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a guest Aug 22nd, 2019 66 Never
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  1. # DO NOT EDIT
  2.  
  3. on join:
  4.     if {kills.%player%} is not set:
  5.         set {kills.%player%} to 0
  6.     if {deaths.%player%} is not set:
  7.         set {deaths.%player%} to 0
  8.  
  9.  
  10. # feel free to edit the name or the links but i wouldnt recommend changing the variables
  11.  
  12. every 2 second:
  13.         loop all players:
  14.                 wipe loop-player's sidebar
  15.                 set name of sidebar of loop-player to "&a&LMine&6&L2&c&LLive"
  16.                 set score " " in sidebar of loop-player to 18
  17.                 set score "&6&lUSER" in sidebar of loop-player to 17
  18.                 set score " &7Balance: &e%loop-player's balance%" in sidebar of loop-player to 16
  19.                 set score " &7Rank: &3&L%loop-player's group%" in sidebar of loop-player to 15
  20.                 set score "  " in sidebar of loop-player to 14
  21.                 set score "&6&lCOMBAT" in sidebar of loop-player to 13
  22.                 set score " &7Kills: &e%{kills.%loop-player%}%" in sidebar of loop-player to 12
  23.                 set score " &7Deaths: &e%{deaths.%loop-player%}%" in sidebar of loop-player to 10
  24.                 set score " &4&LPing: &C%ping of loop-player% ms" in sidebar of loop-player to 9
  25.                 set score "   " in sidebar of loop-player to 8
  26.                 set score "&6&lSERVER" in sidebar of loop-player to 7
  27.                 set score " &7Online: &e%number of all players%" in sidebar to 6
  28.                 set score " &7Unique Joins: &e%size of all offline players%" in sidebar of loop-player to 5
  29.                 set score " &7Season: &e1" in sidebar of loop-player to 4
  30.                 set score "    " in sidebar of loop-player to 3
  31.                 set score "&7Mine2Live.PlayerServer.com" in sidebar of loop-player to 2
  32.                 set score "&7https://discord.gg/9pyBaYH" in sidebar to 1
  33.  
  34. # DO NOT EDIT!
  35.  
  36. on death:
  37.     attacker is a player
  38.     add 1 to {kills.%attacker%}
  39.     set {kdr.%player's uuid%} to {kills.%player's uuid%}/{deaths.%player's uuid%}
  40. on death:
  41.     victim is a player
  42.     add 1 to {death.%victim%}
  43.     set {kdr.%player's uuid%} to {kills.%player's uuid%}/{deaths.%player%}
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