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- ioq3 1.36 linux-x86_64 Apr 12 2009
- ----- FS_Startup -----
- Current search path:
- /home/philipp/.q3a/missionpack
- ./missionpack/pak3.pk3 (12 files)
- ./missionpack/pak2.pk3 (4 files)
- ./missionpack/pak1.pk3 (8 files)
- ./missionpack/pak0.pk3 (3264 files)
- ./missionpack
- /home/philipp/.q3a/baseq3
- ./baseq3/pak8.pk3 (9 files)
- ./baseq3/pak7.pk3 (4 files)
- ./baseq3/pak6.pk3 (64 files)
- ./baseq3/pak5.pk3 (7 files)
- ./baseq3/pak4.pk3 (272 files)
- ./baseq3/pak3.pk3 (4 files)
- ./baseq3/pak2.pk3 (148 files)
- ./baseq3/pak1.pk3 (26 files)
- ./baseq3/pak0.pk3 (3539 files)
- ./baseq3
- ----------------------
- 7361 files in pk3 files
- execing default.cfg
- execing q3config.cfg
- couldn't exec autoexec.cfg
- Hunk_Clear: reset the hunk ok
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- -------------------------------
- QKEY found.
- ----- Client Initialization Complete -----
- ----- R_Init -----
- SDL using driver "x11"
- Initializing OpenGL display
- Estimated display aspect: 1.778
- ...setting mode -1: 1366 768
- Using 8/8/8 Color bits, 24 depth, 0 stencil display.
- Available modes: '1920x1080 640x360 720x405 864x486 960x540 1024x576 1280x720 1600x900 1368x768 1280x800 1680x1050 1400x900 640x480 800x600 1024x768 1280x960 1400x1050 1280x1024'
- GL_RENDERER: Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
- Initializing OpenGL extensions
- ...ignoring GL_EXT_texture_compression_s3tc
- ...ignoring GL_S3_s3tc
- ...using GL_EXT_texture_env_add
- ...using GL_ARB_multitexture
- ...using GL_EXT_compiled_vertex_array
- ...ignoring GL_EXT_texture_filter_anisotropic
- GL_VENDOR: Intel Open Source Technology Center
- GL_RENDERER: Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
- GL_VERSION: 3.0 Mesa 18.3.2
- GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_tGL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_UNITS_ARB: 8
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
- MODE: -1, 1366 x 768 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ----- finished R_Init -----
- ------ Initializing Sound ------
- Loading "libopenal.so.0"...
- Failed to load library: "libopenal.so.0".
- SDL_Init( SDL_INIT_AUDIO )...
- OK
- SDL audio driver is "pulse".
- SDL_AudioSpec:
- Format: AUDIO_S16LSB
- Freq: 22050
- Samples: 256
- Channels: 2
- Starting SDL audio callback...
- SDL audio initialized.
- ----- Sound Info -----
- 1 stereo
- 8192 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 0x3770d90 dma buffer
- No background file.
- ----------------------
- Sound initialization successful.
- --------------------------------
- Sound memory manager started
- Loading vm file vm/ui.qvm...
- VM file ui compiled to 2652790 bytes of code (0x7f6964d14000 - 0x7f6964f9ba76)
- compilation took 0.523238 seconds
- ui loaded in 2427712 bytes on the hunk
- Loaded team Crusaders with team icon ui/assets/crusaders.
- Loaded team Intruders with team icon ui/assets/intruders.
- Loaded team Pagans with team icon ui/assets/pagans.
- Loaded team Stroggs with team icon ui/assets/stroggs.
- Loaded team The Fallen with team icon ui/assets/thefallen.
- Loaded James character James.
- Loaded Janet character Janet.
- Loaded Janet character Callisto.
- Loaded Janet character Gammy.
- Loaded James character Gaunt.
- Loaded James character Khan.
- Loaded Janet character Megan.
- Loaded James character Morgan.
- Loaded James character Neptune.
- Loaded Janet character Ursula.
- Loaded James character Flayer.
- Loaded character alias Darkangel using character ai Janet.
- Loaded character alias Bradamante using character ai Megan.
- Loaded character alias Lionheart using character ai Morgan.
- Loaded character alias Furioso using character ai Neptune.
- Loaded character alias Aria using character ai Ursula.
- Loaded character alias Callisto using character ai Callisto.
- Loaded character alias Deadeye using character ai Gaunt.
- Loaded character alias WarLokk using character ai James.
- Loaded character alias Khan using character ai Khan.
- Loaded character alias Gargouille using character ai Gammy.
- Loaded character alias Enforcer using character ai Callisto.
- Loaded character alias Icarus using character ai Flayer.
- Loaded character alias Gammy using character ai Gammy.
- Loaded character alias Gladiator using character ai Megan.
- Loaded character alias Paracyte using character ai Neptune.
- Loaded character alias Gaunt using character ai Gaunt.
- Loaded character alias Punisher using character ai Khan.
- Loaded character alias November using character ai Janet.
- Loaded character alias Morgan using character ai Morgan.
- Loaded character alias Whyrlwynd using character ai Ursla.
- Loaded character alias Sinister using character ai Callisto.
- Loaded character alias Ursula using character ai Ursula.
- Loaded character alias Abominator using character ai James.
- Loaded character alias Stalker using character ai Morgan.
- Loaded character alias Neptune using character ai Neptune.
- Parsing menu file:ui/main.menu
- ^1ERROR: Could not open "soud/misc/menu22.wav"
- ^3WARNING: could not find soud/misc/menu22.wav - using default
- Parsing menu file:ui/joinserver.menu
- Parsing menu file:ui/filter.menu
- Parsing menu file:ui/punkbuster.menu
- Parsing menu file:ui/player.menu
- Parsing menu file:ui/setup.menu
- Parsing menu file:ui/fight.menu
- Parsing menu file:ui/skirmish.menu
- Parsing menu file:ui/createserver.menu
- Parsing menu file:ui/controls.menu
- Parsing menu file:ui/cdkey.menu
- Parsing menu file:ui/system.menu
- Parsing menu file:ui/options.menu
- Parsing menu file:ui/help.menu
- Parsing menu file:ui/ordershelp.menu
- Parsing menu file:ui/mod.menu
- Parsing menu file:ui/demo.menu
- Parsing menu file:ui/cinematicmenu.menu
- Parsing menu file:ui/credit.menu
- Parsing menu file:ui/demo_quit.menu
- Parsing menu file:ui/connect.menu
- Parsing menu file:ui/powerup.menu
- Parsing menu file:ui/password.menu
- Parsing menu file:ui/quake3.menu
- Parsing menu file:ui/quit.menu
- Parsing menu file:ui/vid_restart.menu
- Parsing menu file:ui/default.menu
- Parsing menu file:ui/addfilter.menu
- Parsing menu file:ui/error.menu
- Parsing menu file:ui/serverinfo.menu
- Parsing menu file:ui/findplayer.menu
- Parsing menu file:ui/endofgame.menu
- Parsing menu file:ui/quitcredit.menu
- Parsing menu file:ui/resetscore.menu
- Parsing menu file:ui/createfavorite.menu
- UI menu load time = 187 milli seconds
- Parsing menu file:ui/ingame.menu
- ^1ERROR: Could not open "soud/misc/menu22.wav"
- ^3WARNING: could not find soud/misc/menu22.wav - using default
- Parsing menu file:ui/ingame_vote.menu
- Parsing menu file:ui/ingame_about.menu
- Parsing menu file:ui/ingame_controls.menu
- Parsing menu file:ui/ingame_join.menu
- Parsing menu file:ui/ingame_options.menu
- Parsing menu file:ui/ingame_system.menu
- Parsing menu file:ui/ingame_leave.menu
- Parsing menu file:ui/ingame_player.menu
- Parsing menu file:ui/ingame_addbot.menu
- Parsing menu file:ui/ingame_callvote.menu
- Parsing menu file:ui/ingame_orders.menu
- UI menu load time = 33 milli seconds
- 45 bots parsed
- --- Common Initialization Complete ---
- IP: 127.0.0.1
- IP: X.X.X.X
- IP6: ::1
- IP6: XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
- Opening IP6 socket: [::]:27960
- Opening IP socket: 0.0.0.0:27960
- ^1ERROR: Could not open "soud/misc/tim_ppump.wav"
- ^3WARNING: could not find soud/misc/tim_ppump.wav - using default
- Failed to load skin file: lucy : blue
- ^3turning EXEC_NOW 'quit' into EXEC_INSERT
- ----- CL_Shutdown -----
- Closing SDL audio device...
- SDL audio device shut down.
- RE_Shutdown( 1 )
- -----------------------
- total 0, hsize 1021, zero 1021, min 0, max 0
- total 8521, hsize 1021
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