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- on join:
- if {Clicks::%player's uuid%} is not set:
- set {Clicks::%player's uuid%} to 0
- if {prestige::%player's uuid%} is not set:
- set {prestige::%player's uuid%} to 0
- if {levels::%player's uuid%} is not set:
- set {levels::%player's uuid%} to 1
- if {upgrade::%player's uuid%} is not set:
- set {upgrade::%player's uuid%} to 1
- if {mult::%player's uuid%} is not set:
- set {mult::%player's uuid%} to 1
- if {clicker::%player's uuid%} is not set:
- set {clicker::%player's uuid%} to 1
- every 1 second:
- loop all players:
- set {mult::%loop-player's uuid%} to ({prestige::%loop-player's uuid%} / 4 + 1)
- on first join:
- wait 2 seconds
- give stick named "&eClicker lvl %{levels::%player's uuid%}%" to player
- on click with a stick:
- set {Clicked::%player's uuid%} to ({clicker::%player's uuid%} * {mult::%player's uuid%})
- add {Clicked::%player's uuid%} to {Clicks::%player's uuid%}
- command /upgrade:
- trigger:
- if {upgrade::%player's uuid%} is 1:
- if {Clicks::%player's uuid%} is greater than or equal to 250:
- set {clicker::%player's uuid%} to 2
- send "&7Your clicker has been upgraded u get &6+2 &7now!"
- add 1 to {levels::%player's uuid%}
- add 1 to {upgrade::%player's uuid%}
- subtract 250 from {Clicks::%player's uuid%}
- clear player's inventory
- give stick named "&eClicker lvl %{levels::%player's uuid%}%" to player
- stop
- else:
- send "&7You need to have &6250 &7clicks to upgrade!"
- stop
- if {upgrade::%player's uuid%} is 2:
- if {Clicks::%player's uuid%} is greater than or equal to 500:
- set {clicker::%player's uuid%} to 3
- send "&7Your clicker has been upgraded u get &6+3 &7now!"
- add 1 to {levels::%player's uuid%}
- add 1 to {upgrade::%player's uuid%}
- subtract 500 from {Clicks::%player's uuid%}
- clear player's inventory
- give stick named "&eClicker lvl %{levels::%player's uuid%}%" to player
- stop
- else:
- send "&7You need to have &6500 &7clicks to upgrade!"
- stop
- if {upgrade::%player's uuid%} is 3:
- if {Clicks::%player's uuid%} is greater than or equal to 750:
- set {clicker::%player's uuid%} to 5
- send "&7Your clicker has been upgraded u get &6+5 &7now!"
- add 1 to {levels::%player's uuid%}
- add 1 to {upgrade::%player's uuid%}
- subtract 750 from {Clicks::%player's uuid%}
- clear player's inventory
- give stick named "&eClicker lvl %{levels::%player's uuid%}%" to player
- stop
- else:
- send "&7You need to have &6750 &7clicks to upgrade!"
- stop
- if {upgrade::%player's uuid%} is 4:
- if {Clicks::%player's uuid%} is greater than or equal to 1000:
- set {clicker::%player's uuid%} to 10
- send "&7Your clicker has been upgraded u get &6+10 &7now!"
- add 1 to {levels::%player's uuid%}
- add 1 to {upgrade::%player's uuid%}
- subtract 1000 from {Clicks::%player's uuid%}
- clear player's inventory
- give stick named "&eClicker lvl %{levels::%player's uuid%}%" to player
- stop
- else:
- send "&7You need to have &61000 &7clicks to upgrade!"
- stop
- if {upgrade::%player's uuid%} is 5:
- if {Clicks::%player's uuid%} is greater than or equal to 1500:
- set {clicker::%player's uuid%} to 15
- send "&7Your clicker has been upgraded u get &6+15 &7now!"
- add 1 to {levels::%player's uuid%}
- add 1 to {upgrade::%player's uuid%}
- subtract 1500 from {Clicks::%player's uuid%}
- clear player's inventory
- give stick named "&eClicker lvl %{levels::%player's uuid%}%" to player
- stop
- else:
- send "&7You need to have &61500 &7clicks to upgrade!"
- stop
- command /prestige:
- trigger:
- if {levels::%player's uuid%} is greater than or equal to 10:
- add 1 to {prestige::%player's uuid%}
- add 0.25 to {mult::%player's uuid%}
- broadcast "&7%player% has prestiged!"
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