doubleshine

DMM Annihilation Doubleshine Route v3.2

Jan 28th, 2026 (edited)
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  1. DMM Annihilation Doubleshine Route v3.2
  2. (more notes at end)
  3. "the crab strat"
  4.  
  5.  
  6. bracket 1:
  7.  
  8. Mandatory Sigils:
  9. Starting Sigil Mage
  10. lithe - 250
  11. Consistency - 150
  12. Deft Strikes - 100
  13.  
  14. Preference/Defensive:
  15. Resistance** - 100
  16.  
  17. Kourend Start - have to visit kourend to go there again
  18. Chronicle
  19. Enter Champ's Guild (205)
  20. Run to GE
  21. Tree to Gnome Stronghold(255)
  22. Buy Lithe(5)
  23. back to GE - shortcut across
  24. Dramen Staff on - Fairy ring to:
  25. ALS - AIR - BIS - CIR - DIS (130)
  26. Back to Edgeville - DKR
  27. Talk to Emblem Trader (+25)
  28. Go Edgeville Bank - Buy, ATTUNE, and bank Consistency
  29. Buy Deft Strikes on the way from agility levels/hitting stuff (-100)
  30. Back to Fairy Ring
  31.  
  32. Get 5+ Big Bones from anywhere (get more 7+ to be safe)
  33. If you're lost Fairy ring DJR can pick them up or just mage them
  34. Fairy Ring - DKR
  35. Soul Wars Portal
  36. Right Click Portal -> Ferox Enclave
  37. Bank everything but big bones
  38. Run to Wildy Altar and use big bones
  39. die
  40.  
  41. [messed up and removed a step, at some point you will need to go claim a lamp from Historian Minas at the Varrock Museum to get to 31 prayer or just get more bones up to you]
  42.  
  43. Get 5 gp at least with Starter Staff
  44. Tree to Khazard
  45. Starter Staff on Defensive
  46. Go do Fight Arena
  47. (51 Attack / 34 Thieving)
  48. 255 Points + 165 Points
  49. 420 Minimum + Mage/Defensive/Agility Levels
  50.  
  51. Tower of Life Fairy ring to BLR Legends Guild
  52. Run Northwest to Start Scorpion Catcher
  53.  
  54. Exit and go North East to talk to Sherlock
  55. Continue North and Pick 5 flax
  56. Continue North and Play the Organ in Seers' Church
  57. Continue North and buy Stew from pub
  58.  
  59. **IMPORTANT: TALK TO A SEER TO PROGRESS SCORPION CATCHER**
  60.  
  61. Chronicle
  62. Spirit Tree to Gnome stronghold
  63. Go Upstairs to the East Clothing Store and buy Turquoise Boots
  64. Head to North East Corner and take shortcut down
  65. Head North East to Barbarian Outpost (the back one)
  66. Enter Outpost and get Scorpion in North East room
  67. 1 Lap of Barbarian Course
  68.  
  69. Chronicle
  70. If not 31 Prayer at this point, get it.
  71. Head to Edgeville Monastery, speak to Abott Langley to join.
  72. Upstairs, use cage on 1st Scorpion.
  73.  
  74. Run to Falador
  75. Kill Duck in Park
  76. if lvl 50 agility by now, go do one lap of Falador course
  77. Buy Bucket at General Store, Fill up at pump
  78. Get Haircut at Hairdresser
  79. Jump over West Broken Wall
  80. Enter Taverley Dungeon and jump over strange floor to the west
  81. Pick up the Scorpion South
  82. If the door doesn't work you didn't talk to the Seer gg mate
  83. If poisoned , chronicle and take fairy ring CKR to buy antipoison at jungle store
  84. Otherwise Fairy Ring BLR to turn in Scorpion Catcher for 45 Str
  85.  
  86. **At this point you smack mobs to get combat lvl 61**
  87. Anything with low def is good, honestly crab is probably good too
  88. Roughly want:
  89. Atk - 51
  90. Str - 52
  91. Def - 51
  92. HP - 45
  93. Prayer - 31
  94.  
  95. If possible sell Attuned Starter Sigil - buy Melee Starter Attune and Bank
  96. Otherwise just buy Melee Sigil - Make sure Formidable Fighter and Consistency Attuned
  97.  
  98. If going for Crab:
  99. Fairy ring to Auburnvale AIS
  100. South to Boat
  101. Boat to Tal Teklan
  102. get pick
  103. CRABCRABCRABCRABCRABCRABCRABCRABCRAB
  104.  
  105. basically hit shit
  106. unga bunga
  107.  
  108. bracket 2:
  109.  
  110. Hard to Plan 1 Set Route because of tons of different options.
  111.  
  112. go bracket 2 and hit a few dragons for 43 prayer or just more mobs
  113. If desperate for GP - Agile Fortune and do agility pyramid
  114. get d scimmy at 60 - 100k and greegree is obtainable at combat tutor.
  115. Can send DS1 if you want or just keep hitting mobs.
  116. Barrows run for 300k XP is very good here
  117.  
  118. Good Sigils:
  119. Meticulousness - 75% accuracy - Helps with Breaches - 1500 pts
  120. Eternal Belief - Prayer Never Drains - Very good to camp overheads/offensive prayers - 2000 Points
  121. Alchemaniac - Passive Mage XP, Alch anything cheap like air runes you're just doing it for xp - 100 points
  122. Clue Hunter - 3x Clues and 75% chance to complete Clues - Insanely OP because Clues are Points + Collection Logs + Possible Alchs - 500 Points
  123.  
  124. Swashbuckler/Gunslinger/Arcane Swiftness - Speed up 5 tick weapons by 1 tick
  125. Insanely good but very expensive - 5000 points
  126. Aggression - 10% damage increase - Same idea, it's good but way too expensive to get early - 10,000 points
  127.  
  128. Skilling Sigils:
  129. Skilling is very powerful if you want to train early but skilling doesn't help progress your combat. Most sigil are super cheap but it's not worth getting them just to level a skill for a bit and barely break even on points.
  130.  
  131. Get these before you train skills:
  132. Lithe - Completely 0 time agility xp. If a route does not have you get this in the first few minutes it's probably a bad guide.
  133. Enhanced Harvest and Remote Storage - 100 pts is so cheap it's a must have basically.
  134. Efficiency - Effectively halves fail rate for Fishing and Woodcutting, and 2x resources. Insane for Yews and Magic as well as high level fish like Sharks and Anglerfish. Very very good relic, absolute must have before skilling.
  135. Infernal Chef - 150 points - 50% cook fish
  136. Hunter - 3x Chinchompas and catch faster. Very good for hunter xp but chin spots are highly contested. Decent option for 1 hour immunity to make loads of cash.
  137. Deception - Fantastic for Thieving but not really worth it for a main unless you plan on thieving for a while (70+). Good option for food/bathroom break.
  138. Nature - Instant Farming is OP but 500 points is costly. Takes too long to be worth it and farming mats will be dirt cheap because of it.
  139. Woodcraft - It's so bad lmao just go make the planks.
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