xvc200

skinwalkers

May 21st, 2025 (edited)
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  1. local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
  2. local Window = Rayfield:CreateWindow({
  3. Name = "Skinwalkers Give items script [Use in game]",
  4. Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
  5. LoadingTitle = "Skinwalkers Script",
  6. LoadingSubtitle = "by Rellware",
  7. Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
  8.  
  9. DisableRayfieldPrompts = false,
  10. DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
  11.  
  12. ConfigurationSaving = {
  13. Enabled = true,
  14. FolderName = nil, -- Create a custom folder for your hub/game
  15. FileName = "RellWare"
  16. },
  17.  
  18. Discord = {
  19. Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
  20. Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
  21. RememberJoins = true -- Set this to false to make them join the discord every time they load it up
  22. },
  23.  
  24. KeySystem = false, -- Set this to true to use our key system
  25. KeySettings = {
  26. Title = "Ar key_sys",
  27. Subtitle = "Key System",
  28. Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
  29. FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
  30. SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
  31. GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
  32. Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
  33. }
  34. })
  35. local Main = Window:CreateTab("Main", 4483362458) -- Title, Image
  36. local Section = Main:CreateSection("Give items")
  37. local Button = Main:CreateButton({
  38. Name = "Get 9999999999 Cola { doesn't work :( } (*CAN ONLY BE USED ONCE PER SESSION*)",
  39. Callback = function()
  40. local cola_amount = 9999999999
  41.  
  42. game:GetService("ReplicatedStorage").Assets.Tools.Cola.Amount.Value = cola_amount
  43. game:GetService("ReplicatedStorage").Assets.Tools.Cola.Parent
  44. =game:GetService("Players").LocalPlayer.Backpack
  45. -- The function that takes place when the button is pressed
  46. end,
  47. })
  48. local Button = Main:CreateButton({
  49. Name = "Get Gatling gun (*CAN ONLY BE USED ONCE PER SESSION*)",
  50. Callback = function()
  51. game:GetService("ReplicatedStorage").Assets.Tools.Gatling.Parent
  52. =game:GetService("Players").LocalPlayer.Backpack
  53. -- The function that takes place when the button is pressed
  54. end,
  55. })
  56. local Button = Main:CreateButton({
  57. Name = "Get 9999999999 Snappers (*CAN ONLY BE USED ONCE PER SESSION*)",
  58. Callback = function()
  59. local snapper_amount = 9999999999
  60.  
  61. game:GetService("ReplicatedStorage").Assets.Tools.Snapper.Amount.Value = snapper_amount
  62. game:GetService("ReplicatedStorage").Assets.Tools.Snapper.Parent
  63. =game:GetService("Players").LocalPlayer.Backpack
  64. -- The function that takes place when the button is pressed
  65. end,
  66. })
  67. local Button = Main:CreateButton({
  68. Name = "Get 9999999999 Turrets (*CAN ONLY BE USED ONCE PER SESSION*)",
  69. Callback = function()
  70. local Turret_amount = 9999999999
  71.  
  72. game:GetService("ReplicatedStorage").Assets.Tools.Turret.Amount.Value = Turret_amount
  73. game:GetService("ReplicatedStorage").Assets.Tools.Turret.Parent
  74. =game:GetService("Players").LocalPlayer.Backpack
  75. -- The function that takes place when the button is pressed
  76. end,
  77. })
  78. local Misc = Window:CreateTab("Misc", 4483362458) -- Title, Image
  79. local Section = Misc:CreateSection("Character")
  80. local Slider = Misc:CreateSlider({
  81. Name = "Change WalkSpeed",
  82. Range = {16, 200},
  83. Increment = 2,
  84. Suffix = "Walkspeed",
  85. CurrentValue = 16,
  86. Flag = "WS_Slider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
  87. Callback = function(Value)
  88. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
  89. end,
  90. })
  91. local Slider = Misc:CreateSlider({
  92. Name = "Change Jump Power",
  93. Range = {16, 200},
  94. Increment = 2,
  95. Suffix = "Jump Power",
  96. CurrentValue = 25,
  97. Flag = "JP_Slider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
  98. Callback = function(Value)
  99. game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
  100. end,
  101. })
  102. local Info = Window:CreateTab("Info", 4483362458) -- Title, Image
  103. local Section = Info:CreateSection("Info")
  104. local Paragraph = Info:CreateParagraph({Title = "", Content = "Btw this script is fully open source so check it out if you want (⁠⁠╹⁠▽⁠╹⁠⁠)"})
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