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- /*Blueprint Reference of UsefulActor class*/
- UPROPERTY(EditDefaultsOnly,Category="ActorSpawning")
- TSubclassOf<AUsefulActor> UsefulActorBP;
- /*Delay after the Blueprint of the UsefulActor will get spawned*/
- UPROPERTY(EditDefaultsOnly, Category = "ActorSpawning")
- float TimeToSpawn = 2.f;
- /*Spawns the UsefulActor Blueprint*/
- UFUNCTION()
- void SpawnUsefulActor();
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