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castfromhp

new ptu abilities

Mar 1st, 2013
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  1. Battering Bone
  2. Static
  3. Effect: The Pokémon’s Moves Flinch Targets on a roll of 19-20 during Accuracy Check. If a move already has a chance of Flinching foes, Battering Bone lowers the number needed to roll in order to Flinch by -2.
  4.  
  5. Clay Cannons
  6. Battle - Free Action
  7. Effect: Until the end of the round, the user may originate any Ranged Move they use from any square within two meters of them.
  8.  
  9. Danger Syrup
  10. Battle - Free Action
  11. Effect: Connection - Sweet Scent. If the user is below 50% HP, it may use Sweet Scent as a Free Action.
  12.  
  13. Dark Incantation
  14. Battle - Free Action
  15. Trigger: The user inflicts a Status ailment on a target
  16. Effect: Connection - Mean Look. The user may immediately use the Move Mean Look on the target as a free action. If multiple targets were afflicted with Status ailments, choose only one of them to use Mean Look on.
  17.  
  18. Delayed Reaction
  19. Battle - Free Action
  20. Trigger: The user is afflicted with a Status Effect
  21. Effect: Ignore all effects of the Status Effect for the first turn of its activation.
  22.  
  23. Delivery Bird
  24. Static
  25. Effect: Delibird may hold two Held Items at once. Whenever an Ability or Move affects Delibird's Held Items, you may choose which one is affected.
  26.  
  27. Electrodash
  28. At-Will - Free Action
  29. Trigger: The user attempts a sprint action the turn after using an Electric Move
  30. Effect: Double the user's Overland speed for this turn instead of rolling for sprint speed.
  31.  
  32. Enfeebling Lips
  33. Static
  34. Effect: Connection - Lovely Kiss. Whenever the user uses the Move "Lovely Kiss", they may choose a stat. If the Move successfully hits, the Pokémon or Trainer being targeted loses 1 combat stage in that stat.
  35.  
  36. Harmonious Hum
  37. Battle - Free Action
  38. Effect: Connection - Sing. When the user uses Sing, choose one Ally within Sing's area of effect and increase one of their stats by one combat stage.
  39.  
  40. Milk Collection
  41. Weekly - Extended Action
  42. Effect: The user produces 1d2 MooMoo Milk Items.
  43.  
  44. Mini-Noses
  45. Center - Standard Action
  46. Effect: The user detaches up to three Mini-Noses from themselves and places them adjacent to them on the battlefield. These Mini-Noses have HP equal to the user's level but otherwise uses their user's stats. The user may shift them each round on their turn, and they may originate any Ranged Move from one of the Mini-Noses instead of themselves if they choose. If a Mini-Nose is reduced to 0 HP, it is destroyed and takes a full 24 hours to regrow, one at a time. If the user has less than three grown Mini-Noses, then this ability can only place as many on the field as are available. All Mini-Noses deactivate but are not destroyed if the user is Fainted.
  47.  
  48. Mojo
  49. Static
  50. Effect: Normal Types are not immune to the user's Ghost Type Moves.
  51.  
  52. Mushroom Harvest - Center - Free Action - Roll 1d20. On a 1-15, the user finds a Tiny Mushroom. On 16-20, the user finds a Big Mushroom.
  53. Tiny Mushroom: Repulsive medicine - roll 1d6 on obtaining this item - on a 1-2 it heals poison, on 3-4 sleep, on 5-6 paralysis
  54. Big Mushroom: Repulsive medicine - poisons user and has no effect if user can't be poisoned, roll 1d6 on obtaining this item - on 1 it raises attack by 2 combat stages, on 2 it raises defense, on 3 it raises sp. attack, on 4 it raises sp. defense, on 5 it raises speed, on 6 it raises accuracy.
  55.  
  56. Pearl Creation - Static - When the user evolves, they leave behind a single pearl. Roll 1d20. On a roll of 1-17, it's a Pink Pearl. On a roll of 18-20, it's a Blue Pearl.
  57. Pink Pearl - Held Item - Psychic Moves do +1 Base Damage. If held by a Spoink or Grumpig, they instead do +2 Base Damage. May be activated once weekly to allow the user to use the Move Extrasensory. Pink Pearl loses all effects for one week.
  58. Blue Pearl - Held Item - Psychic Moves do +1 Base Damage. If held by a Spoink or Grumpig, they instead do +2 Base Damage. May be activated once weekly to allow the user to use the Move Psychic. Blue Pearl loses all effects for one week.
  59.  
  60. Polycephaly - Battle - Trigger: User declares a melee Attack - The user may hit an additional adjacent target with the Attack.
  61.  
  62. Primate Fury
  63. Static:
  64. Effect: While the user is Enraged, all damaging Moves do +1 damage step.
  65.  
  66. Seal Breaker
  67. Center - Free Action
  68. Effect: The user becomes enraged for three turns. During these three turns, they must always attack the closest legal target to them at the beginning of each of their turns. If two or more targets are tied, then choose one between them. All damaging attacks made during this time do +2 Damage Base and have Recoil 1/4.
  69.  
  70. Shackle
  71. Battle - Free Action
  72. Effect: Shackle creates a Burst 3. All foes in the burst have their movement capabilities halved until the end of their next turn.
  73.  
  74. Sonic Courtship
  75. Battle - Free Action
  76. Trigger: The user uses Attract
  77. Effect: Connection - Attract. Treat Attract as a Cone 2 Move with the Sonic keyword for this use.
  78.  
  79. Soothing Tone
  80. Static
  81. Effect: Connection - Heal Bell. Whenever the user uses the Move "Heal Bell", all targets that recovered from a Status ailment regain 1/8th of their maximum HP.
  82.  
  83. Sumo Stance
  84. Static
  85. Effect: The Pokémon is immune to the Moves Roar and Whirlwind. The Pokémon is immune to Push effects.
  86.  
  87. Thermosensitive
  88. Static
  89. Effect: While Sunny, Druddigon's Attack is raised 2 combat stages. While Hailing, Druddigon's movement capabilities are reduced by half.
  90.  
  91. Voodoo Doll
  92. Center - Free Action
  93. Trigger: The user uses the Move Curse as a Ghost Type
  94. Effect: Connection - Curse. Choose an additional target within 8 meters of the user to become Cursed.
  95.  
  96. Wallmaster
  97. Static
  98. Effect: Mime Jr. and Mr. Mime may use Barrier as a range 6 single target Move instead of a self Move. When used by Mime Jr. or Mr. Mime, Reflect and Light Screen allow five activations of the Blessing rather than three.
  99.  
  100. Whirlwind Kicks
  101. Static
  102. Effect: Connection - Rapid Spin. When the user uses the Move "Rapid Spin", it has a range of "Burst 1" instead of Melee and gains the Priority keyword.
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