stocchi

Race route with early sell

Jan 29th, 2020
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  1. 4 Repels Race route with early sell (slot6 Repel at RT and slot 5/6/7 TM28/TM11/HM01)
  2.  
  3. The idea is to do the selling stuff after boat by picking up the hidden FR in the underground path after misty and skip the 2nd nugget.
  4. This of course end up with less money so you need to change your shop a little:
  5. $ N° tot
  6. PokeBall 200 4 800
  7. Potion 300 8 2400
  8. Repel 350 4 1400
  9. Paralyze Heal 200 3 600
  10. Horn Drill 2000 1 2000
  11. Super Repel 500 9 4500
  12. Super Potion 700 3 2100
  13. Revive 1500 1 1500
  14. Poke Doll 1000 1 1000
  15. Soda Pop 300 1 300
  16. Fresh Water 200 1 200
  17. XAaccuracy 950 11 10450
  18. XSpecial 350 7 2450
  19. XSpeed 350 2 700
  20. Bide -3000 1 -3000
  21. Nugget -5000 1 -5000
  22. Full Restore -1500 1 -1500
  23. 20900
  24. rest 81
  25.  
  26. Q: Whats the point of this?
  27. A: I would love to have the race route as close as possible to the pb route, so that the practice i get translate to pb attempts. I know they cant be equal, but this is a good compromise, since now fast scrolls menu are the same (except 1 more scroll for rock slide in fly menu and 1 more scroll for pokedoll in ghost menu because in both you got extra slot for revives).
  28.  
  29. Q: Is this slower or faster the the current race route?
  30. A: I did not make any calcs, but if i have to guess it may be a little faster if you dont have to pickup an additional extra revive in safari zone or giovanni's gym.
  31. +time
  32. FR pickup (super fast)
  33. sell slot 7 FR (super slow)
  34. -time
  35. 10slot scrolls: (2x2 in cut menu,2 in bike menu, 2x2 RT's repels)
  36. 4 less items to buy, 1 less nugget to sell
  37. nugget skip (2 extra bike steps, 2 turn frames and an hidden item pickup)
  38.  
  39. Q: How riskier is this route compared to standard race route?
  40. A: You have:
  41. 1 less Paralyze Heal: really rare to need more then 3. Not a big deal
  42. 1 less Super Potion: usually 1 is for agatha and 2 are for lance. Having one more means you can Silph bar after getting some hit by Pidgeot, but silph bar in a race is not a good idea to begin with. On top of my head i cant think of many more situations where you need 1 extra super
  43. 1 less Revive: thats the biggest cons. Its not uncommon to need more then 1 revive, and you if you burn one early you need to pickup an extra in safari or giovanni wasting some time.
  44. 1 less XAccuracy: from 2 spare to 1. not many fights when you need a spare one, basically just bruno and champ. Force you to save for champ if you burn it at bruno. Not so common
  45.  
  46.  
  47. extra:6 Repels Race route with early sell
  48. $ N° tot
  49. PokeBall 200 4 800
  50. Potion 300 8 2400
  51. Repel 350 6 2100
  52. Paralyze Heal 200 3 600
  53. Horn Drill 2000 1 2000
  54. Super Repel 500 7 3500
  55. Super Potion 700 3 2100
  56. Revive 1500 1 1500
  57. Poke Doll 1000 1 1000
  58. Soda Pop 300 1 300
  59. Fresh Water 200 1 200
  60. XAaccuracy 950 11 10450
  61. XSpecial 350 7 2450
  62. XSpeed 350 2 700
  63. Bide -3000 1 -3000
  64. Nugget -5000 1 -5000
  65. Full Restore -1500 1 -1500
  66. 20600
  67. rest 381
  68. what to do with 381? idk honestly... 3xspeed/6xspecial and 4 super potions/6xspecial 2 paralyze heals 12xacc
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