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Jul 27th, 2017
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  1. #include <a_samp>
  2.  
  3. #if defined FILTERSCRIPT
  4.  
  5. #define fightdialog 0
  6.  
  7.  
  8. public OnFilterScriptExit()
  9. {
  10. return 1;
  11. }
  12.  
  13. main()
  14. {
  15. print("\n----------------------------------");
  16. print(" Blank Gamemode by your name here");
  17. print("----------------------------------\n");
  18. }
  19.  
  20. #endif
  21.  
  22. public OnGameModeInit()
  23. {
  24. SetGameModeText("German Deathmatch v.1");
  25. AddPlayerClass(142,-1304.2634,2535.7566,87.7422,177.1337,0,0,0,0,0,0);
  26. AddPlayerClass(144,-1304.2634,2535.7566,87.7422,177.1337,0,0,0,0,0,0);
  27. AddPlayerClass(47,-1304.2634,2535.7566,87.7422,177.1337,0,0,0,0,0,0);
  28. AddPlayerClass(48,-1304.2634,2535.7566,87.7422,177.1337,0,0,0,0,0,0);
  29. return 1;
  30.  
  31. }
  32.  
  33. public OnGameModeExit()
  34. {
  35. return 1;
  36. }
  37.  
  38. public OnPlayerRequestClass(playerid, classid)
  39. {
  40. SetPlayerPos(playerid,1543.4924,-1353.0621,329.4745);
  41. SetPlayerFacingAngle(playerid,96.6985);
  42. SetPlayerCameraPos(playerid,1535.7300,-1353.1022,329.4566);
  43. SetPlayerCameraLookAt(playerid,1543.4924,-1353.0621,329.4745);
  44. return 1;
  45. }
  46.  
  47. public OnPlayerConnect(playerid)
  48. {
  49. return 1;
  50. }
  51.  
  52. public OnPlayerDisconnect(playerid, reason)
  53. {
  54. return 1;
  55. }
  56.  
  57. public OnPlayerSpawn(playerid)
  58. {
  59. return 1;
  60. }
  61.  
  62. public OnPlayerDeath(playerid, killerid, reason)
  63. {
  64. return 1;
  65. }
  66.  
  67. public OnVehicleSpawn(vehicleid)
  68. {
  69. return 1;
  70. }
  71.  
  72. public OnVehicleDeath(vehicleid, killerid)
  73. {
  74. return 1;
  75. }
  76.  
  77. public OnPlayerText(playerid, text[])
  78. {
  79. return 1;
  80. }
  81.  
  82. public OnPlayerCommandText(playerid, cmdtext[])
  83. {
  84. ////////////////////////////// Fightstyle//////////////////////////////
  85. if(strcmp("/fightstyle", cmdtext, true) == 0 || strcmp("/fight", cmdtext, true) == 0) //Über /fight oder /Fightstyle aufrufbar
  86. {
  87. ShowPlayerDialog(playerid, fightdialog, DIALOG_STYLE_LIST, "Wähle dein Kampfstil", "Normal (Kostet: 0$)\nBoxing (Kostet: 10000$)\nKungfu (Kostet: 10000$)\nKneehead (Kostet: 10000$)\nGrabkick (Kostet: 10000$)\nElbow (Kostet: 10000$)", "Auswählen", "Abbrechen");
  88. return 1;
  89. }
  90.  
  91. return 0;
  92. }
  93.  
  94. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  95. {
  96. return 1;
  97. }
  98.  
  99. public OnPlayerExitVehicle(playerid, vehicleid)
  100. {
  101. return 1;
  102. }
  103.  
  104. public OnPlayerStateChange(playerid, newstate, oldstate)
  105. {
  106. return 1;
  107. }
  108.  
  109. public OnPlayerEnterCheckpoint(playerid)
  110. {
  111. return 1;
  112. }
  113.  
  114. public OnPlayerLeaveCheckpoint(playerid)
  115. {
  116. return 1;
  117. }
  118.  
  119. public OnPlayerEnterRaceCheckpoint(playerid)
  120. {
  121. return 1;
  122. }
  123.  
  124. public OnPlayerLeaveRaceCheckpoint(playerid)
  125. {
  126. return 1;
  127. }
  128.  
  129. public OnRconCommand(cmd[])
  130. {
  131. return 1;
  132. }
  133.  
  134. public OnPlayerRequestSpawn(playerid)
  135. {
  136. return 1;
  137. }
  138.  
  139. public OnObjectMoved(objectid)
  140. {
  141. return 1;
  142. }
  143.  
  144. public OnPlayerObjectMoved(playerid, objectid)
  145. {
  146. return 1;
  147. }
  148.  
  149. public OnPlayerPickUpPickup(playerid, pickupid)
  150. {
  151. return 1;
  152. }
  153.  
  154. public OnVehicleMod(playerid, vehicleid, componentid)
  155. {
  156. return 1;
  157. }
  158.  
  159. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  160. {
  161. return 1;
  162. }
  163.  
  164. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  165. {
  166. return 1;
  167. }
  168.  
  169. public OnPlayerSelectedMenuRow(playerid, row)
  170. {
  171. return 1;
  172. }
  173.  
  174. public OnPlayerExitedMenu(playerid)
  175. {
  176. return 1;
  177. }
  178.  
  179. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  180. {
  181. return 1;
  182. }
  183.  
  184. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  185. {
  186. return 1;
  187. }
  188.  
  189. public OnRconLoginAttempt(ip[], password[], success)
  190. {
  191. return 1;
  192. }
  193.  
  194. public OnPlayerUpdate(playerid)
  195. {
  196. return 1;
  197. }
  198.  
  199. public OnPlayerStreamIn(playerid, forplayerid)
  200. {
  201. return 1;
  202. }
  203.  
  204. public OnPlayerStreamOut(playerid, forplayerid)
  205. {
  206. return 1;
  207. }
  208.  
  209. public OnVehicleStreamIn(vehicleid, forplayerid)
  210. {
  211. return 1;
  212. }
  213.  
  214. public OnVehicleStreamOut(vehicleid, forplayerid)
  215. {
  216. return 1;
  217. }
  218.  
  219. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  220. {
  221. ////////////////////////////// Fightstyle//////////////////////////////
  222. if(dialogid == fightdialog)
  223. {
  224. if(response)
  225. {
  226. if(listitem == 0)
  227. {
  228. SetPlayerFightingStyle(playerid, FIGHT_STYLE_NORMAL); //NORMAL ist sogesagt kein kampfstil...
  229. SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du Verlernst deine Kampfsportart.");
  230. }
  231. if(listitem == 1)
  232. {
  233. SetPlayerFightingStyle(playerid, FIGHT_STYLE_BOXING); //Kampfstil
  234. SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du erlernst die Kampfkunst Boxen."); //Test das er es erlernt hat
  235. GivePlayerMoney(playerid, -10000); //Preis 250
  236.  
  237. }
  238. if(listitem == 2)
  239. {
  240. SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
  241. SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du erlernst die Kampfkunst KUNGFU.");
  242. GivePlayerMoney(playerid, -10000);
  243. }
  244. if(listitem == 3)
  245. {
  246. SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD);
  247. SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du erlernst die Kampfkunst Kneehead.");
  248. GivePlayerMoney(playerid, -10000);
  249. }
  250. if(listitem == 4)
  251. {
  252. SetPlayerFightingStyle(playerid, FIGHT_STYLE_GRABKICK);
  253. SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du erlernst die Kampfkunst Grabkick.");
  254. GivePlayerMoney(playerid, -10000);
  255. }
  256. if(listitem == 5)
  257. {
  258. SetPlayerFightingStyle(playerid, FIGHT_STYLE_ELBOW);
  259. SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du erlernst die Kampfkunst ELBOW.");
  260. GivePlayerMoney(playerid, -10000);
  261. }
  262. return 1;
  263. }
  264.  
  265. return 1;
  266. }
  267.  
  268. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  269. {
  270. return 1;
  271. }
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