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- local t = Def.ActorFrame {
- Def.Sprite {
- Texture=NOTESKIN:GetPath( '_down', 'tap mine underlay' );
- Frames = Sprite.LinearFrames( 1, 1 );
- InitCommand=cmd(queuecommand,"SaturnIsStillAIdiot");
- SaturnIsStillAIdiotCommand=cmd(linear,0.06;diffuse,0.4,0,0,1;linear,0.06;diffuse,1,0,0,1;queuecommand,"SaturnIsStillAIdiot");
- };
- Def.Sprite {
- Texture=NOTESKIN:GetPath( '_down', 'tap mine base' );
- Frames = Sprite.LinearFrames( 1, 1 );
- InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,80);
- };
- Def.Sprite {
- Texture=NOTESKIN:GetPath( '_down', 'tap mine overlay' );
- Frames = Sprite.LinearFrames( 1, 1 );
- InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,-40);
- };
- };
- return t;
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