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KacPro

log

Jun 24th, 2017
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  1. GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017)
  2. Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
  3. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
  4. Application: FarmingSimulator2017
  5. Main System
  6. CPU: Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
  7. Memory: 8084 MB
  8. OS: Windows NT 10.0 64-bit
  9. Physics System
  10. Version: 5.9.5
  11. Thread(s): 2
  12. Input System
  13. Keyboard enabled
  14. Mouse enabled
  15. Gamepad/Joystick enabled
  16. Force Feedback disabled
  17. Audio System
  18. Driver: OpenAL
  19. Version: 1.1
  20. Device: Generic Software
  21. Render System
  22. Driver: Direct 3D 11
  23. Card Vendor: AMD/ATI
  24. Renderer: AMD Radeon R5 M230
  25. Version: 15.200.1045.0 (22.6.2015)
  26. Revision: 0
  27. Feature level: DirectX 11 ON
  28. Info: Effective window resolution 1280 x 720
  29. Started 2 threads for threadpool 'Render threadpool'
  30. Hardware Profile
  31. Level: Medium (auto)
  32. View Distance Factor: 1.000000
  33. Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
  34. Shader Quality: 1
  35. Skip Mipmaps: 1
  36. LOD Distance Factor: 1.000000
  37. Terrain LOD Distance Factor: 1.000000
  38. Terrain Normal Mapping: Yes
  39. Foliage View Distance Factor: 1.000000
  40. Foliage Density: 0.500000
  41. Volume Mesh Tessellation Factor: 1.000000
  42. Tyre Tracks Segments Factor: 1.000000
  43. Max. Number of Shadow Lights: 1
  44. Max. Number of Lights: 512
  45. Max. Number of Lights Per Cluster: 32
  46. MSAA: 0
  47. Farming Simulator 17
  48. Version: 1.4.4.0 1.4.4RC8
  49. Available Languages: pl cz
  50. Language: pl
  51. Time: 2017-06-24 15:47:28
  52. Register configuration 'inputAttacherJoint'
  53. Register configuration 'attacherJoint'
  54. Register configuration 'frontloader'
  55. Register configuration 'motor'
  56. Register configuration 'baseColor'
  57. Register configuration 'wheel'
  58. Register configuration 'rimColor'
  59. Register configuration 'design'
  60. Register configuration 'designColor'
  61. Register configuration 'vehicleType'
  62. Game vehicle types loaded
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