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  1. Log started at 07/22/2024 13:59:56 (2024-07-22T10:59:56Z)
  2. No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  3. No config file at C:\Users\alex\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  4. No config file at C:\Users\alex\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  5. Configuration will be read from:
  6. C:\Users\alex\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  7. Log file: C:\Users\alex\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.4\UBA-ElectricDreamsSample-Win64-Shipping_2.txt
  8.  
  9. Setting temp directory to 'C:\Users\alex\AppData\Local\Temp\UnrealBuildTool\dd1a9a90'
  10. Registering build platform: UnrealBuildTool.AndroidPlatformFactory
  11. Registering build platform: UnrealBuildTool.IOSPlatformFactory
  12. Registering build platform: UnrealBuildTool.LinuxPlatformFactory
  13. Registering build platform: UnrealBuildTool.MacPlatformFactory
  14. Registering build platform: UnrealBuildTool.TVOSPlatformFactory
  15. Registering build platform: UnrealBuildTool.WindowsPlatformFactory
  16. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
  17. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
  18. Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
  19. Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
  20. Win64 Installed SDK(s): MinVersion_Sdk=10.0.18362.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.19041.0, CurrentVersion_AutoSdk=
  21. Registering build platform: Win64 - buildable: True
  22. Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
  23. Command line: "D:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ElectricDreamsSample Win64 Shipping -Project=D:\Projects\UnrealEngine\Demos\ElectricDreamsEnv\ElectricDreamsEnv.uproject -Manifest=D:\Projects\UnrealEngine\Demos\ElectricDreamsEnv\Intermediate\Build\Manifest.xml -remoteini=D:\Projects\UnrealEngine\Demos\ElectricDreamsEnv -skipdeploy "-log=C:\Users\alex\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.4\UBA-ElectricDreamsSample-Win64-Shipping_2.txt"
  24. Creating makefile for ElectricDreamsSample (no existing makefile)
  25. Skipping D:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
  26. Skipping D:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
  27. Found VisualStudio2022 installation: D:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.10.34916.146)
  28. Found Visual Studio toolchain: D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=0, Version=14.38.33138, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.40.33807)
  29. Found Visual Studio toolchain: D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.40.33807 (Family=14.40.33807, FamilyRank=5, Version=14.40.33808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.40.33807)
  30. Using EngineIncludeOrderVersion.Oldest for target ElectricDreamsSample.Target.cs
  31. Warning: [Upgrade]
  32. Warning: [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
  33. Warning: [Upgrade] bLegacyParentIncludePaths = false => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true).
  34. Warning: [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
  35. Warning: [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
  36. Warning: [Upgrade] bValidateFormatStrings = true => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false).
  37. Warning: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V5;' in ElectricDreamsSample.Target.cs, and explicitly overriding settings that differ from the new defaults.
  38. Warning: [Upgrade]
  39. Warning: [Upgrade]
  40. Warning: [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
  41. Warning: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Oldest
  42. Warning: [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in ElectricDreamsSample.Target.cs.
  43. Warning: [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
  44. Warning: [Upgrade]
  45. Total execution time: 0.65 seconds
  46. ElectricDreamsSample modifies the values of properties: [ bStrictConformanceMode ]. This is not allowed, as ElectricDreamsSample has build products in common with UnrealGame.
  47. Remove the modified setting, change ElectricDreamsSample to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the ElectricDreamsSampleTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on.
  48. BuildException: ElectricDreamsSample modifies the values of properties: [ bStrictConformanceMode ]. This is not allowed, as ElectricDreamsSample has build products in common with UnrealGame.
  49. Remove the modified setting, change ElectricDreamsSample to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the ElectricDreamsSampleTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on.
  50. at UnrealBuildTool.UEBuildTarget.ValidateSharedEnvironment(RulesAssembly RulesAssembly, String ThisTargetName, CommandLineArguments Arguments, TargetRules ThisRules, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1407
  51. at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1320
  52. at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, BuildConfiguration BuildConfiguration, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1226
  53. at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1114
  54. at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396
  55. at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
  56. at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
  57. WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
  58. Timeline:
  59.  
  60. [ 0.000]
  61. [ 0.000](+0.995) <unknown>
  62. [ 0.995]
  63.  
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