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Entomoroid pt1

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Aug 8th, 2020
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  1. Entomoroid Ant
  2. Level 3 DARK Insect/Effect
  3. 1600/400
  4. If only your opponent controls a monster, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of an "Entomoroid" monster.
  5.  
  6. Entomoroid Moth
  7. Level 3 DARK Insect/Effect
  8. 1000/1000
  9. If you control "Entomoroid Moth", you can Special Summon this card (from your hand). If another "Entomoroid Moth" is Special Summoned while this monster is on the field: You can Tribute this card; Special Summon 1 Level 7 "Entomoroid" monster from your Deck. You can only use each effect of "Entomoroid Moth" once per turn.
  10.  
  11. Entomoroid Kuwaga
  12. Level 3 DARK Insect/Effect
  13. 700/1200
  14. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 7 "Entomoroid" monster from your Deck
  15.  
  16. Entomoroid Yanma
  17. Level 7 DARK Insect/Dark Tuner/Effect
  18. 0/0
  19. If only your opponent controls a monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can Special Summon 1 "Entomoroid Token" (Level 3/DARK/Insect/1000 ATK/1000 DEF). You can only use this effect of "Entomoroid Yanma" once per turn.
  20.  
  21. Entomoroid Mantis
  22. Level 7 DARK Insect/Dark Tuner/Effect
  23. 0/0
  24. If only your opponent controls a monster, you can Special Summon this card (from your hand). If this card you control would be used as Dark Synchro Material for an "Entomoroid" monster, "Entomoroid" monsters in your hand can be used as the non-Tuner Dark Synchro Materials.
  25.  
  26. Entomoroid Papillon
  27. Level -4 DARK Insect/Dark Synchro/Effect
  28. 1800/2400
  29. 1+ non-Tuner monsters - 1 Dark Tuner
  30. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster.
  31.  
  32. Entomoroid Wasp
  33. Level -4 DARK Insect/Dark Synchro/Effect
  34. 2300/1400
  35. 1+ non-Tuner monsters - 1 Dark Tuner
  36. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card gains ATK equal to half the original ATK of the monster equipped to it by this effect. If this card you control would be destroyed by battle or card effect, you can destroy 1 card equipped to this card instead.
  37.  
  38. Entomoroid Tarantula
  39. Level -4 DARK Insect/Dark Synchro/Effect
  40. 2500/2000
  41. 1+ non-Tuner monsters - 1 Dark Tuner
  42. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks an opponent's monster, negate that monster's effects until the end of the Damage Step. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  43.  
  44. Entomoroid Centipede
  45. Level -4 DARK Insect/Dark Synchro/Effect
  46. 2000/1000
  47. 1+ non-Tuner monsters - 1 Dark Tuner
  48. Cannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: Target 1 card your opponent controls; destroy it.
  49.  
  50. Entomo-Revival
  51. Normal Spell
  52. Target 1 "Entomoroid" monster in your GY; Special Summon it. You can only activate 1 "Entomo-Revival" per turn.
  53.  
  54. Entomo-Swarm
  55. Quick-Play Spell
  56. Immediately after this effect resolves, Dark Synchro Summon 1 "Entomoroid" Dark Synchro Monster using monsters in your hand as Materials, but it cannot activate its effects this turn. You can only activate 1 "Entomo-Swarm" per turn.
  57.  
  58. Dark Hive
  59. Field Spell
  60. When this card is activated: You can add 1 Level 3 DARK Insect monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. Once per turn, when you Dark Synchro Summon an Insect monster: You can draw 1 card.
  61.  
  62. Shadow Cocoon
  63. Quick-Play Spell
  64. Target 1 Insect Dark Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Dark Synchro Summon of that monster are in your GY, you can Special Summon all of them.
  65.  
  66. Entomo-Nesting Grounds
  67. Normal Trap
  68. When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Entomoroid" monster from your hand or Deck. If this Set card is sent from the field to the GY: You can add 1 "Entomo-" Spell/Trap from your Deck to your hand, except "Entomo-Nesting Grounds". You can only use this effect of "Entomo-Nesting Grounds" once per turn.
  69.  
  70. Dark Insect Formation
  71. Counter Trap
  72. When your opponent activates a Spell/Trap Card while you control an Insect Dark Synchro Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Dark Insect Formation" per turn.
  73.  
  74. Underworld Armor
  75. Normal Trap
  76. Target 1 Dark Synchro Monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed.
  77.  
  78.  
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