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- [Message: BepInEx] BepInEx 5.4.19.0 - Risk of Rain 2 (3/1/2022 9:48:52 AM)
- [Info : BepInEx] Running under Unity v2019.4.26.14694700
- [Info : BepInEx] CLR runtime version: 4.0.30319.17020
- [Info : BepInEx] Supports SRE: False
- [Info : BepInEx] System platform: Bits64, Windows
- [Message: BepInEx] Preloader started
- [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0]
- [Info : BepInEx] 3 patcher plugins loaded
- [Message:BepInEx.GUI.Patcher] Finding and launching GUI
- [Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
- [Info :HookGenPatcher] Already ran for this version, reusing that file.
- [Info : BepInEx] Patching [RoR2] with [BepInEx.Chainloader]
- [Message: BepInEx] Preloader finished
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 19 plugins to load
- [Info : BepInEx] Loading [RoR2BepInExPack 1.0.1]
- [Info : BepInEx] Loading [R2API 4.0.11]
- [Debug : R2API] ArtifactCodeAPI has no static method registered for LoadCheck
- [Debug : R2API] DeployableAPI has no static method registered for LoadCheck
- [Debug : R2API] DifficultyAPI has no static method registered for LoadCheck
- [Debug : R2API] DirectorAPI has no static method registered for LoadCheck
- [Debug : R2API] InteractablesAPI has no static method registered for LoadCheck
- [Debug : R2API] LobbyConfigAPI has no static method registered for LoadCheck
- [Debug : R2API] OrbAPI has no static method registered for LoadCheck
- [Debug : R2API] SceneAssetAPI has no static method registered for LoadCheck
- [Debug : R2API] TempVisualEffectAPI has no static method registered for LoadCheck
- [Info : R2API] Enabling R2API Submodule: DamageAPI
- [Info : R2API] Enabling R2API Submodule: DotAPI
- [Info : R2API] Enabling R2API Submodule: EliteAPI
- [Info : R2API] Enabling R2API Submodule: ItemAPI
- [Info : R2API] Enabling R2API Submodule: LanguageAPI
- [Info : R2API] Enabling R2API Submodule: LoadoutAPI
- [Info : R2API] Enabling R2API Submodule: PrefabAPI
- [Info : R2API] Enabling R2API Submodule: RecalculateStatsAPI
- [Info : R2API] Enabling R2API Submodule: SoundAPI
- [Info : R2API] Enabling R2API Submodule: UnlockableAPI
- [Info : R2API] Enabling R2API Submodule: CommandHelper
- [Info : R2API] Enabling R2API Submodule: ILLine
- [Info : R2API] Enabling R2API Submodule: NetworkingAPI
- [Info : R2API] Enabling R2API Submodule: R2APIContentManager
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.NetworkExtensions.Write
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.NetworkExtensions.ReadDamageInfo
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BulletAttack.DefaultHitCallbackImplementation
- [Debug : R2API] Hook added by assembly: for: RoR2.BulletAttack.DefaultHitCallbackImplementation
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Orbs.DamageOrb.OnArrival
- [Debug : R2API] Hook added by assembly: for: RoR2.Orbs.DamageOrb.OnArrival
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Orbs.GenericDamageOrb.OnArrival
- [Debug : R2API] Hook added by assembly: for: RoR2.Orbs.GenericDamageOrb.OnArrival
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Orbs.LightningOrb.OnArrival
- [Debug : R2API] Hook added by assembly: for: RoR2.Orbs.LightningOrb.OnArrival
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.DeathProjectile.FixedUpdate
- [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.DeathProjectile.FixedUpdate
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileDotZone.ResetOverlap
- [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileDotZone.ResetOverlap
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileExplosion.DetonateServer
- [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileExplosion.DetonateServer
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileGrantOnKillOnDestroy.OnDestroy
- [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileGrantOnKillOnDestroy.OnDestroy
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileIntervalOverlapAttack.FixedUpdate
- [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileIntervalOverlapAttack.FixedUpdate
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileOverlapAttack.Start
- [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileOverlapAttack.Start
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileOverlapAttack.ResetOverlapAttack
- [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileOverlapAttack.ResetOverlapAttack
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileProximityBeamController.UpdateServer
- [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileProximityBeamController.UpdateServer
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileSingleTargetImpact.OnProjectileImpact
- [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileSingleTargetImpact.OnProjectileImpact
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.EvaluateDotStacksForType
- [Debug : R2API] Hook added by assembly: for: RoR2.DotController.EvaluateDotStacksForType
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.AddPendingDamageEntry
- [Debug : R2API] Hook added by assembly: for: RoR2.DotController.AddPendingDamageEntry
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BlastAttack.HandleHits
- [Debug : R2API] Hook added by assembly: for: RoR2.BlastAttack.HandleHits
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BlastAttack.PerformDamageServer
- [Debug : R2API] Hook added by assembly: for: RoR2.BlastAttack.PerformDamageServer
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BlastAttack+BlastAttackDamageInfo.Write
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BlastAttack+BlastAttackDamageInfo.Read
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.OverlapAttack.ProcessHits
- [Debug : R2API] Hook added by assembly: for: RoR2.OverlapAttack.ProcessHits
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.OverlapAttack.PerformDamage
- [Debug : R2API] Hook added by assembly: for: RoR2.OverlapAttack.PerformDamage
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.OverlapAttack+OverlapAttackMessage.Serialize
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.OverlapAttack+OverlapAttackMessage.Deserialize
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.GlobalEventManager.OnHitAll
- [Debug : R2API] Hook added by assembly: for: RoR2.GlobalEventManager.OnHitAll
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.HealthComponent.SendDamageDealt
- [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.SendDamageDealt
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DamageDealtMessage.Serialize
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DamageDealtMessage.Deserialize
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ContactDamage.FireOverlaps
- [Debug : R2API] Hook added by assembly: for: RoR2.ContactDamage.FireOverlaps
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DelayBlast.Detonate
- [Debug : R2API] Hook added by assembly: for: RoR2.DelayBlast.Detonate
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.InitDotCatalog
- [Debug : R2API] Hook added by assembly: for: RoR2.DotController.InitDotCatalog
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.Awake
- [Debug : R2API] Hook added by assembly: for: RoR2.DotController.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.InitDotCatalog
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.OnDestroy
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.GetDotDef
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.FixedUpdate
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.InflictDot
- [Debug : R2API] Hook added by assembly: for: RoR2.DotController.InflictDot
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.AddDot
- [Debug : R2API] Hook added by assembly: for: RoR2.DotController.AddDot
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.HasDotActive
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.EvaluateDotStacksForType
- [Debug : R2API] Hook added by assembly: for: RoR2.DotController.EvaluateDotStacksForType
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.GlobalEventManager.OnHitEnemy
- [Debug : R2API] Hook added by assembly: for: RoR2.GlobalEventManager.OnHitEnemy
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CombatDirector.Init
- [Debug : R2API] Hook added by assembly: for: RoR2.CombatDirector.Init
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CombatDirector.Init
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CharacterModel.UpdateMaterials
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterModel.UpdateMaterials
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ItemDisplayRuleSet.Init
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.GetLocalizedStringByToken
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.TokenIsRegistered
- [Debug : R2API] LoadoutAPI has no static method registered for SetHooks
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CharacterBody.RecalculateStats
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterBody.RecalculateStats
- [Debug : R2API] Hook added by assembly: R2API.dll for: AkWwiseInitializationSettings.InitializeSoundEngine
- [Debug : R2API] Hook added by assembly: R2API.dll for: AkWwiseInitializationSettings.InitializeSoundEngine
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.MusicController.Start
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.MusicController.UpdateState
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.MusicController.LateUpdate
- [Debug : R2API] Hook added by assembly: for: RoR2.MusicController.LateUpdate
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.AchievementManager.CollectAchievementDefs
- [Debug : R2API] Hook added by assembly: for: RoR2.AchievementManager.CollectAchievementDefs
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Console.InitConVars
- [Debug : R2API] Hook added by assembly: R2API.dll for: System.Diagnostics.StackTrace.AddFrames
- [Debug : R2API] Hook added by assembly: for: System.Diagnostics.StackTrace.AddFrames
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ContentManagement.ContentManager.SetContentPacks
- [Debug : R2API] DamageAPI has no static method registered for Load
- [Debug : R2API] DotAPI has no static method registered for Load
- [Debug : R2API] ItemAPI has no static method registered for Load
- [Debug : R2API] LanguageAPI has no static method registered for Load
- [Debug : R2API] LoadoutAPI has no static method registered for Load
- [Debug : R2API] PrefabAPI has no static method registered for Load
- [Debug : R2API] RecalculateStatsAPI has no static method registered for Load
- [Debug : R2API] SoundAPI has no static method registered for Load
- [Debug : R2API] UnlockableAPI has no static method registered for Load
- [Debug : R2API] CommandHelper has no static method registered for Load
- [Debug : R2API] ILLine has no static method registered for Load
- [Debug : R2API] NetworkingAPI has no static method registered for Load
- [Debug : R2API] R2APIContentManager has no static method registered for Load
- [Info : BepInEx] Loading [PerfectedLoop 1.2.0]
- [Message:PerfectedLoop] Perfected elites should now appear after looping
- [Info : BepInEx] Loading [Healthbar Immune 1.0.1]
- [Debug : R2API] Hook added by assembly: HealthbarImmune.dll for: RoR2.UI.HealthBar.UpdateBarInfos
- [Info : BepInEx] Loading [Enforcer 3.3.3]
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.AchievementManager.CollectAchievementDefs
- [Debug : R2API] Hook added by assembly: for: RoR2.AchievementManager.CollectAchievementDefs
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.UnlockableCatalog.Init
- [Debug : R2API] Hook added by assembly: for: RoR2.UnlockableCatalog.Init
- [Info : BepInEx] Loading [VoidInfestorTweak 1.1.1]
- [Debug : R2API] Hook added by assembly: VoidInfestorTweak.dll for: RoR2.BodyCatalog.Init
- [Info : BepInEx] Loading [Bandit Tweaks 1.6.0]
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: RoR2.BodyCatalog.Init
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: EntityStates.Bandit2.Weapon.SlashBlade.OnEnter
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: EntityStates.Bandit2.Weapon.SlashBlade.get_minimumDuration
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: EntityStates.Bandit2.Weapon.FireShotgun2.ModifyBullet
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: EntityStates.Bandit2.Weapon.Bandit2FireRifle.ModifyBullet
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: EntityStates.Bandit2.Weapon.Bandit2FirePrimaryBase.GetMinimumInterruptPriority
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: EntityStates.Bandit2.Weapon.Bandit2FirePrimaryBase.OnEnter
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: EntityStates.Bandit2.StealthMode.GetMinimumInterruptPriority
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: EntityStates.Bandit2.StealthMode.OnExit
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: EntityStates.Bandit2.ThrowSmokebomb.GetMinimumInterruptPriority
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: EntityStates.Bandit2.Weapon.BaseSidearmState.FixedUpdate
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: EntityStates.Bandit2.Weapon.BasePrepSidearmRevolverState.FixedUpdate
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: BanditTweaks.dll for: RoR2.UI.SkillIcon.Update
- [Info : BepInEx] Loading [HAN-D OVERCLOCKED BETA 0.2.5]
- [Info : Unity Log]
- STATUS UPDATE:
- MACHINE ID: HAN-D
- LOCATION: APPROACHING PETRICHOR V
- CURRENT OBJECTIVE: FIND AND ACTIVATE THE TELEPORTER
- PROVIDENCE IS DEAD.
- BLOOD IS FUEL.
- SPEED IS WAR.
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Util.IsPrefab
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: HAND_OVERCLOCKED.dll for: RoR2.CharacterModel.UpdateOverlays
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterModel.UpdateOverlays
- [Debug : R2API] Hook added by assembly: HAND_OVERCLOCKED.dll for: RoR2.CameraRigController.OnEnable
- [Debug : R2API] Hook added by assembly: HAND_OVERCLOCKED.dll for: RoR2.GlobalEventManager.OnCharacterDeath
- [Debug : R2API] Hook added by assembly: HAND_OVERCLOCKED.dll for: RoR2.CharacterModel.EnableItemDisplay
- [Debug : R2API] Hook added by assembly: HAND_OVERCLOCKED.dll for: RoR2.NetworkUIPromptController.OnControlBegin
- [Debug : R2API] Hook added by assembly: HAND_OVERCLOCKED.dll for: RoR2.NetworkUIPromptController.OnControlEnd
- [Info : BepInEx] Loading [DiggerUnearthed 1.6.5]
- [Info : BepInEx] Loading [Paladin 1.5.76]
- [Info : BepInEx] Loading [MysticsRisky2Utils 2.0.1]
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.AchievementManager.CollectAchievementDefs
- [Debug : R2API] Hook added by assembly: for: RoR2.AchievementManager.CollectAchievementDefs
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.ClassicStageInfo.Awake
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CharacterModel.Awake
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CharacterModel.UpdateMaterials
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterModel.UpdateMaterials
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CharacterModel.UpdateMaterials
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CharacterModel.InstanceUpdate
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CombatDirector.Init
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.ScriptedCombatEncounter.<Spawn>g__HandleSpawn|21_0
- [Debug : R2API] Hook added by assembly: for: RoR2.ScriptedCombatEncounter.<Spawn>g__HandleSpawn|21_0
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.EquipmentSlot.PerformEquipmentAction
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.EquipmentSlot.RpcOnClientEquipmentActivationRecieved
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.EquipmentSlot.Start
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.EquipmentSlot.Update
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CharacterModel.Awake
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CharacterModel.UpdateRendererMaterials
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterModel.UpdateRendererMaterials
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CharacterModel.UpdateMaterials
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterModel.UpdateMaterials
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CharacterModel.Awake
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.Console.InitConVars
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CostTypeCatalog.Register
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CharacterBody.Awake
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CharacterBody.UpdateAllTemporaryVisualEffects
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.DamageColor.FindColor
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.HealthComponent.Awake
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.GlobalEventManager.OnHitEnemy
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.GlobalEventManager.OnHitAll
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.SceneDirector.PopulateScene
- [Debug : R2API] Hook added by assembly: for: RoR2.SceneDirector.PopulateScene
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.GlobalEventManager.OnPlayerCharacterDeath
- [Debug : R2API] Hook added by assembly: for: RoR2.GlobalEventManager.OnPlayerCharacterDeath
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: RoR2.CharacterModel.UpdateOverlays
- [Debug : R2API] Hook added by assembly: MysticsRisky2Utils.dll for: EntityStates.SerializableEntityStateType.set_stateType
- [Info : BepInEx] Loading [BetterUI 2.4.7]
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.ItemInventoryDisplay.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.PickupPickerPanel.SetPickupOptions
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.PickupPickerPanel.Awake
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.PickupPickerPanel.OnCreateButton
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.GlobalEventManager.ClientDamageNotified
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.BuffIcon.Awake
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.BuffIcon.UpdateIcon
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.LoadoutPanelController+Row.AddButton
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.SkillIcon.Update
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.CharacterMaster.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.ItemIcon.SetItemIndex
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.EquipmentIcon.Update
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.ScoreboardStrip.SetMaster
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.ScoreboardStrip.Update
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.ContextManager.Awake
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.GenericPickupController.GetContextString
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: RoR2.UI.HUD.Awake
- [Info : BepInEx] Loading [MysticsItems 2.0.4]
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Language.GetLocalizedStringByToken
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Language.GetLocalizedFormattedStringByToken
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.ItemCatalog.Init
- [Info : BepInEx] Loading [Bigger CSS 1.0.0]
- [Info : BepInEx] Loading [Hypercrit 2.0.3]
- [Debug : R2API] Hook added by assembly: Hypercrit.dll for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: Hypercrit.dll for: RoR2.HealthComponent.SendDamageDealt
- [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.SendDamageDealt
- [Debug : R2API] Hook added by assembly: Hypercrit.dll for: RoR2.DamageDealtMessage.Serialize
- [Debug : R2API] Hook added by assembly: Hypercrit.dll for: RoR2.DamageDealtMessage.Deserialize
- [Debug : R2API] Hook added by assembly: Hypercrit.dll for: RoR2.DamageNumberManager.SpawnDamageNumber
- [Debug : R2API] Hook added by assembly: for: RoR2.DamageNumberManager.SpawnDamageNumber
- [Debug : R2API] Hook added by assembly: Hypercrit.dll for: EntityStates.Huntress.HuntressWeapon.FireFlurrySeekingArrow.OnEnter
- [Debug : R2API] Hook added by assembly: Hypercrit.dll for: EntityStates.Huntress.HuntressWeapon.FireSeekingArrow.FireOrbArrow
- [Debug : R2API] Hook added by assembly: for: EntityStates.Huntress.HuntressWeapon.FireSeekingArrow.FireOrbArrow
- [Debug : R2API] Hook added by assembly: Hypercrit.dll for: RoR2.Orbs.GenericDamageOrb.OnArrival
- [Debug : R2API] Hook added by assembly: for: RoR2.Orbs.GenericDamageOrb.OnArrival
- [Info : BepInEx] Loading [ProcConfig 1.1.0]
- [Debug : R2API] Hook added by assembly: ProcConfig.dll for: RoR2.UI.LogBook.LogBookController.Init
- [Debug : R2API] Hook added by assembly: ProcConfig.dll for: RoR2.UI.MainMenu.BaseMainMenuScreen.OnEnter
- [Info : BepInEx] Loading [ExchangeChanges 1.0.3]
- [Debug : R2API] Hook added by assembly: ExchangeChanges.dll for: RoR2.Stage.Start
- [Debug : R2API] Hook added by assembly: ExchangeChanges.dll for: EntityStates.Duplicator.Duplicating.DropDroplet
- [Debug : R2API] Hook added by assembly: ExchangeChanges.dll for: EntityStates.Duplicator.Duplicating.BeginCooking
- [Debug : R2API] Hook added by assembly: ExchangeChanges.dll for: RoR2.ShrineChanceBehavior.AddShrineStack
- [Debug : R2API] Hook added by assembly: ExchangeChanges.dll for: RoR2.EntityLogic.DelayedEvent.CallDelayed
- [Info : BepInEx] Loading [HIFUHuntressTweaks 4.2.0]
- [Info :HIFUHuntressTweaks] ==+----------------==TWEAKS==----------------+==
- [Debug : R2API] Hook added by assembly: HIFUHuntressTweaks.dll for: EntityStates.Huntress.ArrowRain.OnEnter
- [Info :HIFUHuntressTweaks] Added : Special : Arrow Rain
- [Debug : R2API] Hook added by assembly: HIFUHuntressTweaks.dll for: EntityStates.GenericBulletBaseState.OnEnter
- [Info :HIFUHuntressTweaks] Added : Special :: Ballista
- [Debug : R2API] Hook added by assembly: HIFUHuntressTweaks.dll for: EntityStates.Huntress.BlinkState.OnEnter
- [Info :HIFUHuntressTweaks] Added : Utility : Blink
- [Debug : R2API] Hook added by assembly: HIFUHuntressTweaks.dll for: EntityStates.Huntress.HuntressWeapon.FireSeekingArrow.OnEnter
- [Debug : R2API] Hook added by assembly: HIFUHuntressTweaks.dll for: EntityStates.Huntress.HuntressWeapon.FireFlurrySeekingArrow.OnEnter
- [Info :HIFUHuntressTweaks] Added : Primary :: Flurry
- [Debug : R2API] Hook added by assembly: HIFUHuntressTweaks.dll for: EntityStates.Huntress.HuntressWeapon.ThrowGlaive.OnEnter
- [Info :HIFUHuntressTweaks] Added : Secondary : Laser Glaive
- [Debug : R2API] Hook added by assembly: HIFUHuntressTweaks.dll for: EntityStates.Huntress.BlinkState.OnEnter
- [Info :HIFUHuntressTweaks] Added : Utility :: Phase Blink
- [Debug : R2API] Hook added by assembly: HIFUHuntressTweaks.dll for: EntityStates.Huntress.HuntressWeapon.FireSeekingArrow.OnEnter
- [Info :HIFUHuntressTweaks] Added : Primary : Strafe
- [Info :HIFUHuntressTweaks] ==+----------------==MISC==----------------+==
- [Info :HIFUHuntressTweaks] Added :: Misc : 360 Degree Sprint
- [Info : BepInEx] Loading [DebugToolkit 3.7.1]
- [Info :DebugToolkit] Created by Harb, iDeathHD and . Based on RoR2Cheats by Morris1927.
- [Debug : R2API] Hook added by assembly: DebugToolkit.dll for: RoR2.Console.Awake
- [Debug : R2API] Hook added by assembly: for: RoR2.Console.Awake
- [Debug : R2API] Hook added by assembly: DebugToolkit.dll for: RoR2.Console.InitConVars
- [Debug : R2API] Hook added by assembly: DebugToolkit.dll for: RoR2.Console.RunCmd
- [Debug : R2API] Hook added by assembly: DebugToolkit.dll for: RoR2.Console+AutoComplete.SetSearchString
- [Debug : R2API] Hook added by assembly: DebugToolkit.dll for: RoR2.Console+AutoComplete..ctor
- [Debug : R2API] Hook added by assembly: DebugToolkit.dll for: RoR2.UI.ConsoleWindow.Update
- [Debug : R2API] Hook added by assembly: for: RoR2.UI.ConsoleWindow.Update
- [Debug : R2API] Hook added by assembly: DebugToolkit.dll for: RoR2.Networking.NetworkManagerSystem.CCSetScene
- [Debug : R2API] Hook added by assembly: for: RoR2.Networking.NetworkManagerSystem.CCSetScene
- [Debug : R2API] Hook added by assembly: DebugToolkit.dll for: RoR2.Networking.NetworkManagerSystem.CCSceneList
- [Debug : R2API] Hook added by assembly: DebugToolkit.dll for: RoR2.SceneDirector.Start
- [Message:BepInEx.GUI.Patcher] Closing BepInEx.GUI
- [Message: BepInEx] Chainloader startup complete
- [Warning: Unity Log] Network message MsgType.Highest + 22 is unregistered.
- [Info :BepInEx.GUI.Patcher] Closing log server socket.
- [Info : Unity Log] buildId = 1.2.2.0
- [Info : Unity Log] WwiseUnity: Wwise(R) SDK Version 2019.2.12 Build 7544.
- [Info : Unity Log] WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Risk of Rain 2/Risk of Rain 2_Data\Plugins\x86_64
- [Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
- [Error : Unity Log] WwiseUnity: AkMemBankLoader: bank loading failed with result AK_WrongBankVersion
- [Info : R2API] Custom sound banks loaded.
- [Warning: Unity Log] Could not find scene with name "loadingbasic".
- [Info : Unity Log] Active scene changed from to loadingbasic
- [Info : Unity Log] Loaded scene loadingbasic loadSceneMode=2
- [Info : R2API] [NetworkCompatibility] Adding to the networkModList :
- [Info : R2API] com.bepis.r2api;4.0.11
- [Info : R2API] com.EnforcerGang.Enforcer;3.3.3
- [Info : R2API] com.Moffein.BanditTweaks;1.6.0
- [Info : R2API] com.Moffein.HAND_Overclocked;0.2.5
- [Info : R2API] com.rob.DiggerUnearthed;1.6.5
- [Info : R2API] com.rob.Paladin;1.5.76
- [Info : R2API] com.themysticsword.mysticsitems;2.0.4
- [Info : R2API] com.themysticsword.mysticsrisky2utils;2.0.1
- [Info : R2API] com.ThinkInvisible.Hypercrit;2.0.3
- [Info : R2API] HIFU.HIFUHuntressTweaks;4.2.0
- [Info : Enforcer] [Initializing Enforcer]
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: Enforcer.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: EntityStates.GolemMonster.FireLaser.OnEnter
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: EntityStates.BaseState.OnEnter
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.CharacterBody.RecalculateStats
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.CharacterBody.Update
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.CharacterBody.OnLevelUp
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.CharacterMaster.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.ContentManagement.ContentManager.SetContentPacks
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.SceneDirector.Start
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.ArenaMissionController.BeginRound
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.ArenaMissionController.EndRound
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.EscapeSequenceController.BeginEscapeSequence
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.UI.MainMenu.BaseMainMenuScreen.OnEnter
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.CharacterSelectBarController.Awake
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.MapZone.TryZoneStart
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.HealthComponent.Suicide
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: EntityStates.GlobalSkills.LunarNeedle.FireLunarNeedle.OnEnter
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.EntityStateMachine.SetState
- [Debug : R2API] Hook added by assembly: Enforcer.dll for: RoR2.DamageInfo.ModifyDamageInfo
- [Info :DiggerUnearthed] [Initializing Miner]
- [Info : R2API] Created a SerializableContentPack for mod DiggerUnearthed
- [Warning: Unity Log] icon False
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: R2API.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: DiggerUnearthed.dll for: RoR2.CharacterBody.RecalculateStats
- [Debug : R2API] Hook added by assembly: DiggerUnearthed.dll for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: DiggerUnearthed.dll for: RoR2.SceneDirector.Start
- [Debug : R2API] Hook added by assembly: DiggerUnearthed.dll for: RoR2.PingerController.AttemptPing
- [Info : Paladin] [Initializing Paladin]
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.AchievementManager.CollectAchievementDefs
- [Debug : R2API] Hook added by assembly: for: RoR2.AchievementManager.CollectAchievementDefs
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.UnlockableCatalog.Init
- [Debug : R2API] Hook added by assembly: for: RoR2.UnlockableCatalog.Init
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook removed by assembly: PaladinMod.dll for: RoR2.SkinDef.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.CharacterBody.RecalculateStats
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.CharacterModel.UpdateOverlays
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.CharacterMaster.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.GlobalEventManager.OnHitEnemy
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: EntityStates.GlobalSkills.LunarNeedle.FireLunarNeedle.OnEnter
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: EntityStates.GlobalSkills.LunarNeedle.ChargeLunarSecondary.PlayChargeAnimation
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: EntityStates.GlobalSkills.LunarNeedle.ThrowLunarSecondary.PlayThrowAnimation
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: EntityStates.GlobalSkills.LunarDetonator.Detonate.OnEnter
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.CharacterSpeech.BrotherSpeechDriver.DoInitialSightResponse
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.CharacterSpeech.BrotherSpeechDriver.OnBodyKill
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.UI.HUD.Awake
- [Debug : R2API] Hook added by assembly: PaladinMod.dll for: RoR2.EntityStateCatalog.Init
- [Debug : R2API] Hook added by assembly: BiggerCSS.dll for: RoR2.UI.CharacterSelectController.Awake
- [Info :DebugToolkit] Loading all CSC's: 0
- [Info :DebugToolkit] Loading all vanilla ISC's: 0
- [Debug : R2API] Hook added by assembly: DebugToolkit.dll for: RoR2.ClassicStageInfo.Start
- [Error : Unity Log] Can't remove AkGameObj (Script) because AkEvent (Script) depends on it
- [Info : Unity Log] application data path isC:/Program Files (x86)/Steam/steamapps/common/Risk of Rain 2/Risk of Rain 2_Data
- [Info : Console] Facepunch.Steamworks Unity: WindowsPlayer
- [Info : Console] Facepunch.Steamworks Os: Windows
- [Info : Console] Facepunch.Steamworks Arch: x64
- [Warning: R2API] This version of R2API was built for build id "8288832", you are running "8331485".
- [Warning: R2API] Should any problems arise, please check for a new version before reporting issues.
- [Info : Unity Log] PlatformSystems:InitNetworkManagerSystem
- [Info : Unity Log] Launch Parameters:
- arg[0]="C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
- [Info : Unity Log] "usesocialiconflag" is not a recognized ConCommand or ConVar.
- [Info : Unity Log] Loaded archived convars.
- [Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
- [Info : R2API] Generating a total of 1 ContentPacks...
- [Info : Unity Log] LoadContentPacks() start
- [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "meshSulfurPodTop" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.SceneDirector.PopulateScene
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.RecalculateStats
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnClientBuffsChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.RecalculateStats
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Language.GetLocalizedStringByToken
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Run.Start
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Run.RecalculateDifficultyCoefficentInternal
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Run.GetRunStopwatch
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Run.FixedUpdate
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnClientBuffsChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterModel.UpdateMaterials
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.EquipmentSlot.FixedUpdate
- [Info : R2API] Custom Dot (Index: 9) that uses Buff : MysticsItems_MarwanAshBurn added
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.PurchaseInteraction.Awake
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.EquipmentSlot.Update
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.EquipmentSlot.Start
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.EquipmentSlot.ExecuteIfReady
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.EquipmentSlot.UpdateInventory
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.UI.EquipmentIcon.Update
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.ChestBehavior.ItemDrop
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.AddTimedBuff
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.AddTimedBuff
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.DotController.OnDotStackAddedServer
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.PurchaseInteraction.Awake
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.EquipmentSlot.Update
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.GravitatePickup.FixedUpdate
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: MysticsItems.Equipment.SirenPole+MysticsItemsSirenPoleController.RunOnTeleporterBeginChargingGlobal
- [Debug : R2API] Hook added by assembly: for: MysticsItems.Equipment.SirenPole+MysticsItemsSirenPoleController.RunOnTeleporterBeginChargingGlobal
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: MysticsItems.Equipment.SirenPole+MysticsItemsSirenPoleController.RunOnTeleporterChargedGlobal
- [Debug : R2API] Hook added by assembly: for: MysticsItems.Equipment.SirenPole+MysticsItemsSirenPoleController.RunOnTeleporterChargedGlobal
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.TeleporterInteraction.Awake
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.TeleporterInteraction+IdleToChargingState.OnEnter
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Language.GetLocalizedStringByToken
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterMaster.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Inventory.GiveItem
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Inventory.RemoveItem
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.UI.ItemIcon.SetItemIndex
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Util.CheckRoll
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Inventory.GiveItem
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Inventory.RemoveItem
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Language.GetLocalizedStringByToken
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.HandleOnKillEffectsServer
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.HealthPickup.OnTriggerStay
- [Debug : R2API] Hook added by assembly: for: RoR2.HealthPickup.OnTriggerStay
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.MoneyPickup.OnTriggerStay
- [Debug : R2API] Hook added by assembly: for: RoR2.MoneyPickup.OnTriggerStay
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.BuffPickup.OnTriggerStay
- [Debug : R2API] Hook added by assembly: for: RoR2.BuffPickup.OnTriggerStay
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.AmmoPickup.OnTriggerStay
- [Debug : R2API] Hook added by assembly: for: RoR2.AmmoPickup.OnTriggerStay
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnDeathStart
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.Start
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.PurchaseInteraction.Awake
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.MultiShopController.Start
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Stage.BeginServer
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.UI.ItemIcon.SetItemIndex
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.SceneDirector.PopulateScene
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.Awake
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.RecalculateStats
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Skills.SkillCatalog.SetSkillDefs
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: EntityStates.GenericCharacterMain.PerformInputs
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.SceneCamera.Awake
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.HoldoutZoneController.Awake
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.Awake
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterMaster.GiveMoney
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Language.GetLocalizedStringByToken
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.HoldoutZoneController+ChargeHoldoutZoneObjectiveTracker.ShouldBeFlashing
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.CharacterBody.Awake
- [Debug : R2API] Hook added by assembly: MysticsItemsPlugin.dll for: RoR2.Util.CheckRoll
- [Warning: Unity Log] Failed to assign Buffs.Deafened: Asset "bdDeafened" not found.
- [Warning: Unity Log] Failed to assign Items.SummonedEcho: Asset "SummonedEcho" not found.
- [Warning: Unity Log] Failed to assign Equipment.AffixEcho: Asset "EliteEchoEquipment" not found.
- [Warning: Unity Log] Failed to assign Buffs.AffixEcho: Asset "bdEliteEcho" not found.
- [Warning: Unity Log] Failed to assign Elites.Echo: Asset "edEcho" not found.
- [Debug : R2API] Content added from DiggerUnearthed:
- MINER_BLACKSMITHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CAVEINUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRACKUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRUSHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_MONSOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_PUPLEUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TUNDRAUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TYPHOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_UNLOCKABLE_REWARD_ID (UnlockableDef)
- [Debug : R2API] Content added from DiggerUnearthed:
- MINER_BLACKSMITHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CAVEINUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRACKUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRUSHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_MONSOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_PUPLEUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TUNDRAUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TYPHOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_UNLOCKABLE_REWARD_ID (UnlockableDef)
- [Debug : R2API] Content added from DiggerUnearthed:
- MINER_BLACKSMITHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CAVEINUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRACKUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRUSHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_MONSOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_PUPLEUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TUNDRAUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TYPHOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_UNLOCKABLE_REWARD_ID (UnlockableDef)
- [Debug : R2API] Content added from DiggerUnearthed:
- MINER_BLACKSMITHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CAVEINUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRACKUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRUSHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_MONSOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_PUPLEUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TUNDRAUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TYPHOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_UNLOCKABLE_REWARD_ID (UnlockableDef)
- [Debug : R2API] Content added from DiggerUnearthed:
- MINER_BLACKSMITHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CAVEINUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRACKUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRUSHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_MONSOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_PUPLEUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TUNDRAUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TYPHOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_UNLOCKABLE_REWARD_ID (UnlockableDef)
- [Debug : R2API] Content added from DiggerUnearthed:
- MINER_BLACKSMITHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CAVEINUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRACKUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRUSHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_MONSOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_PUPLEUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TUNDRAUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TYPHOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_UNLOCKABLE_REWARD_ID (UnlockableDef)
- [Debug : R2API] Content added from DiggerUnearthed:
- MINER_BLACKSMITHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CAVEINUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRACKUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRUSHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_MONSOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_PUPLEUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TUNDRAUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TYPHOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_UNLOCKABLE_REWARD_ID (UnlockableDef)
- [Debug : R2API] Content added from DiggerUnearthed:
- MINER_BLACKSMITHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CAVEINUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRACKUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRUSHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_MONSOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_PUPLEUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TUNDRAUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TYPHOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_UNLOCKABLE_REWARD_ID (UnlockableDef)
- [Debug : R2API] Content added from DiggerUnearthed:
- MINER_BLACKSMITHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CAVEINUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRACKUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRUSHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_MONSOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_PUPLEUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TUNDRAUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TYPHOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_UNLOCKABLE_REWARD_ID (UnlockableDef)
- [Debug : R2API] Content added from DiggerUnearthed:
- MINER_BLACKSMITHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CAVEINUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRACKUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_CRUSHUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_MONSOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_PUPLEUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TUNDRAUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_TYPHOONUNLOCKABLE_REWARD_ID (UnlockableDef)
- MINER_UNLOCKABLE_REWARD_ID (UnlockableDef)
- [Info : Unity Log] LoadContentPacks() end
- [Warning: Unity Log] Could not find scene with name "loadingbasic".
- [Info : Unity Log] Command "set_scene" failed: "intro" is not a valid scene.
- [Info : Unity Log] Game content load completed in 25547ms.
- [Info : Unity Log] Setting current language to "en"
- [Debug : R2API] Hook added by assembly: VoidInfestorTweak.dll for: RoR2.GlobalEventManager.OnCharacterDeath
- [Debug : R2API] Hook added by assembly: for: RoR2.GlobalEventManager.OnCharacterDeath
- [Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/RobPaladinBody/.
- [Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/RobPaladinBody/.
- [Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/RobPaladinBody/.
- [Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/RobPaladinBody/.
- [Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/RobPaladinBody/.
- [Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/RobPaladinBody/.
- [Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/RobPaladinBody/.
- [Info : Unity Log] [RoR2.Loadout+BodyLoadoutManager] Tried to add duplicate node /Loadout/Bodies/RobPaladinBody/.
- [Info : Unity Log] [RoR2.Stats.StatSheet] init stat sheet
- [Error : Unity Log] [RoR2.Items.BaseItemBodyBehavior] RoR2.Items.SummonedEchoBodyBehavior.GetItemDef returned null.
- [Debug : R2API] Hook added by assembly: ProcConfig.dll for: RoR2.Orbs.SimpleLightningStrikeOrb.Begin
- [Debug : R2API] Hook added by assembly: ProcConfig.dll for: RoR2.Orbs.BounceOrb.Begin
- [Debug : R2API] Hook added by assembly: ProcConfig.dll for: RoR2.Orbs.LightningOrb.Begin
- [Debug : R2API] Hook added by assembly: ProcConfig.dll for: RoR2.Orbs.DevilOrb.Begin
- [Debug : R2API] Hook added by assembly: ProcConfig.dll for: RoR2.Orbs.VoidLightningOrb.Begin
- [Debug : R2API] Hook added by assembly: ProcConfig.dll for: RoR2.Orbs.MissileVoidOrb.Begin
- [Debug : R2API] Hook added by assembly: ProcConfig.dll for: RoR2.IcicleAuraController.Awake
- [Info : Unity Log] SystemInitializerAttribute infinite loop detected. currentMethod=R2API.ContentManagement.CatalogBlockersBlockNetworkedPrefabs
- [Info : Unity Log] Attempting to load user profile /UserProfiles/8a86e7d3-60cb-4f39-8064-8a67ca345242.xml
- [Info : Unity Log] stream.Length=306532
- [Info : Unity Log] Attempting to load user profile /UserProfiles/a3a9ebb8-988b-4497-80d6-946f9fa8d5a4.xml
- [Info : Unity Log] stream.Length=117130
- [Info : Unity Log] Unloaded scene loadingbasic
- [Info : Unity Log] Active scene changed from to splash
- [Info : Unity Log] Loaded scene splash loadSceneMode=Single
- [Info : Unity Log] Setting offline scene to intro
- [Info : Unity Log] Unloaded scene splash
- [Info : Unity Log] Active scene changed from to intro
- [Info : Unity Log] Loaded scene intro loadSceneMode=Single
- [Info : Unity Log] Setting offline scene to title
- [Info : Unity Log] Unloaded scene intro
- [Info : Unity Log] Active scene changed from to title
- [Info : Unity Log] Loaded scene title loadSceneMode=Single
- [Info : Unity Log] BaseMainMenuScreen: OnEnter()
- [Info : Unity Log] NetworkManagerSystem.desiredHost={ hostType=Self listen=False maxPlayers=4 }
- [Info : R2API] Server Handlers registered
- [Warning: Unity Log] The prefab 'ArenaMissionController' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
- [Warning: Unity Log] The prefab 'Moon2DropshipZone' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
- [Warning: Unity Log] The prefab 'HOLDER_ Gauntlets' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
- [Warning: Unity Log] The prefab 'VoidCamp' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
- [Info : R2API] Client Handlers registered
- [Info : Unity Log] Unloaded scene title
- [Info : Unity Log] Active scene changed from to lobby
- [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
- [Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0
- [Info : Unity Log] NetworkManagerSystem.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:259 pos:259
- [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby loadedScenes=lobby
- [Error : Unity Log] A connection has already been set as ready. There can only be one.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] SetSurvivorPreferenceClient survivorIndex=11, bodyIndex=66
- [Info : Unity Log] Changinging body preference for TEA (RoR2.NetworkUserId) from None to 66
- [Info : Unity Log] Changinging body preference for TEA (RoR2.NetworkUserId) from None to 66
- [Info : Unity Log] Could not load config /Config/server_pregame.cfg: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\server_pregame.cfg"
- [Info : Unity Log] Attempting to generate PreGameVoteController for TEA
- [Info : Unity Log] PreGameRuleVoteController.ClientTransmitVotesToServer()
- [Info : Unity Log] Received vote from TEA
- [Info : Unity Log] Accepting vote from TEA
- [Info : Unity Log] <style=cEvent>TEA connected.</color>
- [Info : Unity Log] NetworkUser(Clone) (RoR2.NetworkUser)
- [Info : Unity Log] maxRuleCount=11, currentChoiceIndex=2
- [Info : Unity Log] Run seed: 5688908026753585447
- [Info : Unity Log] PickupDropTable 'dtDoppelganger' has been loaded after the Run started. This might be an issue with asset duplication across bundles, or it might be fine. Regenerating...
- [Info : Unity Log] Unloaded scene lobby
- [Info : Unity Log] Active scene changed from to golemplains2
- [Info : Unity Log] Loaded scene golemplains2 loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=golemplains2 loadedScenes=golemplains2
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 220 credits on interactables...
- [Info : Unity Log] reorder list
- [Info : Unity Log] <style=cWorldEvent>A blue orb appears..</style>
- [Error : Unity Log] Object PodGroundImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] <style=cShrine>You have summoned Stone Golems to fight.</color>
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector wave complete
- [Info : Unity Log] Transfered 8 monster credits from ShrineCombat(Clone) (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color></color>
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Predatory Instincts</color></color>
- [Info : Unity Log] Ping target Duplicator(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>TEA has found: 3D Printer (Backup Magazine) (<nobr><color=#FFFFFF>1 Item(s)</color></nobr>).</style>
- [Error : Unity Log] Unable to SpawnEffect from prefab named 'Chest1Starburst'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Backup Magazine</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Power Elixir</color></color>
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=1.46072, currentBoostDamageCoefficient=1.038393
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=1.46072, currentBoostDamageCoefficient=1.038393
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=1.46072, currentBoostDamageCoefficient=1.038393
- [Info : Unity Log] <style=cEvent>You picked up <color=#ED7FCD>Lysate Cell</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Rose Buckler</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] Next boss spawn: cscVagrant (RoR2.CharacterSpawnCard)
- [Info : Unity Log] Transfered 0.4 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 99.36 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector wave complete
- [Info : Unity Log] Transfered 88.94399 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Shipping Request Form</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color></color>
- [Info : Unity Log] Ping target Chest1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>TEA has found: Chest (<nobr><color=#EFEB1A>$25</color></nobr>).</style>
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] <style=cWorldEvent>A blue portal appears..</style>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>The Back-up</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] Unloaded scene golemplains2
- [Info : Unity Log] Active scene changed from to bazaar
- [Info : Unity Log] Loaded scene bazaar loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=bazaar loadedScenes=bazaar
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Error : Unity Log] Object LunarRecycler (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] OnPlayerEnterEvent called on SpawnShopkeeperTrigger
- [Info : Unity Log] Unloaded scene bazaar
- [Info : Unity Log] Active scene changed from to foggyswamp
- [Info : Unity Log] Loaded scene foggyswamp loadSceneMode=Single
- [Warning: Unity Log] The AnimationClip 'AltarSkeletonArmature|Idle Loop' used by the Animation component 'mdlAltarSkeleton' must be marked as Legacy.
- [Info : Unity Log] Default clip could not be found in attached animations list.
- [Info : Unity Log] OnClientSceneChanged networkSceneName=foggyswamp loadedScenes=foggyswamp
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 280 credits on interactables...
- [Info : Unity Log] <style=cShrine>You feel a searing pain. You have gained 42 gold.</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Red Whip</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>The Back-up</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] PlacementMode.Approximate: could not find nodes satisfying conditions for cscLesserWisp. targetPosition=(-77.0, -65.9, -204.8), minDistance=25, maxDistance=40, hullSize =Human, requiredFlags=None, forbiddenFlags=NoCharacterSpawn, preventOverhead=False
- [Info : Unity Log] Spawn card cscLesserWisp (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine>You feel a searing pain. You have gained 49 gold.</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Predatory Instincts</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Medkit</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Personal Shield Generator</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Predatory Instincts</color>(3)</color>
- [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] Next boss spawn: cscBeetleQueen (RoR2.CharacterSpawnCard)
- [Info : Unity Log] Transfered 3.2 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 95.6 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector wave complete
- [Info : Unity Log] Transfered 155.6 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Cup of Expresso</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Medkit</color>(2)</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Personal Shield Generator</color>(2)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color></color>
- [Info : Unity Log] 12
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Item Scrap, White</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Item Scrap, White</color>(2)</color>
- [Info : Unity Log] Unloaded scene foggyswamp
- [Info : Unity Log] Active scene changed from to wispgraveyard
- [Info : Unity Log] Loaded scene wispgraveyard loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=wispgraveyard loadedScenes=wispgraveyard
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 280 credits on interactables...
- [Info : Unity Log] <style=cWorldEvent>A blue orb appears..</style>
- [Info : Unity Log] Transfered 9.6 monster credits from Camp 1 - Void Monsters & Interactables (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 0.4 monster credits from Camp 2 - Flavor Props & Void Elites (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Black Monolith</color></color>
- [Info : Unity Log] Saved file "8a86e7d3-60cb-4f39-8064-8a67ca345242.xml" (306570 bytes)
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tougher Times</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Executive Card</color></color>
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- EntityStates.VoidCamp.Idle.RequestIndicatorForMaster (RoR2.CharacterMaster master) (at <0f44b36eaa194934bb127b3fdd08e444>:IL_0000)
- EntityStates.VoidCamp.Idle.FixedUpdate () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_0088)
- RoR2.EntityStateMachine.FixedUpdate () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_001A)
- [Info : Unity Log] <style=cWorldEvent>The Void Seed collapses.</style>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cutesy Bow</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#E7543A>Treasure Map</color></color>
- [Info : Unity Log] Saved file "8a86e7d3-60cb-4f39-8064-8a67ca345242.xml" (306603 bytes)
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cutesy Bow</color>(2)</color>
- [Info : Unity Log] Parent has no item drops!
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=2.733533, currentBoostDamageCoefficient=1.144461
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] <style=cEvent>You picked up <color=#ED7FCD>Safer Spaces</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=2.733533, currentBoostDamageCoefficient=1.144461
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=2.733533, currentBoostDamageCoefficient=1.144461
- [Info : Unity Log] <style=cEvent>You picked up <color=#ED7FCD>Plasma Shrimp</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bundle of Fireworks</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Monster Tooth</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=2.813835, currentBoostDamageCoefficient=1.151153
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=2.813835, currentBoostDamageCoefficient=1.151153
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=2.813835, currentBoostDamageCoefficient=1.151153
- [Info : Unity Log] <style=cEvent>You picked up <color=#ED7FCD>Safer Spaces</color>(3)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Power Elixir</color>(2)</color>
- [Error : Unity Log] Unable to SpawnEffect from prefab named 'Chest1Starburst'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Rusted Key</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Red Whip</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Contraband Gunpowder</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ignition Tank</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Rusted Key</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] Next boss spawn: cscClayBoss (RoR2.CharacterSpawnCard)
- [Info : Unity Log] Transfered 11.76 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 113.344 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector wave complete
- [Info : Unity Log] Transfered 84.8 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] System.Collections.Generic.List`1[RoR2.HurtBox]
- [Error : Unity Log] Object ClayBossMulcher(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Error : Unity Log] Object ClayBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] System.Collections.Generic.List`1[RoR2.HurtBox]
- [Error : Unity Log] Object ClayBossMulcher(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object ClayBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Predatory Instincts</color>(4)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cWorldEvent>A blue portal appears..</style>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Unloaded scene wispgraveyard
- [Info : Unity Log] Active scene changed from to bazaar
- [Info : Unity Log] Loaded scene bazaar loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=bazaar loadedScenes=bazaar
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Error : Unity Log] Object LunarRecycler (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] OnPlayerEnterEvent called on SpawnShopkeeperTrigger
- [Info : Unity Log]
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Gate Chalice</color></color>
- [Info : Unity Log] Saved file "8a86e7d3-60cb-4f39-8064-8a67ca345242.xml" (306644 bytes)
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Executive Card</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Rift Lens</color></color>
- [Info : Unity Log] CavePillarSkinnyTall (1) (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] CavePillarSkinnyTall (1) (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] <style=cEvent>You picked up <color=#E7543A>Super Idol</color></color>
- [Info : Unity Log] Saved file "8a86e7d3-60cb-4f39-8064-8a67ca345242.xml" (306672 bytes)
- [Info : Unity Log] Unloaded scene bazaar
- [Info : Unity Log] Active scene changed from to dampcavesimple
- [Info : Unity Log] Loaded scene dampcavesimple loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=dampcavesimple loadedScenes=dampcavesimple
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 400 credits on interactables...
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.ChestBehavior.RollItem () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_00AD)
- MysticsItems.Items.RiftLens+MysticsItemsRiftChest.Awake () (at <8bb508276ee14d47ba92a9a0144b0536>:IL_0010)
- UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
- RoR2.InteractableSpawnCard:Spawn(Vector3, Quaternion, DirectorSpawnRequest, SpawnResult&)
- RoR2.SpawnCard:DoSpawn(Vector3, Quaternion, DirectorSpawnRequest)
- RoR2.DirectorCore:TrySpawnObject(DirectorSpawnRequest)
- MysticsItems.Items.RiftLens:<OnLoad>b__9_1(Xoroshiro128Plus)
- MysticsRisky2Utils.<>c:<Init>b__40_33(Xoroshiro128Plus)
- MonoMod.Cil.FastDelegateInvokers:Invoke(Xoroshiro128Plus, Action`1)
- RoR2.SceneDirector:PopulateScene()
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-1536816128(SceneDirector)
- MysticsItems.Equipment.<>c:<OnLoad>b__10_1(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-2030486272(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-11664384(SceneDirector)
- MysticsItems.Items.<>c:<OnLoad>b__9_0(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-329474432(SceneDirector)
- DMD<Start>?-1262294784:_RoR2_SceneDirector::Start(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-1072658432(SceneDirector)
- DebugToolkit.NetworkManager:EnsureDTNetwork(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1495228672(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-65222656(SceneDirector)
- EnforcerPlugin.EnforcerModPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?624302464(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?1173013504(SceneDirector)
- DiggerPlugin.DiggerPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1325407872(SceneDirector)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.ChestBehavior.RollItem () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_00AD)
- MysticsItems.Items.RiftLens+MysticsItemsRiftChest.Awake () (at <8bb508276ee14d47ba92a9a0144b0536>:IL_0010)
- UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
- RoR2.InteractableSpawnCard:Spawn(Vector3, Quaternion, DirectorSpawnRequest, SpawnResult&)
- RoR2.SpawnCard:DoSpawn(Vector3, Quaternion, DirectorSpawnRequest)
- RoR2.DirectorCore:TrySpawnObject(DirectorSpawnRequest)
- MysticsItems.Items.RiftLens:<OnLoad>b__9_1(Xoroshiro128Plus)
- MysticsRisky2Utils.<>c:<Init>b__40_33(Xoroshiro128Plus)
- MonoMod.Cil.FastDelegateInvokers:Invoke(Xoroshiro128Plus, Action`1)
- RoR2.SceneDirector:PopulateScene()
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-1536816128(SceneDirector)
- MysticsItems.Equipment.<>c:<OnLoad>b__10_1(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-2030486272(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-11664384(SceneDirector)
- MysticsItems.Items.<>c:<OnLoad>b__9_0(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-329474432(SceneDirector)
- DMD<Start>?-1262294784:_RoR2_SceneDirector::Start(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-1072658432(SceneDirector)
- DebugToolkit.NetworkManager:EnsureDTNetwork(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1495228672(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-65222656(SceneDirector)
- EnforcerPlugin.EnforcerModPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?624302464(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?1173013504(SceneDirector)
- DiggerPlugin.DiggerPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1325407872(SceneDirector)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.ChestBehavior.RollItem () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_00AD)
- MysticsItems.Items.RiftLens+MysticsItemsRiftChest.Awake () (at <8bb508276ee14d47ba92a9a0144b0536>:IL_0010)
- UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
- RoR2.InteractableSpawnCard:Spawn(Vector3, Quaternion, DirectorSpawnRequest, SpawnResult&)
- RoR2.SpawnCard:DoSpawn(Vector3, Quaternion, DirectorSpawnRequest)
- RoR2.DirectorCore:TrySpawnObject(DirectorSpawnRequest)
- MysticsItems.Items.RiftLens:<OnLoad>b__9_1(Xoroshiro128Plus)
- MysticsRisky2Utils.<>c:<Init>b__40_33(Xoroshiro128Plus)
- MonoMod.Cil.FastDelegateInvokers:Invoke(Xoroshiro128Plus, Action`1)
- RoR2.SceneDirector:PopulateScene()
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-1536816128(SceneDirector)
- MysticsItems.Equipment.<>c:<OnLoad>b__10_1(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-2030486272(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-11664384(SceneDirector)
- MysticsItems.Items.<>c:<OnLoad>b__9_0(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-329474432(SceneDirector)
- DMD<Start>?-1262294784:_RoR2_SceneDirector::Start(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-1072658432(SceneDirector)
- DebugToolkit.NetworkManager:EnsureDTNetwork(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1495228672(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-65222656(SceneDirector)
- EnforcerPlugin.EnforcerModPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?624302464(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?1173013504(SceneDirector)
- DiggerPlugin.DiggerPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1325407872(SceneDirector)
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Transfered 4 monster credits from Camp 1 - Void Monsters & Interactables (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 8.8 monster credits from Camp 2 - Flavor Props & Void Elites (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 4 monster credits from Camp 1 - Void Monsters & Interactables (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 4 monster credits from Camp 2 - Flavor Props & Void Elites (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Squid Polyp</color></color>
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Donut</color></color>
- [Info : Unity Log] <style=cShrine>You have summoned Stone Titans to fight.</color>
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector wave complete
- [Info : Unity Log] Transfered 33.2343 monster credits from ShrineCombat(Clone) (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Manuscript</color></color>
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
- Stack trace:
- KinematicCharacterController.KinematicCharacterMotor.ProcessVelocityForRigidbodyHits (UnityEngine.Vector3& processedVelocity, System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0028)
- KinematicCharacterController.KinematicCharacterMotor.UpdatePhase2 (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0447)
- KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_00F8)
- KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () (at <61e13e6f200f4cf18ece622bc05730f6>:IL_001C)
- [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
- Stack trace:
- KinematicCharacterController.KinematicCharacterMotor.ProcessVelocityForRigidbodyHits (UnityEngine.Vector3& processedVelocity, System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0028)
- KinematicCharacterController.KinematicCharacterMotor.UpdatePhase2 (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0447)
- KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_00F8)
- KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () (at <61e13e6f200f4cf18ece622bc05730f6>:IL_001C)
- [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
- Stack trace:
- KinematicCharacterController.KinematicCharacterMotor.ProcessVelocityForRigidbodyHits (UnityEngine.Vector3& processedVelocity, System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0028)
- KinematicCharacterController.KinematicCharacterMotor.UpdatePhase2 (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0447)
- KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_00F8)
- KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () (at <61e13e6f200f4cf18ece622bc05730f6>:IL_001C)
- [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
- Stack trace:
- KinematicCharacterController.KinematicCharacterMotor.ProcessVelocityForRigidbodyHits (UnityEngine.Vector3& processedVelocity, System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0028)
- KinematicCharacterController.KinematicCharacterMotor.UpdatePhase2 (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0447)
- KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_00F8)
- KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () (at <61e13e6f200f4cf18ece622bc05730f6>:IL_001C)
- [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
- Stack trace:
- KinematicCharacterController.KinematicCharacterMotor.ProcessVelocityForRigidbodyHits (UnityEngine.Vector3& processedVelocity, System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0028)
- KinematicCharacterController.KinematicCharacterMotor.UpdatePhase2 (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0447)
- KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_00F8)
- KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () (at <61e13e6f200f4cf18ece622bc05730f6>:IL_001C)
- [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
- Stack trace:
- KinematicCharacterController.KinematicCharacterMotor.ProcessVelocityForRigidbodyHits (UnityEngine.Vector3& processedVelocity, System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0028)
- KinematicCharacterController.KinematicCharacterMotor.UpdatePhase2 (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0447)
- KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_00F8)
- KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () (at <61e13e6f200f4cf18ece622bc05730f6>:IL_001C)
- [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
- Stack trace:
- KinematicCharacterController.KinematicCharacterMotor.ProcessVelocityForRigidbodyHits (UnityEngine.Vector3& processedVelocity, System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0028)
- KinematicCharacterController.KinematicCharacterMotor.UpdatePhase2 (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0447)
- KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_00F8)
- KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () (at <61e13e6f200f4cf18ece622bc05730f6>:IL_001C)
- [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
- Stack trace:
- KinematicCharacterController.KinematicCharacterMotor.ProcessVelocityForRigidbodyHits (UnityEngine.Vector3& processedVelocity, System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0028)
- KinematicCharacterController.KinematicCharacterMotor.UpdatePhase2 (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0447)
- KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_00F8)
- KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () (at <61e13e6f200f4cf18ece622bc05730f6>:IL_001C)
- [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
- Stack trace:
- KinematicCharacterController.KinematicCharacterMotor.ProcessVelocityForRigidbodyHits (UnityEngine.Vector3& processedVelocity, System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0028)
- KinematicCharacterController.KinematicCharacterMotor.UpdatePhase2 (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_0447)
- KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime) (at <61e13e6f200f4cf18ece622bc05730f6>:IL_00F8)
- KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () (at <61e13e6f200f4cf18ece622bc05730f6>:IL_001C)
- [Info : Unity Log] <style=cEvent>You picked up <color=#E7543A>Crystallized World</color></color>
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Manuscript</color>(2)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Mystic Sword</color></color>
- [Info : Unity Log] Saved file "8a86e7d3-60cb-4f39-8064-8a67ca345242.xml" (306707 bytes)
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] PlacementMode.Approximate: could not find nodes satisfying conditions for cscLemurian. targetPosition=(46.1, -37.7, -81.3), minDistance=25, maxDistance=40, hullSize =Human, requiredFlags=None, forbiddenFlags=NoCharacterSpawn, preventOverhead=False
- [Info : Unity Log] Spawn card cscLemurian (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Killing VoidInfestorBody(Clone) (UnityEngine.GameObject) for being out of bounds.
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] PlacementMode.Approximate: could not find nodes satisfying conditions for cscBell. targetPosition=(160.5, -62.8, -108.8), minDistance=25, maxDistance=40, hullSize =Golem, requiredFlags=None, forbiddenFlags=NoCharacterSpawn, preventOverhead=True
- [Info : Unity Log] Spawn card cscBell (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
- [Info : Unity Log] <style=cWorldEvent>The Void Seed collapses.</style>
- [Info : Unity Log] <style=cWorldEvent>The Void Seed collapses.</style>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Manuscript</color>(3)</color>
- [Info : Unity Log] <style=cShrine>You have summoned Stone Titans to fight.</color>
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector wave complete
- [Info : Unity Log] Transfered 33.2343 monster credits from ShrineCombat(Clone) (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] <style=cShrine>You have invited the challenge of the Mountain..</color>
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=4.286428, currentBoostDamageCoefficient=1.273869
- [Info : Unity Log] <style=cEvent>You picked up <color=#ED7FCD>Encrusted Key</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine>You have invited the challenge of the Mountain..</color>
- [Info : Unity Log] <style=cShrine>You have summoned Stone Titans to fight.</color>
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector wave complete
- [Info : Unity Log] Transfered 66.46861 monster credits from ShrineCombat(Clone) (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] Parent has no item drops!
- [Info : Unity Log] Parent has no item drops!
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Stun Grenade</color></color>
- [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] <style=cShrine>Let the challenge of the Mountain... begin!</style>
- [Info : Unity Log] Next boss spawn: cscMagmaWorm (RoR2.CharacterSpawnCard)
- [Info : Unity Log] Transfered 45.38744 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 417.8624 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] CombatDirector wave complete
- [Info : Unity Log] Transfered 659.5449 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Nuclear Accelerator</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Nuclear Accelerator</color>(2)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Nuclear Accelerator</color>(3)</color>
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Info : Unity Log] Unloaded scene dampcavesimple
- [Info : Unity Log] Active scene changed from to skymeadow
- [Info : Unity Log] Loaded scene skymeadow loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=skymeadow loadedScenes=skymeadow
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 520 credits on interactables...
- [Info : Unity Log] Position not free or not found.
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.ChestBehavior.RollItem () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_00AD)
- MysticsItems.Items.RiftLens+MysticsItemsRiftChest.Awake () (at <8bb508276ee14d47ba92a9a0144b0536>:IL_0010)
- UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
- RoR2.InteractableSpawnCard:Spawn(Vector3, Quaternion, DirectorSpawnRequest, SpawnResult&)
- RoR2.SpawnCard:DoSpawn(Vector3, Quaternion, DirectorSpawnRequest)
- RoR2.DirectorCore:TrySpawnObject(DirectorSpawnRequest)
- MysticsItems.Items.RiftLens:<OnLoad>b__9_1(Xoroshiro128Plus)
- MysticsRisky2Utils.<>c:<Init>b__40_33(Xoroshiro128Plus)
- MonoMod.Cil.FastDelegateInvokers:Invoke(Xoroshiro128Plus, Action`1)
- RoR2.SceneDirector:PopulateScene()
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-1536816128(SceneDirector)
- MysticsItems.Equipment.<>c:<OnLoad>b__10_1(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-2030486272(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-11664384(SceneDirector)
- MysticsItems.Items.<>c:<OnLoad>b__9_0(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-329474432(SceneDirector)
- DMD<Start>?-1262294784:_RoR2_SceneDirector::Start(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-1072658432(SceneDirector)
- DebugToolkit.NetworkManager:EnsureDTNetwork(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1495228672(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-65222656(SceneDirector)
- EnforcerPlugin.EnforcerModPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?624302464(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?1173013504(SceneDirector)
- DiggerPlugin.DiggerPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1325407872(SceneDirector)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.ChestBehavior.RollItem () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_00AD)
- MysticsItems.Items.RiftLens+MysticsItemsRiftChest.Awake () (at <8bb508276ee14d47ba92a9a0144b0536>:IL_0010)
- UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
- RoR2.InteractableSpawnCard:Spawn(Vector3, Quaternion, DirectorSpawnRequest, SpawnResult&)
- RoR2.SpawnCard:DoSpawn(Vector3, Quaternion, DirectorSpawnRequest)
- RoR2.DirectorCore:TrySpawnObject(DirectorSpawnRequest)
- MysticsItems.Items.RiftLens:<OnLoad>b__9_1(Xoroshiro128Plus)
- MysticsRisky2Utils.<>c:<Init>b__40_33(Xoroshiro128Plus)
- MonoMod.Cil.FastDelegateInvokers:Invoke(Xoroshiro128Plus, Action`1)
- RoR2.SceneDirector:PopulateScene()
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-1536816128(SceneDirector)
- MysticsItems.Equipment.<>c:<OnLoad>b__10_1(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-2030486272(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-11664384(SceneDirector)
- MysticsItems.Items.<>c:<OnLoad>b__9_0(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-329474432(SceneDirector)
- DMD<Start>?-1262294784:_RoR2_SceneDirector::Start(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-1072658432(SceneDirector)
- DebugToolkit.NetworkManager:EnsureDTNetwork(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1495228672(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-65222656(SceneDirector)
- EnforcerPlugin.EnforcerModPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?624302464(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?1173013504(SceneDirector)
- DiggerPlugin.DiggerPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1325407872(SceneDirector)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.ChestBehavior.RollItem () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_00AD)
- MysticsItems.Items.RiftLens+MysticsItemsRiftChest.Awake () (at <8bb508276ee14d47ba92a9a0144b0536>:IL_0010)
- UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
- RoR2.InteractableSpawnCard:Spawn(Vector3, Quaternion, DirectorSpawnRequest, SpawnResult&)
- RoR2.SpawnCard:DoSpawn(Vector3, Quaternion, DirectorSpawnRequest)
- RoR2.DirectorCore:TrySpawnObject(DirectorSpawnRequest)
- MysticsItems.Items.RiftLens:<OnLoad>b__9_1(Xoroshiro128Plus)
- MysticsRisky2Utils.<>c:<Init>b__40_33(Xoroshiro128Plus)
- MonoMod.Cil.FastDelegateInvokers:Invoke(Xoroshiro128Plus, Action`1)
- RoR2.SceneDirector:PopulateScene()
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-1536816128(SceneDirector)
- MysticsItems.Equipment.<>c:<OnLoad>b__10_1(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-2030486272(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-11664384(SceneDirector)
- MysticsItems.Items.<>c:<OnLoad>b__9_0(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-329474432(SceneDirector)
- DMD<Start>?-1262294784:_RoR2_SceneDirector::Start(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-1072658432(SceneDirector)
- DebugToolkit.NetworkManager:EnsureDTNetwork(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1495228672(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-65222656(SceneDirector)
- EnforcerPlugin.EnforcerModPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?624302464(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?1173013504(SceneDirector)
- DiggerPlugin.DiggerPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1325407872(SceneDirector)
- [Info : Unity Log] <style=cWorldEvent>The Primordial Teleporter aligns with the moon..</style>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object RoboBallBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Unable to SpawnEffect from prefab named 'Chest1Starburst'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ceremony of Perdition</color></color>
- [Error : Unity Log] Object RoboBallBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cutesy Bow</color>(2)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Rusted Key</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>AtG Missile Mk. 1</color></color>
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object RoboBallBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=5.416591, currentBoostDamageCoefficient=1.368049
- [Info : Unity Log] Scripted Combat Encounter: currentBoostHpCoefficient=5.416591, currentBoostDamageCoefficient=1.368049
- [Info : Unity Log] <style=cEvent>You picked up <color=#ED7FCD>Needletick</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Vendetta</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Remote Caffeinator</color></color>
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Executive Card</color></color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Wirehack Wrench</color></color>
- [Info : Unity Log] Saved file "8a86e7d3-60cb-4f39-8064-8a67ca345242.xml" (306749 bytes)
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Metronome</color></color>
- [Info : Unity Log] Saved file "8a86e7d3-60cb-4f39-8064-8a67ca345242.xml" (306794 bytes)
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bustling Fungus</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bustling Fungus</color>(2)</color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cutesy Bow</color>(3)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Marwan's Ash</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Soldier's Syringe</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bustling Fungus</color>(3)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bustling Fungus</color>(4)</color>
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Info : Unity Log] 31
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Item Scrap, White</color>(2)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Item Scrap, White</color>(3)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Item Scrap, White</color>(4)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Item Scrap, White</color>(5)</color>
- [Info : Unity Log] 30
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Item Scrap, Green</color></color>
- [Info : Unity Log] 29
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Infusion</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Infusion</color>(2)</color>
- [Info : Unity Log] 30
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Info : Unity Log] 30
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Item Scrap, Green</color>(2)</color>
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Contraband Gunpowder</color>(2)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Contraband Gunpowder</color>(3)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Roll of Pennies</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Power Elixir</color>(2)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Trophy Hunter's Tricorn</color></color>
- [Info : Unity Log] <style=cShrine>You have summoned Solus Control Units to fight.</color>
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector wave complete
- [Info : Unity Log] Transfered 100.4191 monster credits from ShrineCombat(Clone) (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] <style=cShrine>You have summoned Solus Control Units to fight.</color>
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector wave complete
- [Info : Unity Log] Transfered 200.8383 monster credits from ShrineCombat(Clone) (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Error : Unity Log] Object RoboBallBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFEB04>Empathy Cores</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Executive Card</color></color>
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Killing RoboBallMiniBody(Clone) (UnityEngine.GameObject) for being out of bounds.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object RoboBallBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Object RoboBallBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color>(2)</color>
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>AtG Missile Mk. 1</color></color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Old Guillotine</color></color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Old Guillotine</color>(2)</color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Mechanical Arm</color></color>
- [Info : Unity Log] Saved file "8a86e7d3-60cb-4f39-8064-8a67ca345242.xml" (306833 bytes)
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Unable to SpawnEffect from prefab named 'Chest1Starburst'
- [Error : Unity Log] Unable to SpawnEffect from prefab named 'Chest1Starburst'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Unable to SpawnEffect from prefab named 'Chest1Starburst'
- [Error : Unity Log] Unable to SpawnEffect from prefab named 'Chest1Starburst'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Unable to SpawnEffect from prefab named 'Chest1Starburst'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Oddly-shaped Opal</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Oddly-shaped Opal</color>(2)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Oddly-shaped Opal</color>(3)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Oddly-shaped Opal</color>(4)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Oddly-shaped Opal</color>(5)</color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(2)</color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Monster Tooth</color>(2)</color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Goobo Jr.</color></color>
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] <style=cEvent>You picked up <color=#E7543A>N'kuhana's Opinion</color></color>
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Executive Card</color></color>
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] MinionLeash teleport for RoboBallGreenBuddyBody(Clone)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.TeleportHelper.TeleportBody (RoR2.CharacterBody body, UnityEngine.Vector3 targetFootPosition) (at <0f44b36eaa194934bb127b3fdd08e444>:IL_0053)
- RoR2.Items.MinionLeashBodyBehavior.FixedUpdate () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_01CC)
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Trophy Hunter's Tricorn (Consumed)</color></color>
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Info : Unity Log] MinionLeash teleport for RoboBallRedBuddyBody(Clone)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.TeleportHelper.TeleportBody (RoR2.CharacterBody body, UnityEngine.Vector3 targetFootPosition) (at <0f44b36eaa194934bb127b3fdd08e444>:IL_0053)
- RoR2.Items.MinionLeashBodyBehavior.FixedUpdate () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_01CC)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Wirehack Wrench</color></color>
- [Info : Unity Log] PlacementMode.Approximate: could not find nodes satisfying conditions for cscMinorConstruct. targetPosition=(129.1, 80.1, 92.3), minDistance=25, maxDistance=40, hullSize =Human, requiredFlags=None, forbiddenFlags=NoCharacterSpawn, preventOverhead=True
- [Info : Unity Log] Spawn card cscMinorConstruct (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] MinionLeash teleport for RoboBallRedBuddyBody(Clone)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.TeleportHelper.TeleportBody (RoR2.CharacterBody body, UnityEngine.Vector3 targetFootPosition) (at <0f44b36eaa194934bb127b3fdd08e444>:IL_0053)
- RoR2.Items.MinionLeashBodyBehavior.FixedUpdate () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_01CC)
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ceremony of Perdition</color>(2)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ceremony of Perdition</color>(3)</color>
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Trophy Hunter's Tricorn (Consumed)</color></color>
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Executive Card</color></color>
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Goobo Jr.</color></color>
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Razorwire</color></color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Mechanical Arm</color></color>
- [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] MinionLeash teleport for RoboBallRedBuddyBody(Clone)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.TeleportHelper.TeleportBody (RoR2.CharacterBody body, UnityEngine.Vector3 targetFootPosition) (at <0f44b36eaa194934bb127b3fdd08e444>:IL_0053)
- RoR2.Items.MinionLeashBodyBehavior.FixedUpdate () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_01CC)
- [Info : Unity Log] Next boss spawn: cscElectricWorm (RoR2.CharacterSpawnCard)
- [Info : Unity Log] Transfered 4.502979 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 472.6012 monster credits from Director (UnityEngine.GameObject) to LunarTeleporter Variant(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] CombatDirector hasStartedwave = true
- [Info : Unity Log] CombatDirector wave complete
- [Info : Unity Log] Transfered 436.4 monster credits from LunarTeleporter Variant(Clone) (UnityEngine.GameObject) to LunarTeleporter Variant(Clone) (UnityEngine.GameObject)
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "" to handle Footstep event!
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Red Whip</color>(3)</color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Info : Unity Log] addedVelocity.magnitude = 22.36068
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Cannot set the parent of the GameObject 'Spores' while activating or deactivating the parent GameObject 'SporeGrenadeGhost(Clone)'.
- [Info : Unity Log] Unloaded scene skymeadow
- [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "SMRockFormationMedium2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "SMRockFormationMedium2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "SMRockFormationMedium2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "SMRockFormationMedium2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "SMRockFormationMedium2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "SMRockFormationMedium2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "SMRockFormationMedium2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "SMRockFormationMedium2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "SMRockFormationMedium2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "SMRockFormationMedium2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [Info : Unity Log] Active scene changed from to moon2
- [Info : Unity Log] Loaded scene moon2 loadSceneMode=Single
- [Info : Unity Log] Transfered 0 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] OnClientSceneChanged networkSceneName=moon2 loadedScenes=moon2
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 0 credits on interactables...
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.ChestBehavior.RollItem () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_00AD)
- MysticsItems.Items.RiftLens+MysticsItemsRiftChest.Awake () (at <8bb508276ee14d47ba92a9a0144b0536>:IL_0010)
- UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
- RoR2.InteractableSpawnCard:Spawn(Vector3, Quaternion, DirectorSpawnRequest, SpawnResult&)
- RoR2.SpawnCard:DoSpawn(Vector3, Quaternion, DirectorSpawnRequest)
- RoR2.DirectorCore:TrySpawnObject(DirectorSpawnRequest)
- MysticsItems.Items.RiftLens:<OnLoad>b__9_1(Xoroshiro128Plus)
- MysticsRisky2Utils.<>c:<Init>b__40_33(Xoroshiro128Plus)
- MonoMod.Cil.FastDelegateInvokers:Invoke(Xoroshiro128Plus, Action`1)
- RoR2.SceneDirector:PopulateScene()
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-1536816128(SceneDirector)
- MysticsItems.Equipment.<>c:<OnLoad>b__10_1(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-2030486272(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-11664384(SceneDirector)
- MysticsItems.Items.<>c:<OnLoad>b__9_0(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-329474432(SceneDirector)
- DMD<Start>?-1262294784:_RoR2_SceneDirector::Start(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-1072658432(SceneDirector)
- DebugToolkit.NetworkManager:EnsureDTNetwork(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1495228672(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-65222656(SceneDirector)
- EnforcerPlugin.EnforcerModPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?624302464(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?1173013504(SceneDirector)
- DiggerPlugin.DiggerPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1325407872(SceneDirector)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.ChestBehavior.RollItem () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_00AD)
- MysticsItems.Items.RiftLens+MysticsItemsRiftChest.Awake () (at <8bb508276ee14d47ba92a9a0144b0536>:IL_0010)
- UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
- RoR2.InteractableSpawnCard:Spawn(Vector3, Quaternion, DirectorSpawnRequest, SpawnResult&)
- RoR2.SpawnCard:DoSpawn(Vector3, Quaternion, DirectorSpawnRequest)
- RoR2.DirectorCore:TrySpawnObject(DirectorSpawnRequest)
- MysticsItems.Items.RiftLens:<OnLoad>b__9_1(Xoroshiro128Plus)
- MysticsRisky2Utils.<>c:<Init>b__40_33(Xoroshiro128Plus)
- MonoMod.Cil.FastDelegateInvokers:Invoke(Xoroshiro128Plus, Action`1)
- RoR2.SceneDirector:PopulateScene()
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-1536816128(SceneDirector)
- MysticsItems.Equipment.<>c:<OnLoad>b__10_1(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-2030486272(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-11664384(SceneDirector)
- MysticsItems.Items.<>c:<OnLoad>b__9_0(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-329474432(SceneDirector)
- DMD<Start>?-1262294784:_RoR2_SceneDirector::Start(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-1072658432(SceneDirector)
- DebugToolkit.NetworkManager:EnsureDTNetwork(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1495228672(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-65222656(SceneDirector)
- EnforcerPlugin.EnforcerModPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?624302464(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?1173013504(SceneDirector)
- DiggerPlugin.DiggerPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1325407872(SceneDirector)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.ChestBehavior.RollItem () (at <0f44b36eaa194934bb127b3fdd08e444>:IL_00AD)
- MysticsItems.Items.RiftLens+MysticsItemsRiftChest.Awake () (at <8bb508276ee14d47ba92a9a0144b0536>:IL_0010)
- UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
- RoR2.InteractableSpawnCard:Spawn(Vector3, Quaternion, DirectorSpawnRequest, SpawnResult&)
- RoR2.SpawnCard:DoSpawn(Vector3, Quaternion, DirectorSpawnRequest)
- RoR2.DirectorCore:TrySpawnObject(DirectorSpawnRequest)
- MysticsItems.Items.RiftLens:<OnLoad>b__9_1(Xoroshiro128Plus)
- MysticsRisky2Utils.<>c:<Init>b__40_33(Xoroshiro128Plus)
- MonoMod.Cil.FastDelegateInvokers:Invoke(Xoroshiro128Plus, Action`1)
- RoR2.SceneDirector:PopulateScene()
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-1536816128(SceneDirector)
- MysticsItems.Equipment.<>c:<OnLoad>b__10_1(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-2030486272(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::PopulateScene>?-11664384(SceneDirector)
- MysticsItems.Items.<>c:<OnLoad>b__9_0(orig_PopulateScene, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::PopulateScene>?-329474432(SceneDirector)
- DMD<Start>?-1262294784:_RoR2_SceneDirector::Start(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-1072658432(SceneDirector)
- DebugToolkit.NetworkManager:EnsureDTNetwork(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1495228672(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?-65222656(SceneDirector)
- EnforcerPlugin.EnforcerModPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?624302464(SceneDirector)
- DMD<>?-1262294784:Trampoline<RoR2.SceneDirector::Start>?1173013504(SceneDirector)
- DiggerPlugin.DiggerPlugin:SceneDirector_Start(orig_Start, SceneDirector)
- DMD<>?-1262294784:Hook<RoR2.SceneDirector::Start>?1325407872(SceneDirector)
- [Info : Unity Log] PlacementMode.Approximate: could not find nodes satisfying conditions for cscRoboBallRedBuddy. targetPosition=(1108.1, -282.1, 1183.4), minDistance=3, maxDistance=40, hullSize =Human, requiredFlags=None, forbiddenFlags=NoCharacterSpawn, preventOverhead=False
- [Info : Unity Log] PlacementMode.Approximate: could not find nodes satisfying conditions for cscRoboBallGreenBuddy. targetPosition=(1108.1, -282.1, 1183.4), minDistance=3, maxDistance=40, hullSize =Human, requiredFlags=None, forbiddenFlags=NoCharacterSpawn, preventOverhead=False
- [Info : Unity Log] <style=cDeath><sprite name="Skull" tint=1> You couldn't deal with the pressure. <sprite name="Skull" tint=1></style>
- [Warning: Unity Log] Large state update of 1370 bytes for netId:8807 from script:GameOverController(Clone) (RoR2.GameOverController)
- [Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- [Info : Unity Log] Unloaded scene moon2
- [Info : Unity Log] Active scene changed from to lobby
- [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby loadedScenes=lobby
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Could not load config /Config/server_pregame.cfg: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\server_pregame.cfg"
- [Info : Unity Log] Attempting to generate PreGameVoteController for TEA
- [Info : Unity Log] Applying persistent ballot of votes for LocalUser TEA.
- [Info : Unity Log] PreGameRuleVoteController.ClientTransmitVotesToServer()
- [Info : Unity Log] Received vote from TEA
- [Info : Unity Log] Accepting vote from TEA
- [Info : Unity Log] NetworkManagerSystem.desiredHost={ hostType=None }
- [Info : Unity Log] Network shutting down...
- [Info : Unity Log] Server shutting down...
- [Info : Unity Log] Issued kick message to all remote clients.
- [Info : Unity Log] Finished waiting for clients to disconnect.
- [Info : Unity Log] StopHost()
- [Info : Unity Log] Server shutdown complete.
- [Info : Unity Log] Unloaded scene lobby
- [Info : Unity Log] Active scene changed from to title
- [Info : Unity Log] Loaded scene title loadSceneMode=Single
- [Info : Unity Log] BaseMainMenuScreen: OnEnter()
- [Info : Unity Log] Setting offline scene to logbook
- [Info : Unity Log] Unloaded scene title
- [Info : Unity Log] Active scene changed from to logbook
- [Info : Unity Log] Loaded scene logbook loadSceneMode=Single
- [Info : Unity Log] Building category buttons.
- [Info : Unity Log] Saved file "8a86e7d3-60cb-4f39-8064-8a67ca345242.xml" (306936 bytes)
- [Info : Unity Log] Setting offline scene to title
- [Info : Unity Log] Unloaded scene logbook
- [Info : Unity Log] Active scene changed from to title
- [Info : Unity Log] Loaded scene title loadSceneMode=Single
- [Info : Unity Log] BaseMainMenuScreen: OnEnter()
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