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- EXAMPLES:
- You're able to use a lot of the Fable 2 weapons found in the Fable 2 & 3 Raw Item List Pastebin, for instance:
- Debug.GiveHeroWeapon('ObjectInventory_L_Longsword_Spartan')
- (WARNING, if you have a Fable 2 weapon equipped for a cutscene that uses your weapon, your game will crash)
- Create custom weapons by changing the morphs on each weapon:
- Debug.SetPrimaryMesh(-1)
- Debug.SetPrimaryMesh(1)
- Debug.SetSecondaryMesh(3)
- Debug.SetPrimaryColour(5)
- Debug.SetForegroundColour(4)
- Debug.SetParticleEffect(6)
- You can find the exact number correlations in the Debug Commands pastebin.
- Unlock dyes early, or even unlock all Road to Rule chests early:
- Gameflow.RoadToRule.UNLOCK_DYE_PACK_1(GetLocalHero())
- Gameflow.RoadToRule.UNLOCK_DYE_PACK_2(GetLocalHero())
- Gameflow.RoadToRule.UNLOCK_DYE_PACK_3(GetLocalHero())
- or
- Gameflow.RoadToRule.UNLOCK_EVERYTHING(GetLocalHero())
- Unlock all Spell Gauntlets:
- Debug.GiveAllSpellGauntlets()
- (WARNING, you'll have duplicates for each time the command repeats, and for pre-existing guantlets)
- Change finisher likelihood:
- Debug.SetCombatFinishersEnabled(true)
- Debug.SetCombatFinishersIgnoreCombatMultiplier(true)
- Debug.SetCombatFinishersIgnoreDistancesAndAngles(true)
- Debug.SetCombatFinishersIgnoreNumBetweenAttacks(false)
- Debug.SetCombatFinishersIgnoreCrescendoIntensityLevels(true)
- Debug.SetCombatFinishersIgnoreWeaponAbilityLevels(true)
- Debug.SetCombatFinishersIgnoreHeroStatsChecks(true)
- Debug.SetCombatFinishersIgnoreEnemyHealthChecks(true)
- Debug.SetCombatFinishersIgnoreParticipantVicinityChecks(true)
- Remove the Mistpeak Valley Co-op Demondoor Quest:
- QuestTracker.SetAsCompleted(GetLocalHero(), "QD030_MistpeakValleyDemonDoor")
- Remove gender restrictions:
- Gender.Set(GetLocalHero(), EGender.EG_ANDROGYNOUS)
- Swap ANDROGYNOUS out for MALE or FEMALE to only change you voice and pronouns.
- Sex change:
- Debug.ChangePlayerEntity('CreatureHeroFemale')
- or
- Debug.ChangePlayerEntity('CreatureHeroMale')
- Spawn NPC's, the list of which can be found in the Debug Commands pastebin:
- Debug.CreateEntityByHero('CreatureVillagerElliot')
- Elliot/Elise will be banished to the shadow realm if you look away for too long without marrying them.
- Make target NPC love you:
- Debug.ResetCurrentRelationshipStage(GetLocalHero(), ERelationshipStages.ERS_LOVE)
- Gold:
- Money.Add(GetLocalHero(), 1000000, 2)
- There's a lot more that I haven't mentioned in these examples, feel free to explore the Debug Commands pastebin or search around for other commands, hopefully this helps some people enjoy the game a little bit more. Currently I don't know of any way to force augments to unlock, or how to get the Mistpeak Valley demon door to physically open, but aside from those 2 things, feel free to ask here if you need any further help using the mod or run into any issues.
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