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- DMM Annihilation Doubleshine Route v3.2
- (more notes at end)
- "the crab strat"
- bracket 1:
- Mandatory Sigils:
- Starting Sigil Mage
- lithe - 250
- Consistency - 150
- Deft Strikes - 100
- Preference/Defensive:
- Resistance** - 100
- Kourend Start - have to visit kourend to go there again
- Chronicle
- Enter Champ's Guild (205)
- Run to GE
- Tree to Gnome Stronghold(255)
- Buy Lithe(5)
- back to GE - shortcut across
- Dramen Staff on - Fairy ring to:
- ALS - AIR - BIS - CIR - DIS (130)
- Back to Edgeville - DKR
- Talk to Emblem Trader (+25)
- Go Edgeville Bank - Buy, ATTUNE, and bank Consistency
- Buy Deft Strikes on the way from agility levels/hitting stuff (-100)
- Back to Fairy Ring
- Get 5+ Big Bones from anywhere (get more 7+ to be safe)
- If you're lost Fairy ring DJR can pick them up or just mage them
- Fairy Ring - DKR
- Soul Wars Portal
- Right Click Portal -> Ferox Enclave
- Bank everything but big bones
- Run to Wildy Altar and use big bones
- die
- [messed up and removed a step, at some point you will need to go claim a lamp from Historian Minas at the Varrock Museum to get to 31 prayer or just get more bones up to you]
- Get 5 gp at least with Starter Staff
- Tree to Khazard
- Starter Staff on Defensive
- Go do Fight Arena
- (51 Attack / 34 Thieving)
- 255 Points + 165 Points
- 420 Minimum + Mage/Defensive/Agility Levels
- Tower of Life Fairy ring to BLR Legends Guild
- Run Northwest to Start Scorpion Catcher
- Exit and go North East to talk to Sherlock
- Continue North and Pick 5 flax
- Continue North and Play the Organ in Seers' Church
- Continue North and buy Stew from pub
- **IMPORTANT: TALK TO A SEER TO PROGRESS SCORPION CATCHER**
- Chronicle
- Spirit Tree to Gnome stronghold
- Go Upstairs to the East Clothing Store and buy Turquoise Boots
- Head to North East Corner and take shortcut down
- Head North East to Barbarian Outpost (the back one)
- Enter Outpost and get Scorpion in North East room
- 1 Lap of Barbarian Course
- Chronicle
- If not 31 Prayer at this point, get it.
- Head to Edgeville Monastery, speak to Abott Langley to join.
- Upstairs, use cage on 1st Scorpion.
- Run to Falador
- Kill Duck in Park
- if lvl 50 agility by now, go do one lap of Falador course
- Buy Bucket at General Store, Fill up at pump
- Get Haircut at Hairdresser
- Jump over West Broken Wall
- Enter Taverley Dungeon and jump over strange floor to the west
- Pick up the Scorpion South
- If the door doesn't work you didn't talk to the Seer gg mate
- If poisoned , chronicle and take fairy ring CKR to buy antipoison at jungle store
- Otherwise Fairy Ring BLR to turn in Scorpion Catcher for 45 Str
- **At this point you smack mobs to get combat lvl 61**
- Anything with low def is good, honestly crab is probably good too
- Roughly want:
- Atk - 51
- Str - 52
- Def - 51
- HP - 45
- Prayer - 31
- If possible sell Attuned Starter Sigil - buy Melee Starter Attune and Bank
- Otherwise just buy Melee Sigil - Make sure Formidable Fighter and Consistency Attuned
- If going for Crab:
- Fairy ring to Auburnvale AIS
- South to Boat
- Boat to Tal Teklan
- get pick
- CRABCRABCRABCRABCRABCRABCRABCRABCRAB
- basically hit shit
- unga bunga
- bracket 2:
- Hard to Plan 1 Set Route because of tons of different options.
- go bracket 2 and hit a few dragons for 43 prayer or just more mobs
- If desperate for GP - Agile Fortune and do agility pyramid
- get d scimmy at 60 - 100k and greegree is obtainable at combat tutor.
- Can send DS1 if you want or just keep hitting mobs.
- Barrows run for 300k XP is very good here
- Good Sigils:
- Meticulousness - 75% accuracy - Helps with Breaches - 1500 pts
- Eternal Belief - Prayer Never Drains - Very good to camp overheads/offensive prayers - 2000 Points
- Alchemaniac - Passive Mage XP, Alch anything cheap like air runes you're just doing it for xp - 100 points
- Clue Hunter - 3x Clues and 75% chance to complete Clues - Insanely OP because Clues are Points + Collection Logs + Possible Alchs - 500 Points
- Swashbuckler/Gunslinger/Arcane Swiftness - Speed up 5 tick weapons by 1 tick
- Insanely good but very expensive - 5000 points
- Aggression - 10% damage increase - Same idea, it's good but way too expensive to get early - 10,000 points
- Skilling Sigils:
- Skilling is very powerful if you want to train early but skilling doesn't help progress your combat. Most sigil are super cheap but it's not worth getting them just to level a skill for a bit and barely break even on points.
- Get these before you train skills:
- Lithe - Completely 0 time agility xp. If a route does not have you get this in the first few minutes it's probably a bad guide.
- Enhanced Harvest and Remote Storage - 100 pts is so cheap it's a must have basically.
- Efficiency - Effectively halves fail rate for Fishing and Woodcutting, and 2x resources. Insane for Yews and Magic as well as high level fish like Sharks and Anglerfish. Very very good relic, absolute must have before skilling.
- Infernal Chef - 150 points - 50% cook fish
- Hunter - 3x Chinchompas and catch faster. Very good for hunter xp but chin spots are highly contested. Decent option for 1 hour immunity to make loads of cash.
- Deception - Fantastic for Thieving but not really worth it for a main unless you plan on thieving for a while (70+). Good option for food/bathroom break.
- Nature - Instant Farming is OP but 500 points is costly. Takes too long to be worth it and farming mats will be dirt cheap because of it.
- Woodcraft - It's so bad lmao just go make the planks.
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