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- Sentinel Seiun
- 'A commander of angelic forces, and most definitely an angel, those aren't pin-ups or anything. (No, you don't get a bonus to bows here just because she has the wings to show right now, unlike all these other angels, whose wings are barely noticeable, but can clearly be seen if you look at their backs.) You know for a fact she was helping you out before someone else got <i>real</i> pissy and decided to kill all the people in the world, so she seems recruitable too (even though you weren't expecting to see her until now...or, maybe you were), but she doesn't look like she's gonna just ignore her soldiers' wishes. The only option is to get them out of the way, but...well, can you, before you're turned into swiss cheese by her army...and her, for that matter?
- Or you could just kill her, but that'd just solidify your positions as terrible people killing a god driven mad by your species. Wait, aren't you already doing that?'
- Sentinel LV18 (Total Level: 38)
- HP: 46+5
- STR: 27+5
- MAG: 1+5
- SKL: 19+5
- SPD: 29+5
- LCK: 13+5
- DEF: 28+5
- RES: 15+5
- CON: 11
- MOV: 6
- Blessing of God: All stats +5, Hit Rate +20, Weapons cannot be worn down by any means, this entire skill cannot be negated with anything but the goddess's will.
- Anti-Calvalry
- Critical Eye: Critical Hit Rate +5, Cannot go below 5
- Charisma
- Bonds: Restore 10 HP to all allied units within 3 spaces at the beginning of each turn (This doesn't include the user)
- Resolve
- Weapon: Reignleif, Silver Spear
- Item: Elixir
- AS: 34
- Evasion: 86
- Reignleif
- Crit: 24
- AT: 42
- Hit: 157
- Special: Effective against Armoured and Horseback (+10)
- Silver Spear:
- Crit: 14
- AT: 47
- Hit: 152
- Sentinel LV10
- 'Seiun's right hand men. Or right and left hand women, as it were. They will defend her with their life, but at the same time respect her strength and have their own wishes, which currently run at odds with her own. Despite this, Seiun still respects their wishes, and fights with them. They respect this as well. Unnaturally magic resistant, and in formation, still resistant to physical attacks anyway. At least they lack in HP.'
- HP: 35
- STR: 23
- MAG: 1
- SKL: 23
- SPD: 24
- LCK: 18
- DEF: 21
- RES: 25
- CON: 11
- MOV: 6
- Weapon: Silver Javelin
- Skill: Guard (Seiun), Advanced Training
- Other Skills: Anti-Cavalry, Spear Wall, Shield Wall, Retaliation, Critical Eye,
- Hit Rate +20: Improves the hit rate of all moves of the wielder by 20%. This includes Staff%, as well as other related things.
- Weapon: Silver Javelin
- Crit: 25
- AT: 42
- Hit: 145
- Sniper LV5
- HP: 36
- STR: 20
- MAG: 6
- SKL: 25
- SPD: 18
- LCK: 15
- DEF: 25
- RES: 7
- CON: 11
- MOV: 6
- Weapons: Steel Crossbow, Lunar Longbow
- Other Skills: Sniping, Critical Eye, Hit Rate +10
- AS: 18
- Evasion: 51
- Weapon: Steel Crossbow
- Crit: 17
- AT: 24
- Hit: 137
- Weapon: Lunar Longbow
- Crit: 17
- AT: 27
- Hit: 132
- Warrior LV5
- HP: 40
- STR: 25
- MAG: 0
- SKL: 18
- SPD: 15
- LCK: 15
- DEF: 15
- RES: 8
- CON: 14
- MOV: 6
- Weapon: Swordslayer
- Other Skills: You Spin Me Right Round, Hit Rate +10
- AS: 15
- Evasion: 45
- Weapon: Swordslayer
- Crit: 14
- AT: 36
- Hit: 133
- Special: Reverses Weapon Triangle
- Effective Against: Yoki
- Sage LV5
- HP: 37
- STR: 13
- MAG: 25
- SKL: 21
- SPD: 18
- LCK: 13
- DEF: 8
- RES: 21
- CON: 7
- MOV: 6
- Weapon: Hellfire
- Other Skills: Nature Spirits, Call Magic (Fire, Lightning, Thunder, Heal, Elfire (YOU DO THE MATH FOR THOSE, ASSUMING THEY EVEN GET USED)), Hit Rate +10
- AS: 18
- Evasion: 49
- Weapon: Hellfire
- Crit: 35
- AT: 35
- Hit: 128
- Bishop LV5
- HP: 33
- STR: 13
- MAG: 18
- SKL: 15
- SPD: 21
- LCK: 21
- DEF: 10
- RES: 25
- CON: 7
- MOV: 5
- Weapon: Avalon, Paralyse
- Other Skills: Pious Veil, Sanctuary, Lay On Hands, Hit Rate +10
- AS: 21
- Evasion: 63
- Weapon: Avalon
- Crit: 12
- AT: 29
- Hit: 130
- Effective Against: Maximus (+22)
- Staff: Paralyse
- Staff%: 135 (-5 for each enemy point in RES)
- Swordmaster LV5
- HP: 36
- STR: 21
- MAG: 15
- SKL: 25
- SPD: 25
- LCK: 13
- DEF: 13
- RES: 8
- CON: 6
- MOV: 5
- Weapon: Mage Masher
- Other Skills: Leaf On The Wind, En Passant, Single Stroke, Faster Than The Eye, Hit Rate +10
- AS: 25
- Evasion: 63
- Weapon: Mage Masher
- Crit: 27
- AT: 29
- Hit: 141
- Effective Against: Sylpi (+18)
- Sentinel LV5
- HP: 38
- STR: 21
- MAG: 5
- SKL: 21
- SPD: 18
- LCK: 10
- DEF: 21
- RES: 8
- CON: 11
- MOV: 6
- Weapon: Dragon Spear
- Other Skills: Anti-Cavalry, Spear Wall, Shield Wall, Retaliation, Critical Eye, Hit Rate +10
- AS: 18
- Evasion: 46
- Weapon: Dragon Spear
- Crit: 15
- AT: 31
- Hit: 127
- Effective Against: Sylpi (+20)
- Saint LV5
- HP: 30
- STR: 8
- MAG: 18
- SKL: 13
- SPD: 25
- LCK: 25
- DEF: 10
- RES: 25
- CON: 9
- MOV: 5
- Weapon: Restore, Fortify, Mend
- Other Skills: Self Healing, Transfer Might, Sacrifice, Hit Rate +10 (Even though it serves no use)
- AS: 25
- Evasion: 75
- General LV5
- HP: 38
- STR: 21
- MAG: 5
- SKL: 20
- SPD: 13
- LCK: 10
- DEF: 27
- RES: 8
- CON: 9
- MOV: 5
- Weapon: Spear
- Other Skills: Armoured, Hold The Line (Always In Effect), Big Shield, Hit Rate +10
- AS: 20
- Evasion: 50
- Weapon: Spear
- Crit: 10
- AT: 33
- Hit: 125
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