Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://2533880583"
- sound.Volume = 3
- sound.Looped = true
- local hat = Instance.new("Part")
- hat.Name = "JevilHat"
- sound.Parent = hat
- Instance.new("FlangeSoundEffect", sound)
- Instance.new("FlangeSoundEffect", sound)
- sound:Play()
- hat.Size = Vector3.new(1, 1, 1)
- hat.CanCollide = false
- hat.Parent = owner.Character
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = Enum.MeshType.FileMesh
- mesh.MeshId = "rbxassetid://193760002"
- mesh.TextureId = "rbxassetid://193760041"
- mesh.VertexColor = Vector3.new(0.5, 0, 0.5)
- mesh.Parent = hat
- local weld = Instance.new("Weld")
- weld.Part0 = owner.Character.Head
- weld.Part1 = hat
- weld.C0 = CFrame.new(0, 0.5, 0.31)
- weld.Parent = hat
- for i,v in pairs(owner.Character:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- health = coroutine.wrap(function()
- while game:GetService("RunService").Stepped:wait() do
- owner.Character.Humanoid.MaxHealth = math.huge
- owner.Character.Humanoid.Health = math.huge
- end
- end)health()
- function wbtwe(Part0, Part1, C0)
- local weld = Instance.new("Weld", Part0)
- weld.Part0 = Part0
- weld.Part1 = Part1
- weld.C0 = Part1.CFrame:inverse() *Part1.CFrame *C0
- return weld
- end
- hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.45, 0) *CFrame.Angles(0, 0, 0))
- anim = coroutine.wrap(function()
- while game:GetService("RunService").Stepped:wait() do
- for i = 1,4 do
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -4, 0) *CFrame.Angles(0, 0, 1), 0.5)
- game:GetService("RunService").Stepped:wait()
- end
- for i = 1,4 do
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.45, 0) *CFrame.Angles(0, 0, 0), 0.5)
- game:GetService("RunService").Stepped:wait()
- end
- for i = 1,4 do
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -4, 0) *CFrame.Angles(0, 0, -1), 0.5)
- game:GetService("RunService").Stepped:wait()
- end
- for i = 1,4 do
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.45, 0) *CFrame.Angles(0, 0, 0), 0.5)
- game:GetService("RunService").Stepped:wait()
- end
- end
- end)anim()
- local sign = Instance.new("BillboardGui", owner.Character.Head)
- sign.Parent = owner.Character.Head
- sign.StudsOffset=Vector3.new(0.5,1,0)
- sign.Size=UDim2.new(3,0,6,0)
- text=Instance.new("TextLabel")
- text.Text= "😳 J҉ E҉ V҉ I҉ L҉ 😳"
- text.TextScaled = true
- text.TextColor3 = BrickColor.new("Lilac").Color
- text.Size=UDim2.new(3,0,0.5,0)
- text.Position=UDim2.new(-1.3,0,-0.25,0)
- text.BackgroundTransparency = 1
- text.TextStrokeTransparency = 0
- text.Font = "Fantasy"
- text.Parent=sign
- textthing = coroutine.wrap(function()
- while true do
- wait(0.05)
- text.Visible = false
- wait(0.05)
- text.Visible = true
- end
- end)textthing()
Add Comment
Please, Sign In to add comment