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- Battering Bone
- Static
- Effect: The Pokémon’s Moves Flinch Targets on a roll of 19-20 during Accuracy Check. If a move already has a chance of Flinching foes, Battering Bone lowers the number needed to roll in order to Flinch by -2.
- Clay Cannons
- Battle - Free Action
- Effect: Until the end of the round, the user may originate any Ranged Move they use from any square within two meters of them.
- Danger Syrup
- Battle - Free Action
- Effect: Connection - Sweet Scent. If the user is below 50% HP, it may use Sweet Scent as a Free Action.
- Dark Incantation
- Battle - Free Action
- Trigger: The user inflicts a Status ailment on a target
- Effect: Connection - Mean Look. The user may immediately use the Move Mean Look on the target as a free action. If multiple targets were afflicted with Status ailments, choose only one of them to use Mean Look on.
- Delayed Reaction
- Battle - Free Action
- Trigger: The user is afflicted with a Status Effect
- Effect: Ignore all effects of the Status Effect for the first turn of its activation.
- Delivery Bird
- Static
- Effect: Delibird may hold two Held Items at once. Whenever an Ability or Move affects Delibird's Held Items, you may choose which one is affected.
- Electrodash
- At-Will - Free Action
- Trigger: The user attempts a sprint action the turn after using an Electric Move
- Effect: Double the user's Overland speed for this turn instead of rolling for sprint speed.
- Enfeebling Lips
- Static
- Effect: Connection - Lovely Kiss. Whenever the user uses the Move "Lovely Kiss", they may choose a stat. If the Move successfully hits, the Pokémon or Trainer being targeted loses 1 combat stage in that stat.
- Harmonious Hum
- Battle - Free Action
- Effect: Connection - Sing. When the user uses Sing, choose one Ally within Sing's area of effect and increase one of their stats by one combat stage.
- Milk Collection
- Weekly - Extended Action
- Effect: The user produces 1d2 MooMoo Milk Items.
- Mini-Noses
- Center - Standard Action
- Effect: The user detaches up to three Mini-Noses from themselves and places them adjacent to them on the battlefield. These Mini-Noses have HP equal to the user's level but otherwise uses their user's stats. The user may shift them each round on their turn, and they may originate any Ranged Move from one of the Mini-Noses instead of themselves if they choose. If a Mini-Nose is reduced to 0 HP, it is destroyed and takes a full 24 hours to regrow, one at a time. If the user has less than three grown Mini-Noses, then this ability can only place as many on the field as are available. All Mini-Noses deactivate but are not destroyed if the user is Fainted.
- Mojo
- Static
- Effect: Normal Types are not immune to the user's Ghost Type Moves.
- Mushroom Harvest - Center - Free Action - Roll 1d20. On a 1-15, the user finds a Tiny Mushroom. On 16-20, the user finds a Big Mushroom.
- Tiny Mushroom: Repulsive medicine - roll 1d6 on obtaining this item - on a 1-2 it heals poison, on 3-4 sleep, on 5-6 paralysis
- Big Mushroom: Repulsive medicine - poisons user and has no effect if user can't be poisoned, roll 1d6 on obtaining this item - on 1 it raises attack by 2 combat stages, on 2 it raises defense, on 3 it raises sp. attack, on 4 it raises sp. defense, on 5 it raises speed, on 6 it raises accuracy.
- Pearl Creation - Static - When the user evolves, they leave behind a single pearl. Roll 1d20. On a roll of 1-17, it's a Pink Pearl. On a roll of 18-20, it's a Blue Pearl.
- Pink Pearl - Held Item - Psychic Moves do +1 Base Damage. If held by a Spoink or Grumpig, they instead do +2 Base Damage. May be activated once weekly to allow the user to use the Move Extrasensory. Pink Pearl loses all effects for one week.
- Blue Pearl - Held Item - Psychic Moves do +1 Base Damage. If held by a Spoink or Grumpig, they instead do +2 Base Damage. May be activated once weekly to allow the user to use the Move Psychic. Blue Pearl loses all effects for one week.
- Polycephaly - Battle - Trigger: User declares a melee Attack - The user may hit an additional adjacent target with the Attack.
- Primate Fury
- Static:
- Effect: While the user is Enraged, all damaging Moves do +1 damage step.
- Seal Breaker
- Center - Free Action
- Effect: The user becomes enraged for three turns. During these three turns, they must always attack the closest legal target to them at the beginning of each of their turns. If two or more targets are tied, then choose one between them. All damaging attacks made during this time do +2 Damage Base and have Recoil 1/4.
- Shackle
- Battle - Free Action
- Effect: Shackle creates a Burst 3. All foes in the burst have their movement capabilities halved until the end of their next turn.
- Sonic Courtship
- Battle - Free Action
- Trigger: The user uses Attract
- Effect: Connection - Attract. Treat Attract as a Cone 2 Move with the Sonic keyword for this use.
- Soothing Tone
- Static
- Effect: Connection - Heal Bell. Whenever the user uses the Move "Heal Bell", all targets that recovered from a Status ailment regain 1/8th of their maximum HP.
- Sumo Stance
- Static
- Effect: The Pokémon is immune to the Moves Roar and Whirlwind. The Pokémon is immune to Push effects.
- Thermosensitive
- Static
- Effect: While Sunny, Druddigon's Attack is raised 2 combat stages. While Hailing, Druddigon's movement capabilities are reduced by half.
- Voodoo Doll
- Center - Free Action
- Trigger: The user uses the Move Curse as a Ghost Type
- Effect: Connection - Curse. Choose an additional target within 8 meters of the user to become Cursed.
- Wallmaster
- Static
- Effect: Mime Jr. and Mr. Mime may use Barrier as a range 6 single target Move instead of a self Move. When used by Mime Jr. or Mr. Mime, Reflect and Light Screen allow five activations of the Blessing rather than three.
- Whirlwind Kicks
- Static
- Effect: Connection - Rapid Spin. When the user uses the Move "Rapid Spin", it has a range of "Burst 1" instead of Melee and gains the Priority keyword.
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