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- Put these settings in autoexec.
- // Don't mess with them unless you know what you're doing
- cl_cmdrate 66 // Send to server at this many times per second
- cl_updaterate 66 // Get from server at this many times per second
- cl_interp 0.0227272;cl_interp_ratio 1.5 // Use an interp timing that accounts for occasional snapshot interval drops
- //cl_interp 0.0454545;cl_interp_ratio 3 // Protect more against packet loss, increase further for more protection
- net_queued_packet_thread 1 // Queue split packets
- net_compresspackets 1 // Compress packets to reduce network latency on fast CPUs
- net_compresspackets_minsize 957 // Compress packets above max reliable packet
- net_maxroutable 1200;net_maxfragments 1200 // Balance between reliability and avoiding split packets
- rate 87648 // Rate for 0.7Mbps stable upload, Recommended to set this to 80% of your available stable upload speed
- net_splitpacket_maxrate 87648 // Split packet rate for 0.7Mbps stable upload. Recommended to set this to 80% of stable upload speed
- net_maxcleartime 0.001 // Override rate for minimum network delay
- net_maxpacketdrop 5000 // Use default packet drop threshold
- net_splitrate 4 // Split 4 packets per frame, reduces choke but is more CPU intensive
- cl_timeout 70 // Wait the maximum time before automatically timing out on client
- cl_lagcompensation 1 // Ensure lag compensation is turned on
- cl_predictweapons 1 // Ensure weapon firing prediction is turned on
- cl_smooth 0 //switch this to 1 if you're making a frag video, 0 if you're playing the game
- cl_smoothtime 0.01 //mess with this if you're making a frag video for smoothing effects
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