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- 25p Sample Role List for D&D Mafia / Pathfinder Mafia / Tabletop RPG Mafia / idgaf what we call it Mafia
- 5 Mafia v 19 Town v 1 Neutral
- All Mafia have three actions and can use one per night.
- Also they all have a passive ability.
- MAFIA
- Wizard(Elf)
- Fireball- The target of the factional kill does not have their role revealed.
- Mass Enlarge Person- 2 targets; any actions used by or on them succeed.
- Mass Reduce Person- 2 targets; any actions used by or on them fail.
- Elven Ears(passive)- You will know how many people targeted you each night, but not who it was.
- Fighter(Human)
- Weapon Focus- The factional kill cannot have its target changed.
- Weapon Specialization- The factional kill cannot be guarded against.
- Power Attack- The target will always be the lynch target the next day if they get at least x votes. x is always the remaining number of The Party. For this purpose, votes made by The Party do not count.
- Human Skill(Passive)- Any role that would block you from being protected from an action fails.
- Rogue(Halfling)
- Halfling Wiles- Redirector
- Uncanny Dodge- 3 targets; you can't be targeted by them
- Sneak Attack- The factional kill cannot be detected by a Tracker/Watcher/etc.
- Good Hider(passive)-moles as a redirector(race: goblin)
- Cleric(Dwarf)
- Cure Serious Wounds- Bodyguard
- Prayer- Omniguard + Hooker
- Neutralize Poison- Safeguard
- Dwarven ?(passive)- ?
- Bard(Half-Elf)
- Inspire Courage- ensure action succeeds
- Half-Elven Charisma- Hooker
- Versatile Performance- you find a note by the body of the user killed by the factional kill. What the note says is the Bard's choice.
- Lore Master(passive)- is told there is one neutral.
- NEUTRAL
- The Game Master
- MUST USE ALL ACTIONS EVERY NIGHT, CANNOT TARGET SELF WITH RECURRING VILLAIN OR ARTIFACT
- Win Condition: All other players are eliminated, OR the Game Master has eliminated three members of the party through Misdirection, OR The Game Master has eliminated a player using Misdirection for five consecutive nights.
- Misdirection- 1 target; all actions targeting them are used by them on the user, all actions they use are used by their target on them. Cannot target himself on consecutive nights.
- Recurring Villain- Hooker. If the target is a member of The Dungeon they are also Bodyguarded.
- Artifact- The next night, the user can target twice as many people with their actions.
- TOWN
- Young White Dragon- Must-Use Vigilante. Nights one and two the party is immune.
- Kobold Dragon Worshipper- Sleepwalker(targets one random person each night.) Also immune to the Young White Dragon, and knows who they are. If it is targeted by them multiple times then all but the first time, the fire will instead targets its Sleepwalker target.
- Kobold Trapsmith- The player with the highest priority targeting the Trapsmith's target is kidnapped.
- Kobold Gluepot Slinger- If the target has lower priority than the Gluepot Slinger(which is everything but Mass Enlarge/Reduce Person and Misdirection), they have the lowest priority for that night.
- Kobold Stinkpot Slinger- The target cannot be lynched the next day.
- Goblin Spy- 2-Target Rogue, if it succeeds it gets a Bulletproof Vest. If it already has one it gets +1 vote the next day only.
- Wanted Criminal- Inspector. Additionally, wins if all members of the Party are dead except the Rogue and the Damsel in Distress is dead.
- Damsel in Distress- Hooker.
- Goblin King- Each night, targets two people. They are sent his role PM.
- Goblin Mage- Safeguard.
- Goblin Scout- Tracker.
- Hobgoblin Knowledge General- Watcher
- Hobgoblin Defense General- Bodyguard
- Hobgoblin Master General- Reverse Martyr
- Hobgoblin Soldier- Martyr
- Prejudiced Orc- checks a player's race
- Loud Orc- Announcer
- Tough-Skinned Orc- Bulletproof Vest
- Tough-Necked Orc-Lynch-Proof Vest
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