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Aug 20th, 2019
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  1. snd_menumusic_volume "0" // (disables menu music)
  2. snd_mix_async "1" // (allows for shorter lookahead buffer (snd_mixahead), improves performance)
  3. snd_mixahead "0.025" // (low audio latency, makes CS audio feel more insync with screen)
  4.  
  5. cl_lagcompensation "1" // (activates client-side lag compensation)
  6. cl_predict "1" // (activates client-side prediction, predicts physics, movement, firing etc)
  7. cl_predictweapons "1" // (activates client-side weapon effects prediction)
  8. cl_interp "0" // (interpolation, should always be set to "0")
  9. cl_interp_ratio "1" // (interpolation ratio, "1" = low ping, "2" = higher ping)
  10. cl_cmdrate "128" // (for -tickrate 128 launch option)
  11. cl_updaterate "128" // (for -tickrate 128 launch option)
  12. rate "786432" // (max bandwidth rate)
  13.  
  14. cl_autohelp "0" // (disables ingame tips, can improve FPS)
  15. cl_disablehtmlmotd "0" // (for use with -no-browser in launch options)
  16. cl_downloadfilter "nosounds" // (stops servers from downloading annoying custom sounds)
  17. cl_showhelp "0" // (disables ingame tips, similar to cl_autohelp)
  18.  
  19. cl_forcepreload "1" // (I'd use to advice to use value of "1" but it has been stated by Valve to use "0" instead for reducing stutters)
  20.  
  21. r_dynamic "0" // (disables dynamic lightning effects which can be a disadvantage, improves FPS slightly on lower spec PCs but I recommend using "1" instead)
  22.  
  23. m_rawinput "1" // (enables raw hardware input for mouse, disables all software filtering, acceleration, post-processing etc)
  24. m_mousespeed "0" // (disables Windows mouse acceleration)
  25. joystick "0" // (disables joystick support, mandatory for playing on faceit servers)
  26. r_eyegloss "0"
  27. r_eyemove "0"
  28. r_eyeshift_x "0"
  29. r_eyeshift_y "0"
  30. r_eyeshift_z "0"
  31. r_eyesize "0"
  32. zoom_sensitivity_ratio_joystick "1"
  33. zoom_sensitivity_ratio_mouse "1"
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