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rodrigofbm

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Apr 30th, 2015
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  1. var pulo : int = 60;
  2.  
  3.         if(Input.GetButtonDown("Jump") && Chao)
  4.             {
  5.                 GetComponent.<Rigidbody2D>().velocity.y = pulo;
  6.             }
  7.         if(Input.GetButtonUp("Jump") && !Chao && GetComponent.<Rigidbody2D>().velocity.y >0)
  8.             {
  9.                 GetComponent.<Rigidbody2D>().velocity.y = GetComponent.<Rigidbody2D>().velocity.y/2;
  10.             }
  11. //usei Raycasting para detectar o chao, quando os pÊs do personagem tocar num collider Chao vai ser true etc...
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