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- don't know if any of this is useful
- https://www.twitch.tv/videos/382569080
- 02:48:47 - you make a joke here about how you save and the door opens
- and it got me wondering: have you tried saving when a door starts
- opening (or closing, or when a door waits to open) and then restoring?
- it seems unlikely to me that this game keeps careful track of the
- exact openness/closedness/waitingness of its doors upon save/restore.
- in this level especially you might be able to save time via this
- mechanic. i don't know if save scumming is ok with officials in real
- GDQs though. also, i could easily see this causing doors to remain
- permanently sealed that you need to open later.
- 02:59:27 - previous video (or previous previous) you watched a guy hop
- around a room full of boxes until he clipped through the wall. you
- tried it in the starting room of some level but it didn't work. the
- one in that other person's video looked more like this one: smaller,
- etc. seems like you could exploit it even if it's not the same one.
- might be able to skip a lot of this level. for reference, the video
- i'm thinking of is here: https://www.twitch.tv/videos/381997586 at
- 02:34:50. now that i look at it, i think you had the room right, but
- i have to wonder if the cramped area i'm talking about has a higher
- chance to get OOB.
- 03:00:46 - noticed this in conjunction with something i'll note in a
- second. i don't understand how damage works in this game. sometimes
- it seems like every quadrupedal and bipedal enemy takes five shots
- regardless of weapon, sometimes not. the former situation is part of
- why this game is so goddamn monotonous. the grenade launcher is a
- notable exception, usually killing guys in two shots. here, however,
- it takes three direct hits to kill. each time you fire, you are
- backpedaling.
- 03:01:39 - on the other hand, shotgun seems like it often takes five
- shots. this enemy and the four that follow, you are running forward
- when you fire, and quickly retreating just after many shots. all five
- enemies die after only three shots. not sure if it's something like
- mararthon punch or if it's just coincidence/really pseudorandom
- numbers.
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