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- #include <a_samp>
- #if defined FILTERSCRIPT
- #define fightdialog 0
- public OnFilterScriptExit()
- {
- return 1;
- }
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- SetGameModeText("German Deathmatch v.1");
- AddPlayerClass(142,-1304.2634,2535.7566,87.7422,177.1337,0,0,0,0,0,0);
- AddPlayerClass(144,-1304.2634,2535.7566,87.7422,177.1337,0,0,0,0,0,0);
- AddPlayerClass(47,-1304.2634,2535.7566,87.7422,177.1337,0,0,0,0,0,0);
- AddPlayerClass(48,-1304.2634,2535.7566,87.7422,177.1337,0,0,0,0,0,0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid,1543.4924,-1353.0621,329.4745);
- SetPlayerFacingAngle(playerid,96.6985);
- SetPlayerCameraPos(playerid,1535.7300,-1353.1022,329.4566);
- SetPlayerCameraLookAt(playerid,1543.4924,-1353.0621,329.4745);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- ////////////////////////////// Fightstyle//////////////////////////////
- if(strcmp("/fightstyle", cmdtext, true) == 0 || strcmp("/fight", cmdtext, true) == 0) //Über /fight oder /Fightstyle aufrufbar
- {
- ShowPlayerDialog(playerid, fightdialog, DIALOG_STYLE_LIST, "Wähle dein Kampfstil", "Normal (Kostet: 0$)\nBoxing (Kostet: 10000$)\nKungfu (Kostet: 10000$)\nKneehead (Kostet: 10000$)\nGrabkick (Kostet: 10000$)\nElbow (Kostet: 10000$)", "Auswählen", "Abbrechen");
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- ////////////////////////////// Fightstyle//////////////////////////////
- if(dialogid == fightdialog)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerFightingStyle(playerid, FIGHT_STYLE_NORMAL); //NORMAL ist sogesagt kein kampfstil...
- SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du Verlernst deine Kampfsportart.");
- }
- if(listitem == 1)
- {
- SetPlayerFightingStyle(playerid, FIGHT_STYLE_BOXING); //Kampfstil
- SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du erlernst die Kampfkunst Boxen."); //Test das er es erlernt hat
- GivePlayerMoney(playerid, -10000); //Preis 250
- }
- if(listitem == 2)
- {
- SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
- SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du erlernst die Kampfkunst KUNGFU.");
- GivePlayerMoney(playerid, -10000);
- }
- if(listitem == 3)
- {
- SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD);
- SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du erlernst die Kampfkunst Kneehead.");
- GivePlayerMoney(playerid, -10000);
- }
- if(listitem == 4)
- {
- SetPlayerFightingStyle(playerid, FIGHT_STYLE_GRABKICK);
- SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du erlernst die Kampfkunst Grabkick.");
- GivePlayerMoney(playerid, -10000);
- }
- if(listitem == 5)
- {
- SetPlayerFightingStyle(playerid, FIGHT_STYLE_ELBOW);
- SendClientMessage(playerid,0x0041FFFF,"Fightstyle: Du erlernst die Kampfkunst ELBOW.");
- GivePlayerMoney(playerid, -10000);
- }
- return 1;
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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