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config.cfg

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Oct 6th, 2017
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  1. //ArmA2 OA : 1.63 SETTINGS
  2. steamport = 8766; //default 8766, needs to be unique if multiple serves on same box
  3. steamqueryport = 27016; //default 27016, needs to be unique if multiple servers on same box
  4.  
  5. // GLOBAL SETTINGS
  6. hostname = "Fred's DayZ Overpoch 1061"; // The name of the server that shall be displayed in the public server list
  7. password = ""; // Password for joining, eg connecting to the server
  8. passwordAdmin = "xxxxxx"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  9. logFile = "server_log.txt"; // Tells ArmA-server where the logfile should go and what it should be called
  10.  
  11. // WELCOME MESSAGE ("message of the day")
  12. // It can be several lines, separated by comma
  13. // Empty messages "" will not be displayed at all but are only for increasing the interval
  14. motd[] = {
  15. "just bla",
  16. "blabla"
  17. };
  18. motdInterval = 1; // Time interval (in seconds) between each message
  19.  
  20. // JOINING RULES
  21. maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  22. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
  23. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
  24. //requiredBuild = 0; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  25. requiredSecureId = 1; // Verifies the user has a secure ID. Valid values 1 (Allows all users to connect even if no valid ID), 2 (User must have a valid ID or will be kicked from the server).
  26.  
  27. // VOTING
  28. voteMissionPlayers = 99; // Tells the server how many people must connect so that it displays the mission selection screen.
  29. voteThreshold = 1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  30.  
  31. // INGAME SETTINGS
  32. disableVoN = 1; // If set to 1, Voice over Net will not be available
  33. vonCodecQuality = 10; // Quality from 1 to 30
  34. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  35. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  36. BattlEye = 1; // Server to use BattlEye system || If you turn this off you will NOT be able to join the server
  37.  
  38. // SCRIPTING ISSUES
  39. onUserConnected = ""; //
  40. onUserDisconnected = ""; //
  41. doubleIdDetected = ""; //
  42.  
  43. // SIGNATURE VERIFICATION
  44. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  45. onHackedData = "kick (_this select 0)"; // tampering of the signature detected
  46. onDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected
  47.  
  48. // MISSIONS CYCLE (see below)
  49. class Missions
  50. {
  51. class DayZ
  52. {
  53. template = "DayZ_Epoch_11.Chernarus";
  54. difficulty="regular";
  55. };
  56. };
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