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Marthzz

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Jan 29th, 2020
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  1. Hello, I just got a wild encounter and after select the respective attacks of both of my Temtem I got stuck in the battle. This happened me before but once the game was restarted it got solve by putting me before the encounter or tamer battle, but this time didn't work.
  2.  
  3. Tamer ID: 207326
  4. Username: Marthz
  5.  
  6. https://imgur.com/rBCiCvW
  7.  
  8. Here's the bug info on Player-prev.log:
  9.  
  10. TemtemVersion: v0.5.8
  11.  
  12. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  13.  
  14. Setting up 2 worker threads for Enlighten.
  15. Thread -> id: 7ec -> priority: 1
  16. Thread -> id: cc -> priority: 1
  17. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  18. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  19. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  20. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  21.  
  22. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174876.
  23. Total: 387.460400 ms (FindLiveObjects: 11.043900 ms CreateObjectMapping: 19.672200 ms MarkObjects: 356.381200 ms DeleteObjects: 0.362900 ms)
  24.  
  25. Tamer ID: 207326
  26.  
  27. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  28.  
  29. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  30.  
  31. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 183140.
  32. Total: 388.084400 ms (FindLiveObjects: 10.297000 ms CreateObjectMapping: 15.902200 ms MarkObjects: 361.534800 ms DeleteObjects: 0.350100 ms)
  33.  
  34. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  35.  
  36. Unloading 817 unused Assets to reduce memory usage. Loaded Objects now: 196266.
  37. Total: 383.316200 ms (FindLiveObjects: 10.134900 ms CreateObjectMapping: 17.828500 ms MarkObjects: 354.059700 ms DeleteObjects: 1.292900 ms)
  38.  
  39. Unloading 10 Unused Serialized files (Serialized files now loaded: 2)
  40.  
  41. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 198088.
  42. Total: 383.665700 ms (FindLiveObjects: 9.739700 ms CreateObjectMapping: 16.171200 ms MarkObjects: 357.520400 ms DeleteObjects: 0.234200 ms)
  43.  
  44. Unloading 8 Unused Serialized files (Serialized files now loaded: 2)
  45.  
  46. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 199105.
  47. Total: 389.780600 ms (FindLiveObjects: 9.640000 ms CreateObjectMapping: 16.080300 ms MarkObjects: 363.815800 ms DeleteObjects: 0.244100 ms)
  48.  
  49. Unloading 10 Unused Serialized files (Serialized files now loaded: 2)
  50.  
  51. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 206932.
  52. Total: 388.963900 ms (FindLiveObjects: 10.565800 ms CreateObjectMapping: 16.727000 ms MarkObjects: 361.018600 ms DeleteObjects: 0.652300 ms)
  53.  
  54. Unloading 10 Unused Serialized files (Serialized files now loaded: 3)
  55.  
  56. Unloading 679 unused Assets to reduce memory usage. Loaded Objects now: 218628.
  57. Total: 392.837600 ms (FindLiveObjects: 11.383400 ms CreateObjectMapping: 20.537000 ms MarkObjects: 360.058500 ms DeleteObjects: 0.858300 ms)
  58.  
  59. Unloading 1 Unused Serialized files (Serialized files now loaded: 5)
  60.  
  61. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 218628.
  62. Total: 400.201500 ms (FindLiveObjects: 10.969900 ms CreateObjectMapping: 19.898900 ms MarkObjects: 368.969300 ms DeleteObjects: 0.362700 ms)
  63.  
  64. Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
  65.  
  66. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 218628.
  67. Total: 394.909100 ms (FindLiveObjects: 11.472600 ms CreateObjectMapping: 20.669800 ms MarkObjects: 362.416800 ms DeleteObjects: 0.349500 ms)
  68.  
  69. Unloading 3 Unused Serialized files (Serialized files now loaded: 5)
  70.  
  71. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 218662.
  72. Total: 392.723800 ms (FindLiveObjects: 10.917200 ms CreateObjectMapping: 20.304900 ms MarkObjects: 361.109300 ms DeleteObjects: 0.392100 ms)
  73.  
  74. Unloading 12 Unused Serialized files (Serialized files now loaded: 5)
  75.  
  76. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 220943.
  77. Total: 397.583800 ms (FindLiveObjects: 13.356500 ms CreateObjectMapping: 22.400500 ms MarkObjects: 360.860800 ms DeleteObjects: 0.965700 ms)
  78.  
  79. Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
  80.  
  81. Unloading 1903 unused Assets to reduce memory usage. Loaded Objects now: 223184.
  82. Total: 404.511200 ms (FindLiveObjects: 13.227900 ms CreateObjectMapping: 22.264800 ms MarkObjects: 366.352300 ms DeleteObjects: 2.666000 ms)
  83.  
  84. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  85.  
  86. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 223184.
  87. Total: 399.703900 ms (FindLiveObjects: 11.779400 ms CreateObjectMapping: 21.085600 ms MarkObjects: 366.580700 ms DeleteObjects: 0.257800 ms)
  88.  
  89. Close Time: 1/29/2020 3:42:40 PM
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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