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ioquake3 x86_64 team arena log

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  1. ioq3 1.36 linux-x86_64 Apr 12 2009
  2. ----- FS_Startup -----
  3. Current search path:
  4. /home/philipp/.q3a/missionpack
  5. ./missionpack/pak3.pk3 (12 files)
  6. ./missionpack/pak2.pk3 (4 files)
  7. ./missionpack/pak1.pk3 (8 files)
  8. ./missionpack/pak0.pk3 (3264 files)
  9. ./missionpack
  10. /home/philipp/.q3a/baseq3
  11. ./baseq3/pak8.pk3 (9 files)
  12. ./baseq3/pak7.pk3 (4 files)
  13. ./baseq3/pak6.pk3 (64 files)
  14. ./baseq3/pak5.pk3 (7 files)
  15. ./baseq3/pak4.pk3 (272 files)
  16. ./baseq3/pak3.pk3 (4 files)
  17. ./baseq3/pak2.pk3 (148 files)
  18. ./baseq3/pak1.pk3 (26 files)
  19. ./baseq3/pak0.pk3 (3539 files)
  20. ./baseq3
  21.  
  22. ----------------------
  23. 7361 files in pk3 files
  24. execing default.cfg
  25. execing q3config.cfg
  26. couldn't exec autoexec.cfg
  27. Hunk_Clear: reset the hunk ok
  28. ----- Client Initialization -----
  29. ----- Initializing Renderer ----
  30. -------------------------------
  31. QKEY found.
  32. ----- Client Initialization Complete -----
  33. ----- R_Init -----
  34. SDL using driver "x11"
  35. Initializing OpenGL display
  36. Estimated display aspect: 1.778
  37. ...setting mode -1: 1366 768
  38. Using 8/8/8 Color bits, 24 depth, 0 stencil display.
  39. Available modes: '1920x1080 640x360 720x405 864x486 960x540 1024x576 1280x720 1600x900 1368x768 1280x800 1680x1050 1400x900 640x480 800x600 1024x768 1280x960 1400x1050 1280x1024'
  40. GL_RENDERER: Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
  41. Initializing OpenGL extensions
  42. ...ignoring GL_EXT_texture_compression_s3tc
  43. ...ignoring GL_S3_s3tc
  44. ...using GL_EXT_texture_env_add
  45. ...using GL_ARB_multitexture
  46. ...using GL_EXT_compiled_vertex_array
  47. ...ignoring GL_EXT_texture_filter_anisotropic
  48.  
  49. GL_VENDOR: Intel Open Source Technology Center
  50. GL_RENDERER: Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
  51. GL_VERSION: 3.0 Mesa 18.3.2
  52. GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_tGL_MAX_TEXTURE_SIZE: 16384
  53. GL_MAX_TEXTURE_UNITS_ARB: 8
  54.  
  55. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  56. MODE: -1, 1366 x 768 fullscreen hz:N/A
  57. GAMMA: hardware w/ 0 overbright bits
  58. rendering primitives: single glDrawElements
  59. texturemode: GL_LINEAR_MIPMAP_NEAREST
  60. picmip: 1
  61. texture bits: 0
  62. multitexture: enabled
  63. compiled vertex arrays: enabled
  64. texenv add: enabled
  65. compressed textures: disabled
  66. Initializing Shaders
  67. ----- finished R_Init -----
  68. ------ Initializing Sound ------
  69. Loading "libopenal.so.0"...
  70. Failed to load library: "libopenal.so.0".
  71. SDL_Init( SDL_INIT_AUDIO )...
  72. OK
  73. SDL audio driver is "pulse".
  74. SDL_AudioSpec:
  75. Format: AUDIO_S16LSB
  76. Freq: 22050
  77. Samples: 256
  78. Channels: 2
  79. Starting SDL audio callback...
  80. SDL audio initialized.
  81. ----- Sound Info -----
  82. 1 stereo
  83. 8192 samples
  84. 16 samplebits
  85. 1 submission_chunk
  86. 22050 speed
  87. 0x3770d90 dma buffer
  88. No background file.
  89. ----------------------
  90. Sound initialization successful.
  91. --------------------------------
  92. Sound memory manager started
  93. Loading vm file vm/ui.qvm...
  94. VM file ui compiled to 2652790 bytes of code (0x7f6964d14000 - 0x7f6964f9ba76)
  95. compilation took 0.523238 seconds
  96. ui loaded in 2427712 bytes on the hunk
  97. Loaded team Crusaders with team icon ui/assets/crusaders.
  98. Loaded team Intruders with team icon ui/assets/intruders.
  99. Loaded team Pagans with team icon ui/assets/pagans.
  100. Loaded team Stroggs with team icon ui/assets/stroggs.
  101. Loaded team The Fallen with team icon ui/assets/thefallen.
  102. Loaded James character James.
  103. Loaded Janet character Janet.
  104. Loaded Janet character Callisto.
  105. Loaded Janet character Gammy.
  106. Loaded James character Gaunt.
  107. Loaded James character Khan.
  108. Loaded Janet character Megan.
  109. Loaded James character Morgan.
  110. Loaded James character Neptune.
  111. Loaded Janet character Ursula.
  112. Loaded James character Flayer.
  113. Loaded character alias Darkangel using character ai Janet.
  114. Loaded character alias Bradamante using character ai Megan.
  115. Loaded character alias Lionheart using character ai Morgan.
  116. Loaded character alias Furioso using character ai Neptune.
  117. Loaded character alias Aria using character ai Ursula.
  118. Loaded character alias Callisto using character ai Callisto.
  119. Loaded character alias Deadeye using character ai Gaunt.
  120. Loaded character alias WarLokk using character ai James.
  121. Loaded character alias Khan using character ai Khan.
  122. Loaded character alias Gargouille using character ai Gammy.
  123. Loaded character alias Enforcer using character ai Callisto.
  124. Loaded character alias Icarus using character ai Flayer.
  125. Loaded character alias Gammy using character ai Gammy.
  126. Loaded character alias Gladiator using character ai Megan.
  127. Loaded character alias Paracyte using character ai Neptune.
  128. Loaded character alias Gaunt using character ai Gaunt.
  129. Loaded character alias Punisher using character ai Khan.
  130. Loaded character alias November using character ai Janet.
  131. Loaded character alias Morgan using character ai Morgan.
  132. Loaded character alias Whyrlwynd using character ai Ursla.
  133. Loaded character alias Sinister using character ai Callisto.
  134. Loaded character alias Ursula using character ai Ursula.
  135. Loaded character alias Abominator using character ai James.
  136. Loaded character alias Stalker using character ai Morgan.
  137. Loaded character alias Neptune using character ai Neptune.
  138. Parsing menu file:ui/main.menu
  139. ^1ERROR: Could not open "soud/misc/menu22.wav"
  140. ^3WARNING: could not find soud/misc/menu22.wav - using default
  141. Parsing menu file:ui/joinserver.menu
  142. Parsing menu file:ui/filter.menu
  143. Parsing menu file:ui/punkbuster.menu
  144. Parsing menu file:ui/player.menu
  145. Parsing menu file:ui/setup.menu
  146. Parsing menu file:ui/fight.menu
  147. Parsing menu file:ui/skirmish.menu
  148. Parsing menu file:ui/createserver.menu
  149. Parsing menu file:ui/controls.menu
  150. Parsing menu file:ui/cdkey.menu
  151. Parsing menu file:ui/system.menu
  152. Parsing menu file:ui/options.menu
  153. Parsing menu file:ui/help.menu
  154. Parsing menu file:ui/ordershelp.menu
  155. Parsing menu file:ui/mod.menu
  156. Parsing menu file:ui/demo.menu
  157. Parsing menu file:ui/cinematicmenu.menu
  158. Parsing menu file:ui/credit.menu
  159. Parsing menu file:ui/demo_quit.menu
  160. Parsing menu file:ui/connect.menu
  161. Parsing menu file:ui/powerup.menu
  162. Parsing menu file:ui/password.menu
  163. Parsing menu file:ui/quake3.menu
  164. Parsing menu file:ui/quit.menu
  165. Parsing menu file:ui/vid_restart.menu
  166. Parsing menu file:ui/default.menu
  167. Parsing menu file:ui/addfilter.menu
  168. Parsing menu file:ui/error.menu
  169. Parsing menu file:ui/serverinfo.menu
  170. Parsing menu file:ui/findplayer.menu
  171. Parsing menu file:ui/endofgame.menu
  172. Parsing menu file:ui/quitcredit.menu
  173. Parsing menu file:ui/resetscore.menu
  174. Parsing menu file:ui/createfavorite.menu
  175. UI menu load time = 187 milli seconds
  176. Parsing menu file:ui/ingame.menu
  177. ^1ERROR: Could not open "soud/misc/menu22.wav"
  178. ^3WARNING: could not find soud/misc/menu22.wav - using default
  179. Parsing menu file:ui/ingame_vote.menu
  180. Parsing menu file:ui/ingame_about.menu
  181. Parsing menu file:ui/ingame_controls.menu
  182. Parsing menu file:ui/ingame_join.menu
  183. Parsing menu file:ui/ingame_options.menu
  184. Parsing menu file:ui/ingame_system.menu
  185. Parsing menu file:ui/ingame_leave.menu
  186. Parsing menu file:ui/ingame_player.menu
  187. Parsing menu file:ui/ingame_addbot.menu
  188. Parsing menu file:ui/ingame_callvote.menu
  189. Parsing menu file:ui/ingame_orders.menu
  190. UI menu load time = 33 milli seconds
  191. 45 bots parsed
  192. --- Common Initialization Complete ---
  193. IP: 127.0.0.1
  194. IP: X.X.X.X
  195. IP6: ::1
  196. IP6: XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  197. Opening IP6 socket: [::]:27960
  198. Opening IP socket: 0.0.0.0:27960
  199. ^1ERROR: Could not open "soud/misc/tim_ppump.wav"
  200. ^3WARNING: could not find soud/misc/tim_ppump.wav - using default
  201. Failed to load skin file: lucy : blue
  202. ^3turning EXEC_NOW 'quit' into EXEC_INSERT
  203. ----- CL_Shutdown -----
  204. Closing SDL audio device...
  205. SDL audio device shut down.
  206. RE_Shutdown( 1 )
  207. -----------------------
  208. total 0, hsize 1021, zero 1021, min 0, max 0
  209. total 8521, hsize 1021
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