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Config Convoy

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Aug 21st, 2023
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  1. {
  2. "Version": "2.3.6",
  3. "Prefix of chat messages": "<color=#9ab957>[Convoy]</color>",
  4. "Enable automatic event holding [true/false]": true,
  5. "Minimum time between events [sec.]": 60,
  6. "Maximum time between events [sec.]": 60,
  7. "Duration of the event [sec.]": 3600,
  8. "Use a chat? [true/false]": true,
  9. "Time before the starting of the event after receiving a chat message [sec.]": 300,
  10. "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
  11. 300,
  12. 60,
  13. 30,
  14. 5
  15. ],
  16. "If there is a ring road on the map, then the event will be held on it": true,
  17. "The minimum length of the road on which the event can be held": 200,
  18. "Custom route name": "",
  19. "The time for which the convoy stops moving after receiving damage [sec.]": 600,
  20. "Maximum distance for dealing damage to the convoy": 100.0,
  21. "The convoy attacks first [true/false]": false,
  22. "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": false,
  23. "It is necessary to stop the convoy to open the crate": true,
  24. "It is necessary to kill all vehicles to open the crate": true,
  25. "It is necessary to kill all NPC to open the crate": false,
  26. "Remove obstacles in front of the convoy [true/false]": true,
  27. "Destroy the convoy after opening all the crates or destroying all the trucks [true/false]": true,
  28. "Time to destroy the convoy after opening all the crates [sec]": 600,
  29. "When the truck is destroyed, the crate will remain [true/false]": true,
  30. "The event will not end if there are players nearby [true/false]": true,
  31. "Damage multiplier from Bradley to buildings (0 - do not change)": 1.0,
  32. "Enable logging of the start and end of the event? [true/false]": false,
  33. "Blocked roads (command /convoyroadblock)": [],
  34. "Convoy Presets": [
  35. {
  36. "Name": "standart",
  37. "Name displayed on the map (For custom marker)": "Convoy",
  38. "Speed": 4.0,
  39. "Automatic startup": true,
  40. "Probability of a preset [0.0-100.0]": 0.0,
  41. "Order of vehicles": [
  42. "modular_1",
  43. "sedan_1",
  44. "truck_1",
  45. "sedan_1",
  46. "modular_1"
  47. ],
  48. "Enable the helicopter": false,
  49. "Heli preset": "heli_1"
  50. },
  51. {
  52. "Name": "hard",
  53. "Name displayed on the map (For custom marker)": "Reinforced convoy",
  54. "Speed": 5.0,
  55. "Automatic startup": true,
  56. "Probability of a preset [0.0-100.0]": 100.0,
  57. "Order of vehicles": [
  58. "bradley_1",
  59. "modular_1",
  60. "sedan_1",
  61. "truck_1",
  62. "truck_1",
  63. "sedan_1",
  64. "modular_1",
  65. "bradley_1"
  66. ],
  67. "Enable the helicopter": false,
  68. "Heli preset": "heli_1"
  69. }
  70. ],
  71. "Marker Setting": {
  72. "Do you use the Marker? [true/false]": true,
  73. "Use a shop marker? [true/false]": true,
  74. "Use a circular marker? [true/false]": true,
  75. "Radius": 0.2,
  76. "Alpha": 0.6,
  77. "Marker color": {
  78. "r": 0.81,
  79. "g": 0.25,
  80. "b": 0.15
  81. },
  82. "Outline color": {
  83. "r": 0.0,
  84. "g": 0.0,
  85. "b": 0.0
  86. }
  87. },
  88. "Event zone": {
  89. "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false,
  90. "Use the dome? [true/false]": true,
  91. "Darkening the dome": 5,
  92. "Radius": 70.0,
  93. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false
  94. },
  95. "GUI": {
  96. "Use the Countdown GUI? [true/false]": false,
  97. "AnchorMin": "0 0.9",
  98. "AnchorMax": "1 0.95"
  99. },
  100. "Bradley Configurations": [
  101. {
  102. "Name": "bradley_1",
  103. "HP": 2000.0,
  104. "The viewing distance": 100.0,
  105. "Radius of search": 100.0,
  106. "The multiplier of Machine-gun aim cone": 1.1,
  107. "The multiplier of Machine-gun fire rate": 1.0,
  108. "Amount of Machine-gun burst shots": 10,
  109. "The time between shots of the main gun [sec.]": 10.0,
  110. "The time between shots of the main gun in a fire rate [sec.]": 0.25,
  111. "Numbers of crates": 6,
  112. "Distance to the vehicle in front": 10.0,
  113. "NPC preset": "Tankman",
  114. "Number of NPCs": 4,
  115. "Open crates after spawn [true/false]": false,
  116. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2,
  117. "Own loot table": {
  118. "Minimum numbers of items": 1,
  119. "Maximum numbers of items": 2,
  120. "List of items": [
  121. {
  122. "ShortName": "scrap",
  123. "Minimum": 100,
  124. "Maximum": 200,
  125. "Chance [0.0-100.0]": 50.0,
  126. "Is this a blueprint? [true/false]": false,
  127. "SkinID (0 - default)": 0,
  128. "Name (empty - default)": ""
  129. }
  130. ]
  131. }
  132. }
  133. ],
  134. "Sedan Configurations": [
  135. {
  136. "Name": "sedan_1",
  137. "HP": 500.0,
  138. "Distance to the vehicle in front": 10.0,
  139. "NPC preset": "ConvoyNPC",
  140. "Number of NPCs": 4
  141. }
  142. ],
  143. "Truck Configurations": [
  144. {
  145. "Name": "truck_1",
  146. "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
  147. "Scale damage": 0.5,
  148. "Modules": [
  149. "vehicle.1mod.engine",
  150. "vehicle.1mod.cockpit.armored",
  151. "vehicle.1mod.passengers.armored",
  152. "vehicle.1mod.flatbed"
  153. ],
  154. "Distance to the vehicle in front": 10.0,
  155. "NPC preset": "ConvoyNPC",
  156. "Number of NPCs": 4,
  157. "Change the hacking time of locked crate [true/false]": true,
  158. "Time to unlock the crates [sec.]": 60.0,
  159. "Location of the locked crate": {
  160. "Position": "(0, 0.65, -2.35)",
  161. "Rotation": "(0, 180, 0)"
  162. },
  163. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2,
  164. "Own loot table": {
  165. "Minimum numbers of items": 1,
  166. "Maximum numbers of items": 2,
  167. "List of items": [
  168. {
  169. "ShortName": "scrap",
  170. "Minimum": 100,
  171. "Maximum": 200,
  172. "Chance [0.0-100.0]": 50.0,
  173. "Is this a blueprint? [true/false]": false,
  174. "SkinID (0 - default)": 0,
  175. "Name (empty - default)": ""
  176. }
  177. ]
  178. }
  179. }
  180. ],
  181. "Modular Configurations": [
  182. {
  183. "Name": "modular_1",
  184. "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
  185. "Scale damage": 1.0,
  186. "Modules": [
  187. "vehicle.1mod.engine",
  188. "vehicle.1mod.cockpit.armored",
  189. "vehicle.1mod.passengers.armored",
  190. "vehicle.1mod.passengers.armored"
  191. ],
  192. "Distance to the vehicle in front": 10.0,
  193. "NPC preset": "ConvoyNPC",
  194. "Number of NPCs": 4
  195. }
  196. ],
  197. "Heli Configurations": [
  198. {
  199. "Name": "heli_1",
  200. "HP": 10000.0,
  201. "HP of the main rotor": 750.0,
  202. "HP of tail rotor": 375.0,
  203. "Numbers of crates": 6,
  204. "Flying height": 50.0,
  205. "Bullet speed": 250.0,
  206. "Bullet Damage": 20.0,
  207. "The distance to which the helicopter can move away from the convoy": 350.0,
  208. "Open crates after spawn [true/false]": false,
  209. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2,
  210. "Own loot table": {
  211. "Minimum numbers of items": 1,
  212. "Maximum numbers of items": 2,
  213. "List of items": [
  214. {
  215. "ShortName": "scrap",
  216. "Minimum": 100,
  217. "Maximum": 200,
  218. "Chance [0.0-100.0]": 50.0,
  219. "Is this a blueprint? [true/false]": false,
  220. "SkinID (0 - default)": 0,
  221. "Name (empty - default)": ""
  222. }
  223. ]
  224. }
  225. }
  226. ],
  227. "NPC Configurations": [
  228. {
  229. "Name": "ConvoyNPC",
  230. "Health": 200.0,
  231. "Should remove the corpse?": true,
  232. "Roam Range": 5.0,
  233. "Chase Range": 110.0,
  234. "Attack Range Multiplier": 1.0,
  235. "Sense Range": 60.0,
  236. "Memory duration [sec.]": 60.0,
  237. "Scale damage": 0.3,
  238. "Aim Cone Scale": 1.0,
  239. "Detect the target only in the NPC's viewing vision cone?": false,
  240. "Vision Cone": 135.0,
  241. "Speed": 5.0,
  242. "Wear items": [
  243. {
  244. "ShortName": "metal.plate.torso",
  245. "skinID (0 - default)": 1988476232
  246. },
  247. {
  248. "ShortName": "riot.helmet",
  249. "skinID (0 - default)": 1988478091
  250. },
  251. {
  252. "ShortName": "pants",
  253. "skinID (0 - default)": 1582399729
  254. },
  255. {
  256. "ShortName": "tshirt",
  257. "skinID (0 - default)": 1582403431
  258. },
  259. {
  260. "ShortName": "shoes.boots",
  261. "skinID (0 - default)": 0
  262. }
  263. ],
  264. "Belt items": [
  265. {
  266. "ShortName": "rifle.lr300",
  267. "Amount": 1,
  268. "skinID (0 - default)": 0,
  269. "Mods": [
  270. "weapon.mod.flashlight",
  271. "weapon.mod.holosight"
  272. ],
  273. "Ammo": ""
  274. },
  275. {
  276. "ShortName": "syringe.medical",
  277. "Amount": 10,
  278. "skinID (0 - default)": 0,
  279. "Mods": [],
  280. "Ammo": ""
  281. }
  282. ],
  283. "Turret damage scale": 1.0,
  284. "Kit": "",
  285. "Disable radio effects? [true/false]": false,
  286. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
  287. "Own loot table": {
  288. "Minimum numbers of items": 2,
  289. "Maximum numbers of items": 4,
  290. "List of items": [
  291. {
  292. "ShortName": "rifle.semiauto",
  293. "Minimum": 1,
  294. "Maximum": 1,
  295. "Chance [0.0-100.0]": 0.09,
  296. "Is this a blueprint? [true/false]": false,
  297. "SkinID (0 - default)": 0,
  298. "Name (empty - default)": ""
  299. },
  300. {
  301. "ShortName": "shotgun.pump",
  302. "Minimum": 1,
  303. "Maximum": 1,
  304. "Chance [0.0-100.0]": 0.09,
  305. "Is this a blueprint? [true/false]": false,
  306. "SkinID (0 - default)": 0,
  307. "Name (empty - default)": ""
  308. },
  309. {
  310. "ShortName": "pistol.semiauto",
  311. "Minimum": 1,
  312. "Maximum": 1,
  313. "Chance [0.0-100.0]": 0.09,
  314. "Is this a blueprint? [true/false]": false,
  315. "SkinID (0 - default)": 0,
  316. "Name (empty - default)": ""
  317. },
  318. {
  319. "ShortName": "largemedkit",
  320. "Minimum": 1,
  321. "Maximum": 1,
  322. "Chance [0.0-100.0]": 0.1,
  323. "Is this a blueprint? [true/false]": false,
  324. "SkinID (0 - default)": 0,
  325. "Name (empty - default)": ""
  326. },
  327. {
  328. "ShortName": "smg.2",
  329. "Minimum": 1,
  330. "Maximum": 1,
  331. "Chance [0.0-100.0]": 0.1,
  332. "Is this a blueprint? [true/false]": false,
  333. "SkinID (0 - default)": 0,
  334. "Name (empty - default)": ""
  335. },
  336. {
  337. "ShortName": "pistol.python",
  338. "Minimum": 1,
  339. "Maximum": 1,
  340. "Chance [0.0-100.0]": 0.1,
  341. "Is this a blueprint? [true/false]": false,
  342. "SkinID (0 - default)": 0,
  343. "Name (empty - default)": ""
  344. },
  345. {
  346. "ShortName": "smg.thompson",
  347. "Minimum": 1,
  348. "Maximum": 1,
  349. "Chance [0.0-100.0]": 0.1,
  350. "Is this a blueprint? [true/false]": false,
  351. "SkinID (0 - default)": 0,
  352. "Name (empty - default)": ""
  353. },
  354. {
  355. "ShortName": "shotgun.waterpipe",
  356. "Minimum": 1,
  357. "Maximum": 1,
  358. "Chance [0.0-100.0]": 0.2,
  359. "Is this a blueprint? [true/false]": false,
  360. "SkinID (0 - default)": 0,
  361. "Name (empty - default)": ""
  362. },
  363. {
  364. "ShortName": "shotgun.double",
  365. "Minimum": 1,
  366. "Maximum": 1,
  367. "Chance [0.0-100.0]": 0.2,
  368. "Is this a blueprint? [true/false]": false,
  369. "SkinID (0 - default)": 0,
  370. "Name (empty - default)": ""
  371. },
  372. {
  373. "ShortName": "ammo.rifle.explosive",
  374. "Minimum": 8,
  375. "Maximum": 8,
  376. "Chance [0.0-100.0]": 0.2,
  377. "Is this a blueprint? [true/false]": false,
  378. "SkinID (0 - default)": 0,
  379. "Name (empty - default)": ""
  380. },
  381. {
  382. "ShortName": "pistol.revolver",
  383. "Minimum": 1,
  384. "Maximum": 1,
  385. "Chance [0.0-100.0]": 0.2,
  386. "Is this a blueprint? [true/false]": false,
  387. "SkinID (0 - default)": 0,
  388. "Name (empty - default)": ""
  389. },
  390. {
  391. "ShortName": "ammo.rifle.hv",
  392. "Minimum": 10,
  393. "Maximum": 10,
  394. "Chance [0.0-100.0]": 0.2,
  395. "Is this a blueprint? [true/false]": false,
  396. "SkinID (0 - default)": 0,
  397. "Name (empty - default)": ""
  398. },
  399. {
  400. "ShortName": "ammo.rifle.incendiary",
  401. "Minimum": 8,
  402. "Maximum": 8,
  403. "Chance [0.0-100.0]": 0.5,
  404. "Is this a blueprint? [true/false]": false,
  405. "SkinID (0 - default)": 0,
  406. "Name (empty - default)": ""
  407. },
  408. {
  409. "ShortName": "ammo.pistol.hv",
  410. "Minimum": 10,
  411. "Maximum": 10,
  412. "Chance [0.0-100.0]": 0.5,
  413. "Is this a blueprint? [true/false]": false,
  414. "SkinID (0 - default)": 0,
  415. "Name (empty - default)": ""
  416. },
  417. {
  418. "ShortName": "ammo.pistol.fire",
  419. "Minimum": 10,
  420. "Maximum": 10,
  421. "Chance [0.0-100.0]": 1.0,
  422. "Is this a blueprint? [true/false]": false,
  423. "SkinID (0 - default)": 0,
  424. "Name (empty - default)": ""
  425. },
  426. {
  427. "ShortName": "ammo.shotgun.slug",
  428. "Minimum": 4,
  429. "Maximum": 8,
  430. "Chance [0.0-100.0]": 5.0,
  431. "Is this a blueprint? [true/false]": false,
  432. "SkinID (0 - default)": 0,
  433. "Name (empty - default)": ""
  434. },
  435. {
  436. "ShortName": "ammo.shotgun.fire",
  437. "Minimum": 4,
  438. "Maximum": 14,
  439. "Chance [0.0-100.0]": 5.0,
  440. "Is this a blueprint? [true/false]": false,
  441. "SkinID (0 - default)": 0,
  442. "Name (empty - default)": ""
  443. },
  444. {
  445. "ShortName": "ammo.shotgun",
  446. "Minimum": 6,
  447. "Maximum": 12,
  448. "Chance [0.0-100.0]": 8.0,
  449. "Is this a blueprint? [true/false]": false,
  450. "SkinID (0 - default)": 0,
  451. "Name (empty - default)": ""
  452. },
  453. {
  454. "ShortName": "bandage",
  455. "Minimum": 1,
  456. "Maximum": 1,
  457. "Chance [0.0-100.0]": 17.0,
  458. "Is this a blueprint? [true/false]": false,
  459. "SkinID (0 - default)": 0,
  460. "Name (empty - default)": ""
  461. },
  462. {
  463. "ShortName": "syringe.medical",
  464. "Minimum": 1,
  465. "Maximum": 2,
  466. "Chance [0.0-100.0]": 34.0,
  467. "Is this a blueprint? [true/false]": false,
  468. "SkinID (0 - default)": 0,
  469. "Name (empty - default)": ""
  470. },
  471. {
  472. "ShortName": "ammo.rifle",
  473. "Minimum": 12,
  474. "Maximum": 36,
  475. "Chance [0.0-100.0]": 51.0,
  476. "Is this a blueprint? [true/false]": false,
  477. "SkinID (0 - default)": 0,
  478. "Name (empty - default)": ""
  479. },
  480. {
  481. "ShortName": "ammo.pistol",
  482. "Minimum": 15,
  483. "Maximum": 45,
  484. "Chance [0.0-100.0]": 52.0,
  485. "Is this a blueprint? [true/false]": false,
  486. "SkinID (0 - default)": 0,
  487. "Name (empty - default)": ""
  488. }
  489. ]
  490. }
  491. },
  492. {
  493. "Name": "Tankman",
  494. "Health": 250.0,
  495. "Should remove the corpse?": true,
  496. "Roam Range": 5.0,
  497. "Chase Range": 110.0,
  498. "Attack Range Multiplier": 1.0,
  499. "Sense Range": 60.0,
  500. "Memory duration [sec.]": 60.0,
  501. "Scale damage": 0.3,
  502. "Aim Cone Scale": 1.0,
  503. "Detect the target only in the NPC's viewing vision cone?": false,
  504. "Vision Cone": 135.0,
  505. "Speed": 5.0,
  506. "Wear items": [
  507. {
  508. "ShortName": "metal.plate.torso",
  509. "skinID (0 - default)": 1988476232
  510. },
  511. {
  512. "ShortName": "riot.helmet",
  513. "skinID (0 - default)": 1988478091
  514. },
  515. {
  516. "ShortName": "pants",
  517. "skinID (0 - default)": 1582399729
  518. },
  519. {
  520. "ShortName": "tshirt",
  521. "skinID (0 - default)": 1582403431
  522. },
  523. {
  524. "ShortName": "shoes.boots",
  525. "skinID (0 - default)": 0
  526. }
  527. ],
  528. "Belt items": [
  529. {
  530. "ShortName": "rifle.lr300",
  531. "Amount": 1,
  532. "skinID (0 - default)": 0,
  533. "Mods": [
  534. "weapon.mod.flashlight",
  535. "weapon.mod.holosight"
  536. ],
  537. "Ammo": ""
  538. },
  539. {
  540. "ShortName": "syringe.medical",
  541. "Amount": 10,
  542. "skinID (0 - default)": 0,
  543. "Mods": [],
  544. "Ammo": ""
  545. },
  546. {
  547. "ShortName": "rocket.launcher",
  548. "Amount": 1,
  549. "skinID (0 - default)": 0,
  550. "Mods": [],
  551. "Ammo": ""
  552. }
  553. ],
  554. "Turret damage scale": 1.0,
  555. "Kit": "",
  556. "Disable radio effects? [true/false]": false,
  557. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
  558. "Own loot table": {
  559. "Minimum numbers of items": 2,
  560. "Maximum numbers of items": 4,
  561. "List of items": [
  562. {
  563. "ShortName": "rifle.semiauto",
  564. "Minimum": 1,
  565. "Maximum": 1,
  566. "Chance [0.0-100.0]": 0.09,
  567. "Is this a blueprint? [true/false]": false,
  568. "SkinID (0 - default)": 0,
  569. "Name (empty - default)": ""
  570. },
  571. {
  572. "ShortName": "shotgun.pump",
  573. "Minimum": 1,
  574. "Maximum": 1,
  575. "Chance [0.0-100.0]": 0.09,
  576. "Is this a blueprint? [true/false]": false,
  577. "SkinID (0 - default)": 0,
  578. "Name (empty - default)": ""
  579. },
  580. {
  581. "ShortName": "pistol.semiauto",
  582. "Minimum": 1,
  583. "Maximum": 1,
  584. "Chance [0.0-100.0]": 0.09,
  585. "Is this a blueprint? [true/false]": false,
  586. "SkinID (0 - default)": 0,
  587. "Name (empty - default)": ""
  588. },
  589. {
  590. "ShortName": "largemedkit",
  591. "Minimum": 1,
  592. "Maximum": 1,
  593. "Chance [0.0-100.0]": 0.1,
  594. "Is this a blueprint? [true/false]": false,
  595. "SkinID (0 - default)": 0,
  596. "Name (empty - default)": ""
  597. },
  598. {
  599. "ShortName": "smg.2",
  600. "Minimum": 1,
  601. "Maximum": 1,
  602. "Chance [0.0-100.0]": 0.1,
  603. "Is this a blueprint? [true/false]": false,
  604. "SkinID (0 - default)": 0,
  605. "Name (empty - default)": ""
  606. },
  607. {
  608. "ShortName": "pistol.python",
  609. "Minimum": 1,
  610. "Maximum": 1,
  611. "Chance [0.0-100.0]": 0.1,
  612. "Is this a blueprint? [true/false]": false,
  613. "SkinID (0 - default)": 0,
  614. "Name (empty - default)": ""
  615. },
  616. {
  617. "ShortName": "smg.thompson",
  618. "Minimum": 1,
  619. "Maximum": 1,
  620. "Chance [0.0-100.0]": 0.1,
  621. "Is this a blueprint? [true/false]": false,
  622. "SkinID (0 - default)": 0,
  623. "Name (empty - default)": ""
  624. },
  625. {
  626. "ShortName": "shotgun.waterpipe",
  627. "Minimum": 1,
  628. "Maximum": 1,
  629. "Chance [0.0-100.0]": 0.2,
  630. "Is this a blueprint? [true/false]": false,
  631. "SkinID (0 - default)": 0,
  632. "Name (empty - default)": ""
  633. },
  634. {
  635. "ShortName": "shotgun.double",
  636. "Minimum": 1,
  637. "Maximum": 1,
  638. "Chance [0.0-100.0]": 0.2,
  639. "Is this a blueprint? [true/false]": false,
  640. "SkinID (0 - default)": 0,
  641. "Name (empty - default)": ""
  642. },
  643. {
  644. "ShortName": "ammo.rifle.explosive",
  645. "Minimum": 8,
  646. "Maximum": 8,
  647. "Chance [0.0-100.0]": 0.2,
  648. "Is this a blueprint? [true/false]": false,
  649. "SkinID (0 - default)": 0,
  650. "Name (empty - default)": ""
  651. },
  652. {
  653. "ShortName": "pistol.revolver",
  654. "Minimum": 1,
  655. "Maximum": 1,
  656. "Chance [0.0-100.0]": 0.2,
  657. "Is this a blueprint? [true/false]": false,
  658. "SkinID (0 - default)": 0,
  659. "Name (empty - default)": ""
  660. },
  661. {
  662. "ShortName": "ammo.rifle.hv",
  663. "Minimum": 10,
  664. "Maximum": 10,
  665. "Chance [0.0-100.0]": 0.2,
  666. "Is this a blueprint? [true/false]": false,
  667. "SkinID (0 - default)": 0,
  668. "Name (empty - default)": ""
  669. },
  670. {
  671. "ShortName": "ammo.rifle.incendiary",
  672. "Minimum": 8,
  673. "Maximum": 8,
  674. "Chance [0.0-100.0]": 0.5,
  675. "Is this a blueprint? [true/false]": false,
  676. "SkinID (0 - default)": 0,
  677. "Name (empty - default)": ""
  678. },
  679. {
  680. "ShortName": "ammo.pistol.hv",
  681. "Minimum": 10,
  682. "Maximum": 10,
  683. "Chance [0.0-100.0]": 0.5,
  684. "Is this a blueprint? [true/false]": false,
  685. "SkinID (0 - default)": 0,
  686. "Name (empty - default)": ""
  687. },
  688. {
  689. "ShortName": "ammo.pistol.fire",
  690. "Minimum": 10,
  691. "Maximum": 10,
  692. "Chance [0.0-100.0]": 1.0,
  693. "Is this a blueprint? [true/false]": false,
  694. "SkinID (0 - default)": 0,
  695. "Name (empty - default)": ""
  696. },
  697. {
  698. "ShortName": "ammo.shotgun.slug",
  699. "Minimum": 4,
  700. "Maximum": 8,
  701. "Chance [0.0-100.0]": 5.0,
  702. "Is this a blueprint? [true/false]": false,
  703. "SkinID (0 - default)": 0,
  704. "Name (empty - default)": ""
  705. },
  706. {
  707. "ShortName": "ammo.shotgun.fire",
  708. "Minimum": 4,
  709. "Maximum": 14,
  710. "Chance [0.0-100.0]": 5.0,
  711. "Is this a blueprint? [true/false]": false,
  712. "SkinID (0 - default)": 0,
  713. "Name (empty - default)": ""
  714. },
  715. {
  716. "ShortName": "ammo.shotgun",
  717. "Minimum": 6,
  718. "Maximum": 12,
  719. "Chance [0.0-100.0]": 8.0,
  720. "Is this a blueprint? [true/false]": false,
  721. "SkinID (0 - default)": 0,
  722. "Name (empty - default)": ""
  723. },
  724. {
  725. "ShortName": "bandage",
  726. "Minimum": 1,
  727. "Maximum": 1,
  728. "Chance [0.0-100.0]": 17.0,
  729. "Is this a blueprint? [true/false]": false,
  730. "SkinID (0 - default)": 0,
  731. "Name (empty - default)": ""
  732. },
  733. {
  734. "ShortName": "syringe.medical",
  735. "Minimum": 1,
  736. "Maximum": 2,
  737. "Chance [0.0-100.0]": 34.0,
  738. "Is this a blueprint? [true/false]": false,
  739. "SkinID (0 - default)": 0,
  740. "Name (empty - default)": ""
  741. },
  742. {
  743. "ShortName": "ammo.rifle",
  744. "Minimum": 12,
  745. "Maximum": 36,
  746. "Chance [0.0-100.0]": 51.0,
  747. "Is this a blueprint? [true/false]": false,
  748. "SkinID (0 - default)": 0,
  749. "Name (empty - default)": ""
  750. },
  751. {
  752. "ShortName": "ammo.pistol",
  753. "Minimum": 15,
  754. "Maximum": 45,
  755. "Chance [0.0-100.0]": 52.0,
  756. "Is this a blueprint? [true/false]": false,
  757. "SkinID (0 - default)": 0,
  758. "Name (empty - default)": ""
  759. }
  760. ]
  761. }
  762. }
  763. ],
  764. "List of obstacles": [
  765. "minicopter.entity",
  766. "scraptransporthelicopter",
  767. "rowboat",
  768. "rhib",
  769. "1module_passengers_armored",
  770. "2module_car_spawned.entity",
  771. "3module_car_spawned.entity",
  772. "4module_car_spawned.entity",
  773. "hotairballoon",
  774. "saddletest",
  775. "testridablehorse",
  776. "servergibs_bradley",
  777. "loot_barrel_1",
  778. "loot_barrel_2",
  779. "loot-barrel-2",
  780. "loot-barrel-1",
  781. "oil_barrel",
  782. "snowmobile",
  783. "tomahasnowmobile",
  784. "trainwagona.entity",
  785. "trainwagonb.entity",
  786. "trainwagonc.entity",
  787. "trainwagond.entity",
  788. "workcart_aboveground.entity",
  789. "workcart_aboveground2.entity",
  790. "locomotive.entity",
  791. "trainwagonunloadable.entity",
  792. "trainwagonunloadablefuel.entity",
  793. "trainwagonunloadableloot.entity",
  794. "xmasportalentry",
  795. "stone-ore",
  796. "sulfur-ore",
  797. "metal-ore"
  798. ],
  799. "Discord setting (only for DiscordMessages)": {
  800. "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  801. "Do you use the Discord? [true/false]": false,
  802. "Embed Color (DECIMAL)": 13516583,
  803. "Keys of required messages": [
  804. "PreStart",
  805. "EventStart",
  806. "PreFinish",
  807. "Finish",
  808. "StartHackCrate"
  809. ]
  810. },
  811. "Notify setting": {
  812. "Do you use the Notify? [true/false]": false,
  813. "Type": "0"
  814. },
  815. "GUI Announcements setting": {
  816. "Do you use the GUI Announcements? [true/false]": false,
  817. "Banner color": "Grey",
  818. "Text color": "White",
  819. "Adjust Vertical Position": 0.03
  820. },
  821. "BetterNpc Setting": {
  822. "Allow Npc spawn after destroying Bradley": false,
  823. "Allow Npc spawn after destroying Heli": false
  824. },
  825. "Setting Up the economy": {
  826. "Enable economy": false,
  827. "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  828. "Economics",
  829. "Server Rewards",
  830. "IQEconomic"
  831. ],
  832. "The minimum value that a player must collect to get points for the economy": 0.0,
  833. "The minimum value that a winner must collect to make the commands work": 0.0,
  834. "Killing an NPC": 0.3,
  835. "Killing an Bradley": 1.0,
  836. "Killing an Heli": 1.0,
  837. "Killing an sedan": 0.3,
  838. "Killing an mpdular Car": 0.3,
  839. "Hacking a locked crate": 0.5,
  840. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  841. },
  842. "PVE Mode Setting (only for users PveMode plugin)": {
  843. "Use the PVE mode of the plugin? [true/false]": false,
  844. "Display the name of the event owner on a marker on the map? [true/false]": true,
  845. "The amount of damage that the player has to do to become the Event Owner": 500.0,
  846. "Damage coefficients for calculate to become the Event Owner": [
  847. {
  848. "Type of target": "NPC",
  849. "Damage Multiplier": 1.0
  850. },
  851. {
  852. "Type of target": "Bradley",
  853. "Damage Multiplier": 1.0
  854. },
  855. {
  856. "Type of target": "Helicopter",
  857. "Damage Multiplier": 1.0
  858. }
  859. ],
  860. "Can the non-owner of the event loot the crates? [true/false]": true,
  861. "Can the non-owner of the event hack locked crates? [true/false]": true,
  862. "Can the non-owner of the event loot NPC corpses? [true/false]": true,
  863. "Can the non-owner of the event deal damage to the NPC? [true/false]": true,
  864. "Can an Npc attack a non-owner of the event? [true/false]": true,
  865. "Can Bradley attack a non-owner of the event? [true/false]": true,
  866. "Can the non-owner of the event do damage to Bradley? [true/false]": true,
  867. "Can Helicopter attack a non-owner of the event? [true/false]": true,
  868. "Can the non-owner of the event do damage to Helicopter? [true/false]": true,
  869. "Allow the non-owner of the event to enter the event zone? [true/false]": true,
  870. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  871. "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  872. "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  873. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false,
  874. "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 0.0,
  875. "Darkening the dome (0 - disables the dome)": 5
  876. }
  877. }
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