PASBL

Cele's Squad 20200615

Jun 15th, 2020
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  1. Cele - Level 3 Trainer - Leader of the None None-type Gym
  2. 8W/15L/3D (0.34782608695652173 Record)
  3. 38.0 KOs/0 SP/0 Reffings
  4. Badges: None
  5.  
  6. Shade - Male Umbreon (3 AP) [HP Fairy]
  7. Bio: Shade is an Umbreon, and therefore he is the very best, like no one ever was. Though proud and aloof, he is rather quiet, and doesn't socialize much with the rest of the team. However, he is also extremely intelligent and observant, creating a new technique from watching Fire Types battle.
  8. Signature Move - Shadow Reaver (Dark)
  9. Shade expends major energy to create a huge, intense spiral of dark flame that he launches at the foe. Due to the great size and intensity of the flame, it travels very slowly in a straight line, and will burn on contact, dealing heavy damage. Even if the foe is not hit directly by the attack, its intense heat can still cause lighter burns with a grazing hit.
  10.  
  11. Croton - Male Venusaur (5 AP) [HP Ground]
  12. Bio: Croton's biggest secret is that he loves to dance, and although he tried to hide this fact from Cele for a while, eventually it came to light, and the pair worked on a way to turn it into a strategic advantage.
  13. Signature Training - Secret Dancer (Bug)
  14. Croton can now use Quiver Dance once per battle, and will receive a two-stage boost to Special Attack/Defense and Speed when he uses it. His Quiver Dance costs significant energy and he has forgotten Leaf Storm, Petal Dance and Razor Wind.
  15.  
  16. Vulcan - Male Typhlosion (4 AP) [HP Ice]
  17. Bio: Born of a volcano, Vulcan is another staple of Cele's squad. He has learned to wield his natural element with incredible skill.
  18. Signature Move - Molten Shuriken (Fire)
  19. Vulcan fires out a flurry of projectiles made from lava. These will strike the foe for a total of Major damage, and have a sharpened quality to them, allowing them to break through screens with greater ease and without losing much force. Molten Shuriken uses Major energy, but Vulcan may only use it twice per battle. He has forgotten Fire Blast, and no longer resists Fire, though he is still resistant to burns.
  20.  
  21. Diana - Female Pidgeot (4 AP) [HP Ground]
  22. Bio: Diana was the heiress of an ancient clan of Pidgeot, and as was her birthright, she gained access to techniques forbidden to others of her kind.
  23. Signature Training - Wind's Swiftness (Flying)
  24. Diana can now use Glaciate and Leaf Tornado, but has forgotten Brave Bird, Feint Attack, Giga Impact and Ominous Wind.
  25.  
  26. Oeuf - Male Exeggutor Alola (3 AP) [HP Fighting]
  27. Bio: Oeuf etait un grand Exeggutor dans la jungle Lush en Alola. Les jours il passait absorbant le soleil a devenu trop longue pour lui. Donc, avec son volonte considerable, il a evolue, echappant la limites de sons jambes, devenant un bete veritable, une nouveille genre de monstruosite. Il a devenu un dragon.
  28. Signature Type Change - Omelette du Fromage (Dragon)
  29. Oeuf no longer has legs, instead being a long serpent, with mobility equivalent to that of a Steelix, although he is a reasonably adept swimmer. He has also lost his Grass typing, although he retains familiarity. He takes neutral damage from Fire, and remains weak to Poison. Oeuf can no longer use Leaf Storm, Leech Seed, Synthesis, Wood Hammer. He has also gained the use of Wrap.
  30.  
  31. Rylai - Female Mantine (4 AP) [HP Fighting]
  32. Bio: Rylai, being a Mantyke, naturally holds a distaste towards Electric Types. Their moves also seem to deal unholy amounts of damage to her. Even her Mud Sport seemed to do little to deter them. In fury, she trained day and night to bolster her defenses against her sworn enemy.
  33. Signature Training - Shock Resistance (Ground)
  34. Rylai now takes 2x damage from Electric moves, but no longer resists Steel or Water moves.
  35.  
  36. Silane - Female Scolipede (6 AP) [HP Grass]
  37. Bio: Silane claims to have reached a state of true enlightenment through letting go of her earthly connections, but her zeal leads to her trying to show others their wrongdoings and getting them to follow in her footsteps.
  38. Signature Move - Earthly Shackles (Bug/Poison)
  39. Silane launches chains of energy towards the opponent that wrap tightly around them, dealing a High amount damage for Major energy. These chains then fade away, but for the next 3 rounds, the target will be under the effects of Gravity, centered around Silane. This move can be ordered as Bug or Poison type and scales off Silane's Attack/target's Defense.
  40.  
  41. Gundyr - Male Sirfetch'd (4 AP) [HP Poison]
  42. Bio: Iudex Gundyr, who was corrupted by the Abyss, spends an eternity testing new unkindled heroes if they are worthy of fulfilling the prophecy of rekindling the First Flame. He was once an unkindled himself, but had risen too late to fulfill his duty. The Flame had already been extinguished and the bells failed to ring, starting a new Dark Age.
  43. Signature Move - Champion's Charge (Fighting)
  44. Gundyr either delivers a simple side swipe with his leek, dealing significant damage for equal energy, or lowers his leek while raising his shield and charges the enemy, delivering a blow dealing significant damage for equal energy. Raising his shield in the charge variant allows him to power through moves without losing much momentum, while the normal variant has a 20% chance to lower the opponent's defense. This sig can only be used as a Sirfetch'd.
  45.  
  46. Hndrxx - Male Weezing Galar (5 AP) [HP Ice]
  47. Bio: I don't actually know anything about Hndrxx, or the artist Jimi Hendrix after which he was named.
  48. Signature Move - Purple Haze (Fairy)
  49. Hndrxx releases an extremely pressurized stream of violet-tinted gas at the opponent, dealing Major damage for equivalent energy. This move has a 20% of leaving a burn.
  50.  
  51. Vaermina - Female Gastly (1 AP) [HP Fighting]
  52. Bio: Sweet dreams are made of thiiiiiiiiiiis.
  53. Signature Training - Waking Nightmare (Ghost)
  54. Vaermina may now use Calm Mind, and receives a two-stage boost to Special Attack/Defense when she uses it. Her Calm Mind now costs significant energy. If used to clear mental status, Vaermina only receives the regular one-stage boost to Special Attack/Defense, and only expends the regular decent energy. She has forgotten Explosion, Reflect Type, Curse, and Thunderbolt. This sig will have no effect as a Gengar.
  55.  
  56. Aurora - Female Zubat (1 AP) [HP Fighting]
  57. Bio: Aurora, contrary to her name, has always had a fiercely fiery personality. Training with Vulcan the Typhlosion allowed her to pick up on some his moves.
  58. Signature Training - Hot N Cold (Fire)
  59. Aurora may now use Inferno.
  60.  
  61. Vaal Hazak - Male Skuntank (4 AP) [HP Grass]
  62. Bio: This Stunky was particularly fond of the Rotten Vale level from Monster Hunter World. I'll never understand why.
  63. Signature Move - Bleak Miasma (Dark)
  64. Vaal Hazak condenses a vast amount of Dark Energy mixed with some noxious gases, before firing it at the enemy in beam form. This move has physical properties and as such will target the opponent's Defense while using Vaal Hazak's Special Attack. This move deals Major damage for equivalent energy and due to the gases and fumes has a 20% chance of inducing physical paralysis. These fumes have no additional effect.
  65.  
  66. Shadra - Female Mimikyu (3 AP) [HP Ground]
  67. Bio: Shadra is an average Mimikyu, loving to frighten her foes before she tears them apart. She developed a technique based on their species signature Z-move.
  68. Signature Move - Snugglez (Ghost)
  69. Shadra becomes engulfed in Ghost Energy, leaping on the foe. She draws their disguise around the foe and shows them her true form, lowering their Defense 2 stages. The attack is rather frightening even to the most intimidating of Pokémon, and the target will be afraid of the user afterwards. This technique uses significant energy. The mobility components are equal to that of Let's Snuggle Forever.
  70.  
  71. Shisui - Male Ninjask (2 AP) [HP Fighting]
  72. Bio: After evolving from Nincada, Shisui didn't feel like leaving the ground that he had grown so fond of. The wings on his back gradually grew weaker from lack of use, but in return he remained more in-tune with the earth than other of his kind.
  73. Signature Type Change - Out Tha Mud (Ground)
  74. Shisui is now a Bug/Ground type with all associated weakness and resistances. He has gained access to Earthquake, Earth Power and Mud Bomb. He is no longer as fast as normal Ninjask, though he still is able to outspeed the majority of Pokemon. He has forgotten Aerial Ace, Air Cutter, Feint Attack and Giga Impact.
  75.  
  76. Mukla - Male Passimian (3 AP) [HP Dark]
  77. Bio: Mukla's father was a star pitcher, and often played catch with Mukla in his youth. As a result, Mukla became very skilled at pitching himself, even managing to create a new technique.
  78. Signature Move - Dynamic Nut (Fighting)
  79. Mukla throws his nut at the opponent, which hits them for considerable typeless damage and bounces off of them back towards Mukla, who catches it. This move uses significant energy and has a 30% chance of causing confusion.
  80.  
  81. Ysera - Female Musharna (2 AP) [HP Dark]
  82. Bio: Ysera is the guardian of the Emerald Dream. As she dreams, the world trembles.
  83. Signature Training - Ysera Awakens (Psychic)
  84. Ysera can now use Cosmic Power and Supersonic.
  85.  
  86. Feneshra - Genderless Cryogonal (3 AP) [HP Ground]
  87. Bio: Feneshra is an ancient being, said to appear to travellers lost in blizzards and guide them back home.
  88. Signature Training - Neverending Winter (Ice)
  89. When Feneshra enters the field, it will expend good energy to put the arena under the effects of Hail. This will take two uses of any weather move to cancel, but grants the same effects as a normal Hail.
  90.  
  91. Ostarion - Male Gigalith (3 AP) [HP Flying]
  92. Bio: Ostarion is quite forgetful and carefree, and can often be found lying around. Thankfully these traits have proven somewhat useful in battle.
  93. Signature Training - Low Energy! (Normal)
  94. Ostarion can now use Body Slam and Amnesia, but never learned Heavy Slam or Lock-On, or Stomping Tantrum as a Gigalith.
  95.  
  96. Alexstrasza - Female Volcarona (3 AP) [HP Ground]
  97. Bio: Alexstrasza is the life-binder, and while normal flames destroy, her's bring life and rejuvenation to those it touches.
  98. Signature Training - Flames of Life (Fire)
  99. Alexstrasza now takes 2x damage from Rock moves, but is neutral to Bug and Fairy.
  100.  
  101. Daru'de - Male Hippowdon (4 AP) [HP Grass]
  102. Bio: https://www.youtube.com/watch?v=dQw4w9WgXcQ
  103. Signature Training - Song Name? (Ground)
  104. When Daru'de uses Sandstorm, an incessantly loud yet horribly catchy song begins to play in the arena. This will cause opposing Pokemon to have their enthusiasm lowered drastically, and will disrupt their concentration somewhat, making them more sluggish to respond. Pokemon will gradually become accustomed to this over the course of 5 rounds, though those with sensitive hearing will take longer. Daru'de now uses an additional Light energy to summon Sandstorm.
  105.  
  106. Selemene - Female Togetic (4 AP) [HP Fighting]
  107. Bio: Selemene hails from a land called The Hallow, where overwhelming pureness and wholesomeness is in plentiful supply.
  108. Signature Move - Hallow Beam (Fairy)
  109. Selemene concentrates a great amount of Fairy energy in front of her before firing a pink beam laced with glitter and sparkles towards the foe. This move has physical properties and as such will target the opponent’s Defense while using Selemene’s Special Attack. This move deals Major damage for equivalent energy and has a 20% chance of lowering the target's Speed by 1 stage.
  110.  
  111. Orion - Male Masquerain (3 AP) [HP Ground]
  112. Bio: Orion wanted to fix Gamefreak's mistakes.
  113. Signature Type Change - Waterbug (Water)
  114. Orion is now a Bug/Water type with all the associated weaknesses and resistances. He retains Flying familiarity, and has learned Octazooka.
  115.  
  116. Jordani - Male Morpeko (3 AP) [HP Ground]
  117. Bio: Also known as 'Baba Yaga', Jordani once killed 3 men with a pencil. A fuckin' pencil.
  118. Signature Training - Focus, Commitment, & Sheer Will (Fighting)
  119. When Jordani enters the field, he expends high energy (not contributing to exhaustion), but gains a 1 stage boost to Attack, Special Attack and Speed. This only takes effect the first time Jordani is sent out.
  120.  
  121. Eliza - Genderless Polteageist (3 AP) [HP Fairy]
  122. Bio: Eliza loves throwing shade.
  123. Signature Move - Spill the Tea (Ghost)
  124. Eliza spews out a jet of ghastly tea towards her foe, dealing Major damage for equivalent energy. This tea has physical properties and will target the opponent's physical defense, while using Eliza's Special Attack. The ethereal properties of the tea have a 20% chance to lower the target's Special Defense.
  125.  
  126. Vordt - Male Ferrothorn (3 AP) [HP Ground]
  127. Bio: Vordt hails from an ancient lineage of Ferrothorn that mastered the art of flight. Or so he claims.
  128. Signature Training - Return of the Ferrocopter (Flying)
  129. Vordt has achieved flight by rapidly rotating his arms. He is both as fast and nimble as an Electrode, but has a flight ceiling only a little lower than a standard Flying type. He can maintain this level of flight using just two arms when attacking with physical moves. Vordt can no longer use Self-Destruct, Iron Defense or Mirror Shot
  130.  
  131. Ysiel - Female Corsola (1 AP) [HP Ground]
  132. Bio: Ysiel felt that her Rock typing was holding her back, and thus trained constantly, taking batterings from Grass moves until she built a tolerance.
  133. Signature Type Change - Wetness is the Essence of Life (Water)
  134. Ysiel has shed her Rock Type, becoming a pure Water Type with all the associated weaknesses and resistances. She retains Rock familiarity, but has lost Power Gem and Rock Blast. She still takes neutral damage from Water moves.
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