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- Combat
- Re-added team hitstop
- Movement now slightly more weighty/grounded and less jumpy
- Reduced knockback across the board
- Reduced lunge across the board slightly - this will make combat cleaner and less “slide-y” across the board
- Stab feint & Stab combo feint windows reduced 25ms
- Stab early release increased very slightly
- Slowed down stand to crouch very slightly
- Jump kick now 25ms slower than regular kick, no longer drains stamina but keeps momentum from the movement speed (no longer slows down suddenly)
- Riposte chamber window is now the same as regular chamber
- Removed overpower from non-shield ripostes, shields still have it
- Ripostes no longer clash with non-ripostes
- Added riposte hyperarmor - this means hitting someone who is riposting will hitstop your attack and force a short (300ms) lockout from parrying, preventing players from spamming attacks into a riposting player and instantly parrying their riposte hit trade. This will buff 1vX.
- Shield wall ripostes can now be flinched (additional tweaks to shield wall will come in the future)
- Forward parry now disabled for teammates (will reduce range of parries of teammates, making it easier to hit around)
- Kick feint followups now apply stab/strike lockouts like normal feints (fixes cases where kick followups could be used to bypass feint lockouts for stab/strikes)
- Fixed shieldwall not draining stamina correctly on riposting out of it
- Added a small knockback bump when landing on someone
- Horse force rearing angle increased so it actually works now
- Ladder raise/drop time reduced to 2 seconds
- Chase mechanic can no longer be broken by abusing specific movement strafe combinations (This was a very specific technique to cheese the chase mechanic and will not affect the vast majority)
- Chase mechanic activation time now 100ms faster (500ms -> 400ms)
- Removed front chase mechanic from the game (was active on players holding ranged weapons or toolbox, throwables in hands)
- Updated CombatTest with new stuff
- - Added experimental blending time derivation based on pose analysis: this will automatically find blend values and lower/raise them based on animations the character is in, fixing ugly snaps in certain animation combinations and making some animations more responsive, making them less hidden.
- - Added new mechanic that fixes/improves missing on purpose/combo misses - aiming at enemy attack tracers when parrying will now give a much faster parry recovery when it detects an attack recovery/release/missed combo windup/environment hit (includes team hitstop) - uses a modified parry box to detect and is easy to trigger, currenly has no sound or obvious indicator
- - Added riposte feint (not the final iteration as it needs animation changes)
- - Attack recoveries can now be parried and will now thud when hitting characters, reducing clipping and reducing lockouts, will still count as a miss on thud
- - Increased feint lockout & regular parry recovery slightly for more punishable feints
- Weapons & Equipment
- Point system changed to 48 points (point costs are raised simultaneously) - this will allow for finer balance between equipment, armor and perk costs and make the armory more sandboxy
- Added heavy weight debuff - this is a new weapon attribute that will slow down the player by 20 units when holding a weapon in hand that has this debuff. Right now applies to Zweihander, Spear and Halberd and Polehammer in the future.
- Medium chest now 2.5% slower - still faster than before the buff
- Plate helmet now 1% faster
- Plate torso now 1% faster
- Light head now 1% slower
- Light helmet now 0.5% slower (overall this will reduce the movement speed disparity between the extremes very very slightly)
- Leg armor is now cheaper than head and chest armor across the board - this will give points to loadouts using heavy, medium or light leg armor
- Shortsword, Quarterstaff, Lute, Trainingsword, Bandage, Dagger, Axe, Beartrap, Mallet, Blacksmith Hammer, Pavise, Rocks, Smoke Bomb, Throwing Axes, Throwing Knives and Warhammer are now cheaper
- Falchion now slightly cheaper
- Billhook now slightly cheaper
- Perks - Brawler, Fury, Tenacious, Scavenger, Friendly are now cheaper
- Flesh wound perk now more expensive
- Bear trap ignores horse armor now (dealing more damage to horses overall)
- Poleaxe, Shortspear and Halberd stab can now force rearing against horses
- Shortsword stamina negation nerfed
- Zweihander is now cheaper - point cost reduced to 27 (9)
- Zweihander now has heavy weight debuff
- Zweihander main mode strike turncap more strict
- Zweihander strike can no longer 2HTK plate helmet
- Zweihander stab can now 3HTK plate legs
- Zweihander alt mode strike damage buffed
- Longsword now slightly cheaper
- Longsword main mode strike stamina drain increased by 1
- Mace now slightly cheaper
- Mace headshot damage increased
- Mace stab now 25ms slower
- Spear is now cheaper - point cost reduced to 27 (9)
- Spear now has heavy weight debuff
- Spear can now 3HTK plate legs with stab
- Spear main mode stamina negation increased by 1
- Spear stab stamina drain increased on both modes
- Greatsword strike & stab turncaps now slightly more strict on main mode
- Halberd is now cheaper - Point cost reduced to 27 (9)
- Halberd now has heavy weight debuff
- Halberd strikes can no longer 2HTK plate helmet
- Halberd main mode strike turncap slightly more strict
- Halberd main mode combos 25ms faster
- Halberd main mode strike stamina drain increased by 1
- Halberd alt mode strike now has the same damage as main mode
- Halberd stabs can now 3 HTK plate legs
- Halberd damage vs medium chest increased by 5 on all attacks
- Battle Axe main mode strike combo now faster
- Battle Axe main mode strike turncaps more strict
- Battle Axe point cost reduced to 15 (5)
- Battle Axe raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)
- War Axe raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)
- Poleaxe now 5cm longer
- Executioner sword now 100ms faster miss recovery on strike
- Executioner sword raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)
- Eveningstar point cost reduced to 21 (7)
- Eveningstar alt mode strike now has the same damage as main mode strike
- Eveningstar raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)
- Bardiche alt mode bonus damage vs plate helmet removed (same HTKs)
- Bardiche stab damage adjusted slightly
- Bardiche strike turncaps slightly more strict
- Bardiche main mode stab 25ms slower
- Bardiche main mode 5cm shorter
- Removed crossbow sway
- Crossbow headshot damage vs armored increased by 5
- Heavy Handaxe reworked a bit - now faster and less floaty, needs 2 headshots to 2 HTK plate head and reduced alt mode damage across the board so it is mainly for repairing now
- Sledgehammer can now repair wood with strike
- Throwable rocks can now be thrown and reloaded faster
- Cleaver stab now flinches again, but has 25ms slower windup and no stamina on hit
- 1H Bastard sword strike/stab stamina on hit reduced to 5 (from 6)
- 1H Messer strike turncap slightly more strict
- Messer strike damage against plate helmet reduced slightly, can no longer 2HTK
- Rapier strike/stab stamina on hit reduced to 5
- Arming sword stamina on hit reduced to 5
- Shortspear stab 25ms faster windup
- Shortspear strike stamina drain reduced by 2
- Shortspear strike stamina on hit reduced to 5
- Maul strike stamina drain reduced by 1
- Estoc main mode stab damage vs plate legs increased
- Estoc main mode stab turncap slightly more strict
- Estoc alt mode strike turncap slightly more strict
- Estoc alt mode strike leg damage fixed
- Smoke bomb throw now faster
- Deploy ballista now assists for builder if teammates use it to kill others
- Training sword chambers now cost stamina
- Setup stone damage across the board
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