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orfeasel

ActorSpawner

Feb 22nd, 2016
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C++ 0.36 KB | None | 0 0
  1. /*Blueprint Reference of UsefulActor class*/
  2. UPROPERTY(EditDefaultsOnly,Category="ActorSpawning")
  3. TSubclassOf<AUsefulActor> UsefulActorBP;
  4.  
  5. /*Delay after the Blueprint of the UsefulActor will get spawned*/
  6. UPROPERTY(EditDefaultsOnly, Category = "ActorSpawning")
  7. float TimeToSpawn = 2.f;
  8.  
  9. /*Spawns the UsefulActor Blueprint*/
  10. UFUNCTION()
  11. void SpawnUsefulActor();
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