 224/2048 (10.9%)
- surfedges 221935/512000 887740/2048000 (43.3%)
- edges 141526/256000 566104/1024000 (55.3%)
- LDR worldlights 464/8192 40832/720896 ( 5.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3126/32768 31260/327680 ( 9.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62820/65536 125640/131072 (95.9%) VERY FULL!
- cubemapsamples 20/1024 320/16384 ( 2.0%)
- overlays 265/512 93280/180224 (51.8%)
- LDR lightdata [variable] 12875712/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1647750/16777216 ( 9.8%)
- entdata [variable] 478887/393216 (121.8%) VERY FULL!
- LDR ambient table 15782/65536 63128/262144 (24.1%)
- HDR ambient table 15782/65536 63128/262144 (24.1%)
- LDR leaf ambient 42769/65536 1197532/1835008 (65.3%)
- HDR leaf ambient 15782/65536 441896/1835008 (24.1%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 2/0 24/0 ( 0.0%)
- occluder vert ind 9/0 36/0 ( 0.0%)
- detail props [variable] 1/1119868 ( 0.0%)
- dtl prp lght [variable] 1/83839 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/182590 ( 0.0%)
- pakfile [variable] 28690/0 ( 0.0%)
- physics [variable] 2891680/4194304 (68.9%)
- physics terrain [variable] 71892/1048576 ( 6.9%)
- Level flags = 0
- Total triangle count: 84431
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\cp_spookeyridge_b5b.bsp
- 2 minutes, 46 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\cp_spookeyridge_b5b.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_spookeyridge_b5b.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed -noborder -w 1920 -h 1080 -novid +map "cp_spookeyridge_b5b" -steam
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