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Winter__

Untitled

Aug 19th, 2014
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  1. options:
  2. P: &8[&aElectrified&8]&e
  3.  
  4. command /electrified [<text>]:
  5. permission: skript.op
  6. trigger:
  7. if arg 1 is "on", "enable", or "give":
  8. loop all players:
  9. set {elec} to true
  10. apply speed 1 to the loop-player for 999 days
  11. apply haste 1 to the loop-player for 999 days
  12. give loop-player 1 redstone named "Battery"
  13. set {HasBattery::%loop-player%} to true
  14. set {CanUseBattery::%loop-player%} to true
  15. broadcast "{@P} Batteries given out and effects applied!"
  16. if arg 1 is "off", "disable", or "stop":
  17. set {elec} to false
  18. broadcast "{@P} Electrified ended!"
  19. if arg 1 is "reset":
  20. delete {HasBattery::*}
  21. delete {CanUseBattery::*}
  22. delete {elec}
  23. broadcast "{@P} All variables &breset!"
  24. stop
  25.  
  26. on login:
  27. if {elec} is true:
  28. if {HasBattery::%player%} is false:
  29. give player 1 redstone named "Battery"
  30. set {HasBattery::%player%} to true
  31. message "{@P} Battery given!" to the player
  32.  
  33. on right click:
  34. player's tool is redstone named "Battery":
  35. if {CanUseBattery::%player%} is false:
  36. message "{@P} You cannot use your battery, your 3 minutes hasn't gone up!"
  37. else:
  38. remove speed from the player
  39. remove haste from the player
  40. apply haste 3 to the player for 17 seconds
  41. apply speed 2 to the player for 17 seconds
  42. broadcast "{@P} %player% is &bELECTRIFIED!"
  43. set {CanUseBattery::%player%} to false
  44. wait 18 seconds
  45. remove haste from the player
  46. remove speed from the player
  47. apply haste 1 to the player for 999 days
  48. apply speed 1 to the player for 999 days
  49. wait 3 minutes
  50. set {CanUseBattery::%player%} to true
  51. message "{@P} You can use your battery again!"
  52.  
  53. on walk on water:
  54. block below the player is water
  55. block at the player is water
  56. if {elec} is true:
  57. set {_h} to health of player
  58. set {_d} to .20
  59. set player's health to ({_h} - {_d})
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