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- mans = game.Players.LocalPlayer.Character
- spawnbrick = Instance.new("Part")
- spawnbrick.Name = "SpawnBrick"
- spawnbrick.Anchored = true
- spawnbrick.CanCollide = false
- spawnbrick.Position = mans.HumanoidRootPart.Position
- spawnbrick.Parent = game.Workspace
- wait(1)
- while true do
- zomie = game.Workspace.zombie
- zomie.Head.Anchored = true
- zomie.Head.Size = Vector3.new(10,10,10)
- zomie:MoveTo(spawnbrick.Position)
- wait(0.1)
- if zomie.Humanoid.Health <= 0 then
- zomie:Destroy()
- end
- end
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