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- ------5 Stars:
- -Language on start selectable only on first bootup.
- User can change it in Main menu later.
- -Upon selecting New game, new screen is presented where user cna select difficulty.
- This screen also includes brief information on what given difficulty entails.
- -Only one size for Windowed screen. This is to make screenshot icon display correctly.
- -Scanline shader replaced by CRT shader.
- -Since Twins plan to release Genesis version on carts, maybe make "nostalgia music" the only music?
- Nostalgia arragments are straight up better. At least have arragments as default and have Genesis music as "Legacy music option".
- -More SFXs, are in making, will add as soon as possible.
- -Make "Jump" work as "OK" in menu screens instead of "interact" with which most player may assume to be "go back" button.
- -Have "Jump" button work together with "Interact" button to progress a dialog.
- Make these two work in intro story as well.
- -Add "up to jump" option in Gameplay menu. When enabled, allows player to jump with UP button.
- -Remove Difficulty option from Gameplay menu.
- ------4 Stars:
- -Add an extra cutscene as Dizzy enters Zaks castle.
- -Add Brightness and color saturation options in Gameplay menu.
- -Add Gamepad support.
- -Remove Cheats submenu altogether as it doesnt have any kind of use.
- Replace it with language selection in case you want to change it.
- -Rework difficulty levels into 3: Casual, Normal and Hard boiled.
- -Rework Challenges:
- Sudden Rush
- Start with one extra life.
- Starts with 30 seconds.
- Changing the screen adds 20 seconds.
- Screens are tracked, cant stall by going back to already discovered screens.
- If out of time, a life is lost. Restarts with a whole minute.
- Careful Planning
- Starts with one life only.
- Once out of moves, reports challenge lost.
- Boxed problems
- Starts with normal amount of lifes.
- All items use same Box graphics.
- All items have same Box description.
- So, player needs to know the game and use memory to keep track of which items are where.
- Disorientation
- Starts with normal amount of lifes.
- Each time Dizzy changes the screen changes its flip randomly.
- If Dizzy dies, screen gets flip disabled.
- Flips cannot be manipulated. Trying to get better one by going between two screens wont work as last one gets
- recorded and "remembered".
- -Make it so you cant save during challenges.
- -Add Achivements:
- Die in every way possible.
- Finish all challenges
- Finish the game on Hard boiled difficulty
- Finish the game under 15 minutes
- Eat 50 cherries in total
- Collect 200 stars in total
- Walk over 1k meters.
- Spend 5 minutes midair in total.
- Finish the game without using the Axe.
- Finish the game without dying(Normal or Hard boiled).
- Collect over 100k points in total.
- Finish the game collection only 1 cherry.
- ------3 Stars:
- -Allow screenshot button to be defined in Keyboard config.
- ------1 Star:
- -Add mini adventure designed for Dizzy Returns.
- Preferably after kickstarter gets funded.
- -Add gallery with scans of original design documents and unused sprites.
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